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authortruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
committertruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
commit7abad2b20ee239c96f702b2463c98aca4f58aacf (patch)
treecd9ad6758b68622254b2545359b5d87f88f7074b
parentd3f2180438830f8fefc1e319276d33a914fee767 (diff)
downloadopenttd-7abad2b20ee239c96f702b2463c98aca4f58aacf.tar.xz
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
-rw-r--r--Makefile5
-rw-r--r--bmp.c378
-rw-r--r--bmp.h36
-rw-r--r--clear_cmd.c21
-rw-r--r--command.c3
-rw-r--r--console_cmds.c38
-rw-r--r--engine.c12
-rw-r--r--fios.c48
-rw-r--r--fios.h4
-rw-r--r--functions.h13
-rw-r--r--genworld.c273
-rw-r--r--genworld.h91
-rw-r--r--genworld_gui.c912
-rw-r--r--gfx.c9
-rw-r--r--gui.h6
-rw-r--r--heightmap.c459
-rw-r--r--heightmap.h33
-rw-r--r--industry_cmd.c236
-rw-r--r--intro_gui.c112
-rw-r--r--landscape.c128
-rw-r--r--lang/english.txt88
-rw-r--r--macros.h6
-rw-r--r--main_gui.c153
-rw-r--r--misc.c62
-rw-r--r--misc_gui.c247
-rw-r--r--network_gui.c8
-rw-r--r--network_server.c8
-rw-r--r--openttd.c106
-rw-r--r--openttd.h12
-rw-r--r--openttd.vcproj28
-rw-r--r--openttd_vs80.vcproj34
-rw-r--r--os/linux/openttd.spec2
-rw-r--r--os/macosx/splash.c4
-rw-r--r--os2.c2
-rw-r--r--saveload.c2
-rw-r--r--saveload.h2
-rw-r--r--screenshot.c2
-rw-r--r--settings.c12
-rw-r--r--settings_gui.c6
-rw-r--r--string.c26
-rw-r--r--string.h26
-rw-r--r--tgp.c826
-rw-r--r--tgp.h8
-rw-r--r--thread.c15
-rw-r--r--thread.h3
-rw-r--r--town_cmd.c4
-rw-r--r--tree_cmd.c83
-rw-r--r--unix.c2
-rw-r--r--unmovable_cmd.c26
-rw-r--r--variables.h9
-rw-r--r--video/cocoa_v.m3
-rw-r--r--video/dedicated_v.c4
-rw-r--r--video/sdl_v.c3
-rw-r--r--video/win32_v.c3
-rw-r--r--win32.c2
-rw-r--r--window.c26
-rw-r--r--window.h10
57 files changed, 4068 insertions, 612 deletions
diff --git a/Makefile b/Makefile
index 4e03dcdf9..cd155a6f1 100644
--- a/Makefile
+++ b/Makefile
@@ -639,6 +639,7 @@ SRCS += aircraft_gui.c
SRCS += airport.c
SRCS += airport_gui.c
SRCS += aystar.c
+SRCS += bmp.c
SRCS += bridge_gui.c
SRCS += bridge_map.c
SRCS += callback_table.c
@@ -661,9 +662,12 @@ SRCS += engine.c
SRCS += engine_gui.c
SRCS += fileio.c
SRCS += fios.c
+SRCS += genworld.c
+SRCS += genworld_gui.c
SRCS += gfx.c
SRCS += gfxinit.c
SRCS += graph_gui.c
+SRCS += heightmap.c
SRCS += industry_cmd.c
SRCS += industry_gui.c
SRCS += intro_gui.c
@@ -732,6 +736,7 @@ SRCS += strings.c
SRCS += subsidy_gui.c
SRCS += terraform_gui.c
SRCS += texteff.c
+SRCS += tgp.c
SRCS += thread.c
SRCS += tile.c
SRCS += town_cmd.c
diff --git a/bmp.c b/bmp.c
new file mode 100644
index 000000000..ee5382123
--- /dev/null
+++ b/bmp.c
@@ -0,0 +1,378 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "gfx.h"
+#include "bmp.h"
+#include "macros.h"
+
+void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file) {
+ buffer->pos = -1;
+ buffer->file = file;
+ buffer->read = 0;
+ buffer->real_pos = ftell(file);
+}
+
+static inline void AdvanceBuffer(BmpBuffer *buffer)
+{
+ buffer->read = fread(buffer->data, 1, BMP_BUFFER_SIZE, buffer->file);
+ buffer->pos = 0;
+}
+
+static inline bool EndOfBuffer(BmpBuffer *buffer)
+{
+ if (buffer->pos == buffer->read || buffer->pos < 0) AdvanceBuffer(buffer);
+ return buffer->pos == buffer->read;
+}
+
+static inline byte ReadByte(BmpBuffer *buffer)
+{
+ if (buffer->pos == buffer->read || buffer->pos < 0) AdvanceBuffer(buffer);
+ buffer->real_pos++;
+ return buffer->data[buffer->pos++];
+}
+
+static inline uint16 ReadWord(BmpBuffer *buffer)
+{
+ uint16 var = ReadByte(buffer);
+ return var | (ReadByte(buffer) << 8);
+}
+
+static inline uint32 ReadDword(BmpBuffer *buffer)
+{
+ uint32 var = ReadWord(buffer);
+ return var | (ReadWord(buffer) << 16);
+}
+
+static inline void SkipBytes(BmpBuffer *buffer, int bytes)
+{
+ int i;
+ for (i = 0; i < bytes; i++) ReadByte(buffer);
+}
+
+static inline void SetStreamOffset(BmpBuffer *buffer, int offset)
+{
+ fseek(buffer->file, offset, SEEK_SET);
+ buffer->pos = -1;
+ buffer->real_pos = offset;
+ AdvanceBuffer(buffer);
+}
+
+/**
+ * Reads a 1 bpp uncompressed bitmap
+ * The bitmap is converted to a 8 bpp bitmap
+ */
+static inline bool BmpRead1(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
+{
+ uint x, y, i;
+ byte pad = GB(4 - info->width / 8, 0, 2);
+ byte *pixel_row;
+ byte b;
+ for (y = info->height; y > 0; y--) {
+ x = 0;
+ pixel_row = &data->bitmap[(y - 1) * info->width];
+ while (x < info->width) {
+ if (EndOfBuffer(buffer)) return false; // the file is shorter than expected
+ b = ReadByte(buffer);
+ for (i = 8; i > 0; i--) {
+ if (x < info->width) *pixel_row++ = GB(b, i - 1, 1);
+ x++;
+ }
+ }
+ /* Padding for 32 bit align */
+ SkipBytes(buffer, pad);
+ }
+ return true;
+}
+
+/**
+ * Reads a 4 bpp uncompressed bitmap
+ * The bitmap is converted to a 8 bpp bitmap
+ */
+static inline bool BmpRead4(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
+{
+ uint x, y;
+ byte pad = GB(4 - info->width / 2, 0, 2);
+ byte *pixel_row;
+ byte b;
+ for (y = info->height; y > 0; y--) {
+ x = 0;
+ pixel_row = &data->bitmap[(y - 1) * info->width];
+ while (x < info->width) {
+ if (EndOfBuffer(buffer)) return false; // the file is shorter than expected
+ b = ReadByte(buffer);
+ *pixel_row++ = GB(b, 4, 4);
+ x++;
+ if (x < info->width) {
+ *pixel_row++ = GB(b, 0, 4);
+ x++;
+ }
+ }
+ /* Padding for 32 bit align */
+ SkipBytes(buffer, pad);
+ }
+ return true;
+}
+
+/**
+ * Reads a 4-bit RLE compressed bitmap
+ * The bitmap is converted to a 8 bpp bitmap
+ */
+static inline bool BmpRead4Rle(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
+{
+ uint i;
+ uint x = 0;
+ uint y = info->height - 1;
+ byte n, c, b;
+ byte *pixel = &data->bitmap[y * info->width];
+ while (y != 0 || x < info->width) {
+ if (EndOfBuffer(buffer)) return false; // the file is shorter than expected
+ n = ReadByte(buffer);
+ c = ReadByte(buffer);
+ if (n == 0) {
+ switch (c) {
+ case 0: // end of line
+ x = 0;
+ pixel = &data->bitmap[--y * info->width];
+ break;
+ case 1: // end of bitmap
+ x = info->width;
+ y = 0;
+ pixel = NULL;
+ break;
+ case 2: // delta
+ x += ReadByte(buffer);
+ i = ReadByte(buffer);
+ if (x >= info->width || (y == 0 && i > 0)) return false;
+ y -= i;
+ pixel = &data->bitmap[y * info->width + x];
+ break;
+ default: // uncompressed
+ i = 0;
+ while (i++ < c) {
+ if (EndOfBuffer(buffer) || x >= info->width) return false;
+ b = ReadByte(buffer);
+ *pixel++ = GB(b, 4, 4);
+ x++;
+ if (x < info->width && i++ < c) {
+ *pixel++ = GB(b, 0, 4);
+ x++;
+ }
+ }
+ /* Padding for 16 bit align */
+ SkipBytes(buffer, ((c + 1) / 2) % 2);
+ break;
+ }
+ } else {
+ i = 0;
+ while (i++ < n) {
+ if (EndOfBuffer(buffer) || x >= info->width) return false;
+ *pixel++ = GB(c, 4, 4);
+ x++;
+ if (x < info->width && i++ < n) {
+ *pixel++ = GB(c, 0, 4);
+ x++;
+ }
+ }
+ }
+ }
+ return true;
+}
+
+/**
+ * Reads a 8 bpp bitmap
+ */
+static inline bool BmpRead8(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
+{
+ uint i;
+ uint y;
+ byte pad = GB(4 - info->width, 0, 2);
+ byte *pixel;
+ for (y = info->height; y > 0; y--) {
+ if (EndOfBuffer(buffer)) return false; // the file is shorter than expected
+ pixel = &data->bitmap[(y - 1) * info->width];
+ for (i = 0; i < info->width; i++) *pixel++ = ReadByte(buffer);
+ /* Padding for 32 bit align */
+ SkipBytes(buffer, pad);
+ }
+ return true;
+}
+
+/**
+ * Reads a 8-bit RLE compressed bpp bitmap
+ */
+static inline bool BmpRead8Rle(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
+{
+ uint i;
+ uint x = 0;
+ uint y = info->height - 1;
+ byte n, c;
+ byte *pixel = &data->bitmap[y * info->width];
+ while (y != 0 || x < info->width) {
+ if (EndOfBuffer(buffer)) return false; // the file is shorter than expected
+ n = ReadByte(buffer);
+ c = ReadByte(buffer);
+ if (n == 0) {
+ switch (c) {
+ case 0: // end of line
+ x = 0;
+ pixel = &data->bitmap[--y * info->width];
+ break;
+ case 1: // end of bitmap
+ x = info->width;
+ y = 0;
+ pixel = NULL;
+ break;
+ case 2: // delta
+ x += ReadByte(buffer);
+ i = ReadByte(buffer);
+ if (x >= info->width || (y == 0 && i > 0)) return false;
+ y -= i;
+ pixel = &data->bitmap[y * info->width + x];
+ break;
+ default: // uncompressed
+ if ((x += c) > info->width) return false;
+ for (i = 0; i < c; i++) *pixel++ = ReadByte(buffer);
+ /* Padding for 16 bit align */
+ SkipBytes(buffer, c % 2);
+ break;
+ }
+ } else {
+ for (i = 0; i < n; i++) {
+ if (x >= info->width) return false;
+ *pixel++ = c;
+ x++;
+ }
+ }
+ }
+ return true;
+}
+
+/**
+ * Reads a 24 bpp uncompressed bitmap
+ */
+static inline bool BmpRead24(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
+{
+ uint x, y;
+ byte pad = GB(4 - info->width * 3, 0, 2);
+ byte *pixel_row;
+ for (y = info->height; y > 0; y--) {
+ pixel_row = &data->bitmap[(y - 1) * info->width * 3];
+ for (x = 0; x < info->width; x++) {
+ if (EndOfBuffer(buffer)) return false; // the file is shorter than expected
+ *(pixel_row + 2) = ReadByte(buffer); // green
+ *(pixel_row + 1) = ReadByte(buffer); // blue
+ *pixel_row = ReadByte(buffer); // red
+ pixel_row += 3;
+ }
+ /* Padding for 32 bit align */
+ SkipBytes(buffer, pad);
+ }
+ return true;
+}
+
+/*
+ * Reads bitmap headers, and palette (if any)
+ */
+bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
+{
+ uint32 header_size;
+ assert(info != NULL);
+
+ /* Reading BMP header */
+ if (ReadWord(buffer) != 0x4D42) return false; // signature should be 'BM'
+ SkipBytes(buffer, 8); // skip file size and reserved
+ info->offset = ReadDword(buffer);
+
+ /* Reading info header */
+ header_size = ReadDword(buffer);
+ if (header_size < 12) return false; // info header should be at least 12 bytes long
+
+ info->os2_bmp = (header_size == 12); // OS/2 1.x or windows 2.x info header is 12 bytes long
+
+ if (info->os2_bmp) {
+ info->width = ReadWord(buffer);
+ info->height = ReadWord(buffer);
+ header_size -= 8;
+ } else {
+ info->width = ReadDword(buffer);
+ info->height = ReadDword(buffer);
+ header_size -= 12;
+ }
+
+ if (ReadWord(buffer) != 1) return false; // BMP can have only 1 plane
+
+ info->bpp = ReadWord(buffer);
+ if (info->bpp != 1 && info->bpp != 4 && info->bpp != 8 && info->bpp != 24) {
+ /* Only 1 bpp, 4 bpp, 8bpp and 24 bpp bitmaps are supported */
+ return false;
+ }
+
+ /* Reads compression method if available in info header*/
+ if ((header_size -= 4) >= 4) {
+ info->compression = ReadDword(buffer);
+ header_size -= 4;
+ }
+
+ /* Only 4-bit and 8-bit rle compression is supported */
+ if (info->compression > 2 || (info->compression > 0 && !(info->bpp == 4 || info->bpp == 8))) return false;
+
+ if (info->bpp <= 8) {
+ uint i;
+
+ /* Reads number of colors if available in info header */
+ if (header_size >= 16) {
+ SkipBytes(buffer, 12); // skip image size and resolution
+ info->palette_size = ReadDword(buffer); // number of colors in palette
+ SkipBytes(buffer, header_size - 16); // skip the end of info header
+ }
+ if (info->palette_size == 0) info->palette_size = 1 << info->bpp;
+
+ data->palette = calloc(info->palette_size, sizeof(*(data->palette)));
+ if (data->palette == NULL) return false;
+
+ for (i = 0; i < info->palette_size; i++) {
+ data->palette[i].b = ReadByte(buffer);
+ data->palette[i].g = ReadByte(buffer);
+ data->palette[i].r = ReadByte(buffer);
+ if (!info->os2_bmp) SkipBytes(buffer, 1); // unused
+ }
+ }
+
+ return buffer->real_pos <= info->offset;
+}
+
+/*
+ * Reads the bitmap
+ * 1 bpp and 4 bpp bitmaps are converted to 8 bpp bitmaps
+ */
+bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
+{
+ assert(info != NULL && data != NULL);
+
+ data->bitmap = calloc(info->width * info->height, ((info->bpp == 24) ? 3 : 1) * sizeof(byte));
+ if (data->bitmap == NULL) return false;
+
+ /* Load image */
+ SetStreamOffset(buffer, info->offset);
+ switch (info->compression) {
+ case 0: // no compression
+ switch (info->bpp) {
+ case 1: return BmpRead1(buffer, info, data);
+ case 4: return BmpRead4(buffer, info, data);
+ case 8: return BmpRead8(buffer, info, data);
+ case 24: return BmpRead24(buffer, info, data);
+ default: NOT_REACHED(); return false;
+ }
+ case 1: return BmpRead8Rle(buffer, info, data); // 8-bit RLE compression
+ case 2: return BmpRead4Rle(buffer, info, data); // 4-bit RLE compression
+ default: NOT_REACHED(); return false;
+ }
+}
+
+void BmpDestroyData(BmpData *data)
+{
+ assert(data != NULL);
+ free(data->palette);
+ free(data->bitmap);
+}
diff --git a/bmp.h b/bmp.h
new file mode 100644
index 000000000..0587bab65
--- /dev/null
+++ b/bmp.h
@@ -0,0 +1,36 @@
+/* $Id$ */
+
+#ifndef BMP_H
+#define BMP_H
+
+typedef struct {
+ uint32 offset; ///< offset of bitmap data from .bmp file begining
+ uint32 width; ///< bitmap width
+ uint32 height; ///< bitmap height
+ bool os2_bmp; ///< true if OS/2 1.x or windows 2.x bitmap
+ uint16 bpp; ///< bits per pixel
+ uint32 compression; ///< compression method (0 = none, 1 = 8-bit RLE, 2 = 4-bit RLE)
+ uint32 palette_size; ///< number of colors in palette
+} BmpInfo;
+
+typedef struct {
+ Colour *palette;
+ byte *bitmap;
+} BmpData;
+
+#define BMP_BUFFER_SIZE 1024
+
+typedef struct {
+ byte data[BMP_BUFFER_SIZE];
+ int pos;
+ int read;
+ FILE *file;
+ uint real_pos;
+} BmpBuffer;
+
+void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file);
+bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
+bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
+void BmpDestroyData(BmpData *data);
+
+#endif /* BMP_H */
diff --git a/clear_cmd.c b/clear_cmd.c
index 6d1016daa..eab094d5d 100644
--- a/clear_cmd.c
+++ b/clear_cmd.c
@@ -15,6 +15,7 @@
#include "variables.h"
#include "table/sprites.h"
#include "unmovable_map.h"
+#include "genworld.h"
typedef struct TerraformerHeightMod {
TileIndex tile;
@@ -693,22 +694,28 @@ static void TileLoop_Clear(TileIndex tile)
void GenerateClearTile(void)
{
- uint i;
+ uint i, gi;
TileIndex tile;
- /* add hills */
+ /* add rough tiles */
i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
+ gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
+
+ SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
do {
+ IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
tile = RandomTile();
- if (IsTileType(tile, MP_CLEAR)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
+ if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
} while (--i);
- /* add grey squares */
- i = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
+ /* add rocky tiles */
+ i = gi;
do {
uint32 r = Random();
tile = RandomTileSeed(r);
- if (IsTileType(tile, MP_CLEAR)) {
+
+ IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
+ if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
uint j = GB(r, 16, 4) + 5;
for (;;) {
TileIndex tile_new;
@@ -717,7 +724,7 @@ void GenerateClearTile(void)
do {
if (--j == 0) goto get_out;
tile_new = tile + TileOffsByDir(GB(Random(), 0, 2));
- } while (!IsTileType(tile_new, MP_CLEAR));
+ } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
tile = tile_new;
}
get_out:;
diff --git a/command.c b/command.c
index ef8ef74db..a03c3c85b 100644
--- a/command.c
+++ b/command.c
@@ -10,6 +10,7 @@
#include "player.h"
#include "network.h"
#include "variables.h"
+#include "genworld.h"
const char* _cmd_text = NULL;
@@ -456,7 +457,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
_docommand_recursive = 1;
// cost estimation only?
- if (_shift_pressed && IsLocalPlayer() && !(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR))) {
+ if (!IsGeneratingWorld() && _shift_pressed && IsLocalPlayer() && !(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR))) {
// estimate the cost.
res = proc(tile, flags, p1, p2);
if (CmdFailed(res)) {
diff --git a/console_cmds.c b/console_cmds.c
index d006af5b7..ae716d79a 100644
--- a/console_cmds.c
+++ b/console_cmds.c
@@ -20,6 +20,7 @@
#include "station.h"
#include "strings.h"
#include "screenshot.h"
+#include "genworld.h"
#include "date.h"
#ifdef ENABLE_NETWORK
@@ -871,17 +872,44 @@ DEF_CONSOLE_CMD(ConEchoC)
return true;
}
+DEF_CONSOLE_CMD(ConNewGame)
+{
+ if (argc == 0) {
+ IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
+ IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
+ return true;
+ }
+
+ StartNewGameWithoutGUI((argc == 2) ? (uint)atoi(argv[1]) : GENERATE_NEW_SEED);
+ return true;
+}
+
extern void SwitchMode(int new_mode);
-DEF_CONSOLE_CMD(ConNewGame)
+DEF_CONSOLE_CMD(ConRestart)
+{
+ if (argc == 0) {
+ IConsoleHelp("Restart game. Usage: 'restart'");
+ IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
+ return true;
+ }
+
+ /* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */
+ _patches.map_x = MapLogX();
+ _patches.map_y = FindFirstBit(MapSizeY());
+ SwitchMode(SM_NEWGAME);
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConGetSeed)
{
if (argc == 0) {
- IConsoleHelp("Start a new game. Usage: 'newgame'");
- IConsoleHelp("The server can force a new game using 'newgame', any client using it will part and start a single-player game");
+ IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
+ IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
return true;
}
- GenRandomNewGame(Random(), InteractiveRandom());
+ IConsolePrintF(_icolour_def, "Generation Seed: %u", _patches.generation_seed);
return true;
}
@@ -1413,6 +1441,8 @@ void IConsoleStdLibRegister(void)
IConsoleCmdRegister("list_vars", ConListVariables);
IConsoleCmdRegister("list_aliases", ConListAliases);
IConsoleCmdRegister("newgame", ConNewGame);
+ IConsoleCmdRegister("restart", ConRestart);
+ IConsoleCmdRegister("getseed", ConGetSeed);
IConsoleCmdRegister("quit", ConExit);
IConsoleCmdRegister("resetengines", ConResetEngines);
IConsoleCmdRegister("return", ConReturn);
diff --git a/engine.c b/engine.c
index 43e515e7d..bd7e72a3b 100644
--- a/engine.c
+++ b/engine.c
@@ -30,6 +30,10 @@ enum {
ENGINE_PREVIEWING = 4,
};
+enum {
+ YEAR_ENGINE_AGING_STOPS = 2050,
+};
+
/** Bitmasked values of what type of cargo is refittable for the given vehicle-type.
* This coupled with the landscape information (_landscape_global_cargo_mask) gives
* us exactly what is refittable and what is not */
@@ -135,6 +139,8 @@ void StartupEngines(void)
{
Engine *e;
const EngineInfo *ei;
+ /* Aging of vehicles stops, so account for that when starting late */
+ const uint16 aging_date = min(_date, ConvertYMDToDate(YEAR_ENGINE_AGING_STOPS, 0, 1));
SetupEngineNames();
@@ -152,7 +158,7 @@ void StartupEngines(void)
r = Random();
e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
if (e->intro_date <= _date) {
- e->age = (_date - e->intro_date) >> 5;
+ e->age = (aging_date - e->intro_date) >> 5;
e->player_avail = (byte)-1;
e->flags |= ENGINE_AVAILABLE;
}
@@ -237,7 +243,7 @@ void EnginesDailyLoop(void)
{
EngineID i;
- if (_cur_year >= 2050) return;
+ if (_cur_year >= YEAR_ENGINE_AGING_STOPS) return;
for (i = 0; i != lengthof(_engines); i++) {
Engine *e = &_engines[i];
@@ -358,7 +364,7 @@ void EnginesMonthlyLoop(void)
{
Engine *e;
- if (_cur_year < 2050) {
+ if (_cur_year < YEAR_ENGINE_AGING_STOPS) {
for (e = _engines; e != endof(_engines); e++) {
// Age the vehicle
if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) {
diff --git a/fios.c b/fios.c
index e21192960..ef2855791 100644
--- a/fios.c
+++ b/fios.c
@@ -10,6 +10,7 @@
#include "string.h"
#include "variables.h"
#include "functions.h"
+#include "heightmap.h"
#include "table/strings.h"
#include "fios.h"
#include <sys/types.h>
@@ -135,7 +136,10 @@ char *FiosBrowseTo(const FiosItem *item)
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_SCENARIO:
- case FIOS_TYPE_OLD_SCENARIO: {
+ case FIOS_TYPE_OLD_SCENARIO:
+ case FIOS_TYPE_PNG:
+ case FIOS_TYPE_BMP:
+ {
static char str_buffr[512];
#if defined(__MORPHOS__) || defined(__AMIGAOS__)
@@ -357,15 +361,45 @@ static byte FiosGetScenarioListCallback(int mode, const char *file, const char *
*/
FiosItem *FiosGetScenarioList(int mode)
{
- static char *fios_scn_path = NULL;
+ static char *_fios_scn_path = NULL;
- /* Copy the default path on first run or on 'New Game' */
- if (mode == SLD_NEW_GAME || fios_scn_path == NULL) {
- if (fios_scn_path == NULL) fios_scn_path = malloc(MAX_PATH);
- ttd_strlcpy(fios_scn_path, _path.scenario_dir, MAX_PATH);
+ if (_fios_scn_path == NULL) {
+ _fios_scn_path = malloc(MAX_PATH);
+ ttd_strlcpy(_fios_scn_path, _path.scenario_dir, MAX_PATH);
}
- _fios_path = fios_scn_path;
+ _fios_path = _fios_scn_path;
return FiosGetFileList(mode, &FiosGetScenarioListCallback);
}
+
+static byte FiosGetHeightmapListCallback(int mode, const char *file, const char *ext, char *title)
+{
+ /* Show heightmap files
+ * .PNG PNG Based heightmap files
+ * .BMP BMP Based heightmap files
+ */
+
+#ifdef WITH_PNG
+ if (strcasecmp(ext, ".png") == 0) return FIOS_TYPE_PNG;
+#endif /* WITH_PNG */
+
+ if (strcasecmp(ext, ".bmp") == 0) return FIOS_TYPE_BMP;
+
+ return FIOS_TYPE_INVALID;
+}
+
+// Get a list of Heightmaps
+FiosItem *FiosGetHeightmapList(int mode)
+{
+ static char *_fios_hmap_path = NULL;
+
+ if (_fios_hmap_path == NULL) {
+ _fios_hmap_path = malloc(MAX_PATH);
+ strcpy(_fios_hmap_path, _path.heightmap_dir);
+ }
+
+ _fios_path = _fios_hmap_path;
+
+ return FiosGetFileList(mode, &FiosGetHeightmapListCallback);
+}
diff --git a/fios.h b/fios.h
index 5b29c40b6..882490bc4 100644
--- a/fios.h
+++ b/fios.h
@@ -20,6 +20,8 @@ enum {
FIOS_TYPE_SCENARIO = 5,
FIOS_TYPE_OLD_SCENARIO = 6,
FIOS_TYPE_DIRECT = 7,
+ FIOS_TYPE_PNG = 8,
+ FIOS_TYPE_BMP = 9,
FIOS_TYPE_INVALID = 255,
};
@@ -32,6 +34,8 @@ extern int _saveload_mode; // defined in misc_gui.c
FiosItem *FiosGetSavegameList(int mode);
// Get a list of scenarios
FiosItem *FiosGetScenarioList(int mode);
+// Get a list of Heightmaps
+FiosItem *FiosGetHeightmapList(int mode);
// Free the list of savegames
void FiosFreeSavegameList(void);
// Browse to. Returns a filename w/path if we reached a file.
diff --git a/functions.h b/functions.h
index a108d5f83..e9cad80c9 100644
--- a/functions.h
+++ b/functions.h
@@ -204,8 +204,6 @@ TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
void AfterLoadTown(void);
void UpdatePatches(void);
-void GenRandomNewGame(uint32 rnd1, uint32 rnd2);
-void StartScenarioEditor(uint32 rnd1, uint32 rnd2);
void AskExitGame(void);
void AskExitToGameMenu(void);
@@ -216,11 +214,12 @@ StringID RemapOldStringID(StringID s);
void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str);
enum {
- SLD_LOAD_GAME = 0,
- SLD_LOAD_SCENARIO = 1,
- SLD_SAVE_GAME = 2,
- SLD_SAVE_SCENARIO = 3,
- SLD_NEW_GAME = 4,
+ SLD_LOAD_GAME,
+ SLD_LOAD_SCENARIO,
+ SLD_SAVE_GAME,
+ SLD_SAVE_SCENARIO,
+ SLD_LOAD_HEIGHTMAP,
+ SLD_NEW_GAME,
};
void ShowSaveLoadDialog(int mode);
diff --git a/genworld.c b/genworld.c
new file mode 100644
index 000000000..3ecb0132b
--- /dev/null
+++ b/genworld.c
@@ -0,0 +1,273 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "functions.h"
+#include "player.h"
+#include "table/sprites.h"
+#include "variables.h"
+#include "thread.h"
+#include "genworld.h"
+#include "gfx.h"
+#include "gfxinit.h"
+#include "gui.h"
+#include "network.h"
+#include "debug.h"
+#include "settings.h"
+#include "heightmap.h"
+
+void GenerateLandscape(byte mode);
+void GenerateClearTile(void);
+void GenerateIndustries(void);
+void GenerateUnmovables(void);
+bool GenerateTowns(void);
+void GenerateTrees(void);
+
+void StartupEconomy(void);
+void StartupPlayers(void);
+void StartupDisasters(void);
+
+void InitializeGame(int mode, uint size_x, uint size_y);
+
+void ConvertGroundTilesIntoWaterTiles(void);
+
+/* Please only use this variable in genworld.h and genworld.c and
+ * nowhere else. For speed improvements we need it to be global, but
+ * in no way the meaning of it is to use it anywhere else besides
+ * in the genworld.h and genworld.c! -- TrueLight */
+gw_info _gw;
+
+/**
+ * Set the status of the Paint flag.
