From 993a106679e4e682d9028fe44d1e5f9f1f178506 Mon Sep 17 00:00:00 2001 From: tron Date: Tue, 25 Jan 2005 21:43:57 +0000 Subject: (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change WARNING: If i made any mistake here it WILL lead to corrupted savegames! --- landscape.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'landscape.c') diff --git a/landscape.c b/landscape.c index 4dfe9953e..bb8454eb0 100644 --- a/landscape.c +++ b/landscape.c @@ -730,10 +730,10 @@ TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng) int rn = rng; uint32 r = Random(); - return TILE_XY( + return TILE_MASK(TILE_XY( TileX(a) + ((byte)r * rn * 2 >> 8) - rn, TileY(a) + ((byte)(r >> 8) * rn * 2 >> 8) - rn - ); + )); } // This function checks if we add addx/addy to tile, if we -- cgit v1.2.3-54-g00ecf