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author | tron <tron@openttd.org> | 2005-01-25 21:43:57 +0000 |
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committer | tron <tron@openttd.org> | 2005-01-25 21:43:57 +0000 |
commit | 993a106679e4e682d9028fe44d1e5f9f1f178506 (patch) | |
tree | c41ff658c058ac5448d20ea2b75c1855bd443d93 /landscape.c | |
parent | 8e5e2e52fd67b0593c866e4777f9738d9fb6f368 (diff) | |
download | openttd-993a106679e4e682d9028fe44d1e5f9f1f178506.tar.xz |
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
Diffstat (limited to 'landscape.c')
-rw-r--r-- | landscape.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/landscape.c b/landscape.c index 4dfe9953e..bb8454eb0 100644 --- a/landscape.c +++ b/landscape.c @@ -730,10 +730,10 @@ TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng) int rn = rng; uint32 r = Random(); - return TILE_XY( + return TILE_MASK(TILE_XY( TileX(a) + ((byte)r * rn * 2 >> 8) - rn, TileY(a) + ((byte)(r >> 8) * rn * 2 >> 8) - rn - ); + )); } // This function checks if we add addx/addy to tile, if we |