+ * If it is true, the thread will hold with any futher generating till
+ * the drawing of the screen is done. This is handled by
+ * SetGeneratingWorldProgress(), so calling that function will stall
+ * from time to time.
+ */
+void SetGeneratingWorldPaintStatus(bool status)
+{
+ _gw.wait_for_draw = status;
+}
+
+/**
+ * Returns true if the thread wants the main program to do a (full) paint.
+ * If this returns false, please do not update the screen. Because we are
+ * writing in a thread, it can cause damaged data (reading and writing the
+ * same tile at the same time).
+ */
+bool IsGeneratingWorldReadyForPaint(void)
+{
+ /* If we are in quit_thread mode, ignore this and always return false. This
+ * forces the screen to not be drawn, and the GUI not to wait for a draw. */
+ if (!_gw.active || _gw.quit_thread || !_gw.threaded) return false;
+
+ return _gw.wait_for_draw;
+}
+
+/**
+ * Tells if the world generation is done in a thread or not.
+ */
+bool IsGenerateWorldThreaded(void)
+{
+ return _gw.threaded && !_gw.quit_thread;
+}
+
+/**
+ * The internal, real, generate function.
+ */
+static void *_GenerateWorld(void *arg)
+{
+ _generating_world = true;
+ if (_network_dedicated) DEBUG(net, 0)("Generating map, please wait...");
+ /* Set the Random() seed to generation_seed so we produce the same map with the same seed */
+ if (_patches.generation_seed == GENERATE_NEW_SEED) _patches.generation_seed = _patches_newgame.generation_seed = InteractiveRandom();
+ _random_seeds[0][0] = _random_seeds[0][1] = _patches.generation_seed;
+ SetGeneratingWorldProgress(GWP_MAP_INIT, 2);
+ SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
+
+ IncreaseGeneratingWorldProgress(GWP_MAP_INIT);
+ // Must start economy early because of the costs.
+ StartupEconomy();
+
+ // Don't generate landscape items when in the scenario editor.
+ if (_gw.mode == GW_EMPTY) {
+ SetGeneratingWorldProgress(GWP_UNMOVABLE, 1);
+
+ /* Make the map the height of the patch setting */
+ if (_game_mode != GM_MENU) FlatEmptyWorld(_patches.se_flat_world_height);
+
+ ConvertGroundTilesIntoWaterTiles();
+ IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
+ } else {
+ GenerateLandscape(_gw.mode);
+ GenerateClearTile();
+
+ // only generate towns, tree and industries in newgame mode.
+ if (_game_mode != GM_EDITOR) {
+ GenerateTowns();
+ GenerateIndustries();
+ GenerateUnmovables();
+ GenerateTrees();
+ }
+ }
+
+ // These are probably pointless when inside the scenario editor.
+ SetGeneratingWorldProgress(GWP_GAME_INIT, 3);
+ StartupPlayers();
+ IncreaseGeneratingWorldProgress(GWP_GAME_INIT);
+ StartupEngines();
+ IncreaseGeneratingWorldProgress(GWP_GAME_INIT);
+ StartupDisasters();
+ _generating_world = false;
+
+ // No need to run the tile loop in the scenario editor.
+ if (_gw.mode != GW_EMPTY) {
+ uint i;
+
+ SetGeneratingWorldProgress(GWP_RUNTILELOOP, 0x500);
+ for (i = 0; i < 0x500; i++) {
+ RunTileLoop();
+ IncreaseGeneratingWorldProgress(GWP_RUNTILELOOP);
+ }
+ }
+
+ ResetObjectToPlace();
+ _local_player = _gw.lp;
+
+ SetGeneratingWorldProgress(GWP_GAME_START, 1);
+ /* Call any callback */
+ if (_gw.proc != NULL) _gw.proc();
+ IncreaseGeneratingWorldProgress(GWP_GAME_START);
+
+ if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
+ /* Show all vital windows again, because we have hidden them */
+ if (_gw.threaded) ShowVitalWindows();
+ _gw.active = false;
+ _gw.thread = NULL;
+ _gw.proc = NULL;
+ _gw.threaded = false;
+
+ DeleteWindowById(WC_GENERATE_PROGRESS_WINDOW, 0);
+ MarkWholeScreenDirty();
+
+ if (_network_dedicated) DEBUG(net, 0)("Map generated, starting game");
+
+ return NULL;
+}
+
+/**
+ * Set here the function, if any, that you want to be called when landscape
+ * generation is done.
+ */
+void GenerateWorldSetCallback(gw_done_proc *proc)
+{
+ _gw.proc = proc;
+}
+
+/**
+ * This will wait for the thread to finish up his work. It will not continue
+ * till the work is done.
+ */
+void WaitTillGeneratedWorld(void)
+{
+ if (_gw.thread == NULL) return;
+ _gw.quit_thread = true;
+ OTTDJoinThread(_gw.thread);
+ _gw.thread = NULL;
+ _gw.threaded = false;
+}
+
+/**
+ * Initializes the abortion process
+ */
+void AbortGeneratingWorld(void)
+{
+ _gw.abort = true;
+}
+
+/**
+ * Is the generation being aborted?
+ */
+bool IsGeneratingWorldAborted(void)
+{
+ return _gw.abort;
+}
+
+/**
+ * Really handle the abortion, i.e. clean up some of the mess
+ */
+void HandleGeneratingWorldAbortion(void)
+{
+ /* Clean up - in SE create an empty map, otherwise, go to intro menu */
+ _switch_mode = (_game_mode == GM_EDITOR) ? SM_EDITOR : SM_MENU;
+
+ if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
+ /* Show all vital windows again, because we have hidden them */
+ if (_gw.threaded) ShowVitalWindows();
+ _gw.active = false;
+ _gw.thread = NULL;
+ _gw.proc = NULL;
+ _gw.threaded = false;
+
+ DeleteWindowById(WC_GENERATE_PROGRESS_WINDOW, 0);
+ MarkWholeScreenDirty();
+
+ OTTDExitThread();
+}
+
+/**
+ * Generate a world.
+ * @param mode The mode of world generation (@see GenerateWorldModes).
+ * @param size_x The X-size of the map.
+ * @param size_y The Y-size of the map.
+ */
+void GenerateWorld(int mode, uint size_x, uint size_y)
+{
+ if (_gw.active) return;
+ _gw.mode = mode;
+ _gw.size_x = size_x;
+ _gw.size_y = size_y;
+ _gw.active = true;
+ _gw.abort = false;
+ _gw.lp = _local_player;
+ _gw.wait_for_draw = false;
+ _gw.quit_thread = false;
+ _gw.threaded = true;
+
+ /* This disables some commands and stuff */
+ _local_player = OWNER_SPECTATOR;
+ /* Make sure everything is done via OWNER_NONE */
+ _current_player = OWNER_NONE;
+
+ InitializeGame(IG_DATE_RESET, _gw.size_x, _gw.size_y);
+ PrepareGenerateWorldProgress();
+
+ /* Re-init the windowing system */
+ ResetWindowSystem();
+ LoadStringWidthTable();
+
+ /* Create toolbars */
+ SetupColorsAndInitialWindow();
+
+ if (_network_dedicated || (_gw.thread = OTTDCreateThread(&_GenerateWorld, (void *)"")) == NULL) {
+ _gw.threaded = false;
+ _GenerateWorld(NULL);
+ } else {
+ /* Remove any open window */
+ DeleteAllNonVitalWindows();
+
+ /* Don't show the dialog if we don't have a thread */
+ ShowGenerateWorldProgress();
+ }
+
+ /* Zoom out and center on the map (is pretty ;)) */
+ if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) {
+ while (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0) ) ) {}
+ ScrollMainWindowToTile(TileXY(MapSizeX() / 2, MapSizeY() / 2));
+ }
+
+ /* Hide vital windows, because we don't allow to use them */
+ /* XXX -- Ideal it is done after ShowGenerateWorldProgress, but stupid
+ * enough, DoZoomInOutWindow _needs_ the toolbar to exist... */
+ if (_gw.thread != NULL) HideVitalWindows();
+}
diff --git a/genworld.h b/genworld.h
new file mode 100644
index 000000000..bb882b1c1
--- /dev/null
+++ b/genworld.h
@@ -0,0 +1,91 @@
+/* $Id$ */
+
+#ifndef GENWORLD_H
+#define GENWORLD_H
+
+/* If OTTDThread isn't defined, define it to a void, but make sure to undefine
+ * it after this include. This makes including genworld.h easier, as you
+ * don't need to include thread.h before it, while it stays possible to
+ * include it after it, and still work.
+ */
+#ifndef OTTDThread
+#define TEMPORARY_OTTDTHREAD_DEFINITION
+#define OTTDThread void
+#endif
+
+/*
+ * Order of these enums has to be the same as in lang/english.txt
+ * Otherwise you will get inconsistent behaviour.
+ */
+enum {
+ LG_ORIGINAL = 0, //! The original landscape generator
+ LG_TERRAGENESIS = 1, //! TerraGenesis Perlin landscape generator
+
+ GENERATE_NEW_SEED = (uint)-1, //! Create a new random seed
+};
+
+typedef void gw_done_proc(void);
+
+typedef struct gw_info {
+ bool active; //! Is generating world active
+ bool abort; //! Whether to abort the thread ASAP
+ bool wait_for_draw; //! Are we waiting on a draw event
+ bool quit_thread; //! Do we want to quit the active thread
+ bool threaded; //! Whether we run _GenerateWorld threaded
+ int mode; //! What mode are we making a world in
+ byte lp; //! The local_player before generating
+ uint size_x; //! X-size of the map
+ uint size_y; //! Y-size of the map
+ gw_done_proc *proc; //! Proc that is called when done (can be NULL)
+ OTTDThread *thread; //! The thread we are in (can be NULL)
+} gw_info;
+
+#ifdef TEMPORARY_OTTDTHREAD_DEFINITION
+#undef OTTDThread
+#undef TEMPORARY_OTTDTHREAD_DEFINITION
+#endif
+
+typedef enum gwp_classes {
+ GWP_MAP_INIT, /* Initialize/allocate the map, start economy */
+ GWP_LANDSCAPE, /* Create the landscape */
+ GWP_ROUGH_ROCKY, /* Make rough and rocky areas */
+ GWP_TOWN, /* Generate towns */
+ GWP_INDUSTRY, /* Generate industries */
+ GWP_UNMOVABLE, /* Generate unmovables (radio tower, light houses) */
+ GWP_TREE, /* Generate trees */
+ GWP_GAME_INIT, /* Initialize the game */
+ GWP_RUNTILELOOP, /* Runs the tile loop 1280 times to make snow etc */
+ GWP_GAME_START, /* Really prepare to start the game */
+ GWP_CLASS_COUNT
+} gwp_class;
+
+/**
+ * Check if we are currently in the process of generating a world.
+ */
+static inline bool IsGeneratingWorld(void)
+{
+ extern gw_info _gw;
+
+ return _gw.active;
+}
+
+/* genworld.c */
+void SetGeneratingWorldPaintStatus(bool status);
+bool IsGeneratingWorldReadyForPaint(void);
+bool IsGenerateWorldThreaded(void);
+void GenerateWorldSetCallback(gw_done_proc *proc);
+void WaitTillGeneratedWorld(void);
+void GenerateWorld(int mode, uint size_x, uint size_y);
+void AbortGeneratingWorld(void);
+bool IsGeneratingWorldAborted(void);
+void HandleGeneratingWorldAbortion(void);
+
+/* genworld_gui.c */
+void SetGeneratingWorldProgress(gwp_class class, uint total);
+void IncreaseGeneratingWorldProgress(gwp_class class);
+void PrepareGenerateWorldProgress(void);
+void ShowGenerateWorldProgress(void);
+void StartNewGameWithoutGUI(uint seed);
+void ShowCreateScenario(void);
+
+#endif /* GENWORLD_H */
diff --git a/genworld_gui.c b/genworld_gui.c
new file mode 100644
index 000000000..fc21a6ab8
--- /dev/null
+++ b/genworld_gui.c
@@ -0,0 +1,912 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "heightmap.h"
+#include "functions.h"
+#include "table/strings.h"
+#include "window.h"
+#include "gui.h"
+#include "gfx.h"
+#include "strings.h"
+#include "gfxinit.h"
+#include "player.h"
+#include "command.h"
+#include "sound.h"
+#include "variables.h"
+#include "string.h"
+#include "settings.h"
+#include "debug.h"
+#include "genworld.h"
+#include "network.h"
+#include "thread.h"
+#include "date.h"
+
+enum {
+ START_DATE_QUERY,
+ SNOW_LINE_QUERY,
+ FLAT_WORLD_HEIGHT_QUERY,
+
+ LEN_RND_SEED = 11,
+ SEED_EDIT = 15,
+};
+
+/**
+ * In what 'mode' the GenerateLandscapeWindowProc is.
+ */
+typedef enum glwp_modes {
+ GLWP_GENERATE,
+ GLWP_HEIGHTMAP,
+ GLWP_SCENARIO,
+ GLWP_END
+} glwp_modes;
+
+static char _edit_str_buf[LEN_RND_SEED];
+static uint _heightmap_x = 0;
+static uint _heightmap_y = 0;
+static StringID _heightmap_str = STR_NULL;
+static bool _goto_editor = false;
+
+extern void SwitchMode(int new_mode);
+
+static inline void SetNewLandscapeType(byte landscape)
+{
+ _opt_newgame.landscape = landscape;
+ InvalidateWindowClasses(WC_SELECT_GAME);
+ InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
+}
+
+// no longer static to allow calling from outside module
+const Widget _generate_landscape_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION,STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 337, 14, 267, STR_NULL, STR_NULL},
+
+{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 24, 78, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
+{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 24, 78, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
+{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 24, 78, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
+{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 24, 78, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
+
+{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 90, 101, STR_NULL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 90, 101, STR_0225, STR_NULL}, // Mapsize X
+{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 90, 101, STR_NULL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 90, 101, STR_0225, STR_NULL}, // Mapsize Y
+
+{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 112, 123, STR_NULL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 112, 123, STR_0225, STR_NULL}, // Number of towns
+{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 130, 141, STR_NULL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 130, 141, STR_0225, STR_NULL}, // Number of industries
+
+{ WWT_IMGBTN, RESIZE_NONE, 15, 114, 194, 152, 163, STR_NULL, STR_RANDOM_SEED_HELP}, // Edit box for seed
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 203, 285, 152, 163, STR_RANDOM, STR_RANDOM_HELP},
+
+{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 228, 257, STR_GENERATE, STR_NULL}, // Generate button
+
+{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 112, 123, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
+{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 112, 123, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 112, 123, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
+
+{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 130, 141, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
+{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 130, 141, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 130, 141, SPR_ARROW_UP, STR_SNOW_LINE_UP},
+
+{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, STR_NULL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225, STR_NULL}, // Tree placer
+
+{ WWT_EMPTY, RESIZE_NONE, 12, 114, 231, 174, 185, STR_NULL, STR_NULL},
+//{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, STR_NULL, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, 12, 114, 231, 174, 185, STR_NULL, STR_NULL},
+//{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225, STR_NULL}, // Landscape generator
+//{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, STR_NULL, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, 12, 114, 231, 210, 221, STR_NULL, STR_NULL},
+//{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 210, 221, STR_0225, STR_NULL}, // Terrain type
+//{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 228, 239, STR_NULL, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, 12, 114, 231, 228, 239, STR_NULL, STR_NULL},
+//{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 228, 239, STR_0225, STR_NULL}, // Water quantity
+{ WWT_PANEL, RESIZE_NONE, 12, 113, 219, 246, 257, STR_NULL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 246, 257, STR_0225, STR_NULL}, // Map smoothness
+{ WIDGETS_END},
+};
+
+const Widget _heightmap_load_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION,STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 337, 14, 235, STR_NULL, STR_NULL},
+
+{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 24, 78, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
+{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 24, 78, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
+{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 24, 78, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
+{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 24, 78, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
+
+{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 112, 123, STR_NULL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 112, 123, STR_0225, STR_NULL}, // Mapsize X
+{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 112, 123, STR_NULL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 112, 123, STR_0225, STR_NULL}, // Mapsize Y
+
+{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 134, 145, STR_NULL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 134, 145, STR_0225, STR_NULL}, // Number of towns
+{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 152, 163, STR_NULL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 152, 163, STR_0225, STR_NULL}, // Number of industries
+
+{ WWT_IMGBTN, RESIZE_NONE, 15, 114, 194, 174, 185, STR_NULL, STR_RANDOM_SEED_HELP}, // Edit box for seed
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 203, 285, 174, 185, STR_RANDOM, STR_RANDOM_HELP},
+
+{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 196, 225, STR_GENERATE, STR_NULL}, // Generate button
+
+{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 134, 145, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
+{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 134, 145, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 134, 145, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
+
+{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 152, 163, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
+{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 152, 163, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 152, 163, SPR_ARROW_UP, STR_SNOW_LINE_UP},
+
+{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 196, 207, STR_NULL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 196, 207, STR_0225, STR_NULL}, // Tree placer
+
+{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 214, 225, STR_NULL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 214, 225, STR_0225, STR_NULL}, // Heightmap rotation
+{ WIDGETS_END},
+};
+
+static void StartGeneratingLandscape(glwp_modes mode)
+{
+ /* If we want to go to the editor, and aren't yet, we need to delay
+ * it as long as possible, else it gives nasty side-effects (aborting
+ * results in ending up in the SE, which you don't want. Therefor we
+ * use this switch to do it at the very end.
+ */
+ if (_goto_editor) _game_mode = GM_EDITOR;
+
+ DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
+ DeleteWindowByClass(WC_INDUSTRY_VIEW);
+ DeleteWindowByClass(WC_TOWN_VIEW);
+ DeleteWindowByClass(WC_LAND_INFO);
+
+ /* Copy all XXX_newgame to XXX */
+ UpdatePatches();
+ _opt_ptr = &_opt;
+ memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
+ /* Load the right landscape stuff */
+ GfxLoadSprites();
+
+ SndPlayFx(SND_15_BEEP);
+ switch (mode) {
+ case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
+ case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
+ case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break;
+ default: NOT_REACHED(); return;
+ }
+}
+
+static void HeightmapScaledTooMuchCallback(bool ok_clicked)
+{
+ if (ok_clicked) {
+ Window *w;
+ glwp_modes mode = 0;
+ for (mode = 0; mode < GLWP_END; mode++) {
+ w = FindWindowById(WC_GENERATE_LANDSCAPE, mode);
+ if (w != NULL) StartGeneratingLandscape(mode);
+ }
+ }
+}
+
+void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
+{
+ static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
+ static const StringID elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
+ static const StringID sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
+ static const StringID smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
+ static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
+ static const StringID rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
+ static const StringID landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
+ static const StringID num_towns[] = {STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
+ static const StringID num_inds[] = {STR_26816_NONE, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
+
+ uint mode = w->window_number;
+ uint y;
+
+ switch (e->event) {
+ case WE_PAINT:
+ w->disabled_state = 0;
+ /* TODO -- Above and below you see some lines commented out with '//' in
+ * front of it. This is because currently the widget system can't handle
+ * more than 32 widgets per window, and we need 34. Therefor we draw
+ * parts of the widgets manually below, reducing the number to 32.
+ * Of course someone is already hard working to replace the system with
+ * one that can scale past the 32 limit. When this is done you should
+ * re-enable the lines and remove the ones that came instead. Better,
+ * revert revision 5817 (from TGP branch), and you should be just fine.
+ * If you have any questions about it, bug TrueLight.
