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author | Darkvater <Darkvater@openttd.org> | 2006-06-25 12:27:49 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2006-06-25 12:27:49 +0000 |
commit | 4b3d4afb47764f78d0503842b2410dada610c08c (patch) | |
tree | 87feddb202dfc0f115c3f54614213f9ab9c1452d /functions.h | |
parent | 9b0a07198098b21d527cc6a3e680632d90a22a90 (diff) | |
download | openttd-4b3d4afb47764f78d0503842b2410dada610c08c.tar.xz |
(svn r5359) - Setting a patch value through the console would show the old value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again.
Diffstat (limited to 'functions.h')
0 files changed, 0 insertions, 0 deletions