From 189ca7370762dca088a13d08ccb035e364758abb Mon Sep 17 00:00:00 2001 From: tron Date: Sat, 22 Jan 2005 20:23:18 +0000 Subject: (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile --- functions.h | 68 ++++++++++++++++++++++++++++++------------------------------- 1 file changed, 34 insertions(+), 34 deletions(-) (limited to 'functions.h') diff --git a/functions.h b/functions.h index 0a97ef0ae..12e2b9e20 100644 --- a/functions.h +++ b/functions.h @@ -16,7 +16,7 @@ void DoClearSquare(uint tile); void CDECL ModifyTile(uint tile, uint flags, ...); void SetMapExtraBits(uint tile, byte flags); uint GetMapExtraBits(uint tile); -void RunTileLoop(); +void RunTileLoop(void); uint GetPartialZ(int x, int y, int corners); uint GetSlopeZ(int x, int y); @@ -58,10 +58,10 @@ static inline Point RemapCoords2(int x, int y) byte *GetString(byte *buffr, uint16 string); void InjectDparam(int amount); -int32 GetParamInt32(); -int GetParamInt16(); -int GetParamInt8(); -int GetParamUint16(); +int32 GetParamInt32(void); +int GetParamInt16(void); +int GetParamInt8(void); +int GetParamUint16(void); /* clear_land.c */ @@ -117,13 +117,13 @@ void NORETURN CDECL error(const char *str, ...); #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) uint DoRandomRange(uint max, uint line, char *file); #else - uint32 Random(); + uint32 Random(void); uint RandomRange(uint max); #endif -void InitPlayerRandoms(); +void InitPlayerRandoms(void); -uint32 InteractiveRandom(); /* Used for random sequences that are not the same on the other end of the multiplayer link */ +uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ uint InteractiveRandomRange(uint max); void SetDate(uint date); @@ -131,21 +131,21 @@ void SetDate(uint date); void DrawPlayerFace(uint32 face, int color, int x, int y); /* texteff.c */ -void MoveAllTextEffects(); +void MoveAllTextEffects(void); void AddTextEffect(StringID msg, int x, int y, uint16 duration); -void InitTextEffects(); +void InitTextEffects(void); void DrawTextEffects(DrawPixelInfo *dpi); -void InitTextMessage(); -void DrawTextMessage(); +void InitTextMessage(void); +void DrawTextMessage(void); void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...); -void UndrawTextMessage(); -void TextMessageDailyLoop(); +void UndrawTextMessage(void); +void TextMessageDailyLoop(void); bool AddAnimatedTile(uint tile); void DeleteAnimatedTile(uint tile); -void AnimateAnimatedTiles(); -void InitializeAnimatedTiles(); +void AnimateAnimatedTiles(void); +void InitializeAnimatedTiles(void); /* tunnelbridge_cmd.c */ bool CheckTunnelInWay(uint tile, int z); @@ -158,18 +158,18 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, /* network.c */ void NetworkUDPClose(void); -void NetworkStartUp(); +void NetworkStartUp(void); void NetworkShutDown(void); void NetworkGameLoop(void); void NetworkUDPGameLoop(void); bool NetworkServerStart(void); bool NetworkClientConnectGame(const byte* host, unsigned short port); -void NetworkReboot(); -void NetworkDisconnect(); +void NetworkReboot(void); +void NetworkDisconnect(void); void NetworkSend_Command(uint32 tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback); /* misc_cmd.c */ -void PlaceTreesRandomly(); +void PlaceTreesRandomly(void); uint GetTileDist(TileIndex xy1, TileIndex xy2); uint GetTileDist1D(TileIndex xy1, TileIndex xy2); @@ -206,7 +206,7 @@ void DeleteWindowByClass(WindowClass cls); void SetObjectToPlaceWnd(int icon, byte mode, Window *w); void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumber window_num); -void ResetObjectToPlace(); +void ResetObjectToPlace(void); bool ScrollWindowToTile(TileIndex tile, Window * w); bool ScrollWindowTo(int x, int y, Window * w); @@ -230,8 +230,8 @@ uint GetRoadBitsByTile(TileIndex tile); int GetTownRadiusGroup(Town *t, uint tile); void ShowNetworkChatQueryWindow(byte desttype, byte dest); void ShowNetworkGiveMoneyWindow(byte player); -void ShowNetworkNeedGamePassword(); -void ShowNetworkNeedCompanyPassword(); +void ShowNetworkNeedGamePassword(void); +void ShowNetworkNeedCompanyPassword(void); void ShowRenameWaypointWindow(Waypoint *cp); int FindFirstBit(uint32 x); void ShowHighscoreTable(int difficulty, int8 rank); @@ -252,11 +252,11 @@ enum SaveOrLoadMode { int SaveOrLoad(const char *filename, int mode); -void AfterLoadTown(); -void AskExitGame(); -void AskExitToGameMenu(); +void AfterLoadTown(void); +void AskExitGame(void); +void AskExitToGameMenu(void); -void RedrawAutosave(); +void RedrawAutosave(void); StringID RemapOldStringID(StringID s); @@ -274,21 +274,21 @@ void ShowSaveLoadDialog(int mode); void ttd_strlcpy(char *dst, const char *src, size_t len); // callback from drivers that is called if the game size changes dynamically -void GameSizeChanged(); +void GameSizeChanged(void); bool FileExists(const char *filename); bool ReadLanguagePack(int index); -void InitializeLanguagePacks(); +void InitializeLanguagePacks(void); byte *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize); int GetLanguageList(char **languages, int max); -void CheckSwitchToEuro(); +void CheckSwitchToEuro(void); -void LoadFromConfig(); -void SaveToConfig(); +void LoadFromConfig(void); +void SaveToConfig(void); int ttd_main(int argc, char* argv[]); -byte GetOSVersion(); +byte GetOSVersion(void); -void DeterminePaths(); +void DeterminePaths(void); char * CDECL str_fmt(const char *str, ...); #endif /* FUNCTIONS_H */ -- cgit v1.2.3-54-g00ecf