+ */
+
+ /* You can't select smoothness if not terragenesis */
+// if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 32 | 1 << 33);
+ if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 30 | 1 << 31);
+ /* Disable snowline if not hilly */
+ if (_opt_newgame.landscape != LT_HILLY) w->disabled_state |= (1 << 21 | 1 << 22 | 1 << 23);
+ /* Disable town and industry in SE */
+ if (_game_mode == GM_EDITOR) w->disabled_state |= (1 << 11 | 1 << 12 | 1 << 13 | 1 << 14 | 1 << 24 | 1 << 25);
+
+ if (_patches_newgame.starting_year <= MIN_YEAR) SETBIT(w->disabled_state, 18);
+ if (_patches_newgame.starting_year >= MAX_YEAR) SETBIT(w->disabled_state, 20);
+ if (_patches_newgame.snow_line_height <= 2 ) SETBIT(w->disabled_state, 21);
+ if (_patches_newgame.snow_line_height >= 13) SETBIT(w->disabled_state, 23);
+
+ w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3));
+ DrawWindowWidgets(w);
+
+ y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
+
+ DrawString( 12, 91 + y, STR_MAPSIZE, 0);
+ DrawString(119, 91 + y, mapsizes[_patches_newgame.map_x - 6], 0x10);
+ DrawString(168, 91 + y, STR_BY, 0);
+ DrawString(182, 91 + y, mapsizes[_patches_newgame.map_y - 6], 0x10);
+
+ DrawString( 12, 113 + y, STR_NUMBER_OF_TOWNS, 0);
+ DrawString( 12, 131 + y, STR_NUMBER_OF_INDUSTRIES, 0);
+ if (_game_mode == GM_EDITOR) {
+ DrawString(118, 113 + y, STR_6836_OFF, 0x10);
+ DrawString(118, 131 + y, STR_6836_OFF, 0x10);
+ } else {
+ DrawString(118, 113 + y, num_towns[_opt_newgame.diff.number_towns], 0x10);
+ DrawString(118, 131 + y, num_inds[_opt_newgame.diff.number_industries], 0x10);
+ }
+
+ DrawString( 12, 153 + y, STR_RANDOM_SEED, 0);
+ DrawEditBox(w, &WP(w, querystr_d), SEED_EDIT);
+
+ DrawString(182, 113 + y, STR_DATE, 0);
+ SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+ DrawStringCentered(271, 113 + y, STR_GENERATE_DATE, 0);
+
+ DrawString(182, 131 + y, STR_SNOW_LINE_HEIGHT, 0);
+ SetDParam(0, _patches_newgame.snow_line_height);
+ DrawStringCentered(303, 131 + y, STR_SNOW_LINE_HEIGHT_NUM, 0x10);
+
+ if (mode == GLWP_GENERATE) {
+ /* TODO -- Remove next 2 lines if 32 widget limit is removed */
+ DrawFrameRect(114, 174, 219, 185, 12, 0);
+ DrawString(222, 175, STR_0225, 0x10);
+ DrawString( 12, 175, STR_LAND_GENERATOR, 0);
+ DrawString(118, 175, landscape[_patches_newgame.land_generator], 0x10);
+
+ DrawString( 12, 193, STR_TREE_PLACER, 0);
+ DrawString(118, 193, tree_placer[_patches_newgame.tree_placer], 0x10);
+
+ /* TODO -- Remove next 2 lines if 32 widget limit is removed */
+ DrawFrameRect(114, 210, 219, 221, 12, 0);
+ DrawString(222, 211, STR_0225, 0x10);
+ DrawString( 12, 211, STR_TERRAIN_TYPE, 0);
+ DrawString(118, 211, elevations[_opt_newgame.diff.terrain_type], 0x10);
+
+ /* TODO -- Remove next 2 lines if 32 widget limit is removed */
+ DrawFrameRect(114, 228, 219, 239, 12, 0);
+ DrawString(222, 229, STR_0225, 0x10);
+ DrawString( 12, 229, STR_QUANTITY_OF_SEA_LAKES, 0);
+ DrawString(118, 229, sea_lakes[_opt_newgame.diff.quantity_sea_lakes], 0x10);
+
+ DrawString( 12, 247, STR_SMOOTHNESS, 0);
+ DrawString(118, 247, smoothness[_patches_newgame.tgen_smoothness], 0x10);
+ } else {
+ char buffer[512];
+
+ if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
+ SetDParam(0, _heightmap_y);
+ SetDParam(1, _heightmap_x);
+ } else {
+ SetDParam(0, _heightmap_x);
+ SetDParam(1, _heightmap_y);
+ }
+ GetString(buffer, STR_HEIGHTMAP_SIZE);
+ DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, 0x10);
+
+ DrawString( 12, 91, STR_HEIGHTMAP_NAME, 0x10);
+ SetDParam(0, _heightmap_str);
+ DrawStringTruncated(114, 91, STR_ORANGE, 0x10, 326 - 114 - GetStringWidth(buffer) - 5);
+
+ /* TODO -- Remove next 2 lines if 32 widget limit is removed */
+ DrawFrameRect(114, 196, 219, 207, 12, 0);
+ DrawString(222, 197, STR_0225, 0x10);
+ DrawString( 12, 197, STR_TREE_PLACER, 0);
+ DrawString(118, 197, tree_placer[_patches_newgame.tree_placer], 0x10);
+
+ DrawString( 12, 215, STR_HEIGHTMAP_ROTATION, 0);
+ DrawString(118, 215, rotation[_patches_newgame.heightmap_rotation], 0x10);
+ }
+
+ break;
+ case WE_CLICK:
+ switch (e->click.widget) {
+ case 0: DeleteWindow(w); break;
+ case 3: case 4: case 5: case 6:
+ SetNewLandscapeType(e->click.widget - 3);
+ break;
+ case 7: case 8: // Mapsize X
+ ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
+ break;
+ case 9: case 10: // Mapsize Y
+ ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0);
+ break;
+ case 11: case 12: // Number of towns
+ ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, 12, 0, 0);
+ break;
+ case 13: case 14: // Number of industries
+ ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, 14, 0, 0);
+ break;
+ case 16: // Random seed
+ _patches_newgame.generation_seed = InteractiveRandom();
+ ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf));
+ UpdateTextBufferSize(&((querystr_d *)&WP(w, querystr_d))->text);
+ SetWindowDirty(w);
+ break;
+ case 17: // Generate
+ if (mode == GLWP_HEIGHTMAP && (
+ _heightmap_x * 2 < (1U << _patches_newgame.map_x) || _heightmap_x / 2 > (1U << _patches_newgame.map_x) ||
+ _heightmap_y * 2 < (1U << _patches_newgame.map_y) || _heightmap_y / 2 > (1U << _patches_newgame.map_y))) {
+ ShowQuery(STR_HEIGHTMAP_SCALE_WARNING_CAPTION, STR_HEIGHTMAP_SCALE_WARNING_MESSAGE, HeightmapScaledTooMuchCallback, WC_GENERATE_LANDSCAPE, mode);
+ } else {
+ StartGeneratingLandscape(mode);
+ }
+ break;
+ case 18: case 20: // Year buttons
+ /* Don't allow too fast scrolling */
+ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+ HandleButtonClick(w, e->click.widget);
+ SetWindowDirty(w);
+
+ _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->click.widget - 19, MIN_YEAR, MAX_YEAR);
+ }
+ _left_button_clicked = false;
+ break;
+ case 19: // Year text
+ WP(w, def_d).data_3 = START_DATE_QUERY;
+ SetDParam(0, _patches_newgame.starting_year);
+ ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 5, 100, WC_GENERATE_LANDSCAPE, mode, CS_NUMERAL);
+ break;
+ case 21: case 23: // Snow line buttons
+ /* Don't allow too fast scrolling */
+ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+ HandleButtonClick(w, e->click.widget);
+ SetWindowDirty(w);
+
+ _patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->click.widget - 22, 2, 13);
+ }
+ _left_button_clicked = false;
+ break;
+ case 22: // Snow line text
+ WP(w, def_d).data_3 = SNOW_LINE_QUERY;
+ SetDParam(0, _patches_newgame.snow_line_height);
+ ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, WC_GENERATE_LANDSCAPE, mode, CS_NUMERAL);
+ break;
+ case 24: case 25: // Tree placer
+ ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, 25, 0, 0);
+ break;
+// case 26: case 27: // Landscape generator OR Heightmap rotation
+ case 27:
+ if (mode == GLWP_HEIGHTMAP) {
+ ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, 27, 0, 0);
+ } else {
+ ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, 27, 0, 0);
+ }
+ break;
+// case 28: case 29: // Terrain type
+ case 28:
+// ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 29, 0, 0);
+ ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 28, 0, 0);
+ break;
+// case 30: case 31: // Water quantity
+ case 29:
+// ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 31, 0, 0);
+ ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 29, 0, 0);
+ break;
+// case 32: case 33: // Map smoothness
+ case 30: case 31:
+// ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 33, 0, 0);
+ ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 31, 0, 0);
+ break;
+ }
+ break;
+
+ case WE_MESSAGE:
+ ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf));
+ DrawEditBox(w, &WP(w, querystr_d), SEED_EDIT);
+ break;
+
+ case WE_MOUSELOOP:
+ HandleEditBox(w, &WP(w, querystr_d), SEED_EDIT);
+ break;
+
+ case WE_KEYPRESS:
+ HandleEditBoxKey(w, &WP(w, querystr_d), SEED_EDIT, e, CS_NUMERAL);
+ _patches_newgame.generation_seed = atoi(_edit_str_buf);
+ break;
+
+ case WE_DROPDOWN_SELECT:
+ switch (e->dropdown.button) {
+ case 8: _patches_newgame.map_x = e->dropdown.index + 6; break;
+ case 10: _patches_newgame.map_y = e->dropdown.index + 6; break;
+ case 12:
+ _opt_newgame.diff.number_towns = e->dropdown.index;
+ if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
+ DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
+ break;
+ case 14:
+ _opt_newgame.diff.number_industries = e->dropdown.index;
+ if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
+ DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
+ break;
+ case 25:
+ _patches_newgame.tree_placer = e->dropdown.index;
+ break;
+ case 27:
+ if (mode == GLWP_HEIGHTMAP) {
+ _patches_newgame.heightmap_rotation = e->dropdown.index;
+ } else {
+ _patches_newgame.land_generator = e->dropdown.index;
+ }
+ break;
+// case 29:
+ case 28:
+ _opt_newgame.diff.terrain_type = e->dropdown.index;
+ if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
+ DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
+ break;
+// case 31:
+ case 29:
+ _opt_newgame.diff.quantity_sea_lakes = e->dropdown.index;
+ if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
+ DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
+ break;
+// case 33:
+ case 31:
+ _patches_newgame.tgen_smoothness = e->dropdown.index;
+ break;
+ }
+ SetWindowDirty(w);
+ break;
+
+ case WE_ON_EDIT_TEXT: {
+ if (e->edittext.str != NULL) {
+ int32 value = atoi(e->edittext.str);
+
+ switch (WP(w, def_d).data_3) {
+ case START_DATE_QUERY:
+ InvalidateWidget(w, 19);
+ _patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
+ break;
+ case SNOW_LINE_QUERY:
+ InvalidateWidget(w, 22);
+ _patches_newgame.snow_line_height = clamp(value, 2, 13);
+ break;
+ }
+
+ SetWindowDirty(w);
+ }
+ break;
+ }
+ }
+}
+
+const WindowDesc _generate_landscape_desc = {
+ WDP_CENTER, WDP_CENTER, 338, 268,
+ WC_GENERATE_LANDSCAPE, 0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _generate_landscape_widgets,
+ GenerateLandscapeWndProc,
+};
+
+const WindowDesc _heightmap_load_desc = {
+ WDP_CENTER, WDP_CENTER, 338, 236,
+ WC_GENERATE_LANDSCAPE, 0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _heightmap_load_widgets,
+ GenerateLandscapeWndProc,
+};
+
+static void _ShowGenerateLandscape(glwp_modes mode)
+{
+ Window *w;
+
+ /* Don't kill WC_GENERATE_LANDSCAPE:GLWP_SCENARIO, because it resets
+ * _goto_editor, which we maybe need later on. */
+ DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_GENERATE);
+ DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_HEIGHTMAP);
+
+ /* Always give a new seed if not editor */
+ if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom();
+
+ if (mode == GLWP_HEIGHTMAP) {
+ if (_heightmap_str != STR_NULL) DeleteName(_heightmap_str);
+
+ _heightmap_x = 0;
+ _heightmap_y = 0;
+ _heightmap_str = AllocateName(_file_to_saveload.title, 0);
+ /* If the function returns negative, it means there was a problem loading the heightmap */
+ if (!GetHeightmapDimensions(_file_to_saveload.name, &_heightmap_x, &_heightmap_y))
+ return;
+ }
+
+ w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
+
+ if (w != NULL) {
+ querystr_d *querystr = &WP(w, querystr_d);
+
+ ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf));
+
+ querystr->text.caret = true;
+ querystr->text.maxlength = lengthof(_edit_str_buf);
+ querystr->text.maxwidth = 120;
+ querystr->text.buf = _edit_str_buf;
+ querystr->caption = STR_NULL;
+ UpdateTextBufferSize(&querystr->text);
+
+ InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
+ }
+}
+
+void ShowGenerateLandscape(void)
+{
+ _ShowGenerateLandscape(GLWP_GENERATE);
+}
+
+void ShowHeightmapLoad(void)
+{
+ _ShowGenerateLandscape(GLWP_HEIGHTMAP);
+}
+
+void StartNewGameWithoutGUI(uint seed)
+{
+ /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
+ _patches_newgame.generation_seed = seed;
+
+ StartGeneratingLandscape(GLWP_GENERATE);
+}
+
+
+void CreateScenarioWndProc(Window *w, WindowEvent *e)
+{
+ static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
+
+ switch (e->event) {
+ case WE_PAINT:
+ w->disabled_state = 0;
+ if (_patches_newgame.starting_year <= MIN_YEAR) SETBIT(w->disabled_state, 14);
+ if (_patches_newgame.starting_year >= MAX_YEAR) SETBIT(w->disabled_state, 16);
+ if (_patches_newgame.se_flat_world_height <= 0) SETBIT(w->disabled_state, 17);
+ if (_patches_newgame.se_flat_world_height >= 15) SETBIT(w->disabled_state, 19);
+
+ w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3));
+ DrawWindowWidgets(w);
+
+ DrawString( 12, 96, STR_MAPSIZE, 0);
+ DrawString( 89, 96, mapsizes[_patches_newgame.map_x - 6], 0x10);
+ DrawString(138, 96, STR_BY, 0);
+ DrawString(152, 96, mapsizes[_patches_newgame.map_y - 6], 0x10);
+
+ DrawString(162, 118, STR_DATE, 0);
+ SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+ DrawStringCentered(271, 118, STR_GENERATE_DATE, 0);
+
+ DrawString(162, 136, STR_FLAT_WORLD_HEIGHT, 0);
+ SetDParam(0, _patches_newgame.se_flat_world_height);
+ DrawStringCentered(303, 136, STR_FLAT_WORLD_HEIGHT_NUM, 0x10);
+
+ break;
+ case WE_CLICK:
+ switch (e->click.widget) {
+ case 0: DeleteWindow(w); break;
+ case 3: case 4: case 5: case 6:
+ SetNewLandscapeType(e->click.widget - 3);
+ break;
+ case 7: case 8: // Mapsize X
+ ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
+ break;
+ case 9: case 10: // Mapsize Y
+ ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0);
+ break;
+ case 11: // Empty world / flat world
+ StartGeneratingLandscape(GLWP_SCENARIO);
+ break;
+ case 12: // Generate
+ _goto_editor = true;
+ ShowGenerateLandscape();
+ break;
+ case 13: // Heightmap
+ _goto_editor = true;
+ ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP);
+ break;
+ case 14: case 16: // Year buttons
+ /* Don't allow too fast scrolling */
+ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+ HandleButtonClick(w, e->click.widget);
+ SetWindowDirty(w);
+
+ _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->click.widget - 15, MIN_YEAR, MAX_YEAR);
+ }
+ _left_button_clicked = false;
+ break;
+ case 15: // Year text
+ WP(w, def_d).data_3 = START_DATE_QUERY;
+ SetDParam(0, _patches_newgame.starting_year);
+ ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 5, 100, WC_GENERATE_LANDSCAPE, GLWP_SCENARIO, CS_NUMERAL);
+ break;
+ case 17: case 19: // Height level buttons
+ /* Don't allow too fast scrolling */
+ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+ HandleButtonClick(w, e->click.widget);
+ SetWindowDirty(w);
+
+ _patches_newgame.se_flat_world_height = clamp(_patches_newgame.se_flat_world_height + e->click.widget - 18, 0, 15);
+ }
+ _left_button_clicked = false;
+ break;
+ case 18: // Height level text
+ WP(w, def_d).data_3 = FLAT_WORLD_HEIGHT_QUERY;
+ SetDParam(0, _patches_newgame.se_flat_world_height);
+ ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, WC_GENERATE_LANDSCAPE, GLWP_SCENARIO, CS_NUMERAL);
+ break;
+ }
+ break;
+
+ case WE_DROPDOWN_SELECT:
+ switch (e->dropdown.button) {
+ case 8: _patches_newgame.map_x = e->dropdown.index + 6; break;
+ case 10: _patches_newgame.map_y = e->dropdown.index + 6; break;
+ }
+ SetWindowDirty(w);
+ break;
+
+ case WE_DESTROY:
+ _goto_editor = false;
+ break;
+
+ case WE_ON_EDIT_TEXT: {
+ if (e->edittext.str != NULL) {
+ int32 value = atoi(e->edittext.str);
+
+ switch (WP(w, def_d).data_3) {
+ case START_DATE_QUERY:
+ InvalidateWidget(w, 15);
+ _patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
+ break;
+ case FLAT_WORLD_HEIGHT_QUERY:
+ InvalidateWidget(w, 18);
+ _patches_newgame.se_flat_world_height = clamp(value, 0, 15);
+ break;
+ }
+
+ SetWindowDirty(w);
+ }
+ break;
+ }
+ }
+}
+
+const Widget _create_scenario_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_SE_CAPTION, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 337, 14, 179, STR_NULL, STR_NULL},
+
+{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 24, 78, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
+{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 24, 78, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
+{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 24, 78, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
+{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 24, 78, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
+
+{ WWT_PANEL, RESIZE_NONE, 12, 84, 119, 95, 106, STR_NULL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 120, 131, 95, 106, STR_0225, STR_NULL}, // Mapsize X
+{ WWT_PANEL, RESIZE_NONE, 12, 150, 185, 95, 106, STR_NULL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 186, 197, 95, 106, STR_0225, STR_NULL}, // Mapsize Y
+
+{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 117, 128, STR_SE_FLAT_WORLD, STR_SE_FLAT_WORLD}, // Empty (sea-level) map
+{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 135, 146, STR_SE_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND}, // Generate
+{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 153, 164, STR_LOAD_GAME_HEIGHTMAP, STR_LOAD_SCEN_HEIGHTMAP}, // Heightmap
+
+{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 117, 128, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
+{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 117, 128, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 117, 128, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
+
+{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 135, 146, SPR_ARROW_DOWN, STR_FLAT_WORLD_HEIGHT_DOWN},
+{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 135, 146, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 135, 146, SPR_ARROW_UP, STR_FLAT_WORLD_HEIGHT_UP},
+{ WIDGETS_END},
+};
+
+const WindowDesc _create_scenario_desc = {
+ WDP_CENTER, WDP_CENTER, 338, 180,
+ WC_GENERATE_LANDSCAPE, 0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _create_scenario_widgets,
+ CreateScenarioWndProc,
+};
+
+void ShowCreateScenario(void)
+{
+ DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
+ AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO);
+}
+
+
+static const Widget _show_terrain_progress_widgets[] = {
+{ WWT_CAPTION, RESIZE_NONE, 14, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 180, 14, 96, 0x0, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 15, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL}, // Abort button
+{ WIDGETS_END},
+};
+
+typedef struct tp_info {
+ uint percent;
+ StringID class;
+ uint current;
+ uint total;
+ int timer;
+} tp_info;
+
+static tp_info _tp;
+
+static void AbortGeneratingWorldCallback(bool ok_clicked)
+{
+ if (ok_clicked) AbortGeneratingWorld();
+ else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) SetMouseCursor(SPR_CURSOR_ZZZ);
+}
+
+static void ShowTerrainProgressProc(Window* w, WindowEvent* e)
+{
+ switch (e->event) {
+ case WE_CLICK:
+ switch (e->click.widget) {
+ case 2:
+ if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
+ ShowQuery(STR_GENERATION_ABORT_CAPTION, STR_GENERATION_ABORT_MESSAGE, AbortGeneratingWorldCallback, WC_GENERATE_PROGRESS_WINDOW, 0);
+ break;
+ }
+ break;
+
+ case WE_PAINT:
+ DrawWindowWidgets(w);
+
+ /* Draw the % complete with a bar and a text */
+ DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY);
+ DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, 0);
+ SetDParam(0, _tp.percent);
+ DrawStringCentered(90, 25, STR_PROGRESS, 0);
+
+ /* Tell which class we are generating */
+ DrawStringCentered(90, 46, _tp.class, 0);
+
+ /* And say where we are in that class */
+ SetDParam(0, _tp.current);
+ SetDParam(1, _tp.total);
+ DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, 0);
+
+ SetWindowDirty(w);
+ break;
+ }
+}
+
+static const WindowDesc _show_terrain_progress_desc = {
+ WDP_CENTER, WDP_CENTER, 181, 97,
+ WC_GENERATE_PROGRESS_WINDOW, 0,
+ WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _show_terrain_progress_widgets,
+ ShowTerrainProgressProc
+};
+
+/**
+ * Initializes the progress counters to the starting point.
+ */
+void PrepareGenerateWorldProgress(void)
+{
+ _tp.class = STR_WORLD_GENERATION;
+ _tp.current = 0;
+ _tp.total = 0;
+ _tp.percent = 0;
+ _tp.timer = 0; // Forces to paint the progress window immediatelly
+}
+
+/**
+ * Show the window where a user can follow the process of the map generation.
+ */
+void ShowGenerateWorldProgress(void)
+{
+ AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
+}
+
+static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint total)
+{
+ static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
+ static const StringID class_table[GWP_CLASS_COUNT] = {
+ STR_WORLD_GENERATION,
+ STR_022E_LANDSCAPE_GENERATION,
+ STR_CLEARING_TILES,
+ STR_022F_TOWN_GENERATION,
+ STR_0230_INDUSTRY_GENERATION,
+ STR_UNMOVABLE_GENERATION,
+ STR_TREE_GENERATION,
+ STR_SETTINGUP_GAME,
+ STR_PREPARING_TILELOOP,
+ STR_PREPARING_GAME
+ };
+
+ assert(class < GWP_CLASS_COUNT);
+
+ /* Do not run this function if we aren't in a thread */
+ if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
+
+ if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
+
+ if (total == 0) {
+ assert(_tp.class == class_table[class]);
+ _tp.current += progress;
+ } else {
+ _tp.class = class_table[class];
+ _tp.current = progress;
+ _tp.total = total;
+ _tp.percent = percent_table[class];
+ }
+
+ /* Don't update the screen too often. So update it once in the
+ * _patches.progress_update_interval. However, the _tick_counter
+ * increases with 8 every 30ms, so compensate for that. */
+ if (!_network_dedicated && _tp.timer != 0 && _timer_counter - _tp.timer < (_patches.progress_update_interval * 8 / 30)) return;
+
+ /* Percentage is about the number of completed tasks, so 'current - 1' */
+ _tp.percent = percent_table[class] + (percent_table[class + 1] - percent_table[class]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
+ _tp.timer = _timer_counter;
+
+ if (_network_dedicated) {
+ static uint last_percent = 0;
+
+ /* Never display 0% */
+ if (_tp.percent == 0) return;
+ /* Reset if percent is lower then the last recorded */
+ if (_tp.percent < last_percent) last_percent = 0;
+ /* Display every 5%, but 6% is also very valid.. just not smaller steps then 5% */
+ if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
+ /* Never show steps smaller then 2%, even if it is a mod 5% */
+ if (_tp.percent <= last_percent + 2) return;
+
+ DEBUG(net, 1)("Percent complete: %d", _tp.percent);
+ last_percent = _tp.percent;
+
+ /* Don't continue as dedicated never has a thread running */
+ return;
+ }
+
+ InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0);
+ MarkWholeScreenDirty();
+ SetGeneratingWorldPaintStatus(true);
+
+ /* We wait here till the paint is done, so we don't read and write
+ * on the same tile at the same moment. Nasty hack, but that happens
+ * if you implement threading afterwards */
+ while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }
+}
+
+/**
+ * Set the total of a stage of the world generation.
+ * @param class the current class we are in.
+ * @param total Set the total expected items for this class.
+ *
+ * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
+ * Also, progress works if total is zero, total works if progress is zero.
+ */
+void SetGeneratingWorldProgress(gwp_class class, uint total)
+{
+ if (total == 0) return;
+
+ _SetGeneratingWorldProgress(class, 0, total);
+}
+
+/**
+ * Increases the current stage of the world generation with one.
+ * @param class the current class we are in.
+ *
+ * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
+ * Also, progress works if total is zero, total works if progress is zero.
+ */
+void IncreaseGeneratingWorldProgress(gwp_class class)
+{
+ /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
+ _SetGeneratingWorldProgress(class, 1, 0);
+}
diff --git a/gfx.c b/gfx.c
index 028feaa42..58c22767e 100644
--- a/gfx.c
+++ b/gfx.c
@@ -12,6 +12,7 @@
#include "table/sprites.h"
#include "hal.h"
#include "variables.h"
+#include "genworld.h"
#ifdef _DEBUG
bool _dbg_screen_rect;
@@ -1753,6 +1754,8 @@ void DrawDirtyBlocks(void)
int x;
int y;
+ if (IsGeneratingWorld() && !IsGeneratingWorldReadyForPaint()) return;
+
y = 0;
do {
x = 0;
@@ -1819,6 +1822,12 @@ void DrawDirtyBlocks(void)
_invalid_rect.top = h;
_invalid_rect.right = 0;
_invalid_rect.bottom = 0;
+
+ /* If we are generating a world, and waiting for a paint run, mark it here
+ * as done painting, so we can continue generating. */
+ if (IsGeneratingWorld() && IsGeneratingWorldReadyForPaint()) {
+ SetGeneratingWorldPaintStatus(false);
+ }
}
diff --git a/gui.h b/gui.h
index 5421c6e9a..1af237f08 100644
--- a/gui.h
+++ b/gui.h
@@ -64,6 +64,10 @@ void ShowPlayerAircraft(PlayerID player, StationID station);
/* terraform_gui.c */
void ShowTerraformToolbar(void);
+/* tgp_gui.c */
+void ShowGenerateLandscape(void);
+void ShowHeightmapLoad(void);
+
void PlaceProc_DemolishArea(TileIndex tile);
void PlaceProc_LevelLand(TileIndex tile);
bool GUIPlaceProcDragXY(const WindowEvent *we);
@@ -103,7 +107,6 @@ void SetVScroll2Count(Window *w, int num);
void SetHScrollCount(Window *w, int num);
void ShowCheatWindow(void);
-void AskForNewGameToStart(void);
void DrawEditBox(Window *w, querystr_d *string, int wid);
void HandleEditBox(Window *w, querystr_d *string, int wid);
@@ -138,6 +141,7 @@ enum {
bool DoZoomInOutWindow(int how, Window *w);
void ShowBuildIndustryWindow(void);
void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, WindowClass window_class, WindowNumber window_number, CharSetFilter afilter);
+void ShowQuery(StringID caption, StringID message, void (*ok_cancel_callback)(bool ok_clicked), WindowClass window_class, WindowNumber window_number);
void ShowMusicWindow(void);
/* main_gui.c */
diff --git a/heightmap.c b/heightmap.c
new file mode 100644
index 000000000..8bc3f63a5
--- /dev/null
+++ b/heightmap.c
@@ -0,0 +1,459 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "variables.h"
+#include "functions.h"
+#include "heightmap.h"
+#include "clear_map.h"
+#include "table/strings.h"
+#include "void_map.h"
+#include "debug.h"
+#include "gfx.h"
+#include "gui.h"
+#include "saveload.h"
+#include "bmp.h"
+
+/**
+ * Convert RGB colors to Grayscale using 29.9% Red, 58.7% Green, 11.4% Blue
+ * (average luminosity formula) -- Dalestan
+ * This in fact is the NTSC Color Space -- TrueLight
+ */
+static inline byte RGBToGrayscale(byte red, byte green, byte blue)
+{
+ /* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
+ * divide by it to normalize the value to a byte again. */
+ return ((red * 19595) + (green * 38470) + (blue * 7471)) / 65536;
+}
+
+
+#ifdef WITH_PNG
+
+#include "png.h"
+
+/**
+ * The PNG Heightmap loader.
