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authortron <tron@openttd.org>2005-01-25 21:43:57 +0000
committertron <tron@openttd.org>2005-01-25 21:43:57 +0000
commit993a106679e4e682d9028fe44d1e5f9f1f178506 (patch)
treec41ff658c058ac5448d20ea2b75c1855bd443d93 /landscape.c
parent8e5e2e52fd67b0593c866e4777f9738d9fb6f368 (diff)
downloadopenttd-993a106679e4e682d9028fe44d1e5f9f1f178506.tar.xz
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
Diffstat (limited to 'landscape.c')
-rw-r--r--landscape.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/landscape.c b/landscape.c
index 4dfe9953e..bb8454eb0 100644
--- a/landscape.c
+++ b/landscape.c
@@ -730,10 +730,10 @@ TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng)
int rn = rng;
uint32 r = Random();
- return TILE_XY(
+ return TILE_MASK(TILE_XY(
TileX(a) + ((byte)r * rn * 2 >> 8) - rn,
TileY(a) + ((byte)(r >> 8) * rn * 2 >> 8) - rn
- );
+ ));
}
// This function checks if we add addx/addy to tile, if we