From b8f6d41418982163965dd5beb0b39dbdce1fbe8f Mon Sep 17 00:00:00 2001 From: truelight Date: Sat, 4 Dec 2004 17:54:56 +0000 Subject: (svn r942) -Merged branch/network back into the trunk --- misc.c | 95 +++++++++++++++++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 77 insertions(+), 18 deletions(-) (limited to 'misc.c') diff --git a/misc.c b/misc.c index afc084737..bca6cc973 100644 --- a/misc.c +++ b/misc.c @@ -5,6 +5,7 @@ #include "gfx.h" #include "assert.h" #include "saveload.h" +#include "network.h" extern void StartupEconomy(); extern void InitNewsItemStructs(); @@ -16,21 +17,24 @@ static inline uint32 ROR(uint32 x, int n) return (x >> n) + (x << ((sizeof(x)*8)-n)); } -// For multiplayer, we introduced this new way of random-seeds -// It is player-based, so 2 clients can do 2 commands at the same time -// without the game desyncing. -// It is not used for non-multiplayer games -#ifdef ENABLE_NETWORK - #define PLAYER_SEED_RANDOM -#else - #undef PLAYER_SEED_RANDOM -#endif - -// its for now not used at all because it is still desyncing :( +/* XXX - Player-seeds don't seem to be used anymore.. which is a good thing + so I just disabled them for now. If there are no problems, we can remove + it completely! -- TrueLight */ #undef PLAYER_SEED_RANDOM +#ifdef RANDOM_DEBUG +#include "network_data.h" + +uint32 DoRandom(uint line, char *file) +#else uint32 Random() +#endif { +#ifdef RANDOM_DEBUG + if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) + printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line); +#endif + #ifdef PLAYER_SEED_RANDOM if (_current_player>=MAX_PLAYERS || !_networking) { uint32 s = _random_seeds[0][0]; @@ -41,6 +45,7 @@ uint32 Random() uint32 s = _player_seeds[_current_player][0]; uint32 t = _player_seeds[_current_player][1]; _player_seeds[_current_player][0] = s + ROR(t ^ 0x1234567F, 7); + DEBUG(net, 1)("[NET-Seeds] Player seed called!"); return _player_seeds[_current_player][1] = ROR(s, 3); } #else @@ -51,10 +56,17 @@ uint32 Random() #endif } +#ifdef RANDOM_DEBUG +uint DoRandomRange(uint max, uint line, char *file) +{ + return (uint16)DoRandom(line, file) * max >> 16; +} +#else uint RandomRange(uint max) { return (uint16)Random() * max >> 16; } +#endif uint32 InteractiveRandom() { @@ -75,7 +87,7 @@ void InitPlayerRandoms() for (i=0; i +# include + + static struct Device *TimerBase = NULL; + static struct MsgPort *TimerPort = NULL; + static struct timerequest *TimerRequest = NULL; +#endif // __AMIGA__ + +void CSleep(int milliseconds) +{ + #if defined(WIN32) + Sleep(milliseconds); + #endif + #if defined(UNIX) + #if !defined(__BEOS__) && !defined(__AMIGAOS__) + usleep(milliseconds * 1000); + #endif + #ifdef __BEOS__ + snooze(milliseconds * 1000); + #endif + #if defined(__AMIGAOS__) && !defined(__MORPHOS__) + { + ULONG signals; + ULONG TimerSigBit = 1 << TimerPort->mp_SigBit; + + // send IORequest + TimerRequest->tr_node.io_Command = TR_ADDREQUEST; + TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000; + TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000; + SendIO((struct IORequest *)TimerRequest); + + if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) { + AbortIO((struct IORequest *)TimerRequest); + } + WaitIO((struct IORequest *)TimerRequest); + } + #endif // __AMIGAOS__ && !__MORPHOS__ + #endif +} + void InitializeClearLand(); void InitializeRail(); void InitializeRailGui(); @@ -160,6 +217,7 @@ void InitializeGame() InitializeCheats(); InitTextEffects(); + InitTextMessage(); InitializeAnimatedTiles(); InitializeLandscapeVariables(false); @@ -171,6 +229,9 @@ void GenerateWorld(int mode) { int i; + // Make sure everything is done via OWNER_NONE + _current_player = OWNER_NONE; + _generating_world = true; InitializeGame(); SetObjectToPlace(1, 0, 0, 0); @@ -252,7 +313,7 @@ static void InitializeNameMgr() memset(_name_array, 0, sizeof(_name_array)); } -StringID AllocateName(const byte *name, byte skip) +StringID RealAllocateName(const byte *name, byte skip, bool check_double) { int free_item = -1; const byte *names; @@ -266,7 +327,7 @@ StringID AllocateName(const byte *name, byte skip) if (free_item == -1) free_item = i; } else { - if (str_eq(names, name)) { + if (check_double && str_eq(names, name)) { _error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY; return 0; } @@ -575,10 +636,10 @@ void IncreaseDate() /* yeah, increse day counter and call various daily loops */ _date++; - NetworkGameChangeDate(_date); - _vehicle_id_ctr_day = 0; + TextMessageDailyLoop(); + DisasterDailyLoop(); WaypointsDailyLoop(); @@ -593,8 +654,6 @@ void IncreaseDate() return; _cur_month = ymd.month; -// printf("Month %d, %X\n", ymd.month, _random_seeds[0][0]); - /* yes, call various monthly loops */ if (_game_mode != GM_MENU) { if (HASBIT(_autosave_months[_opt.autosave], _cur_month)) { -- cgit v1.2.3-54-g00ecf