+ */
+static void ReadHeightmapPNGImageData(byte *map, png_structp png_ptr, png_infop info_ptr)
+{
+ uint x, y;
+ byte gray_palette[256];
+ png_bytep *row_pointers = NULL;
+
+ /* Get palette and convert it to grayscale */
+ if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE) {
+ int i;
+ int palette_size;
+ png_color *palette;
+ bool all_gray = true;
+
+ png_get_PLTE(png_ptr, info_ptr, &palette, &palette_size);
+ for (i = 0; i < palette_size && (palette_size != 16 || all_gray); i++) {
+ all_gray &= palette[i].red == palette[i].green && palette[i].red == palette[i].blue;
+ gray_palette[i] = RGBToGrayscale(palette[i].red, palette[i].green, palette[i].blue);
+ }
+
+ /**
+ * For a non-gray palette of size 16 we assume that
+ * the order of the palette determines the height;
+ * the first entry is the sea (level 0), the second one
+ * level 1, etc.
+ */
+ if (palette_size == 16 && !all_gray) {
+ for (i = 0; i < palette_size; i++) {
+ gray_palette[i] = 256 * i / palette_size;
+ }
+ }
+ }
+
+ row_pointers = png_get_rows(png_ptr, info_ptr);
+
+ /* Read the raw image data and convert in 8-bit grayscale */
+ for (x = 0; x < info_ptr->width; x++) {
+ for (y = 0; y < info_ptr->height; y++) {
+ byte *pixel = &map[y * info_ptr->width + x];
+ uint x_offset = x * info_ptr->channels;
+
+ if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE) {
+ *pixel = gray_palette[row_pointers[y][x_offset]];
+ } else if (info_ptr->channels == 3) {
+ *pixel = RGBToGrayscale(row_pointers[y][x_offset + 0],
+ row_pointers[y][x_offset + 1], row_pointers[y][x_offset + 2]);
+ } else {
+ *pixel = row_pointers[y][x_offset];
+ }
+ }
+ }
+}
+
+/**
+ * Reads the heightmap and/or size of the heightmap from a PNG file.
+ * If map == NULL only the size of the PNG is read, otherwise a map
+ * with grayscale pixels is allocated and assigned to *map.
+ */
+static bool ReadHeightmapPNG(char *filename, uint *x, uint *y, byte **map)
+{
+ FILE *fp;
+ png_structp png_ptr = NULL;
+ png_infop info_ptr = NULL;
+
+ fp = fopen(filename, "rb");
+ if (fp == NULL) {
+ ShowErrorMessage(STR_PNGMAP_ERR_FILE_NOT_FOUND, STR_PNGMAP_ERROR, 0, 0);
+ return false;
+ }
+
+ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ if (png_ptr == NULL) {
+ ShowErrorMessage(STR_PNGMAP_ERR_MISC, STR_PNGMAP_ERROR, 0, 0);
+ fclose(fp);
+ return false;
+ }
+
+ info_ptr = png_create_info_struct(png_ptr);
+ if (info_ptr == NULL || setjmp(png_jmpbuf(png_ptr))) {
+ ShowErrorMessage(STR_PNGMAP_ERR_MISC, STR_PNGMAP_ERROR, 0, 0);
+ fclose(fp);
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
+ return false;
+ }
+
+ png_init_io(png_ptr, fp);
+
+ /* Allocate memory and read image, without alpha or 16-bit samples
+ * (result is either 8-bit indexed/grayscale or 24-bit RGB) */
+ png_set_packing(png_ptr);
+ png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_PACKING | PNG_TRANSFORM_STRIP_ALPHA | PNG_TRANSFORM_STRIP_16, NULL);
+
+ /* Maps of wrong color-depth are not used.
+ * (this should have been taken care of by stripping alpha and 16-bit samples on load) */
+ if ((info_ptr->channels != 1) && (info_ptr->channels != 3) && (info_ptr->bit_depth != 8)) {
+ ShowErrorMessage(STR_PNGMAP_ERR_IMAGE_TYPE, STR_PNGMAP_ERROR, 0, 0);
+ fclose(fp);
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
+ return false;
+ }
+
+ if (map != NULL) {
+ *map = malloc(info_ptr->width * info_ptr->height * sizeof(byte));
+
+ if (*map == NULL) {
+ ShowErrorMessage(STR_PNGMAP_ERR_MISC, STR_PNGMAP_ERROR, 0, 0);
+ fclose(fp);
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
+ return false;
+ }
+
+ ReadHeightmapPNGImageData(*map, png_ptr, info_ptr);
+ }
+
+ *x = info_ptr->width;
+ *y = info_ptr->height;
+
+ fclose(fp);
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
+ return true;
+}
+
+#endif /* WITH_PNG */
+
+
+/**
+ * The BMP Heightmap loader.
+ */
+static void ReadHeightmapBMPImageData(byte *map, BmpInfo *info, BmpData *data)
+{
+ uint x, y;
+ byte gray_palette[256];
+
+ if (data->palette != NULL) {
+ uint i;
+ bool all_gray = true;
+
+ if (info->palette_size != 2) {
+ for (i = 0; i < info->palette_size && (info->palette_size != 16 || all_gray); i++) {
+ all_gray &= data->palette[i].r == data->palette[i].g && data->palette[i].r == data->palette[i].b;
+ gray_palette[i] = RGBToGrayscale(data->palette[i].r, data->palette[i].g, data->palette[i].b);
+ }
+
+ /**
+ * For a non-gray palette of size 16 we assume that
+ * the order of the palette determines the height;
+ * the first entry is the sea (level 0), the second one
+ * level 1, etc.
+ */
+ if (info->palette_size == 16 && !all_gray) {
+ for (i = 0; i < info->palette_size; i++) {
+ gray_palette[i] = 256 * i / info->palette_size;
+ }
+ }
+ } else {
+ /**
+ * For a palette of size 2 we assume that the order of the palette determines the height;
+ * the first entry is the sea (level 0), the second one is the land (level 1)
+ */
+ gray_palette[0] = 0;
+ gray_palette[1] = 16;
+ }
+ }
+
+ /* Read the raw image data and convert in 8-bit grayscale */
+ for (y = 0; y < info->height; y++) {
+ byte *pixel = &map[y * info->width];
+ byte *bitmap = &data->bitmap[y * info->width * (info->bpp == 24 ? 3 : 1)];
+
+ for (x = 0; x < info->width; x++) {
+ if (info->bpp != 24) {
+ *pixel++ = gray_palette[*bitmap++];
+ } else {
+ *pixel++ = RGBToGrayscale(*bitmap, *(bitmap + 1), *(bitmap + 2));
+ bitmap += 3;
+ }
+ }
+ }
+}
+
+/**
+ * Reads the heightmap and/or size of the heightmap from a BMP file.
+ * If map == NULL only the size of the BMP is read, otherwise a map
+ * with grayscale pixels is allocated and assigned to *map.
+ */
+static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map)
+{
+ FILE *f;
+ BmpInfo info;
+ BmpData data;
+ BmpBuffer buffer;
+
+ f = fopen(filename, "rb");
+ if (f == NULL) {
+ ShowErrorMessage(STR_PNGMAP_ERR_FILE_NOT_FOUND, STR_BMPMAP_ERROR, 0, 0);
+ return false;
+ }
+
+ BmpInitializeBuffer(&buffer, f);
+
+ if (!BmpReadHeader(&buffer, &info, &data)) {
+ ShowErrorMessage(STR_BMPMAP_ERR_IMAGE_TYPE, STR_BMPMAP_ERROR, 0, 0);
+ fclose(f);
+ BmpDestroyData(&data);
+ return false;
+ }
+
+ if (map != NULL) {
+ if (!BmpReadBitmap(&buffer, &info, &data)) {
+ ShowErrorMessage(STR_BMPMAP_ERR_IMAGE_TYPE, STR_BMPMAP_ERROR, 0, 0);
+ fclose(f);
+ BmpDestroyData(&data);
+ return false;
+ }
+
+ *map = malloc(info.width * info.height * sizeof(byte));
+ if (*map == NULL) {
+ ShowErrorMessage(STR_PNGMAP_ERR_MISC, STR_BMPMAP_ERROR, 0, 0);
+ fclose(f);
+ BmpDestroyData(&data);
+ return false;
+ }
+
+ ReadHeightmapBMPImageData(*map, &info, &data);
+
+ }
+
+ BmpDestroyData(&data);
+
+ *x = info.width;
+ *y = info.height;
+
+ fclose(f);
+ return true;
+}
+
+static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
+{
+ /* Defines the detail of the aspect ratio (to avoid doubles) */
+ const uint num_div = 16384;
+
+ uint width, height;
+ uint row, col;
+ uint row_pad = 0, col_pad = 0;
+ uint img_scale;
+ uint img_row, img_col;
+ TileIndex tile;
+
+ /* Get map size and calculate scale and padding values */
+ switch (_patches.heightmap_rotation) {
+ case HM_COUNTER_CLOCKWISE:
+ width = MapSizeX();
+ height = MapSizeY();
+ break;
+ case HM_CLOCKWISE:
+ width = MapSizeY();
+ height = MapSizeX();
+ break;
+ default:
+ NOT_REACHED();
+ /* Avoids compiler warnings */
+ return;
+ }
+
+ if ((img_width * num_div) / img_height > ((width * num_div) / height)) {
+ /* Image is wider than map - center vertically */
+ img_scale = (width * num_div) / img_width;
+ row_pad = (height - ((img_height * img_scale) / num_div)) / 2;
+ } else {
+ /* Image is taller than map - center horizontally */
+ img_scale = (height * num_div) / img_height;
+ col_pad = (width - ((img_width * img_scale) / num_div)) / 2;
+ }
+
+ /* Form the landscape */
+ for (row = 0; row < height - 1; row++) {
+ for (col = 0; col < width - 1; col++) {
+ switch (_patches.heightmap_rotation) {
+ case HM_COUNTER_CLOCKWISE: tile = TileXY(col, row); break;
+ case HM_CLOCKWISE: tile = TileXY(row, col); break;
+ default: NOT_REACHED(); return;
+ }
+
+ /* Check if current tile is within the 1-pixel map edge or padding regions */
+ if ((DistanceFromEdge(tile) <= 1) ||
+ (row < row_pad) || (row >= (height - row_pad)) ||
+ (col < col_pad) || (col >= (width - col_pad))) {
+ SetTileHeight(tile, 0);
+ } else {
+ /* Use nearest neighbor resizing to scale map data.
+ * We rotate the map 45 degrees (counter)clockwise */
+ img_row = (((row - row_pad) * num_div) / img_scale);
+ switch (_patches.heightmap_rotation) {
+ case HM_COUNTER_CLOCKWISE:
+ img_col = (((width - 1 - col - col_pad) * num_div) / img_scale);
+ break;
+ case HM_CLOCKWISE:
+ img_col = (((col - col_pad) * num_div) / img_scale);
+ break;
+ default:
+ NOT_REACHED();
+ /* Avoids compiler warnings */
+ return;
+ }
+
+ assert(img_row < img_height);
+ assert(img_col < img_width);
+
+ /* Color scales from 0 to 255, OpenTTD height scales from 0 to 15 */
+ SetTileHeight(tile, map[img_row * img_width + img_col] / 16);
+ }
+ MakeClear(tile, CLEAR_GRASS, 3);
+ }
+ }
+}
+
+/**
+ * This function takes care of the fact that land in OpenTTD can never differ
+ * more than 1 in height
+ */
+static void FixSlopes(void)
+{
+ uint width, height;
+ uint row, col;
+ byte current_tile;
+
+ /* Adjust height difference to maximum one horizontal/vertical change. */
+ width = MapSizeX();
+ height = MapSizeY();
+
+ /* Top and left edge */
+ for (row = 1; row < height - 2; row++) {
+ for (col = 1; col < width - 2; col++) {
+ /* Find lowest tile; either the top or left one */
+ current_tile = TileHeight(TileXY(col - 1, row)); // top edge
+ if (TileHeight(TileXY(col, row - 1)) < current_tile) {
+ current_tile = TileHeight(TileXY(col, row - 1)); // left edge
+ }
+
+ /* Does the height differ more than one? */
+ if (TileHeight(TileXY(col, row)) >= (uint)current_tile + 2) {
+ /* Then change the height to be no more than one */
+ SetTileHeight(TileXY(col, row), current_tile + 1);
+ }
+ }
+ }
+
+ /* Bottom and right edge */
+ for (row = height - 2; row > 0; row--) {
+ for (col = width - 2; col > 0; col--) {
+ /* Find lowest tile; either the bottom and right one */
+ current_tile = TileHeight(TileXY(col + 1, row)); // bottom edge
+ if (TileHeight(TileXY(col, row + 1)) < current_tile) {
+ current_tile = TileHeight(TileXY(col, row + 1)); // right edge
+ }
+
+ /* Does the height differ more than one? */
+ if (TileHeight(TileXY(col, row)) >= (uint)current_tile + 2) {
+ /* Then change the height to be no more than one */
+ SetTileHeight(TileXY(col, row), current_tile + 1);
+ }
+ }
+ }
+}
+
+/**
+ * Reads the heightmap with the correct file reader
+ */
+static bool ReadHeightMap(char *filename, uint *x, uint *y, byte **map)
+{
+ switch (_file_to_saveload.mode) {
+#ifdef WITH_PNG
+ case SL_PNG:
+ return ReadHeightmapPNG(filename, x, y, map);
+#endif /* WITH_PNG */
+ case SL_BMP:
+ return ReadHeightmapBMP(filename, x, y, map);
+
+ default:
+ NOT_REACHED();
+ /* Avoids compiler warnings */
+ return false;
+ }
+}
+
+bool GetHeightmapDimensions(char *filename, uint *x, uint *y)
+{
+ return ReadHeightMap(filename, x, y, NULL);
+}
+
+void LoadHeightmap(char *filename)
+{
+ uint x, y;
+ byte *map = NULL;
+
+ if (!ReadHeightMap(filename, &x, &y, &map)) {
+ free(map);
+ return;
+ }
+
+ GrayscaleToMapHeights(x, y, map);
+ free(map);
+
+ FixSlopes();
+ MarkWholeScreenDirty();
+}
+
+void FlatEmptyWorld(byte tile_height)
+{
+ uint width, height;
+ uint row, col;
+
+ width = MapSizeX();
+ height = MapSizeY();
+
+ for (row = 2; row < height - 2; row++) {
+ for (col = 2; col < width - 2; col++) {
+ SetTileHeight(TileXY(col, row), tile_height);
+ }
+ }
+
+ FixSlopes();
+ MarkWholeScreenDirty();
+}
diff --git a/heightmap.h b/heightmap.h
new file mode 100644
index 000000000..d7592bf27
--- /dev/null
+++ b/heightmap.h
@@ -0,0 +1,33 @@
+/* $Id$ */
+
+#ifndef HEIGHTMAP_H
+#define HEIGHTMAP_H
+
+/*
+ * Order of these enums has to be the same as in lang/english.txt
+ * Otherwise you will get inconsistent behaviour.
+ */
+enum {
+ HM_COUNTER_CLOCKWISE, //! Rotate the map counter clockwise 45 degrees
+ HM_CLOCKWISE, //! Rotate the map clockwise 45 degrees
+};
+
+/**
+ * Get the dimensions of a heightmap.
+ * @return Returns false if loading of the image failed.
+ */
+bool GetHeightmapDimensions(char *filename, uint *x, uint *y);
+
+/**
+ * Load a heightmap from file and change the map in his current dimensions
+ * to a landscape representing the heightmap.
+ * It converts pixels to height. The brighter, the higher.
+ */
+void LoadHeightmap(char *filename);
+
+/**
+ * Make an empty world where all tiles are of height 'tile_height'.
+ */
+void FlatEmptyWorld(byte tile_height);
+
+#endif /* HEIGHTMAP_H */
diff --git a/industry_cmd.c b/industry_cmd.c
index a678ee703..148a391c8 100644
--- a/industry_cmd.c
+++ b/industry_cmd.c
@@ -22,6 +22,7 @@
#include "variables.h"
#include "table/industry_land.h"
#include "table/build_industry.h"
+#include "genworld.h"
#include "date.h"
enum {
@@ -1026,7 +1027,7 @@ static bool CheckNewIndustry_Forest(TileIndex tile)
static bool CheckNewIndustry_OilRefinery(TileIndex tile)
{
if (_game_mode == GM_EDITOR) return true;
- if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < 16) return true;
+ if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _patches.oil_refinery_limit) return true;
_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
return false;
@@ -1038,7 +1039,7 @@ static bool CheckNewIndustry_OilRig(TileIndex tile)
{
if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
if (TileHeight(tile) == 0 &&
- DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < 16) return true;
+ DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _patches.oil_refinery_limit) return true;
_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
return false;
@@ -1161,7 +1162,7 @@ static const byte _industry_section_bits[] = {
16, 16, 16, 16, 16, 16, 16,
};
-static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type, const Town *t)
+static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type)
{
_error_message = STR_0239_SITE_UNSUITABLE;
@@ -1191,22 +1192,27 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
tileh = GetTileSlope(cur_tile, NULL);
if (IsSteepSlope(tileh)) return false;
- if (tileh != SLOPE_FLAT) {
- Slope t;
- byte bits = _industry_section_bits[it->gfx];
+ if (_patches.land_generator == LG_TERRAGENESIS || !_generating_world) {
+ /* It is almost impossible to have a fully flat land in TG, so what we
+ * do is that we check if we can make the land flat later on. See
+ * CheckIfCanLevelIndustryPlatform(). */
+ if (tileh != SLOPE_FLAT) {
+ Slope t;
+ byte bits = _industry_section_bits[it->gfx];
- if (bits & 0x10) return false;
+ if (bits & 0x10) return false;
- t = ComplementSlope(tileh);
+ t = ComplementSlope(tileh);
- if (bits & 1 && (t & SLOPE_NW)) return false;
- if (bits & 2 && (t & SLOPE_NE)) return false;
- if (bits & 4 && (t & SLOPE_SW)) return false;
- if (bits & 8 && (t & SLOPE_SE)) return false;
+ if (bits & 1 && (t & SLOPE_NW)) return false;
+ if (bits & 2 && (t & SLOPE_NE)) return false;
+ if (bits & 4 && (t & SLOPE_SW)) return false;
+ if (bits & 8 && (t & SLOPE_SE)) return false;
+ }
}
if (type == IT_BANK_TEMP) {
- if (!IsTileType(cur_tile, MP_HOUSE) || t->population < 1200) {
+ if (!IsTileType(cur_tile, MP_HOUSE)) {
_error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
return false;
}
@@ -1216,7 +1222,6 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
return false;
}
} else if (type == IT_TOY_SHOP) {
- if (DistanceMax(t->xy, cur_tile) > 9) return false;
if (!IsTileType(cur_tile, MP_HOUSE)) goto do_clear;
} else if (type == IT_WATER_TOWER) {
if (!IsTileType(cur_tile, MP_HOUSE)) {
@@ -1235,6 +1240,115 @@ do_clear:
return true;
}
+static bool CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
+{
+ if (type == IT_BANK_TEMP && t->population < 1200) {
+ _error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
+ return false;
+ }
+
+ if (type == IT_TOY_SHOP && DistanceMax(t->xy, tile) > 9) {
+ _error_message = STR_0239_SITE_UNSUITABLE;
+ return false;
+ }
+
+ return true;
+}
+
+static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
+{
+ int size_x, size_y;
+ uint curh;
+
+ size_x = 2;
+ size_y = 2;
+
+ /* Check if we don't leave the map */
+ if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
+
+ tile += TileDiffXY(-1, -1);
+ BEGIN_TILE_LOOP(tile_walk, size_x, size_y, tile) {
+ curh = TileHeight(tile_walk);
+ /* Is the tile clear? */
+ if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES))
+ return false;
+
+ /* Don't allow too big of a change if this is the sub-tile check */
+ if (internal != 0 && myabs(curh - height) > 1) return false;
+
+ /* Different height, so the surrounding tiles of this tile
+ * has to be correct too (in level, or almost in level)
+ * else you get a chain-reaction of terraforming. */
+ if (internal == 0 && curh != height) {
+ if (!CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1))
+ return false;
+ }
+ } END_TILE_LOOP(tile_walk, size_x, size_y, tile);
+
+ return true;
+}
+
+/**
+ * This function tries to flatten out the land below an industry, without
+ * damaging the surroundings too much.
+ */
+static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, uint32 flags, const IndustryTileTable* it, int type)
+{
+ const int MKEND = -0x80; // used for last element in an IndustryTileTable (see build_industry.h)
+ int max_x = 0;
+ int max_y = 0;
+ TileIndex cur_tile;
+ uint size_x, size_y;
+ uint h, curh;
+
+ /* Finds dimensions of largest variant of this industry */
+ do {
+ if (it->ti.x > max_x) max_x = it->ti.x;
+ if (it->ti.y > max_y) max_y = it->ti.y;
+ } while ((++it)->ti.x != MKEND);
+
+ /* Remember level height */
+ h = TileHeight(tile);
+
+ /* Check that all tiles in area and surrounding are clear
+ * this determines that there are no obstructing items */
+ cur_tile = tile + TileDiffXY(-1, -1);
+ size_x = max_x + 4;
+ size_y = max_y + 4;
+
+ /* Check if we don't leave the map */
+ if (TileX(cur_tile) == 0 || TileY(cur_tile) == 0 || GetTileType(cur_tile) == MP_VOID) return false;
+
+ BEGIN_TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
+ curh = TileHeight(tile_walk);
+ if (curh != h) {
+ /* This tile needs terraforming. Check if we can do that without
+ * damaging the surroundings too much. */
+ if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) return false;
+ /* This is not 100% correct check, but the best we can do without modifying the map.
+ * What is missing, is if the difference in height is more than 1.. */
+ if (CmdFailed(DoCommand(tile_walk, 8, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND))) return false;
+ }
+ } END_TILE_LOOP(tile_walk, size_x, size_y, cur_tile)
+
+ if (flags & DC_EXEC) {
+ /* Terraform the land under the industry */
+ BEGIN_TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
+ curh = TileHeight(tile_walk);
+ while (curh != h) {
+ /* We give the terraforming for free here, because we can't calculate
+ * exact cost in the test-round, and as we all know, that will cause
+ * a nice assert if they don't match ;) */
+ DoCommand(tile_walk, 8, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
+ curh += (curh > h) ? -1 : 1;
+ }
+ } END_TILE_LOOP(tile_walk, size_x, size_y, cur_tile)
+ }
+
+ return true;
+}
+
+
static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
@@ -1373,6 +1487,33 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
}
+static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint32 flags, const IndustrySpec *indspec, const IndustryTileTable *it)
+{
+ const Town *t;
+ Industry *i;
+
+ if (!CheckIfIndustryTilesAreFree(tile, it, type)) return NULL;
+ if (_patches.land_generator == LG_TERRAGENESIS && _generating_world && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
+ if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
+ if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
+
+ t = CheckMultipleIndustryInTown(tile, type);
+ if (t == NULL) return NULL;
+
+ if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
+ if (!CheckSuitableIndustryPos(tile)) return NULL;
+
+ i = AllocateIndustry();
+ if (i == NULL) return NULL;
+
+ if (flags & DC_EXEC) {
+ CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
+ DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE);
+ }
+
+ return i;
+}
+
/** Build/Fund an industry
* @param tile tile where industry is built
* @param p1 industry type @see build_industry.h and @see industry.h
@@ -1380,8 +1521,6 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
*/
int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
- const Town *t;
- Industry *i;
int num;
const IndustryTileTable * const *itt;
const IndustryTileTable *it;
@@ -1389,8 +1528,6 @@ int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_OTHER);
- if (!CheckSuitableIndustryPos(tile)) return CMD_ERROR;
-
/* Check if the to-be built/founded industry is available for this climate.
