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authortruelight <truelight@openttd.org>2004-12-15 21:13:52 +0000
committertruelight <truelight@openttd.org>2004-12-15 21:13:52 +0000
commitfa1f026367aeb862b0cecd5c29cf680e37b45b3d (patch)
tree7dad5cae0e7fb3089a2b3e52a45d1b9e3a90e1f0 /lang
parent9595ee80e3014ea90d2680e1c9135fb01532e0c0 (diff)
downloadopenttd-fa1f026367aeb862b0cecd5c29cf680e37b45b3d.tar.xz
(svn r1108) -Fix: [Network] Fixed problem around slow clients:
They joined, they got the map, but it took some time before the new player was created. In this time a player could do stuff, causing a player-id-mismatch, and the player was kicked out. Now a player get's a nice GUI which says: registering.. When that is gone, the player is joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
Diffstat (limited to 'lang')
-rw-r--r--lang/english.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/lang/english.txt b/lang/english.txt
index c2bbe2fe3..5cccf71fa 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -1303,6 +1303,7 @@ STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorising..
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting..
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map..
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data..
+STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering..
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info..
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info..