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authortruelight <truelight@openttd.org>2004-12-04 17:54:56 +0000
committertruelight <truelight@openttd.org>2004-12-04 17:54:56 +0000
commitb8f6d41418982163965dd5beb0b39dbdce1fbe8f (patch)
tree68d3e795694a875138c369707ed74b5b4b022d49 /misc.c
parent0434287ef826a4ed72cd8528a52a86ae8b70a948 (diff)
downloadopenttd-b8f6d41418982163965dd5beb0b39dbdce1fbe8f.tar.xz
(svn r942) -Merged branch/network back into the trunk
Diffstat (limited to 'misc.c')
-rw-r--r--misc.c95
1 files changed, 77 insertions, 18 deletions
diff --git a/misc.c b/misc.c
index afc084737..bca6cc973 100644
--- a/misc.c
+++ b/misc.c
@@ -5,6 +5,7 @@
#include "gfx.h"
#include "assert.h"
#include "saveload.h"
+#include "network.h"
extern void StartupEconomy();
extern void InitNewsItemStructs();
@@ -16,21 +17,24 @@ static inline uint32 ROR(uint32 x, int n)
return (x >> n) + (x << ((sizeof(x)*8)-n));
}
-// For multiplayer, we introduced this new way of random-seeds
-// It is player-based, so 2 clients can do 2 commands at the same time
-// without the game desyncing.
-// It is not used for non-multiplayer games
-#ifdef ENABLE_NETWORK
- #define PLAYER_SEED_RANDOM
-#else
- #undef PLAYER_SEED_RANDOM
-#endif
-
-// its for now not used at all because it is still desyncing :(
+/* XXX - Player-seeds don't seem to be used anymore.. which is a good thing
+ so I just disabled them for now. If there are no problems, we can remove
+ it completely! -- TrueLight */
#undef PLAYER_SEED_RANDOM
+#ifdef RANDOM_DEBUG
+#include "network_data.h"
+
+uint32 DoRandom(uint line, char *file)
+#else
uint32 Random()
+#endif
{
+#ifdef RANDOM_DEBUG
+ if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
+ printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line);
+#endif
+
#ifdef PLAYER_SEED_RANDOM
if (_current_player>=MAX_PLAYERS || !_networking) {
uint32 s = _random_seeds[0][0];
@@ -41,6 +45,7 @@ uint32 Random()
uint32 s = _player_seeds[_current_player][0];
uint32 t = _player_seeds[_current_player][1];
_player_seeds[_current_player][0] = s + ROR(t ^ 0x1234567F, 7);
+ DEBUG(net, 1)("[NET-Seeds] Player seed called!");
return _player_seeds[_current_player][1] = ROR(s, 3);
}
#else
@@ -51,10 +56,17 @@ uint32 Random()
#endif
}
+#ifdef RANDOM_DEBUG
+uint DoRandomRange(uint max, uint line, char *file)
+{
+ return (uint16)DoRandom(line, file) * max >> 16;
+}
+#else
uint RandomRange(uint max)
{
return (uint16)Random() * max >> 16;
}
+#endif
uint32 InteractiveRandom()
{
@@ -75,7 +87,7 @@ void InitPlayerRandoms()
for (i=0; i<MAX_PLAYERS; i++) {
_player_seeds[i][0]=InteractiveRandom();
_player_seeds[i][1]=InteractiveRandom();
- }
+ }
}
void SetDate(uint date)
@@ -86,6 +98,51 @@ void SetDate(uint date)
_cur_month = ymd.month;
}
+
+// multi os compatible sleep function
+
+#if defined(__AMIGA__)
+// usleep() implementation
+# include <devices/timer.h>
+# include <dos/dos.h>
+
+ static struct Device *TimerBase = NULL;
+ static struct MsgPort *TimerPort = NULL;
+ static struct timerequest *TimerRequest = NULL;
+#endif // __AMIGA__
+
+void CSleep(int milliseconds)
+{
+ #if defined(WIN32)
+ Sleep(milliseconds);
+ #endif
+ #if defined(UNIX)
+ #if !defined(__BEOS__) && !defined(__AMIGAOS__)
+ usleep(milliseconds * 1000);
+ #endif
+ #ifdef __BEOS__
+ snooze(milliseconds * 1000);
+ #endif
+ #if defined(__AMIGAOS__) && !defined(__MORPHOS__)
+ {
+ ULONG signals;
+ ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;
+
+ // send IORequest
+ TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
+ TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000;
+ TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000;
+ SendIO((struct IORequest *)TimerRequest);
+
+ if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
+ AbortIO((struct IORequest *)TimerRequest);
+ }
+ WaitIO((struct IORequest *)TimerRequest);
+ }
+ #endif // __AMIGAOS__ && !__MORPHOS__
+ #endif
+}
+
void InitializeClearLand();
void InitializeRail();
void InitializeRailGui();
@@ -160,6 +217,7 @@ void InitializeGame()
InitializeCheats();
InitTextEffects();
+ InitTextMessage();
InitializeAnimatedTiles();
InitializeLandscapeVariables(false);
@@ -171,6 +229,9 @@ void GenerateWorld(int mode)
{
int i;
+ // Make sure everything is done via OWNER_NONE
+ _current_player = OWNER_NONE;
+
_generating_world = true;
InitializeGame();
SetObjectToPlace(1, 0, 0, 0);
@@ -252,7 +313,7 @@ static void InitializeNameMgr()
memset(_name_array, 0, sizeof(_name_array));
}
-StringID AllocateName(const byte *name, byte skip)
+StringID RealAllocateName(const byte *name, byte skip, bool check_double)
{
int free_item = -1;
const byte *names;
@@ -266,7 +327,7 @@ StringID AllocateName(const byte *name, byte skip)
if (free_item == -1)
free_item = i;
} else {
- if (str_eq(names, name)) {
+ if (check_double && str_eq(names, name)) {
_error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY;
return 0;
}
@@ -575,10 +636,10 @@ void IncreaseDate()
/* yeah, increse day counter and call various daily loops */
_date++;
- NetworkGameChangeDate(_date);
-
_vehicle_id_ctr_day = 0;
+ TextMessageDailyLoop();
+
DisasterDailyLoop();
WaypointsDailyLoop();
@@ -593,8 +654,6 @@ void IncreaseDate()
return;
_cur_month = ymd.month;
-// printf("Month %d, %X\n", ymd.month, _random_seeds[0][0]);
-
/* yes, call various monthly loops */
if (_game_mode != GM_MENU) {
if (HASBIT(_autosave_months[_opt.autosave], _cur_month)) {