* Unfortunately we have no easy way of checking, except for looping the table */
{
@@ -1418,25 +1555,14 @@ int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return CMD_ERROR;
}
- if (!_check_new_industry_procs[indspec->check_proc](tile)) return CMD_ERROR;
-
- t = CheckMultipleIndustryInTown(tile, p1);
- if (t == NULL) return CMD_ERROR;
-
num = indspec->num_table;
itt = indspec->table;
do {
if (--num < 0) return_cmd_error(STR_0239_SITE_UNSUITABLE);
- } while (!CheckIfIndustryTilesAreFree(tile, it = itt[num], p1, t));
-
-
- if (!CheckIfTooCloseToIndustry(tile, p1)) return CMD_ERROR;
-
- i = AllocateIndustry();
- if (i == NULL) return CMD_ERROR;
+ } while (!CheckIfIndustryTilesAreFree(tile, it = itt[num], p1));
- if (flags & DC_EXEC) DoCreateNewIndustry(i, tile, p1, it, t, OWNER_NONE);
+ if (CreateNewIndustryHelper(tile, p1, flags, indspec, it) == NULL) return CMD_ERROR;
return (_price.build_industry >> 5) * indspec->cost_multiplier;
}
@@ -1444,33 +1570,10 @@ int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
Industry *CreateNewIndustry(TileIndex tile, IndustryType type)
{
- const Town *t;
- const IndustryTileTable *it;
- Industry *i;
-
- const IndustrySpec *indspec;
-
- if (!CheckSuitableIndustryPos(tile)) return NULL;
-
- indspec = GetIndustrySpec(type);
-
- if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
-
- t = CheckMultipleIndustryInTown(tile, type);
- if (t == NULL) return NULL;
-
- /* pick a random layout */
- it = indspec->table[RandomRange(indspec->num_table)];
-
- if (!CheckIfIndustryTilesAreFree(tile, it, type, t)) return NULL;
- if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
-
- i = AllocateIndustry();
- if (i == NULL) return NULL;
-
- DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE);
+ const IndustrySpec *indspec = GetIndustrySpec(type);
+ const IndustryTileTable *it = indspec->table[RandomRange(indspec->num_table)];
- return i;
+ return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, it);
}
static const byte _numof_industry_table[4][12] = {
@@ -1500,6 +1603,8 @@ static void PlaceInitialIndustry(IndustryType type, int amount)
do {
uint i;
+ IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
+
for (i = 0; i < 2000; i++) {
if (CreateNewIndustry(RandomTile(), type) != NULL) break;
}
@@ -1512,6 +1617,23 @@ static void PlaceInitialIndustry(IndustryType type, int amount)
void GenerateIndustries(void)
{
const byte *b;
+ uint i = 0;
+
+ /* Find the total amount of industries */
+ b = _industry_create_table[_opt.landscape];
+ do {
+ int num = _numof_industry_table[_opt.diff.number_industries][b[0]];
+
+ if (b[1] == IT_OIL_REFINERY || b[1] == IT_OIL_RIG) {
+ /* These are always placed next to the coastline, so we scale by the perimeter instead. */
+ num = ScaleByMapSize1D(num);
+ } else {
+ num = ScaleByMapSize(num);
+ }
+
+ i += num;
+ } while ( (b+=2)[0] != 0);
+ SetGeneratingWorldProgress(GWP_INDUSTRY, i);
b = _industry_create_table[_opt.landscape];
do {
diff --git a/intro_gui.c b/intro_gui.c
index f674dbb26..a896386e3 100644
--- a/intro_gui.c
+++ b/intro_gui.c
@@ -11,40 +11,34 @@
#include "network.h"
#include "variables.h"
#include "settings.h"
-
-extern void SwitchMode(int new_mode);
+#include "heightmap.h"
+#include "genworld.h"
static const Widget _select_game_widgets[] = {
{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 196, STR_NULL, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 176, STR_NULL, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
-{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 59, 113, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
-{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 59, 113, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
-{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 59, 113, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
-{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 59, 113, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
-
-{ WWT_PANEL, RESIZE_NONE, 12, 219, 254, 120, 131, STR_NULL, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 255, 266, 120, 131, STR_0225, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, 12, 279, 314, 120, 131, STR_NULL, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 315, 326, 120, 131, STR_0225, STR_NULL},
-
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 138, 149, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 138, 149, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME},
+
+{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 77, 131, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
+{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 77, 131, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
+{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 77, 131, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
+{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 77, 131, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
+
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
{ WIDGETS_END },
};
extern void HandleOnEditText(WindowEvent *e);
extern void HandleOnEditTextCancel(void);
-static inline void CreateScenario(void) {_switch_mode = SM_EDITOR;}
-
static inline void SetNewLandscapeType(byte landscape)
{
_opt_newgame.landscape = landscape;
@@ -53,37 +47,21 @@ static inline void SetNewLandscapeType(byte landscape)
static void SelectGameWndProc(Window *w, WindowEvent *e)
{
- /* We do +/- 6 for the map_xy because 64 is 2^6, but it is the lowest available element */
- static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
-
switch (e->event) {
case WE_PAINT:
- w->click_state = (w->click_state & ~(1 << 14) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1 << 14);
+ w->click_state = (w->click_state & ~(0xF << 8)) | (1 << (_opt_newgame.landscape + 8));
SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
DrawWindowWidgets(w);
-
- DrawStringRightAligned(216, 121, STR_MAPSIZE, 0);
- DrawString(223, 121, mapsizes[_patches_newgame.map_x - 6], 0x10);
- DrawString(270, 121, STR_BY, 0);
- DrawString(283, 121, mapsizes[_patches_newgame.map_y - 6], 0x10);
break;
case WE_CLICK:
switch (e->click.widget) {
- case 2: AskForNewGameToStart(); break;
+ case 2: ShowGenerateLandscape(); break;
case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
- case 4: CreateScenario(); break;
- case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
- case 6: case 7: case 8: case 9:
- SetNewLandscapeType(e->click.widget - 6);
- break;
- case 10: case 11: /* Mapsize X */
- ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 11, 0, 0);
- break;
- case 12: case 13: /* Mapsize Y */
- ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 13, 0, 0);
- break;
- case 15:
+ case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
+ case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
+ case 6: ShowCreateScenario(); break;
+ case 7:
#ifdef ENABLE_NETWORK
if (!_network_available) {
ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
@@ -94,32 +72,20 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
ShowErrorMessage(INVALID_STRING_ID ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
#endif
break;
- case 16: ShowGameOptions(); break;
- case 17: ShowGameDifficulty(); break;
- case 18: ShowPatchesSelection(); break;
- case 19: AskExitGame(); break;
- }
- break;
-
- case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
- case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break;
-
- case WE_DROPDOWN_SELECT: /* Mapsize selection */
- switch (e->dropdown.button) {
- /* We need a *hacky* here because generateworld is called with _patches
- * but it only gets the new value INSIDE generateworld so not setting it would
- * break generating a new game on the run (eg MP) */
- case 11: _patches.map_x = _patches_newgame.map_x = e->dropdown.index + 6; break;
- case 13: _patches.map_y = _patches_newgame.map_y = e->dropdown.index + 6; break;
+ case 8: case 9: case 10: case 11:
+ SetNewLandscapeType(e->click.widget - 8);
+ break;
+ case 12: ShowGameOptions(); break;
+ case 13: ShowGameDifficulty(); break;
+ case 14: ShowPatchesSelection(); break;
+ case 15: AskExitGame(); break;
}
- SetWindowDirty(w);
break;
}
-
}
static const WindowDesc _select_game_desc = {
- WDP_CENTER, WDP_CENTER, 336, 197,
+ WDP_CENTER, WDP_CENTER, 336, 177,
WC_SELECT_GAME,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_select_game_widgets,
@@ -131,22 +97,6 @@ void ShowSelectGameWindow(void)
AllocateWindowDesc(&_select_game_desc);
}
-void GenRandomNewGame(uint32 rnd1, uint32 rnd2)
-{
- _random_seeds[0][0] = rnd1;
- _random_seeds[0][1] = rnd2;
-
- SwitchMode(SM_NEWGAME);
-}
-
-void StartScenarioEditor(uint32 rnd1, uint32 rnd2)
-{
- _random_seeds[0][0] = rnd1;
- _random_seeds[0][1] = rnd2;
-
- SwitchMode(SM_START_SCENARIO);
-}
-
static const Widget _ask_abandon_game_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL},
diff --git a/landscape.c b/landscape.c
index 007d653e0..a1d5e2c4c 100644
--- a/landscape.c
+++ b/landscape.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "heightmap.h"
#include "clear_map.h"
#include "functions.h"
#include "map.h"
@@ -16,6 +17,9 @@
#include "variables.h"
#include "void_map.h"
#include "water_map.h"
+#include "tgp.h"
+#include "genworld.h"
+#include "heightmap.h"
extern const TileTypeProcs
_tile_type_clear_procs,
@@ -409,10 +413,34 @@ void InitializeLandscape(void)
void ConvertGroundTilesIntoWaterTiles(void)
{
TileIndex tile;
+ uint z;
+ Slope slope;
for (tile = 0; tile < MapSize(); ++tile) {
- if (IsTileType(tile, MP_CLEAR) && GetTileMaxZ(tile) == 0) {
- MakeWater(tile);
+ slope = GetTileSlope(tile, &z);
+ if (IsTileType(tile, MP_CLEAR) && z == 0) {
+ /* Make both water for tiles at level 0
+ * and make shore, as that looks much better
+ * during the generation. */
+ switch (slope) {
+ case SLOPE_FLAT:
+ MakeWater(tile);
+ break;
+
+ case SLOPE_N:
+ case SLOPE_E:
+ case SLOPE_S:
+ case SLOPE_W:
+ case SLOPE_NW:
+ case SLOPE_SW:
+ case SLOPE_SE:
+ case SLOPE_NE:
+ MakeShore(tile);
+ break;
+
+ default:
+ break;
+ }
}
}
}
@@ -547,10 +575,13 @@ static void GenerateTerrain(int type, int flag)
static void CreateDesertOrRainForest(void)
{
TileIndex tile;
+ TileIndex update_freq = MapSize() / 4;
const TileIndexDiffC *data;
uint i;
for (tile = 0; tile != MapSize(); ++tile) {
+ if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
+
for (data = _make_desert_or_rainforest_data;
data != endof(_make_desert_or_rainforest_data); ++data) {
TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data));
@@ -560,10 +591,15 @@ static void CreateDesertOrRainForest(void)
SetTropicZone(tile, TROPICZONE_DESERT);
}
- for (i = 0; i != 256; i++)
+ for (i = 0; i != 256; i++) {
+ if ((i % 64) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
+
RunTileLoop();
+ }
for (tile = 0; tile != MapSize(); ++tile) {
+ if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
+
for (data = _make_desert_or_rainforest_data;
data != endof(_make_desert_or_rainforest_data); ++data) {
TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data));
@@ -574,49 +610,71 @@ static void CreateDesertOrRainForest(void)
}
}
-void GenerateLandscape(void)
+void GenerateLandscape(byte mode)
{
+ const int gwp_desert_amount = 4 + 8;
uint i;
uint flag;
uint32 r;
- switch (_opt.landscape) {
- case LT_HILLY:
- for (i = ScaleByMapSize((Random() & 0x7F) + 950); i != 0; --i) {
- GenerateTerrain(2, 0);
- }
+ if (mode == GW_HEIGHTMAP) {
+ SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_DESERT) ? 1 + gwp_desert_amount : 1);
+ LoadHeightmap(_file_to_saveload.name);
+ IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
+ } else if (_patches.land_generator == LG_TERRAGENESIS) {
+ SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_DESERT) ? 3 + gwp_desert_amount : 3);
+ GenerateTerrainPerlin();
+ } else {
+ switch (_opt.landscape) {
+ case LT_HILLY:
+ SetGeneratingWorldProgress(GWP_LANDSCAPE, 2);
- r = Random();
- flag = GB(r, 0, 2) | 4;
- for (i = ScaleByMapSize(GB(r, 16, 7) + 450); i != 0; --i) {
- GenerateTerrain(4, flag);
- }
- break;
+ for (i = ScaleByMapSize((Random() & 0x7F) + 950); i != 0; --i) {
+ GenerateTerrain(2, 0);
+ }
+ IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
- case LT_DESERT:
- for (i = ScaleByMapSize((Random() & 0x7F) + 170); i != 0; --i) {
- GenerateTerrain(0, 0);
- }
+ r = Random();
+ flag = GB(r, 0, 2) | 4;
+ for (i = ScaleByMapSize(GB(r, 16, 7) + 450); i != 0; --i) {
+ GenerateTerrain(4, flag);
+ }
+ IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
+ break;
- r = Random();
- flag = GB(r, 0, 2) | 4;
- for (i = ScaleByMapSize(GB(r, 16, 8) + 1700); i != 0; --i) {
- GenerateTerrain(0, flag);
- }
+ case LT_DESERT:
+ SetGeneratingWorldProgress(GWP_LANDSCAPE, 3 + gwp_desert_amount);
- flag ^= 2;
+ for (i = ScaleByMapSize((Random() & 0x7F) + 170); i != 0; --i) {
+ GenerateTerrain(0, 0);
+ }
+ IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
- for (i = ScaleByMapSize((Random() & 0x7F) + 410); i != 0; --i) {
- GenerateTerrain(3, flag);
- }
- break;
+ r = Random();
+ flag = GB(r, 0, 2) | 4;
+ for (i = ScaleByMapSize(GB(r, 16, 8) + 1700); i != 0; --i) {
+ GenerateTerrain(0, flag);
+ }
+ IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
- default:
- i = ScaleByMapSize((Random() & 0x7F) + (3 - _opt.diff.quantity_sea_lakes) * 256 + 100);
- for (; i != 0; --i) {
- GenerateTerrain(_opt.diff.terrain_type, 0);
- }
- break;
+ flag ^= 2;
+
+ for (i = ScaleByMapSize((Random() & 0x7F) + 410); i != 0; --i) {
+ GenerateTerrain(3, flag);
+ }
+ IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
+ break;
+
+ default:
+ SetGeneratingWorldProgress(GWP_LANDSCAPE, 1);
+
+ i = ScaleByMapSize((Random() & 0x7F) + (3 - _opt.diff.quantity_sea_lakes) * 256 + 100);
+ for (; i != 0; --i) {
+ GenerateTerrain(_opt.diff.terrain_type, 0);
+ }
+ IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
+ break;
+ }
}
ConvertGroundTilesIntoWaterTiles();
diff --git a/lang/english.txt b/lang/english.txt
index 99f220c6e..d8f985064 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -604,6 +604,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_022F_TOWN_GENERATION :{BLACK}Town generation
@@ -716,6 +718,8 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save sce
STR_0298_LOAD_SCENARIO :{WHITE}Load Scenario
STR_0299_SAVE_SCENARIO :{WHITE}Save Scenario
STR_029A_PLAY_SCENARIO :{BLACK}Play Scenario
+STR_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
+STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start a new game, using a heightmap as landscape
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to quit this scenario ?
STR_029C_QUIT_EDITOR :{WHITE}Quit Editor
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns with a population of at least 1200
@@ -1039,7 +1043,27 @@ STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Autoren
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Invisible trees (with transparent buildings): {ORANGE}{STRING1}
+
+STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Original
+STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
+STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max distance from edge for Oil Refineries {ORANGE}{STRING1}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Snow line height: {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
+STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_TREE_PLACER_NONE :None
+STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Original
+STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Improved
+STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap rotation: {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
+STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
+STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Progress update interval: {ORANGE}{STRING1} ms
+STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING1}
+
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING1} {RED}Warning: High setting slows game
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING1}
@@ -1434,6 +1458,17 @@ STR_NETWORK_SEND :{BLACK}Send
STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-size of map: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-size of map: {ORANGE}{STRING1}
+
+##### PNG-MAP-Loader
+
+STR_PNGMAP_ERROR :{WHITE}Cannot load landscape from PNG...
+STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...file not found.
+STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed.
+STR_PNGMAP_ERR_MISC :{WHITE}...something just went wrong. Sorry. (probably corrupted file)
+
+STR_BMPMAP_ERROR :{WHITE}Cannot load landscape from BMP...
+STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type.
+
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Cost: {CURRENCY}
STR_0801_COST :{RED}Cost: {CURRENCY}
@@ -1757,6 +1792,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Save the
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Select New Game Type
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Select scenario (green), pre-set game (blue), or random new game
STR_4010_GENERATE_RANDOM_NEW_GAME :Generate random new game
+STR_4011_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
##id 0x4800
STR_4800_IN_THE_WAY :{WHITE}{STRING} in the way
@@ -2863,6 +2899,58 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {G
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{COMMA} passengers, {COMMA} bags of mail
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S}
+########### String for New Landscape Generator
+
+STR_GENERATE :{WHITE}Generate
+STR_RANDOM :{BLACK}Randomise
+STR_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation
+STR_WORLD_GENERATION_CAPTION :{WHITE}World generation
+STR_RANDOM_SEED :{BLACK}Random Seed:
+STR_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed
+STR_LAND_GENERATOR :{BLACK}Land generator:
+STR_TREE_PLACER :{BLACK}Tree algorithm:
+STR_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
+STR_TERRAIN_TYPE :{BLACK}Terrain type:
+STR_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
+STR_SMOOTHNESS :{BLACK}Smoothness:
+STR_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
+STR_DATE :{BLACK}Date:
+STR_NUMBER_OF_TOWNS :{BLACK}No. of towns:
+STR_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
+STR_GENERATE_DATE :{BLACK}{DATE_LONG}
+STR_SNOW_LINE_UP :{BLACK}Move the snow line height one up
+STR_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
+STR_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
+STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year
+STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning
+STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
+STR_SNOW_LINE_HEIGHT_NUM :{NUM}
+STR_HEIGHTMAP_NAME :{BLACK}Heightmap name:
+STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM}
+STR_GENERATION_WORLD :{WHITE}Generating world...
+STR_GENERATION_ABORT :{BLACK}Abort
+STR_GENERATION_ABORT_CAPTION :{WHITE}Abort World Generation
+STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to abort the generation?
+STR_PROGRESS :{WHITE}{NUM}% complete
+STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
+STR_WORLD_GENERATION :{BLACK}World generation
+STR_TREE_GENERATION :{BLACK}Tree generation
+STR_UNMOVABLE_GENERATION :{BLACK}Unmovable generation
+STR_CLEARING_TILES :{BLACK}Rough and rocky area generation
+STR_SETTINGUP_GAME :{BLACK}Setting up game
+STR_PREPARING_TILELOOP :{BLACK}Running tile-loop
+STR_PREPARING_GAME :{BLACK}Preparing game
+STR_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom
+STR_SE_FLAT_WORLD :{WHITE}Flat land
+STR_SE_RANDOM_LAND :{WHITE}Random land
+STR_SE_NEW_WORLD :{BLACK}Create new scenario
+STR_SE_CAPTION :{WHITE}Scenario type
+STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down
+STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up
+STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
+STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
+STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
+
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Small
STR_CITY_AIRPORT :{BLACK}City
diff --git a/macros.h b/macros.h
index 55007c594..f5c78cc35 100644
--- a/macros.h
+++ b/macros.h
@@ -180,4 +180,10 @@ static inline uint16 ReadLE16Unaligned(const void* x)
*/
#define ALIGN(x, n) (((x) + (n) - 1) & ~((n) - 1))
+/** return the largest value that can be entered in a variable.
+ * known to work for uint32.
+ * used by TGP to set the max value of the _patches.generation_seed in its definition
+ */
+#define MAX_UVALUE(type) ((type)~(type)0)
+
#endif /* MACROS_H */
diff --git a/main_gui.c b/main_gui.c
index eab140e91..3a9564d08 100644
--- a/main_gui.c
+++ b/main_gui.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "heightmap.h"
#include "currency.h"
#include "functions.h"
#include "spritecache.h"
@@ -29,22 +30,19 @@
#include "train.h"
#include "unmovable_map.h"
#include "screenshot.h"
+#include "genworld.h"
+#include "settings.h"
#include "date.h"
#include "network_data.h"
#include "network_client.h"
#include "network_server.h"
-/* Min/Max date for scenario editor */
-static const Date MinDate = 0; // 1920-01-01 (MAX_YEAR_BEGIN_REAL)
-static const Date MaxDate = 29220; // 2000-01-01
-
static int _rename_id;
static int _rename_what;
static byte _terraform_size = 1;
static RailType _last_built_railtype;
-extern void GenerateWorld(int mode, uint size_x, uint size_y);
extern void GenerateIndustries(void);
extern bool GenerateTowns(void);
@@ -1002,9 +1000,10 @@ static void ToolbarScenDateBackward(Window *w)
// don't allow too fast scrolling
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, 6);
- InvalidateWidget(w, 5);
+ SetWindowDirty(w);
- if (_date > MinDate) SetDate(ConvertYMDToDate(_cur_year - 1, 0, 1));
+ _patches_newgame.starting_year = clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
+ SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
}
_left_button_clicked = false;
}
@@ -1014,9 +1013,10 @@ static void ToolbarScenDateForward(Window *w)
// don't allow too fast scrolling
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, 7);
- InvalidateWidget(w, 5);
+ SetWindowDirty(w);
- if (_date < MaxDate) SetDate(ConvertYMDToDate(_cur_year + 1, 0, 1));
+ _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
+ SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
}
_left_button_clicked = false;
}
@@ -1051,7 +1051,7 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
vp = w->viewport;
- if (_game_mode != GM_MENU) {
+ if (_game_mode != GM_MENU && !IsGeneratingWorld()) {
if ((in && vp->zoom == 0) || (!in && vp->zoom == 2))
return;
@@ -1064,74 +1064,6 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
}
}
-static void ResetLandscape(void)
-{
- _random_seeds[0][0] = InteractiveRandom();
- _random_seeds[0][1] = InteractiveRandom();
-
- GenerateWorld(GW_EMPTY, 1 << _patches.map_x, 1 << _patches.map_y);
- MarkWholeScreenDirty();
-}
-
-static const Widget _ask_reset_landscape_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_022C_RESET_LANDSCAPE, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
-{ WIDGETS_END},
-};
-
-// Ask first to reset landscape or to make a random landscape
-static void AskResetLandscapeWndProc(Window *w, WindowEvent *e)
-{
- uint mode = w->window_number;
-
- switch (e->event) {
- case WE_PAINT:
- DrawWindowWidgets(w);
- DrawStringMultiCenter(
- 90, 38,
- mode ? STR_022D_ARE_YOU_SURE_YOU_WANT_TO : STR_GENERATE_RANDOM_LANDSCAPE,
- 168
- );
- break;
- case WE_CLICK:
- switch (e->click.widget) {
- case 3:
- DeleteWindow(w);
- break;
- case 4:
- DeleteWindow(w);
- DeleteWindowByClass(WC_INDUSTRY_VIEW);
- DeleteWindowByClass(WC_TOWN_VIEW);
- DeleteWindowByClass(WC_LAND_INFO);
-
- if (mode) { // reset landscape
- ResetLandscape();
- } else { // make random landscape
- SndPlayFx(SND_15_BEEP);
- _switch_mode = SM_GENRANDLAND;
- }
- break;
- }
- break;
- }
-}
-
-static const WindowDesc _ask_reset_landscape_desc = {
- 230,205, 180, 92,
- WC_ASK_RESET_LANDSCAPE,0,
- WDF_STD_BTN | WDF_DEF_WIDGET,
- _ask_reset_landscape_widgets,
- AskResetLandscapeWndProc,
-};
-
-static void AskResetLandscape(uint mode)
-{
- AllocateWindowDescFront(&_ask_reset_landscape_desc, mode);
-}
-
// TODO - Incorporate into game itself to allow for ingame raising/lowering of
// larger chunks at the same time OR remove altogether, as we have 'level land' ?
/**
@@ -1238,8 +1170,7 @@ static const Widget _scen_edit_land_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON},
-{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 181, 14, 101, STR_NULL, STR_NULL},
-
+{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 181, 14, 95, STR_NULL, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
@@ -1250,8 +1181,7 @@ static const Widget _scen_edit_land_gen_widgets[] = {
{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 14, 35, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 75, 86, STR_0226_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 88, 99, STR_0227_RESET_LAND, STR_022B_RESET_LANDSCAPE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 75, 86, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
{ WIDGETS_END},
};
@@ -1388,11 +1318,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
} break;
case 14: /* gen random land */
HandleButtonClick(w, 14);
- AskResetLandscape(0);
- break;
- case 15: /* reset landscape */
- HandleButtonClick(w,15);
- AskResetLandscape(1);
+ ShowCreateScenario();
break;
}
break;
@@ -1422,7 +1348,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
}
static const WindowDesc _scen_edit_land_gen_desc = {
- -1,-1, 182, 102,
+ -1,-1, 182, 96,
WC_SCEN_LAND_GEN,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_land_gen_widgets,
@@ -1879,6 +1805,8 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
case WE_KEYPRESS: {
PlayerID local = (_local_player != OWNER_SPECTATOR) ? _local_player : 0;
+ if (IsGeneratingWorld()) break;
+
switch (e->keypress.keycode) {
case WKC_F1: case WKC_PAUSE:
ToolbarPauseClick(w);
@@ -2062,13 +1990,12 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
- /* XXX look for better place for these */
- if (_date <= MinDate) {
+ if (_patches_newgame.starting_year <= MIN_YEAR) {
SETBIT(w->disabled_state, 6);
} else {
CLRBIT(w->disabled_state, 6);
}
- if (_date >= MaxDate) {
+ if (_patches_newgame.starting_year >= MAX_YEAR) {
SETBIT(w->disabled_state, 7);
} else {
CLRBIT(w->disabled_state, 7);
@@ -2080,10 +2007,10 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
DrawWindowWidgets(w);
- SetDParam(0, _date);
+ SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCentered(298, 6, STR_00AF, 0);
- SetDParam(0, _date);
+ SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCentered(161, 1, STR_0221_OPENTTD, 0);
DrawStringCentered(161, 11,STR_0222_SCENARIO_EDITOR, 0);
@@ -2207,7 +2134,7 @@ static void StatusBarWndProc(Window *w, WindowEvent *e)
70, 1, (_pause || _patches.status_long_date) ? STR_00AF : STR_00AE, 0
);
- if (p != NULL) {
+ if (p != NULL && !IsGeneratingWorld()) {
// Draw player money
SetDParam64(0, p->money64);
DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0);
@@ -2225,7 +2152,7 @@ static void StatusBarWndProc(Window *w, WindowEvent *e)
if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1))
WP(w,def_d).data_1 = -1280;
} else {
- if (p != NULL) {
+ if (p != NULL && !IsGeneratingWorld()) {
// This is the default text
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
@@ -2327,7 +2254,7 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
case WE_KEYPRESS:
if (e->keypress.keycode == WKC_BACKQUOTE) {
- IConsoleSwitch();
+ if (!IsGeneratingWorld()) IConsoleSwitch();
e->keypress.cont = false;
break;
}
@@ -2339,7 +2266,7 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
break;
}
- if (_game_mode == GM_MENU) break;
+ if (_game_mode == GM_MENU || IsGeneratingWorld()) break;
switch (e->keypress.keycode) {
case 'C':
@@ -2435,11 +2362,7 @@ void SetupColorsAndInitialWindow(void)
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
AssignWindowViewport(w, 0, 0, width, height, 0, 0);
- w = AllocateWindowDesc(&_toolb_scen_desc);
- w->disabled_state = 1 << 9;
- CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
-
- PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_scen_desc)
+ ShowVitalWindows();
break;
default:
NOT_REACHED();
@@ -2450,17 +2373,31 @@ void ShowVitalWindows(void)
{
Window *w;
- w = AllocateWindowDesc(&_toolb_normal_desc);
- w->disabled_state = 1 << 17; // disable zoom-in button (by default game is zoomed in)
+ if (_game_mode != GM_EDITOR) {
+ w = AllocateWindowDesc(&_toolb_normal_desc);
+ /* Disable zoom-in for normal things, and zoom-out if we come
+ * from world-generating. */
+ w->disabled_state = IsGeneratingWorld() ? (1 << 18) : (1 << 17);
+ } else {
+ w = AllocateWindowDesc(&_toolb_scen_desc);
+ /* Disable zoom-in for normal things, and zoom-out if we come
+ * from world-generating. */
+ w->disabled_state = IsGeneratingWorld() ? (1 << 10) : (1 << 9);
+ }
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
- if (_networking) { // if networking, disable fast-forward button
+ if (_networking) {
+ /* If networking, disable fast-forward button */
SETBIT(w->disabled_state, 1);
- if (!_network_server) // if not server, disable pause button
- SETBIT(w->disabled_state, 0);
+ /* If not server, disable pause button */
+ if (!_network_server) SETBIT(w->disabled_state, 0);
}
- PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_normal_desc)
+ /* 'w' is for sure a WC_MAIN_TOOLBAR */
+ PositionMainToolbar(w);
+
+ /* Status bad only for normal games */
+ if (_game_mode == GM_EDITOR) return;
_main_status_desc.top = _screen.height - 12;
w = AllocateWindowDesc(&_main_status_desc);
diff --git a/misc.c b/misc.c
index e853fc579..c74b68055 100644
--- a/misc.c
+++ b/misc.c
@@ -19,8 +19,6 @@
#include "table/landscape_const.h"
#include "date.h"
-extern void StartupEconomy(void);
-
char _name_array[512][32];
#ifndef MERSENNE_TWISTER
@@ -96,19 +94,6 @@ void InitializePlayers(void);
static void InitializeCheats(void);
void InitializeNPF(void);
-void GenerateLandscape(void);
-void GenerateClearTile(void);
-
-void GenerateIndustries(void);
-void GenerateUnmovables(void);
-bool GenerateTowns(void);
-
-void StartupPlayers(void);
-void StartupDisasters(void);
-void GenerateTrees(void);
-
-void ConvertGroundTilesIntoWaterTiles(void);
-
void InitializeGame(int mode, uint size_x, uint size_y)
{
AllocateMap(size_x, size_y);
@@ -165,53 +150,6 @@ void InitializeGame(int mode, uint size_x, uint size_y)
ResetObjectToPlace();
}
-void GenerateWorld(int mode, uint size_x, uint size_y)
-{
- // Make sure everything is done via OWNER_NONE
- _current_player = OWNER_NONE;
-
- UpdatePatches();
-
- _generating_world = true;
- InitializeGame(mode == GW_RANDOM ? 0 : IG_DATE_RESET, size_x, size_y);
- SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
-
- // Must start economy early because of the costs.
