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authortruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
committertruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
commit7abad2b20ee239c96f702b2463c98aca4f58aacf (patch)
treecd9ad6758b68622254b2545359b5d87f88f7074b /engine.c
parentd3f2180438830f8fefc1e319276d33a914fee767 (diff)
downloadopenttd-7abad2b20ee239c96f702b2463c98aca4f58aacf.tar.xz
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'engine.c')
-rw-r--r--engine.c12
1 files changed, 9 insertions, 3 deletions
diff --git a/engine.c b/engine.c
index 43e515e7d..bd7e72a3b 100644
--- a/engine.c
+++ b/engine.c
@@ -30,6 +30,10 @@ enum {
ENGINE_PREVIEWING = 4,
};
+enum {
+ YEAR_ENGINE_AGING_STOPS = 2050,
+};
+
/** Bitmasked values of what type of cargo is refittable for the given vehicle-type.
* This coupled with the landscape information (_landscape_global_cargo_mask) gives
* us exactly what is refittable and what is not */
@@ -135,6 +139,8 @@ void StartupEngines(void)
{
Engine *e;
const EngineInfo *ei;
+ /* Aging of vehicles stops, so account for that when starting late */
+ const uint16 aging_date = min(_date, ConvertYMDToDate(YEAR_ENGINE_AGING_STOPS, 0, 1));
SetupEngineNames();
@@ -152,7 +158,7 @@ void StartupEngines(void)
r = Random();
e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
if (e->intro_date <= _date) {
- e->age = (_date - e->intro_date) >> 5;
+ e->age = (aging_date - e->intro_date) >> 5;
e->player_avail = (byte)-1;
e->flags |= ENGINE_AVAILABLE;
}
@@ -237,7 +243,7 @@ void EnginesDailyLoop(void)
{
EngineID i;
- if (_cur_year >= 2050) return;
+ if (_cur_year >= YEAR_ENGINE_AGING_STOPS) return;
for (i = 0; i != lengthof(_engines); i++) {
Engine *e = &_engines[i];
@@ -358,7 +364,7 @@ void EnginesMonthlyLoop(void)
{
Engine *e;
- if (_cur_year < 2050) {
+ if (_cur_year < YEAR_ENGINE_AGING_STOPS) {
for (e = _engines; e != endof(_engines); e++) {
// Age the vehicle
if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) {