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authorfrosch <frosch@openttd.org>2014-01-26 14:46:41 +0000
committerfrosch <frosch@openttd.org>2014-01-26 14:46:41 +0000
commitcce3d4fec805ae3c55d24a9d05cbc6c1a3aeba99 (patch)
tree093e1673cd8e3e31e63cdc1895c92b4e6ce42478 /known-bugs.txt
parentf0e7f9982ae72b86f01465155122edddd6c2b463 (diff)
downloadopenttd-cce3d4fec805ae3c55d24a9d05cbc6c1a3aeba99.tar.xz
(svn r26278) -Doc [FS#5817]: Transparency issues with original houses and industries.
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diff --git a/known-bugs.txt b/known-bugs.txt
index 24c502b77..d54cd703a 100644
--- a/known-bugs.txt
+++ b/known-bugs.txt
@@ -444,3 +444,11 @@ Trains might not stop at platforms that are currently being changed [FS#5553]:
just anywhere in the station because then it would never leave the station
if you have the same station in the order list multiple times in a row or
if there is only one station in the order list (see FS#5684).
+
+Some houses and industries are not affected by transparency [FS#5817]:
+ Some of the default houses and industries (f.e. the iron ore mine) are
+ not affected by the transparency options. This is because the graphics do
+ not (completely) separate the ground from the building.
+ This is a bug of the original graphics, and unfortunately cannot be
+ fixed with OpenGFX for the sake of maintaining compatibility with the
+ original graphics.