- StartupEconomy();
-
- // Don't generate landscape items when in the scenario editor.
- if (mode == GW_EMPTY) {
- // empty world in scenario editor
- ConvertGroundTilesIntoWaterTiles();
- } else {
- GenerateLandscape();
- GenerateClearTile();
-
- // only generate towns, tree and industries in newgame mode.
- if (mode == GW_NEWGAME) {
- GenerateTowns();
- GenerateTrees();
- GenerateIndustries();
- GenerateUnmovables();
- }
- }
-
- // These are probably pointless when inside the scenario editor.
- StartupPlayers();
- StartupEngines();
- StartupDisasters();
- _generating_world = false;
-
- // No need to run the tile loop in the scenario editor.
- if (mode != GW_EMPTY) {
- uint i;
-
- for (i = 0; i < 0x500; i++) RunTileLoop();
- }
-
- ResetObjectToPlace();
-}
-
void DeleteName(StringID id)
{
if ((id & 0xF800) == 0x7800) {
diff --git a/misc_gui.c b/misc_gui.c
index 6899c1313..043b64070 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -3,6 +3,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "hal.h"
+#include "heightmap.h"
#include "debug.h"
#include "functions.h"
#include "gfxinit.h"
@@ -26,6 +27,8 @@
#include "variables.h"
#include "vehicle.h"
#include "train.h"
+#include "tgp.h"
+#include "settings.h"
#include "date.h"
#include "fios.h"
@@ -33,6 +36,9 @@
FiosItem *_fios_list;
int _saveload_mode;
+extern void GenerateLandscape(byte mode);
+extern void SwitchMode(int new_mode);
+
static bool _fios_path_changed;
static bool _savegame_sort_dirty;
@@ -1094,6 +1100,72 @@ void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth,
UpdateTextBufferSize(&WP(w, querystr_d).text);
}
+static void QueryWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT:
+ SetDParam(0, WP(w, query_d).caption);
+ DrawWindowWidgets(w);
+
+ DrawStringMultiCenter(90, 38, WP(w, query_d).message, 178);
+ break;
+
+ case WE_CLICK:
+ switch (e->click.widget) {
+ case 3:
+ case 4:
+ WP(w, query_d).calledback = true;
+ if (WP(w, query_d).ok_cancel_callback != NULL) WP(w, query_d).ok_cancel_callback(e->click.widget == 4);
+ DeleteWindow(w);
+ break;
+ }
+ break;
+
+ case WE_MOUSELOOP:
+ if (!FindWindowById(WP(w, query_d).wnd_class, WP(w, query_d).wnd_num)) DeleteWindow(w);
+ break;
+
+ case WE_DESTROY:
+ if (!WP(w, query_d).calledback && WP(w, query_d).ok_cancel_callback != NULL) WP(w, query_d).ok_cancel_callback(false);
+ break;
+ }
+}
+
+static const Widget _query_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_012D, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_012E_CANCEL, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_012F_OK, STR_NULL},
+{ WIDGETS_END },
+};
+
+static const WindowDesc _query_desc = {
+ WDP_CENTER, WDP_CENTER, 180, 92,
+ WC_OK_CANCEL_QUERY, 0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ _query_widgets,
+ QueryWndProc
+};
+
+void ShowQuery(StringID caption, StringID message, void (*ok_cancel_callback)(bool ok_clicked), WindowClass window_class, WindowNumber window_number)
+{
+ Window *w;
+
+ DeleteWindowById(WC_OK_CANCEL_QUERY, 0);
+
+ w = AllocateWindowDesc(&_query_desc);
+
+ w->click_state = 1 << 5;
+ WP(w, query_d).caption = caption;
+ WP(w, query_d).message = message;
+ WP(w, query_d).wnd_class = window_class;
+ WP(w, query_d).wnd_num = window_number;
+ WP(w, query_d).ok_cancel_callback = ok_cancel_callback;
+ WP(w, query_d).calledback = false;
+}
+
+
static const Widget _load_dialog_1_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 256, 0, 13, STR_4001_LOAD_GAME, STR_018C_WINDOW_TITLE_DRAG_THIS},
@@ -1122,6 +1194,20 @@ static const Widget _load_dialog_2_widgets[] = {
{ WIDGETS_END},
};
+static const Widget _load_dialog_3_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 256, 0, 13, STR_4011_LOAD_HEIGHTMAP,STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 127, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 128, 256, 14, 25, STR_SORT_BY_DATE, STR_SORT_ORDER_TIP},
+{ WWT_IMGBTN, RESIZE_RIGHT, 14, 0, 256, 26, 47, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_RB, 14, 0, 256, 48, 293, 0x0, STR_NULL},
+{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 245, 256, 48, 59, SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON},
+{ WWT_6, RESIZE_RB, 14, 2, 243, 50, 291, 0x0, STR_400A_LIST_OF_DRIVES_DIRECTORIES},
+{ WWT_SCROLLBAR, RESIZE_LRB, 14, 245, 256, 60, 281, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 245, 256, 282, 293, 0x0, STR_RESIZE_BUTTON},
+{ WIDGETS_END},
+};
+
static const Widget _save_dialog_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 256, 0, 13, STR_4000_SAVE_GAME, STR_018C_WINDOW_TITLE_DRAG_THIS},
@@ -1158,9 +1244,8 @@ static const Widget _save_dialog_scen_widgets[] = {
{ WIDGETS_END},
};
-
// Colors for fios types
-const byte _fios_colors[] = {13, 9, 9, 6, 5, 6, 5};
+const byte _fios_colors[] = {13, 9, 9, 6, 5, 6, 5, 6, 6, 8};
void BuildFileList(void)
{
@@ -1172,6 +1257,8 @@ void BuildFileList(void)
case SLD_LOAD_SCENARIO:
case SLD_SAVE_SCENARIO:
_fios_list = FiosGetScenarioList(_saveload_mode); break;
+ case SLD_LOAD_HEIGHTMAP:
+ _fios_list = FiosGetHeightmapList(_saveload_mode); break;
default: _fios_list = FiosGetSavegameList(_saveload_mode); break;
}
@@ -1249,6 +1336,10 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
ttd_strlcpy(&o_dir.name[0], _path.scenario_dir, sizeof(o_dir.name));
break;
+ case SLD_LOAD_HEIGHTMAP:
+ ttd_strlcpy(&o_dir.name[0], _path.heightmap_dir, sizeof(o_dir.name));
+ break;
+
default:
ttd_strlcpy(&o_dir.name[0], _path.personal_dir, sizeof(o_dir.name));
}
@@ -1331,6 +1422,13 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
ttd_strlcpy(_file_to_saveload.title, file->title, sizeof(_file_to_saveload.title));
DeleteWindow(w);
+ } else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
+ SetFiosType(file->type);
+ ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name));
+ ttd_strlcpy(_file_to_saveload.title, file->title, sizeof(_file_to_saveload.title));
+
+ DeleteWindow(w);
+ ShowHeightmapLoad();
} else {
// SLD_SAVE_GAME, SLD_SAVE_SCENARIO copy clicked name to editbox
ttd_strlcpy(WP(w, querystr_d).text.buf, file->title, WP(w, querystr_d).text.maxlength);
@@ -1442,11 +1540,20 @@ static const WindowDesc _save_dialog_scen_desc = {
SaveLoadDlgWndProc,
};
+static const WindowDesc _load_dialog_heightmap_desc = {
+ WDP_CENTER, WDP_CENTER, 257, 294,
+ WC_SAVELOAD,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
+ _load_dialog_3_widgets,
+ SaveLoadDlgWndProc,
+};
+
static const WindowDesc * const _saveload_dialogs[] = {
&_load_dialog_desc,
&_load_dialog_scen_desc,
&_save_dialog_desc,
&_save_dialog_scen_desc,
+ &_load_dialog_heightmap_desc,
};
void ShowSaveLoadDialog(int mode)
@@ -1493,107 +1600,6 @@ void RedrawAutosave(void)
SetWindowDirty(FindWindowById(WC_STATUS_BAR, 0));
}
-static const Widget _select_scenario_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_RIGHT, 7, 11, 256, 0, 13, STR_400E_SELECT_NEW_GAME_TYPE, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_IMGBTN, RESIZE_RIGHT, 7, 0, 256, 14, 25, 0x0, STR_NULL},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 7, 0, 127, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 7, 128, 256, 14, 25, STR_SORT_BY_DATE, STR_SORT_ORDER_TIP},
-{ WWT_IMGBTN, RESIZE_RB, 7, 0, 244, 26, 319, 0x0, STR_NULL},
-{ WWT_6, RESIZE_RB, 7, 2, 243, 28, 317, 0x0, STR_400F_SELECT_SCENARIO_GREEN_PRE},
-{ WWT_SCROLLBAR, RESIZE_LRB, 7, 245, 256, 26, 307, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
-{ WWT_RESIZEBOX, RESIZE_LRTB, 7, 245, 256, 308, 319, 0x0, STR_RESIZE_BUTTON},
-{ WIDGETS_END},
-};
-
-static void SelectScenarioWndProc(Window *w, WindowEvent *e)
-{
- const int list_start = 45;
-
- switch (e->event) {
- case WE_PAINT: {
- int y,pos;
- const FiosItem *item;
-
- if (_savegame_sort_dirty) {
- _savegame_sort_dirty = false;
- MakeSortedSaveGameList();
- }
-
- SetVScrollCount(w, _fios_num);
-
- DrawWindowWidgets(w);
- DoDrawString(
- _savegame_sort_order & SORT_DESCENDING ? DOWNARROW : UPARROW,
- _savegame_sort_order & SORT_BY_NAME ? w->widget[3].right - 9 : w->widget[4].right - 9,
- 15, 16
- );
- DrawString(4, 32, STR_4010_GENERATE_RANDOM_NEW_GAME, 9);
-
- y = list_start;
- pos = w->vscroll.pos;
- while (pos < _fios_num) {
- item = _fios_list + pos;
- DoDrawString(item->title, 4, y, _fios_colors[item->type]);
- pos++;
- y += 10;
- if (y >= w->vscroll.cap * 10 + list_start) break;
- }
- }
- break;
-
- case WE_CLICK:
- switch (e->click.widget) {
- case 3: /* Sort scenario names by name */
- _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ?
- SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME;
- _savegame_sort_dirty = true;
- SetWindowDirty(w);
- break;
-
- case 4: /* Sort scenario names by date */
- _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ?
- SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE;
- _savegame_sort_dirty = true;
- SetWindowDirty(w);
- break;
-
- case 6: /* Click the listbox */
- if (e->click.pt.y < list_start) {
- GenRandomNewGame(Random(), InteractiveRandom());
- } else {
- int y = (e->click.pt.y - list_start) / 10;
- const char *name;
- const FiosItem *file;
-
- if (y < 0 || (y += w->vscroll.pos) >= w->vscroll.count) return;
-
- file = _fios_list + y;
-
- name = FiosBrowseTo(file);
- if (name != NULL) {
- SetFiosType(file->type);
- strcpy(_file_to_saveload.name, name);
- DeleteWindow(w);
- StartScenarioEditor(Random(), InteractiveRandom());
- }
- }
- break;
- }
- break;
-
- case WE_RESIZE: {
- /* Widget 3 and 4 have to go with halve speed, make it so obiwan */
- uint diff = e->sizing.diff.x / 2;
- w->widget[3].right += diff;
- w->widget[4].left += diff;
- w->widget[4].right += e->sizing.diff.x;
-
- w->vscroll.cap += e->sizing.diff.y / 10;
- } break;
- }
-}
-
void SetFiosType(const byte fiostype)
{
switch (fiostype) {
@@ -1607,37 +1613,22 @@ void SetFiosType(const byte fiostype)
_file_to_saveload.mode = SL_OLD_LOAD;
break;
+#ifdef WITH_PNG
+ case FIOS_TYPE_PNG:
+ _file_to_saveload.mode = SL_PNG;
+ break;
+#endif /* WITH_PNG */
+
+ case FIOS_TYPE_BMP:
+ _file_to_saveload.mode = SL_BMP;
+ break;
+
default:
_file_to_saveload.mode = SL_INVALID;
break;
}
}
-static const WindowDesc _select_scenario_desc = {
- WDP_CENTER, WDP_CENTER, 257, 320,
- WC_SAVELOAD,0,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
- _select_scenario_widgets,
- SelectScenarioWndProc
-};
-
-void AskForNewGameToStart(void)
-{
- Window *w;
-
- DeleteWindowById(WC_QUERY_STRING, 0);
- DeleteWindowById(WC_SAVELOAD, 0);
-
- _saveload_mode = SLD_NEW_GAME;
- BuildFileList();
-
- w = AllocateWindowDesc(&_select_scenario_desc);
- w->vscroll.cap = 27;
- w->resize.step_width = 2;
- w->resize.step_height = 10;
- w->resize.height = w->height - 10 * 17; // Minimum of 10 in the list
-}
-
static int32 ClickMoneyCheat(int32 p1, int32 p2)
{
DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
diff --git a/network_gui.c b/network_gui.c
index 6cd8f7b3b..2fab56335 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -24,6 +24,7 @@
#include "variables.h"
#include "network_server.h"
#include "network_udp.h"
+#include "settings.h"
#include "string.h"
#define BGC 5
@@ -57,6 +58,7 @@ static char _edit_str_buf[64];
static void ShowNetworkStartServerWindow(void);
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
+extern void SwitchMode(int new_mode);
static const StringID _connection_types_dropdown[] = {
STR_NETWORK_LAN_INTERNET,
@@ -683,7 +685,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
_is_network_server = true;
if (nd->map == NULL) { // start random new game
- GenRandomNewGame(Random(), InteractiveRandom());
+ ShowGenerateLandscape();
} else { // load a scenario
char *name = FiosBrowseTo(nd->map);
if (name != NULL) {
@@ -692,7 +694,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
ttd_strlcpy(_file_to_saveload.title, nd->map->title, sizeof(_file_to_saveload.title));
DeleteWindow(w);
- StartScenarioEditor(Random(), InteractiveRandom());
+ SwitchMode(SM_START_SCENARIO);
}
}
break;
@@ -1392,8 +1394,6 @@ void ShowClientList(void)
if (w != NULL) w->window_number = 0;
}
-extern void SwitchMode(int new_mode);
-
static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
diff --git a/network_server.c b/network_server.c
index 1144840dd..9a3c64930 100644
--- a/network_server.c
+++ b/network_server.c
@@ -21,6 +21,7 @@
#include "vehicle.h"
#include "station.h"
#include "variables.h"
+#include "genworld.h"
// This file handles all the server-commands
@@ -1308,18 +1309,13 @@ void NetworkUpdateClientInfo(uint16 client_index)
}
}
-extern void SwitchMode(int new_mode);
-
/* Check if we want to restart the map */
static void NetworkCheckRestartMap(void)
{
if (_network_restart_game_year != 0 && _cur_year >= _network_restart_game_year) {
DEBUG(net, 0)("Auto-restarting map. Year %d reached.", _cur_year);
- _random_seeds[0][0] = Random();
- _random_seeds[0][1] = InteractiveRandom();
-
- SwitchMode(SM_NEWGAME);
+ StartNewGameWithoutGUI(GENERATE_NEW_SEED);
}
}
diff --git a/openttd.c b/openttd.c
index 3e1ff28c4..ed425de9d 100644
--- a/openttd.c
+++ b/openttd.c
@@ -48,11 +48,11 @@
#include "train.h"
#include "yapf/yapf.h"
#include "settings.h"
+#include "genworld.h"
#include "date.h"
#include <stdarg.h>
-void GenerateWorld(int mode, uint size_x, uint size_y);
void CallLandscapeTick(void);
void IncreaseDate(void);
void DoPaletteAnimations(void);
@@ -295,6 +295,7 @@ static void LoadIntroGame(void)
#endif
if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world.
+ WaitTillGeneratedWorld();
}
_pause = 0;
@@ -317,7 +318,7 @@ int ttd_main(int argc, char *argv[])
char musicdriver[16], sounddriver[16], videodriver[16];
int resolution[2] = {0,0};
Year startyear = INVALID_YEAR;
-
+ uint generation_seed = GENERATE_NEW_SEED;
bool dedicated = false;
bool network = false;
char *network_conn = NULL;
@@ -376,7 +377,7 @@ int ttd_main(int argc, char *argv[])
_switch_mode = SM_NEWGAME;
}
break;
- case 'G': _random_seeds[0][0] = atoi(mgo.opt); break;
+ case 'G': generation_seed = atoi(mgo.opt); break;
case 'c': _config_file = strdup(mgo.opt); break;
case -2:
case 'h':
@@ -409,6 +410,7 @@ int ttd_main(int argc, char *argv[])
if (videodriver[0]) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver));
if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
if (startyear != INVALID_YEAR) _patches_newgame.starting_year = startyear;
+ if (generation_seed != GENERATE_NEW_SEED) _patches_newgame.generation_seed = generation_seed;
if (_dedicated_forks && !dedicated) _dedicated_forks = false;
@@ -457,6 +459,13 @@ int ttd_main(int argc, char *argv[])
/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
if (_opt_newgame.diff_level == 9) SetDifficultyLevel(0, &_opt_newgame);
+ /* Make sure _patches is filled with _patches_newgame if we switch to a game directly */
+ if (_switch_mode != SM_NONE) {
+ memcpy(&_opt, &_opt_newgame, sizeof(_opt));
+ GfxLoadSprites();
+ UpdatePatches();
+ }
+
// initialize the ingame console
IConsoleInit();
_cursor.in_window = true;
@@ -464,6 +473,7 @@ int ttd_main(int argc, char *argv[])
IConsoleCmdExec("exec scripts/autoexec.scr 0");
GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
+ WaitTillGeneratedWorld();
#ifdef ENABLE_NETWORK
if (network && _network_available) {
@@ -567,36 +577,35 @@ static void ShowScreenshotResult(bool b)
}
-static void MakeNewGame(void)
+static void MakeNewGameDone(void)
{
- _game_mode = GM_NORMAL;
-
- // Copy in game options
- _opt_ptr = &_opt;
- memcpy(_opt_ptr, &_opt_newgame, sizeof(*_opt_ptr));
+ /* In a dedicated server, the server does not play */
+ if (_network_dedicated) {
+ _local_player = OWNER_SPECTATOR;
+ return;
+ }
- GfxLoadSprites();
+ /* Create a single player */
+ DoStartupNewPlayer(false);
- // Reinitialize windows
- ResetWindowSystem();
- LoadStringWidthTable();
+ _local_player = 0;
+ _current_player = _local_player;
+ DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
- SetupColorsAndInitialWindow();
+ MarkWholeScreenDirty();
+}
- // Randomize world
- GenerateWorld(GW_NEWGAME, 1<<_patches.map_x, 1<<_patches.map_y);
+static void MakeNewGame(bool from_heightmap)
+{
+ _game_mode = GM_NORMAL;
- // In a dedicated server, the server does not play
- if (_network_dedicated) {
- _local_player = OWNER_SPECTATOR;
- } else {
- // Create a single player
- DoStartupNewPlayer(false);
+ GenerateWorldSetCallback(&MakeNewGameDone);
+ GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _patches.map_x, 1 << _patches.map_y);
+}
- _local_player = 0;
- _current_player = _local_player;
- DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
- }
+static void MakeNewEditorWorldDone(void)
+{
+ _local_player = OWNER_NONE;
MarkWholeScreenDirty();
}
@@ -605,23 +614,8 @@ static void MakeNewEditorWorld(void)
{
_game_mode = GM_EDITOR;
- // Copy in game options
- _opt_ptr = &_opt;
- memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
-
- GfxLoadSprites();
-
- // Re-init the windowing system
- ResetWindowSystem();
-
- // Create toolbars
- SetupColorsAndInitialWindow();
-
- // Startup the game system
+ GenerateWorldSetCallback(&MakeNewEditorWorldDone);
GenerateWorld(GW_EMPTY, 1 << _patches.map_x, 1 << _patches.map_y);
-
- _local_player = OWNER_NONE;
- MarkWholeScreenDirty();
}
void StartupPlayers(void);
@@ -688,7 +682,7 @@ bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
switch (ogm) {
case GM_MENU: LoadIntroGame(); break;
case GM_EDITOR: MakeNewEditorWorld(); break;
- default: MakeNewGame(); break;
+ default: MakeNewGame(false); break;
}
return false;
@@ -738,7 +732,7 @@ void SwitchMode(int new_mode)
snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
}
#endif /* ENABLE_NETWORK */
- MakeNewGame();
+ MakeNewGame(false);
break;
case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */
@@ -768,6 +762,22 @@ void SwitchMode(int new_mode)
break;
}
+ case SM_START_HEIGHTMAP: /* Load a heightmap and start a new game from it */
+#ifdef ENABLE_NETWORK
+ if (_network_server) {
+ snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
+ }
+#endif /* ENABLE_NETWORK */
+ MakeNewGame(true);
+ break;
+
+ case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */
+ _local_player = OWNER_NONE;
+
+ GenerateWorld(GW_HEIGHTMAP, 1 << _patches.map_x, 1 << _patches.map_y);
+ MarkWholeScreenDirty();
+ break;
+
case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
Player *p;
@@ -784,6 +794,7 @@ void SwitchMode(int new_mode)
}
}
_generating_world = false;
+ _patches_newgame.starting_year = BASE_YEAR + _cur_year;
// delete all stations owned by a player
DeleteAllPlayerStations();
} else {
@@ -805,9 +816,9 @@ void SwitchMode(int new_mode)
break;
case SM_GENRANDLAND: /* Generate random land within scenario editor */
+ _local_player = OWNER_NONE;
GenerateWorld(GW_RANDOM, 1 << _patches.map_x, 1 << _patches.map_y);
// XXX: set date
- _local_player = OWNER_NONE;
MarkWholeScreenDirty();
break;
}
@@ -826,6 +837,7 @@ void StateGameLoop(void)
{
// dont execute the state loop during pause
if (_pause) return;
+ if (IsGeneratingWorld()) return;
if (_game_mode == GM_EDITOR) {
RunTileLoop();
@@ -884,7 +896,7 @@ static void DoAutosave(void)
static void ScrollMainViewport(int x, int y)
{
- if (_game_mode != GM_MENU) {
+ if (_game_mode != GM_MENU && !IsGeneratingWorld()) {
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
assert(w);
@@ -963,7 +975,7 @@ void GameLoop(void)
if (_network_available)
NetworkUDPGameLoop();
- if (_networking) {
+ if (_networking && !IsGeneratingWorld()) {
// Multiplayer
NetworkGameLoop();
} else {
diff --git a/openttd.h b/openttd.h
index 21650b922..bf309e27b 100644
--- a/openttd.h
+++ b/openttd.h
@@ -77,14 +77,17 @@ enum SwitchModes {
SM_GENRANDLAND = 6,
SM_LOAD_SCENARIO = 9,
SM_START_SCENARIO = 10,
+ SM_START_HEIGHTMAP = 11,
+ SM_LOAD_HEIGHTMAP = 12,
};
/* Modes for GenerateWorld */
enum GenerateWorldModes {
- GW_NEWGAME = 0, /* Generate a map for a new game */
- GW_EMPTY = 1, /* Generate an empty map (sea-level) */
- GW_RANDOM = 2, /* Generate a random map for SE */
+ GW_NEWGAME = 0, /* Generate a map for a new game */
+ GW_EMPTY = 1, /* Generate an empty map (sea-level) */
+ GW_RANDOM = 2, /* Generate a random map for SE */
+ GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */
};
/* Modes for InitializeGame, those are _bits_! */
@@ -410,6 +413,9 @@ enum {
WC_HIGHSCORE = 0x4D,
WC_ENDSCREEN = 0x4E,
WC_SIGN_LIST = 0x4F,
+ WC_GENERATE_LANDSCAPE = 0x50,
+ WC_GENERATE_PROGRESS_WINDOW = 0x51,
+ WC_OK_CANCEL_QUERY = 0x52,
};
diff --git a/openttd.vcproj b/openttd.vcproj
index a06fd11f7..f7a5d89bd 100644
--- a/openttd.vcproj
+++ b/openttd.vcproj
@@ -169,6 +169,9 @@
RelativePath=".\aystar.c">
</File>
<File
+ RelativePath=".\bmp.c">
+ </File>
+ <File
RelativePath=".\callback_table.c">
</File>
<File
@@ -232,12 +235,18 @@
RelativePath=".\fios.c">
</File>
<File
+ RelativePath=".\genworld.c">
+ </File>
+ <File
RelativePath=".\gfx.c">
</File>
<File
RelativePath=".\gfxinit.c">
</File>
<File
+ RelativePath=".\heightmap.c">
+ </File>
+ <File
RelativePath=".\landscape.c">
</File>
<File
@@ -379,6 +388,9 @@
RelativePath=".\texteff.c">
</File>
<File
+ RelativePath=".\tgp.c">
+ </File>
+ <File
RelativePath=".\thread.c">
</File>
<File
@@ -425,6 +437,9 @@
RelativePath=".\aystar.h">
</File>
<File
+ RelativePath=".\bmp.h">
+ </File>
+ <File
RelativePath=".\command.h">
</File>
<File
@@ -464,6 +479,10 @@
RelativePath=".\functions.h">
</File>
<File
+ RelativePath=".\genworld.h"
+ >
+ </File>
+ <File
RelativePath=".\gfx.h">
</File>
<File
@@ -476,6 +495,9 @@
RelativePath=".\hal.h">
</File>
<File
+ RelativePath=".\heightmap.h">
+ </File>
+ <File
RelativePath=".\industry.h">
</File>
<File
@@ -605,6 +627,9 @@
RelativePath=".\string.h">
</File>
<File
+ RelativePath=".\tgp.h">
+ </File>
+ <File
RelativePath=".\thread.h">
</File>
<File
@@ -663,6 +688,9 @@
RelativePath=".\engine_gui.c">
</File>
<File
+ RelativePath=".\genworld_gui.c">
+ </File>
+ <File
RelativePath=".\graph_gui.c">
</File>
<File
diff --git a/openttd_vs80.vcproj b/openttd_vs80.vcproj
index 62f548aab..f1d714196 100644
--- a/openttd_vs80.vcproj
+++ b/openttd_vs80.vcproj
@@ -455,6 +455,9 @@
<File
RelativePath=".\aystar.c"
>
+ <File
+ RelativePath=".\bmp.c"
+ >
</File>
<File
RelativePath=".\callback_table.c"
@@ -557,6 +560,10 @@
>
</File>
<File
+ RelativePath=".\genworld.c"
+ >
+ </File>
+ <File
RelativePath=".\gfx.c"
>
</File>
@@ -565,6 +572,10 @@
>
</File>
<File
+ RelativePath=".\heightmap.c"
+ >
+ </File>
+ <File
RelativePath=".\landscape.c"
>
</File>
@@ -753,6 +764,10 @@
>
</File>
<File
+ RelativePath=".\tgp.c"
+ >
+ </File>
+ <File
RelativePath=".\thread.c"
>
</File>
@@ -850,6 +865,9 @@
<File
RelativePath=".\aystar.h"
>
+ <File
+ RelativePath=".\bmp.h"
+ >
</File>
<File
RelativePath=".\clear.h"
@@ -912,6 +930,10 @@
>
</File>
<File
+ RelativePath=".\genworld.h"
+ >
+ </File>
+ <File
RelativePath=".\gfx.h"
>
</File>
@@ -928,6 +950,10 @@
>
</File>
<File
+ RelativePath=".\heightmap.h"
+ >
+ </File>
+ <File
RelativePath=".\industry.h"
>
</File>
@@ -1104,6 +1130,10 @@
>
</File>
<File
+ RelativePath=".\tgp.h"
+ >
+ </File>
+ <File
RelativePath=".\thread.h"
>
</File>
@@ -1184,6 +1214,10 @@
>
</File>
<File
+ RelativePath=".\genworld_gui.c"
+ >
+ </File>
+ <File
RelativePath=".\graph_gui.c"
>
</File>
diff --git a/os/linux/openttd.spec b/os/linux/openttd.spec
index bd71a0966..3fb8e39a9 100644
--- a/os/linux/openttd.spec
+++ b/os/linux/openttd.spec
@@ -143,4 +143,4 @@ rm -rf $RPM_BUILD_ROOT
- Upgraded to 0.3.4
* Wed Jul 31 2004 Dominik Scherer <> 0.3.3-1mdk
-- Initial release \ No newline at end of file
+- Initial release
diff --git a/os/macosx/splash.c b/os/macosx/splash.c
index 351aa9e0b..e09b8fccb 100644
--- a/os/macosx/splash.c
+++ b/os/macosx/splash.c
@@ -137,8 +137,8 @@ void DisplaySplashImage(void)
-#else // WITH_PNG
+#else /* WITH_PNG */
void DisplaySplashImage(void) {}
-#endif // WITH_PNG
+#endif /* WITH_PNG */
diff --git a/os2.c b/os2.c
index 18dcf9f0f..91531eb58 100644
--- a/os2.c
+++ b/os2.c
@@ -180,6 +180,7 @@ void DeterminePaths(void)
_path.save_dir = str_fmt("%ssave", _path.personal_dir);
_path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
+ _path.heightmap_dir = str_fmt("%sscenario\\heightmap", _path.personal_dir);
_path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
_path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
@@ -202,6 +203,7 @@ void DeterminePaths(void)
mkdir(_path.save_dir);
mkdir(_path.autosave_dir);
mkdir(_path.scenario_dir);
+ mkdir(_path.heightmap_dir);
}
/**
diff --git a/saveload.c b/saveload.c
index 6b62724be..e02693ba8 100644
--- a/saveload.c
+++ b/saveload.c
@@ -30,7 +30,7 @@
#include "variables.h"
#include <setjmp.h>
-const uint16 SAVEGAME_VERSION = 29;
+const uint16 SAVEGAME_VERSION = 30;
uint16 _sl_version; /// the major savegame version identifier
byte _sl_minor_version; /// the minor savegame version, DO NOT USE!
