From fa1f026367aeb862b0cecd5c29cf680e37b45b3d Mon Sep 17 00:00:00 2001 From: truelight Date: Wed, 15 Dec 2004 21:13:52 +0000 Subject: (svn r1108) -Fix: [Network] Fixed problem around slow clients: They joined, they got the map, but it took some time before the new player was created. In this time a player could do stuff, causing a player-id-mismatch, and the player was kicked out. Now a player get's a nice GUI which says: registering.. When that is gone, the player is joined and can play safely. Tnx to Moriarty for bugging me with this bug ;) --- lang/english.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'lang') diff --git a/lang/english.txt b/lang/english.txt index c2bbe2fe3..5cccf71fa 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -1303,6 +1303,7 @@ STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorising.. STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting.. STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map.. STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data.. +STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering.. STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info.. STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info.. -- cgit v1.2.3-70-g09d2