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authortron <tron@openttd.org>2005-01-22 20:23:18 +0000
committertron <tron@openttd.org>2005-01-22 20:23:18 +0000
commit189ca7370762dca088a13d08ccb035e364758abb (patch)
treef77535f8809840126757131b192e611f6d912bdf /functions.h
parent7984a9a5007f4bdf1107cdf646c42e3e137f65cf (diff)
downloadopenttd-189ca7370762dca088a13d08ccb035e364758abb.tar.xz
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
Diffstat (limited to 'functions.h')
-rw-r--r--functions.h68
1 files changed, 34 insertions, 34 deletions
diff --git a/functions.h b/functions.h
index 0a97ef0ae..12e2b9e20 100644
--- a/functions.h
+++ b/functions.h
@@ -16,7 +16,7 @@ void DoClearSquare(uint tile);
void CDECL ModifyTile(uint tile, uint flags, ...);
void SetMapExtraBits(uint tile, byte flags);
uint GetMapExtraBits(uint tile);
-void RunTileLoop();
+void RunTileLoop(void);
uint GetPartialZ(int x, int y, int corners);
uint GetSlopeZ(int x, int y);
@@ -58,10 +58,10 @@ static inline Point RemapCoords2(int x, int y)
byte *GetString(byte *buffr, uint16 string);
void InjectDparam(int amount);
-int32 GetParamInt32();
-int GetParamInt16();
-int GetParamInt8();
-int GetParamUint16();
+int32 GetParamInt32(void);
+int GetParamInt16(void);
+int GetParamInt8(void);
+int GetParamUint16(void);
/* clear_land.c */
@@ -117,13 +117,13 @@ void NORETURN CDECL error(const char *str, ...);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, uint line, char *file);
#else
- uint32 Random();
+ uint32 Random(void);
uint RandomRange(uint max);
#endif
-void InitPlayerRandoms();
+void InitPlayerRandoms(void);
-uint32 InteractiveRandom(); /* Used for random sequences that are not the same on the other end of the multiplayer link */
+uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
uint InteractiveRandomRange(uint max);
void SetDate(uint date);
@@ -131,21 +131,21 @@ void SetDate(uint date);
void DrawPlayerFace(uint32 face, int color, int x, int y);
/* texteff.c */
-void MoveAllTextEffects();
+void MoveAllTextEffects(void);
void AddTextEffect(StringID msg, int x, int y, uint16 duration);
-void InitTextEffects();
+void InitTextEffects(void);
void DrawTextEffects(DrawPixelInfo *dpi);
-void InitTextMessage();
-void DrawTextMessage();
+void InitTextMessage(void);
+void DrawTextMessage(void);
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
-void UndrawTextMessage();
-void TextMessageDailyLoop();
+void UndrawTextMessage(void);
+void TextMessageDailyLoop(void);
bool AddAnimatedTile(uint tile);
void DeleteAnimatedTile(uint tile);
-void AnimateAnimatedTiles();
-void InitializeAnimatedTiles();
+void AnimateAnimatedTiles(void);
+void InitializeAnimatedTiles(void);
/* tunnelbridge_cmd.c */
bool CheckTunnelInWay(uint tile, int z);
@@ -158,18 +158,18 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
/* network.c */
void NetworkUDPClose(void);
-void NetworkStartUp();
+void NetworkStartUp(void);
void NetworkShutDown(void);
void NetworkGameLoop(void);
void NetworkUDPGameLoop(void);
bool NetworkServerStart(void);
bool NetworkClientConnectGame(const byte* host, unsigned short port);
-void NetworkReboot();
-void NetworkDisconnect();
+void NetworkReboot(void);
+void NetworkDisconnect(void);
void NetworkSend_Command(uint32 tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
/* misc_cmd.c */
-void PlaceTreesRandomly();
+void PlaceTreesRandomly(void);
uint GetTileDist(TileIndex xy1, TileIndex xy2);
uint GetTileDist1D(TileIndex xy1, TileIndex xy2);
@@ -206,7 +206,7 @@ void DeleteWindowByClass(WindowClass cls);
void SetObjectToPlaceWnd(int icon, byte mode, Window *w);
void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumber window_num);
-void ResetObjectToPlace();
+void ResetObjectToPlace(void);
bool ScrollWindowToTile(TileIndex tile, Window * w);
bool ScrollWindowTo(int x, int y, Window * w);
@@ -230,8 +230,8 @@ uint GetRoadBitsByTile(TileIndex tile);
int GetTownRadiusGroup(Town *t, uint tile);
void ShowNetworkChatQueryWindow(byte desttype, byte dest);
void ShowNetworkGiveMoneyWindow(byte player);
-void ShowNetworkNeedGamePassword();
-void ShowNetworkNeedCompanyPassword();
+void ShowNetworkNeedGamePassword(void);
+void ShowNetworkNeedCompanyPassword(void);
void ShowRenameWaypointWindow(Waypoint *cp);
int FindFirstBit(uint32 x);
void ShowHighscoreTable(int difficulty, int8 rank);
@@ -252,11 +252,11 @@ enum SaveOrLoadMode {
int SaveOrLoad(const char *filename, int mode);
-void AfterLoadTown();
-void AskExitGame();
-void AskExitToGameMenu();
+void AfterLoadTown(void);
+void AskExitGame(void);
+void AskExitToGameMenu(void);
-void RedrawAutosave();
+void RedrawAutosave(void);
StringID RemapOldStringID(StringID s);
@@ -274,21 +274,21 @@ void ShowSaveLoadDialog(int mode);
void ttd_strlcpy(char *dst, const char *src, size_t len);
// callback from drivers that is called if the game size changes dynamically
-void GameSizeChanged();
+void GameSizeChanged(void);
bool FileExists(const char *filename);
bool ReadLanguagePack(int index);
-void InitializeLanguagePacks();
+void InitializeLanguagePacks(void);
byte *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
int GetLanguageList(char **languages, int max);
-void CheckSwitchToEuro();
+void CheckSwitchToEuro(void);
-void LoadFromConfig();
-void SaveToConfig();
+void LoadFromConfig(void);
+void SaveToConfig(void);
int ttd_main(int argc, char* argv[]);
-byte GetOSVersion();
+byte GetOSVersion(void);
-void DeterminePaths();
+void DeterminePaths(void);
char * CDECL str_fmt(const char *str, ...);
#endif /* FUNCTIONS_H */