diff --git a/saveload.h b/saveload.h
index d8898a540..6734b0014 100644
--- a/saveload.h
+++ b/saveload.h
@@ -14,6 +14,8 @@ typedef enum SaveOrLoadMode {
SL_LOAD = 0,
SL_SAVE = 1,
SL_OLD_LOAD = 2,
+ SL_PNG = 3,
+ SL_BMP = 4,
} SaveOrLoadMode;
SaveOrLoadResult SaveOrLoad(const char *filename, int mode);
diff --git a/screenshot.c b/screenshot.c
index 1acb9d468..a1bbd3fa9 100644
--- a/screenshot.c
+++ b/screenshot.c
@@ -254,7 +254,7 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
fclose(f);
return true;
}
-#endif // WITH_PNG
+#endif /* WITH_PNG */
//************************************************
diff --git a/settings.c b/settings.c
index 82be0baec..6d999a260 100644
--- a/settings.c
+++ b/settings.c
@@ -36,6 +36,7 @@
#include "npf.h"
#include "yapf/yapf.h"
#include "newgrf.h"
+#include "genworld.h"
#include "date.h"
/** The patch values that are used for new games and/or modified in config file */
@@ -1435,6 +1436,17 @@ const SettingDesc _patch_settings[] = {
SDT_CONDVAR (Patches, yapf.road_slope_penalty , SLE_UINT, 28, SL_MAX_VERSION,NS, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.road_crossing_penalty , SLE_UINT, 28, SL_MAX_VERSION,NS, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, STR_NULL, NULL),
+ /***************************************************************************/
+ /* Terrain genation related patch options */
+ SDT_CONDVAR(Patches, land_generator, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 1, 0, 1, STR_CONFIG_PATCHES_LAND_GENERATOR, NULL),
+ SDT_CONDVAR(Patches, oil_refinery_limit, SLE_UINT8, 30, SL_MAX_VERSION, 0, 0, 16, 12, 48, STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE, NULL),
+ SDT_CONDVAR(Patches, tgen_smoothness, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 1, 0, 3, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN, NULL),
+ SDT_CONDVAR(Patches, generation_seed, SLE_UINT32, 30, SL_MAX_VERSION, 0, 0, GENERATE_NEW_SEED, 0, MAX_UVALUE(uint32), STR_NULL, NULL),
+ SDT_CONDVAR(Patches, tree_placer, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 2, 0, 2, STR_CONFIG_PATCHES_TREE_PLACER, NULL),
+ SDT_VAR (Patches, heightmap_rotation, SLE_UINT8, S, MS, 0, 0, 1, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION, NULL),
+ SDT_VAR (Patches, progress_update_interval, SLE_UINT16, S, 0, 200, 0, 5000, STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL, NULL),
+ SDT_VAR (Patches, se_flat_world_height, SLE_UINT8, S, 0, 0, 0, 15, STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT, NULL),
+
SDT_END()
};
diff --git a/settings_gui.c b/settings_gui.c
index 2d140d4b1..edb5804b2 100644
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -568,9 +568,8 @@ static const char *_patches_ui[] = {
"window_snap_radius",
"invisible_trees",
"population_in_label",
- "map_x",
- "map_y",
"link_terraform_toolbar",
+ "progress_update_interval",
};
static const char *_patches_construction[] = {
@@ -580,6 +579,7 @@ static const char *_patches_construction[] = {
"signal_side",
"always_small_airport",
"drag_signals_density",
+ "oil_refinery_limit",
};
static const char *_patches_stations[] = {
@@ -600,9 +600,7 @@ static const char *_patches_economy[] = {
"multiple_industry_per_town",
"same_industry_close",
"bribe",
- "snow_line_height",
"colored_news_year",
- "starting_year",
"ending_year",
"smooth_economy",
"allow_shares",
diff --git a/string.c b/string.c
index d02542699..bbf8627d3 100644
--- a/string.c
+++ b/string.c
@@ -65,18 +65,15 @@ void str_validate(char *str)
if (!IsValidAsciiChar(*str, CS_ALPHANUMERAL)) *str = '?';
}
-void strtolower(char *str)
-{
- for (; *str != '\0'; str++) *str = tolower(*str);
-}
-
-/** Only allow valid ascii-function codes. Filter special codes like BELL and
- * so on [we need a special filter here later]
+/**
+ * Only allow certain keys. You can define the filter to be used. This makes
+ * sure no invalid keys can get into an editbox, like BELL.
* @param key character to be checked
- * @return true or false depending if the character is printable/valid or not */
+ * @param afilter the filter to use
+ * @return true or false depending if the character is printable/valid or not
+ */
bool IsValidAsciiChar(byte key, CharSetFilter afilter)
{
- // XXX This filter stops certain crashes, but may be too restrictive.
bool firsttest = false;
switch (afilter) {
@@ -84,8 +81,9 @@ bool IsValidAsciiChar(byte key, CharSetFilter afilter)
firsttest = (key >= ' ' && key < 127);
break;
- case CS_NUMERAL://we are quite strict, here
- return (key >= 48 && key <= 57);
+ /* We are very strict here */
+ case CS_NUMERAL:
+ return (key >= '0' && key <= '9');
case CS_ALPHA:
default:
@@ -93,7 +91,13 @@ bool IsValidAsciiChar(byte key, CharSetFilter afilter)
break;
}
+ /* Allow some special chars too that are non-ASCII but still valid (like '^' above 'a') */
return (firsttest || (key >= 160 &&
key != 0xAA && key != 0xAC && key != 0xAD && key != 0xAF &&
key != 0xB5 && key != 0xB6 && key != 0xB7 && key != 0xB9));
}
+
+void strtolower(char *str)
+{
+ for (; *str != '\0'; str++) *str = tolower(*str);
+}
diff --git a/string.h b/string.h
index eb928c519..781586515 100644
--- a/string.h
+++ b/string.h
@@ -29,19 +29,25 @@ char* CDECL str_fmt(const char* str, ...);
* replaces them with a question mark '?' */
void str_validate(char *str);
-/** Convert the given string to lowercase */
-void strtolower(char *str);
-
-typedef enum CharSetFilter { //valid char filtering
- CS_ALPHANUMERAL, //both numeric and alphabetic
- CS_NUMERAL, //only numeric ones.
- CS_ALPHA, //only alphabetic values
+/**
+ * Valid filter types for IsValidAsciiChar.
+ */
+typedef enum CharSetFilter {
+ CS_ALPHANUMERAL, //! Both numeric and alphabetic and spaces and stuff
+ CS_NUMERAL, //! Only numeric ones
+ CS_ALPHA, //! Only alphabetic values
} CharSetFilter;
-/** Only allow valid ascii-function codes. Filter special codes like BELL and
- * so on [we need a special filter here later]
+/**
+ * Only allow certain keys. You can define the filter to be used. This makes
+ * sure no invalid keys can get into an editbox, like BELL.
* @param key character to be checked
- * @return true or false depending if the character is printable/valid or not */
+ * @param afilter the filter to use
+ * @return true or false depending if the character is printable/valid or not
+ */
bool IsValidAsciiChar(byte key, CharSetFilter afilter);
+/** Convert the given string to lowercase */
+void strtolower(char *str);
+
#endif /* STRING_H */
diff --git a/tgp.c b/tgp.c
new file mode 100644
index 000000000..b32810f56
--- /dev/null
+++ b/tgp.c
@@ -0,0 +1,826 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include <math.h>
+#include "openttd.h"
+#include "clear_map.h"
+#include "functions.h"
+#include "map.h"
+#include "table/strings.h"
+#include "clear_map.h"
+#include "tile.h"
+#include "variables.h"
+#include "void_map.h"
+#include "tgp.h"
+#include "console.h"
+#include "genworld.h"
+
+/*
+ * OTTD Perlin Noise Landscape Generator, aka TerraGenesis Perlin
+ *
+ * Quickie guide to Perlin Noise
+ * Perlin noise is a predictable pseudo random number sequence. By generating
+ * it in 2 dimensions, it becomes a useful random map, that for a given seed
+ * and starting X & Y is entirely predictable. On the face of it, that may not
+ * be useful. However, it means that if you want to replay a map in a different
+ * terrain, or just vary the sea level, you just re-run the generator with the
+ * same seed. The seed is an int32, and is randomised on each run of New Game.
+ * The Scenario Generator does not randomise the value, so that you can
+ * experiment with one terrain until you are happy, or click "Random" for a new
+ * random seed.
+ *
+ * Perlin Noise is a series of "octaves" of random noise added together. By
+ * reducing the amplitude of the noise with each octave, the first octave of
+ * noise defines the main terrain sweep, the next the ripples on that, and the
+ * next the ripples on that. I use 6 octaves, with the amplitude controlled by
+ * a power ratio, usually known as a persistence or p value. This I vary by the
+ * smoothness selection, as can be seen in the table below. The closer to 1,
+ * the more of that octave is added. Each octave is however raised to the power
+ * of its position in the list, so the last entry in the "smooth" row, 0.35, is
+ * raised to the power of 6, so can only add 0.001838... of the amplitude to
+ * the running total.
+ *
+ * In other words; the first p value sets the general shape of the terrain, the
+ * second sets the major variations to that, ... until finally the smallest
+ * bumps are added.
+ *
+ * Usefully, this routine is totally scaleable; so when 32bpp comes along, the
+ * terrain can be as bumpy as you like! It is also infinitely expandable; a
+ * single random seed terrain continues in X & Y as far as you care to
+ * calculate. In theory, we could use just one seed value, but randomly select
+ * where in the Perlin XY space we use for the terrain. Personally I prefer
+ * using a simple (0, 0) to (X, Y), with a varying seed.
+ *
+ *
+ * Other things i have had to do: mountainous wasnt mountainous enough, and
+ * since we only have 0..15 heights available, I add a second generated map
+ * (with a modified seed), onto the original. This generally raises the
+ * terrain, which then needs scaling back down. Overall effect is a general
+ * uplift.
+ *
+ * However, the values on the top of mountains are then almost guaranteed to go
+ * too high, so large flat plateaus appeared at height 15. To counter this, I
+ * scale all heights above 12 to proportion up to 15. It still makes the
+ * mountains have flatish tops, rather than craggy peaks, but at least they
+ * arent smooth as glass.
+ *
+ *
+ * For a full discussion of Perlin Noise, please visit:
+ * http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
+ *
+ *
+ * Evolution II
+ *
+ * The algorithm as described in the above link suggests to compute each tile height
+ * as composition of several noise waves. Some of them are computed directly by
+ * noise(x, y) function, some are calculated using linear approximation. Our
+ * first implementation of perlin_noise_2D() used 4 noise(x, y) calls plus
+ * 3 linear interpolations. It was called 6 times for each tile. This was a bit
+ * CPU expensive.
+ *
+ * The following implementation uses optimized algorithm that should produce
+ * the same quality result with much less computations, but more memory accesses.
+ * The overal speedup should be 300% to 800% depending on CPU and memory speed.
+ *
+ * I will try to explain it on the example below:
+ *
+ * Have a map of 4 x 4 tiles, our simplifiead noise generator produces only two
+ * values -1 and +1, use 3 octaves with wave lenght 1, 2 and 4, with amplitudes
+ * 3, 2, 1. Original algorithm produces:
+ *
+ * h00 = lerp(lerp(-3, 3, 0/4), lerp(3, -3, 0/4), 0/4) + lerp(lerp(-2, 2, 0/2), lerp( 2, -2, 0/2), 0/2) + -1 = lerp(-3.0, 3.0, 0/4) + lerp(-2, 2, 0/2) + -1 = -3.0 + -2 + -1 = -6.0
+ * h01 = lerp(lerp(-3, 3, 1/4), lerp(3, -3, 1/4), 0/4) + lerp(lerp(-2, 2, 1/2), lerp( 2, -2, 1/2), 0/2) + 1 = lerp(-1.5, 1.5, 0/4) + lerp( 0, 0, 0/2) + 1 = -1.5 + 0 + 1 = -0.5
+ * h02 = lerp(lerp(-3, 3, 2/4), lerp(3, -3, 2/4), 0/4) + lerp(lerp( 2, -2, 0/2), lerp(-2, 2, 0/2), 0/2) + -1 = lerp( 0, 0, 0/4) + lerp( 2, -2, 0/2) + -1 = 0 + 2 + -1 = 1.0
+ * h03 = lerp(lerp(-3, 3, 3/4), lerp(3, -3, 3/4), 0/4) + lerp(lerp( 2, -2, 1/2), lerp(-2, 2, 1/2), 0/2) + 1 = lerp( 1.5, -1.5, 0/4) + lerp( 0, 0, 0/2) + 1 = 1.5 + 0 + 1 = 2.5
+ *
+ * h10 = lerp(lerp(-3, 3, 0/4), lerp(3, -3, 0/4), 1/4) + lerp(lerp(-2, 2, 0/2), lerp( 2, -2, 0/2), 1/2) + 1 = lerp(-3.0, 3.0, 1/4) + lerp(-2, 2, 1/2) + 1 = -1.5 + 0 + 1 = -0.5
+ * h11 = lerp(lerp(-3, 3, 1/4), lerp(3, -3, 1/4), 1/4) + lerp(lerp(-2, 2, 1/2), lerp( 2, -2, 1/2), 1/2) + -1 = lerp(-1.5, 1.5, 1/4) + lerp( 0, 0, 1/2) + -1 = -0.75 + 0 + -1 = -1.75
+ * h12 = lerp(lerp(-3, 3, 2/4), lerp(3, -3, 2/4), 1/4) + lerp(lerp( 2, -2, 0/2), lerp(-2, 2, 0/2), 1/2) + 1 = lerp( 0, 0, 1/4) + lerp( 2, -2, 1/2) + 1 = 0 + 0 + 1 = 1.0
+ * h13 = lerp(lerp(-3, 3, 3/4), lerp(3, -3, 3/4), 1/4) + lerp(lerp( 2, -2, 1/2), lerp(-2, 2, 1/2), 1/2) + -1 = lerp( 1.5, -1.5, 1/4) + lerp( 0, 0, 1/2) + -1 = 0.75 + 0 + -1 = -0.25
+ *
+ *
+ * Optimization 1:
+ *
+ * 1) we need to allocate a bit more tiles: (size_x + 1) * (size_y + 1) = (5 * 5):
+ *
+ * 2) setup corner values using amplitude 3
+ * { -3.0 X X X 3.0 }
+ * { X X X X X }
+ * { X X X X X }
+ * { X X X X X }
+ * { 3.0 X X X -3.0 }
+ *
+ * 3a) interpolate values in the middle
+ * { -3.0 X 0.0 X 3.0 }
+ * { X X X X X }
+ * { 0.0 X 0.0 X 0.0 }
+ * { X X X X X }
+ * { 3.0 X 0.0 X -3.0 }
+ *
+ * 3b) add patches with amplitude 2 to them
+ * { -5.0 X 2.0 X 1.0 }
+ * { X X X X X }
+ * { 2.0 X -2.0 X 2.0 }
+ * { X X X X X }
+ * { 1.0 X 2.0 X -5.0 }
+ *
+ * 4a) interpolate values in the middle
+ * { -5.0 -1.5 2.0 1.5 1.0 }
+ * { -1.5 -0.75 0.0 0.75 1.5 }
+ * { 2.0 0.0 -2.0 0.0 2.0 }
+ * { 1.5 0.75 0.0 -0.75 -1.5 }
+ * { 1.0 1.5 2.0 -1.5 -5.0 }
+ *
+ * 4b) add patches with amplitude 1 to them
+ * { -6.0 -0.5 1.0 2.5 0.0 }
+ * { -0.5 -1.75 1.0 -0.25 2.5 }
+ * { 1.0 1.0 -3.0 1.0 1.0 }
+ * { 2.5 -0.25 1.0 -1.75 -0.5 }
+ * { 0.0 2.5 1.0 -0.5 -6.0 }
+ *
+ *
+ *
+ * Optimization 2:
+ *
+ * As you can see above, each noise function was called just once. Therefore
+ * we don't need to use noise function that calculates the noise from x, y and
+ * some prime. The same quality result we can obtain using standard Random()
+ * function instead.
+ *
+ */
+
+#ifndef M_PI_2
+#define M_PI_2 1.57079632679489661923
+#define M_PI 3.14159265358979323846
+#endif /* M_PI_2 */
+
+/** Fixed point type for heights */
+typedef int16 height_t;
+static const int height_decimal_bits = 4;
+static const height_t _invalid_height = -32768;
+
+/** Fixed point array for amplitudes (and percent values) */
+typedef int amplitude_t;
+static const int amplitude_decimal_bits = 10;
+
+/** Height map - allocated array of heights (MapSizeX() + 1) x (MapSizeY() + 1) */
+typedef struct HeightMap
+{
+ height_t *h; //! array of heights
+ uint dim_x; //! height map size_x MapSizeX() + 1
+ uint total_size; //! height map total size
+ uint size_x; //! MapSizeX()
+ uint size_y; //! MapSizeY()
+} HeightMap;
+
+/** Global height map instance */
+static HeightMap _height_map = {NULL, 0, 0, 0, 0};
+
+/** Height map accessors */
+#define HeightMapXY(x, y) _height_map.h[(x) + (y) * _height_map.dim_x]
+
+/** Conversion: int to height_t */
+#define I2H(i) ((i) << height_decimal_bits)
+/** Conversion: height_t to int */
+#define H2I(i) ((i) >> height_decimal_bits)
+
+/** Conversion: int to amplitude_t */
+#define I2A(i) ((i) << amplitude_decimal_bits)
+/** Conversion: amplitude_t to int */
+#define A2I(i) ((i) >> amplitude_decimal_bits)
+
+/** Conversion: amplitude_t to height_t */
+#define A2H(a) ((height_decimal_bits < amplitude_decimal_bits) \
+ ? ((a) >> (amplitude_decimal_bits - height_decimal_bits)) \
+ : ((a) << (height_decimal_bits - amplitude_decimal_bits)))
+
+/** Walk through all items of _height_map.h */
+#define FOR_ALL_TILES_IN_HEIGHT(h) for (h = _height_map.h; h < &_height_map.h[_height_map.total_size]; h++)
+
+/** Noise amplitudes (multiplied by 1024)
+ * - indexed by "smoothness setting" and log2(frequency) */
+static const amplitude_t _amplitudes_by_smoothness_and_frequency[4][12] = {
+ // Very smooth
+ {1000, 350, 123, 43, 15, 1, 1, 0, 0, 0, 0, 0},
+ // Smooth
+ {1000, 1000, 403, 200, 64, 8, 1, 0, 0, 0, 0, 0},
+ // Rough
+ {1000, 1200, 800, 500, 200, 16, 4, 0, 0, 0, 0, 0},
+ // Very Rough
+ {1500, 1000, 1200, 1000, 500, 32, 20, 0, 0, 0, 0, 0},
+};
+
+/** Desired water percentage (100% == 1024) - indexed by _opt.diff.quantity_sea_lakes */
+static const amplitude_t _water_percent[4] = {20, 80, 250, 400};
+
+/** Desired maximum height - indexed by _opt.diff.terrain_type */
+static const int8 _max_height[4] = {
+ 6, // Very flat
+ 9, // Flat
+ 12, // Hilly
+ 15 // Mountainous
+};
+
+/** Check if a X/Y set are within the map. */
+static inline bool IsValidXY(uint x, uint y)
+{
+ return ((int)x) >= 0 && x < _height_map.size_x && ((int)y) >= 0 && y < _height_map.size_y;
+}
+
+
+/** Allocate array of (MapSizeX()+1)*(MapSizeY()+1) heights and init the _height_map structure members */
+static inline bool AllocHeightMap(void)
+{
+ height_t *h;
+
+ _height_map.size_x = MapSizeX();
+ _height_map.size_y = MapSizeY();
+
+ /* Allocate memory block for height map row pointers */
+ _height_map.total_size = (_height_map.size_x + 1) * (_height_map.size_y + 1);
+ _height_map.dim_x = _height_map.size_x + 1;
+ _height_map.h = calloc(_height_map.total_size, sizeof(*_height_map.h));
+ if (_height_map.h == NULL) return false;
+
+ /* Iterate through height map initialize values */
+ FOR_ALL_TILES_IN_HEIGHT(h) *h = _invalid_height;
+
+ return true;
+}
+
+/** Free height map */
+static inline void FreeHeightMap(void)
+{
+ if (_height_map.h == NULL) return;
+ free(_height_map.h);
+ _height_map.h = NULL;
+}
+
+/** RandomHeight() generator */
+static inline height_t RandomHeight(amplitude_t rMax)
+{
+ amplitude_t ra = (Random() << 16) | (Random() & 0x0000FFFF);
+ height_t rh;
+ /* Scale the amplitude for better resolution */
+ rMax *= 16;
+ /* Spread height into range -rMax..+rMax */
+ rh = A2H(ra % (2 * rMax + 1) - rMax);
+ return rh;
+}
+
+/** One interpolation and noise round */
+static bool ApplyNoise(uint log_frequency, amplitude_t amplitude)
+{
+ uint size_min = min(_height_map.size_x, _height_map.size_y);
+ uint step = size_min >> log_frequency;
+ uint x, y;
+
+ assert(_height_map.h != NULL);
+
+ /* Are we finished? */
+ if (step == 0) return false;
+
+ if (log_frequency == 0) {
+ /* This is first round, we need to establish base heights with step = size_min */
+ for (y = 0; y <= _height_map.size_y; y += step) {
+ for (x = 0; x <= _height_map.size_x; x += step) {
+ height_t height = (amplitude > 0) ? RandomHeight(amplitude) : 0;
+ HeightMapXY(x, y) = height;
+ }
+ }
+ return true;
+ }
+
+ /* It is regular iteration round.
+ * Interpolate height values at odd x, even y tiles */
+ for (y = 0; y <= _height_map.size_y; y += 2 * step) {
+ for (x = 0; x < _height_map.size_x; x += 2 * step) {
+ height_t h00 = HeightMapXY(x + 0 * step, y);
+ height_t h02 = HeightMapXY(x + 2 * step, y);
+ height_t h01 = (h00 + h02) / 2;
+ HeightMapXY(x + 1 * step, y) = h01;
+ }
+ }
+
+ /* Interpolate height values at odd y tiles */
+ for (y = 0; y < _height_map.size_y; y += 2 * step) {
+ for (x = 0; x <= _height_map.size_x; x += step) {
+ height_t h00 = HeightMapXY(x, y + 0 * step);
+ height_t h20 = HeightMapXY(x, y + 2 * step);
+ height_t h10 = (h00 + h20) / 2;
+ HeightMapXY(x, y + 1 * step) = h10;
+ }
+ }
+
+ for (y = 0; y <= _height_map.size_y; y += step) {
+ for (x = 0; x <= _height_map.size_x; x += step) {
+ HeightMapXY(x, y) += RandomHeight(amplitude);
+ }
+ }
+ return (step > 1);
+}
+
+/** Base Perlin noise generator - fills height map with raw Perlin noise */
+static void HeightMapGenerate(void)
+{
+ uint size_min = min(_height_map.size_x, _height_map.size_y);
+ uint iteration_round = 0;
+ amplitude_t amplitude;
+ bool continue_iteration;
+ uint log_size_min, log_frequency_min;
+ int log_frequency;
+
+ /* Find first power of two that fits */
+ for (log_size_min = 6; (1U << log_size_min) < size_min; log_size_min++) { }
+ log_frequency_min = log_size_min - 6;
+
+ do {
+ log_frequency = iteration_round - log_frequency_min;
+ if (log_frequency >= 0) {
+ amplitude = _amplitudes_by_smoothness_and_frequency[_patches.tgen_smoothness][log_frequency];
+ } else {
+ amplitude = 0;
+ }
+ continue_iteration = ApplyNoise(iteration_round, amplitude);
+ iteration_round++;
+ } while(continue_iteration);
+}
+
+/** Returns min, max and average height from height map */
+static void HeightMapGetMinMaxAvg(height_t *min_ptr, height_t *max_ptr, height_t *avg_ptr)
+{
+ height_t h_min, h_max, h_avg, *h;
+ int64 h_accu = 0;
+ h_min = h_max = HeightMapXY(0, 0);
+
+ /* Get h_min, h_max and accumulate heights into h_accu */
+ FOR_ALL_TILES_IN_HEIGHT(h) {
+ if (*h < h_min) h_min = *h;
+ if (*h > h_max) h_max = *h;
+ h_accu += *h;
+ }
+
+ /* Get average height */
+ h_avg = (height_t)(h_accu / (_height_map.size_x * _height_map.size_y));
+
+ /* Return required results */
+ if (min_ptr != NULL) *min_ptr = h_min;
+ if (max_ptr != NULL) *max_ptr = h_max;
+ if (avg_ptr != NULL) *avg_ptr = h_avg;
+}
+
+/** Dill histogram and return pointer to its base point - to the count of zero heights */
+static int *HeightMapMakeHistogram(height_t h_min, height_t h_max, int *hist_buf)
+{
+ int *hist = hist_buf - h_min;
+ height_t *h;
+
+ /* Fill histogram */
+ FOR_ALL_TILES_IN_HEIGHT(h) {
+ assert(*h >= h_min);
+ assert(*h <= h_max);
+ hist[*h]++;
+ }
+ return hist;
+}
+
+/** Applies sine wave redistribution onto height map */
+static void HeightMapSineTransform(height_t h_min, height_t h_max)
+{
+ height_t *h;
+
+ FOR_ALL_TILES_IN_HEIGHT(h) {
+ double fheight;
+
+ if (*h < h_min) continue;
+
+ /* Transform height into 0..1 space */
+ fheight = (double)(*h - h_min) / (double)(h_max - h_min);
+ /* Apply sine transform depending on landscape type */
+ switch(_opt.landscape) {
+ case LT_CANDY:
+ case LT_NORMAL:
+ /* Move and scale 0..1 into -1..+1 */
+ fheight = 2 * fheight - 1;
+ /* Sine transform */
+ fheight = sin(fheight * M_PI_2);
+ /* Transform it back from -1..1 into 0..1 space */
+ fheight = 0.5 * (fheight + 1);
+ break;
+
+ case LT_HILLY:
+ {
+ /* Arctic terrain needs special height distribution.
+ * Redistribute heights to have more tiles at highest (75%..100%) range */
+ double sine_upper_limit = 0.75;
+ double linear_compression = 2;
+ if (fheight >= sine_upper_limit) {
+ /* Over the limit we do linear compression up */
+ fheight = 1.0 - (1.0 - fheight) / linear_compression;
+ } else {
+ double m = 1.0 - (1.0 - sine_upper_limit) / linear_compression;
+ /* Get 0..sine_upper_limit into -1..1 */
+ fheight = 2.0 * fheight / sine_upper_limit - 1.0;
+ /* Sine wave transform */
+ fheight = sin(fheight * M_PI_2);
+ /* Get -1..1 back to 0..(1 - (1 - sine_upper_limit) / linear_compression) == 0.0..m */
+ fheight = 0.5 * (fheight + 1.0) * m;
+ }
+ }
+ break;
+
+ case LT_DESERT:
+ {
+ /* Desert terrain needs special height distribution.
+ * Half of tiles should be at lowest (0..25%) heights */
+ double sine_lower_limit = 0.5;
+ double linear_compression = 2;
+ if (fheight <= sine_lower_limit) {
+ /* Under the limit we do linear compression down */
+ fheight = fheight / linear_compression;
+ } else {
+ double m = sine_lower_limit / linear_compression;
+ /* Get sine_lower_limit..1 into -1..1 */
+ fheight = 2.0 * ((fheight - sine_lower_limit) / (1.0 - sine_lower_limit)) - 1.0;
+ /* Sine wave transform */
+ fheight = sin(fheight * M_PI_2);
+ /* Get -1..1 back to (sine_lower_limit / linear_compression)..1.0 */
+ fheight = 0.5 * ((1.0 - m) * fheight + (1.0 + m));
+ }
+ }
+ break;
+
+ default:
+ NOT_REACHED();
+ break;
+ }
+ /* Transform it back into h_min..h_max space */
+ *h = fheight * (h_max - h_min) + h_min;
+ if (*h < 0) *h = I2H(0);
+ if (*h >= h_max) *h = h_max - 1;
+ }
+}
+
+/** Adjusts heights in height map to contain required amount of water tiles */
+static void HeightMapAdjustWaterLevel(amplitude_t water_percent, height_t h_max_new)
+{
+ height_t h_min, h_max, h_avg, h_water_level;
+ int water_tiles, desired_water_tiles;
+ height_t *h;
+ int *hist_buf, *hist;
+
+ HeightMapGetMinMaxAvg(&h_min, &h_max, &h_avg);
+
+ /* Allocate histogram buffer and clear its cells */
+ hist_buf = calloc(h_max - h_min + 1, sizeof(*hist_buf));
+ /* Fill histogram */
+ hist = HeightMapMakeHistogram(h_min, h_max, hist_buf);
+
+ /* How many water tiles do we want? */
+ desired_water_tiles = (int)(((int64)water_percent) * (int64)(_height_map.size_x * _height_map.size_y)) >> amplitude_decimal_bits;
+
+ /* Raise water_level and accumulate values from histogram until we reach required number of water tiles */
+ for (h_water_level = h_min, water_tiles = 0; h_water_level < h_max; h_water_level++) {
+ water_tiles += hist[h_water_level];
+ if (water_tiles >= desired_water_tiles) break;
+ }
+
+ /* We now have the proper water level value.
+ * Transform the height map into new (normalized) height map:
+ * values from range: h_min..h_water_level will become negative so it will be clamped to 0
+ * values from range: h_water_level..h_max are transformed into 0..h_max_new
+ * , where h_max_new is 4, 8, 12 or 16 depending on terrain type (very flat, flat, hilly, mountains)
+ */
+ FOR_ALL_TILES_IN_HEIGHT(h) {
+ /* Transform height from range h_water_level..h_max into 0..h_max_new range */
+ *h = (height_t)(((int)h_max_new) * (*h - h_water_level) / (h_max - h_water_level)) + I2H(1);
+ /* Make sure all values are in the proper range (0..h_max_new) */
+ if (*h < 0) *h = I2H(0);
+ if (*h >= h_max_new) *h = h_max_new - 1;
+ }
+
+ free(hist_buf);
+}
+
+static double perlin_coast_noise_2D(const double x, const double y, const double p, const int prime);
+
+/**
+* This routine sculpts in from the edge a random amount, again a Perlin
+* sequence, to avoid the rigid flat-edge slopes that were present before. The
+* Perlin noise map doesnt know where we are going to slice across, and so we
+* often cut straight through high terrain. the smoothing routine makes it
+* legal, gradually increasing up from the edge to the original terrain height.
+* By cutting parts of this away, it gives a far more irregular edge to the
+* map-edge. Sometimes it works beautifully with the existing sea & lakes, and
+* creates a very realistic coastline. Other times the variation is less, and
+* the map-edge shows its cliff-like roots.
+*
+* This routine may be extended to randomly sculpt the height of the terrain
+* near the edge. This will have the coast edge at low level (1-3), rising in
+* smoothed steps inland to about 15 tiles in. This should make it look as
+* though the map has been built for the map size, rather than a slice through
+* a larger map.
+*
+* Please note that all the small numbers; 53, 101, 167, etc. are small primes
+* to help give the perlin noise a bit more of a random feel.
+*/
+static void HeightMapCoastLines(void)
+{
+ int smallest_size = min(_patches.map_x, _patches.map_y);
+ const int margin = 4;
+ uint y, x;
+ uint max_x;
+ uint max_y;
+
+ /* Lower to sea level */
+ for (y = 0; y <= _height_map.size_y; y++) {
+ /* Top right */
+ max_x = myabs((perlin_coast_noise_2D(_height_map.size_y - y, y, 0.9, 53) + 0.25) * 5 + (perlin_coast_noise_2D(y, y, 0.35, 179) + 1) * 12);
+ max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
+ if (smallest_size < 8 && max_x > 5) max_x /= 1.5;
+ for (x = 0; x < max_x; x++) {
+ HeightMapXY(x, y) = 0;
+ }
+
+ /* Bottom left */
+ max_x = myabs((perlin_coast_noise_2D(_height_map.size_y - y, y, 0.85, 101) + 0.3) * 6 + (perlin_coast_noise_2D(y, y, 0.45, 67) + 0.75) * 8);
+ max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
+ if (smallest_size < 8 && max_x > 5) max_x /= 1.5;
+ for (x = _height_map.size_x; x > (_height_map.size_x - 1 - max_x); x--) {
+ HeightMapXY(x, y) = 0;
+ }
+ }
+
+ /* Lower to sea level */
+ for (x = 0; x <= _height_map.size_x; x++) {
+ /* Top left */
+ max_y = myabs((perlin_coast_noise_2D(x, _height_map.size_y / 2, 0.9, 167) + 0.4) * 5 + (perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.4, 211) + 0.7) * 9);
+ max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
+ if (smallest_size < 8 && max_y > 5) max_y /= 1.5;
+ for (y = 0; y < max_y; y++) {
+ HeightMapXY(x, y) = 0;
+ }
+
+
+ /* Bottom right */
+ max_y = myabs((perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.85, 71) + 0.25) * 6 + (perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.35, 193) + 0.75) * 12);
+ max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
+ if (smallest_size < 8 && max_y > 5) max_y /= 1.5;
+ for (y = _height_map.size_y; y > (_height_map.size_y - 1 - max_y); y--) {
+ HeightMapXY(x, y) = 0;
+ }
+ }
+}
+
+/** Start at given point, move in given direction, find and Smooth coast in that direction */
+static void HeightMapSmoothCoastInDirection(int org_x, int org_y, int dir_x, int dir_y)
+{
+ const int max_coast_dist_from_edge = 35;
+ const int max_coast_Smooth_depth = 35;
+
+ int x, y;
+ int ed; // coast distance from edge
+ int depth;
+
+ height_t h_prev = 16;
+ height_t h;
+
+ assert(IsValidXY(org_x, org_y));
+
+ /* Search for the coast (first non-water tile) */
+ for (x = org_x, y = org_y, ed = 0; IsValidXY(x, y) && ed < max_coast_dist_from_edge; x += dir_x, y += dir_y, ed++) {
+ /* Coast found? */
+ if (HeightMapXY(x, y) > 15) break;
+
+ /* Coast found in the neighborhood? */
+ if (IsValidXY(x + dir_y, y + dir_x) && HeightMapXY(x + dir_y, y + dir_x) > 0) break;
+
+ /* Coast found in the neighborhood on the other side */
+ if (IsValidXY(x - dir_y, y - dir_x) && HeightMapXY(x - dir_y, y - dir_x) > 0) break;
+ }
+
+ /* Coast found or max_coast_dist_from_edge has been reached.
+ * Soften the coast slope */
+ for (depth = 0; IsValidXY(x, y) && depth <= max_coast_Smooth_depth; depth++, x += dir_x, y += dir_y) {
+ h = HeightMapXY(x, y);
+ h = min(h, h_prev + (4 + depth)); // coast softening formula
+ HeightMapXY(x, y) = h;
+ h_prev = h;
+ }
+}
+
+/** Smooth coasts by modulating height of tiles close to map edges with cosine of distance from edge */
+static void HeightMapSmoothCoasts(void)
+{
+ uint x, y;
+ /* First Smooth NW and SE coasts (y close to 0 and y close to size_y) */
+ for (x = 0; x < _height_map.size_x; x++) {
+ HeightMapSmoothCoastInDirection(x, 0, 0, 1);
+ HeightMapSmoothCoastInDirection(x, _height_map.size_y - 1, 0, -1);
+ }
+ /* First Smooth NE and SW coasts (x close to 0 and x close to size_x) */
+ for (y = 0; y < _height_map.size_y; y++) {
+ HeightMapSmoothCoastInDirection(0, y, 1, 0);
+ HeightMapSmoothCoastInDirection(_height_map.size_x - 1, y, -1, 0);
+ }
+}
+
+/**
+* This routine provides the essential cleanup necessary before OTTD can
+* display the terrain. When generated, the terrain heights can jump more than
+* one level between tiles. This routine smooths out those differences so that
+* the most it can change is one level. When OTTD can support cliffs, this
+* routine may not be necessary.
+*/
+static void HeightMapSmoothSlopes(height_t dh_max)
+{
+ int x, y;
+ for (y = 1; y <= (int)_height_map.size_y; y++) {
+ for (x = 1; x <= (int)_height_map.size_x; x++) {
+ height_t h_max = min(HeightMapXY(x - 1, y), HeightMapXY(x, y - 1)) + dh_max;
+ if (HeightMapXY(x, y) > h_max) HeightMapXY(x, y) = h_max;
+ }
+ }
+ for (y = _height_map.size_y - 1; y >= 0; y--) {
+ for (x = _height_map.size_x - 1; x >= 0; x--) {
+ height_t h_max = min(HeightMapXY(x + 1, y), HeightMapXY(x, y + 1)) + dh_max;
+ if (HeightMapXY(x, y) > h_max) HeightMapXY(x, y) = h_max;
+ }
+ }
+}
+
+/** Height map terraform post processing:
+ * - water level adjusting
+ * - coast Smoothing
+ * - slope Smoothing
+ * - height histogram redistribution by sine wave transform */
+static void HeightMapNormalize(void)
+{
+ const amplitude_t water_percent = _water_percent[_opt.diff.quantity_sea_lakes];
+ const height_t h_max_new = I2H(_max_height[_opt.diff.terrain_type]);
+ const height_t roughness = 7 + 3 * _patches.tgen_smoothness;
+
+ HeightMapAdjustWaterLevel(water_percent, h_max_new);
+
+ HeightMapCoastLines();
+ HeightMapSmoothSlopes(roughness);
+
+ HeightMapSmoothCoasts();
+ HeightMapSmoothSlopes(roughness);
+
+ HeightMapSineTransform(12, h_max_new);
+ HeightMapSmoothSlopes(16);
+}
+
+static inline int perlin_landXY(uint x, uint y)
+{
+ return HeightMapXY(x, y);
+}
+
+
+/* The following decimals are the octave power modifiers for the Perlin noise */
+static const double _perlin_p_values[][7] = { // perlin frequency per power
+ { 0.35, 0.35, 0.35, 0.35, 0.35, 0.25, 0.539 }, // Very smooth
+ { 0.45, 0.55, 0.45, 0.45, 0.35, 0.25, 0.89 }, // Smooth
+ { 0.85, 0.80, 0.70, 0.45, 0.45, 0.35, 1.825 }, // Rough 1.825
+ { 0.95, 0.85, 0.80, 0.55, 0.55, 0.45, 2.245 } // Very Rough 2.25
+};
+
+/**
+ * The Perlin Noise calculation using large primes
+ * The initial number is adjusted by two values; the generation_seed, and the
+ * passed parameter; prime.
+ * prime is used to allow the perlin noise generator to create useful random
+ * numbers from slightly different series.
+ */
+static double int_noise(const long x, const long y, const int prime)
+{
+ long n = x + y * prime + _patches.generation_seed;
+
+ n = (n << 13) ^ n;
+
+ /* Pseudo-random number generator, using several large primes */
+ return 1.0 - (double)((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0;
+}
+
+
+/**
+ * Hj. Malthaner's routine included 2 different noise smoothing methods.
+ * We now use the "raw" int_noise one.
+ * However, it may be useful to move to the other routine in future.
+ * So it is included too.
+ */
+static double smoothed_noise(const int x, const int y, const int prime)
+{
+#if 0
+ /* A hilly world (four corner smooth) */
+ const double sides = int_noise(x - 1, y) + int_noise(x + 1, y) + int_noise(x, y - 1) + int_noise(x, y + 1);
+ const double center = int_noise(x, y);
+ return (sides + sides + center * 4) / 8.0;
+#endif
+
+ /* This gives very hilly world */
+ return int_noise(x, y, prime);
+}
+
+
+/**
+ * This routine determines the interpolated value between a and b
+ */
+static inline double linear_interpolate(const double a, const double b, const double x)
+{
+ return a + x * (b - a);
+}
+
+
+/**
+ * This routine returns the smoothed interpolated noise for an x and y, using
+ * the values from the surrounding positions.
+ */
+static double interpolated_noise(const double x, const double y, const int prime)
+{
+ const int integer_X = (int)x;
+ const int integer_Y = (int)y;
+
+ const double fractional_X = x - (double)integer_X;
+ const double fractional_Y = y - (double)integer_Y;
+
+ const double v1 = smoothed_noise(integer_X, integer_Y, prime);
+ const double v2 = smoothed_noise(integer_X + 1, integer_Y, prime);
+ const double v3 = smoothed_noise(integer_X, integer_Y + 1, prime);
+ const double v4 = smoothed_noise(integer_X + 1, integer_Y + 1, prime);
+
+ const double i1 = linear_interpolate(v1, v2, fractional_X);
+ const double i2 = linear_interpolate(v3, v4, fractional_X);
+
+ return linear_interpolate(i1, i2, fractional_Y);
+}
+
+
+/**
+ * This is a similar function to the main perlin noise calculation, but uses
+ * the value p passed as a parameter rather than selected from the predefined
+ * sequences. as you can guess by its title, i use this to create the indented
+ * coastline, which is just another perlin sequence.
+ */
+static double perlin_coast_noise_2D(const double x, const double y, const double p, const int prime)
+{
+ double total = 0.0;
+ int i;
+
+ for (i = 0; i < 6; i++) {
+ const double frequency = (double)(1 << i);
+ const double amplitude = pow(p, (double)i);
+
+ total += interpolated_noise((x * frequency) / 64.0, (y * frequency) / 64.0, prime) * amplitude;
+ }
+
+ return total;
+}
+
+
+/** A small helper function */
+static void TgenSetTileHeight(TileIndex tile, int height)
+{
+ SetTileHeight(tile, height);
+ MakeClear(tile, CLEAR_GRASS, 3);
+}
+
+/**
+ * The main new land generator using Perlin noise. Desert landscape is handled
+ * different to all others to give a desert valley between two high mountains.
+ * Clearly if a low height terrain (flat/very flat) is chosen, then the tropic
+ * areas wont be high enough, and there will be very little tropic on the map.
+ * Thus Tropic works best on Hilly or Mountainous.
+ */
+void GenerateTerrainPerlin(void)
+{
+ uint x, y;
+
+ if (!AllocHeightMap()) return;
+ HeightMapGenerate();
+
+ IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
+
+ HeightMapNormalize();
+
+ IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
+
+ /* Transfer height map into OTTD map */
+ for (y = 2; y < _height_map.size_y - 2; y++) {
+ for (x = 2; x < _height_map.size_x - 2; x++) {
+ int height = H2I(HeightMapXY(x, y));
+ if (height < 0) height = 0;
+ if (height > 15) height = 15;
+ TgenSetTileHeight(TileXY(x, y), height);
+ }
+ }
+
+ IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
+
+ /* Recreate void tiles at the border in case they have been affected by generation */
+ for (y = 0; y < _height_map.size_y - 1; y++) MakeVoid(_height_map.size_x * y + _height_map.size_x - 1);
+ for (x = 0; x < _height_map.size_x; x++) MakeVoid(_height_map.size_x * y + x);
+
+ FreeHeightMap();
+}
diff --git a/tgp.h b/tgp.h
new file mode 100644
index 000000000..e229c9d85
--- /dev/null
+++ b/tgp.h
@@ -0,0 +1,8 @@
+/* $Id$ */
+
+#ifndef TGP_H
+#define TGP_H
+
+void GenerateTerrainPerlin(void);
+
+#endif
diff --git a/thread.c b/thread.c
index e9d5d0ff1..a2475408b 100644
--- a/thread.c
+++ b/thread.c
@@ -7,7 +7,7 @@
#if defined(__AMIGA__) || defined(__MORPHOS__)
OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg) { return NULL; }
void* OTTDJoinThread(OTTDThread* t) { return NULL; }
-
+void OTTDExitThread() { NOT_REACHED(); };
#elif defined(__OS2__)
@@ -57,6 +57,10 @@ void* OTTDJoinThread(OTTDThread* t)
return ret;
}
+void OTTDExitThread(void)
+{
+ _endthread();
+}
#elif defined(UNIX)
@@ -91,6 +95,10 @@ void* OTTDJoinThread(OTTDThread* t)
return ret;
}
+void OTTDExitThread(void)
+{
+ pthread_exit(NULL);
+}
#elif defined(WIN32)
@@ -141,4 +149,9 @@ void* OTTDJoinThread(OTTDThread* t)
free(t);
return ret;
}
+
+void OTTDExitThread(void)
+{
+ ExitThread(0);
+}
#endif
diff --git a/thread.h b/thread.h
index 98f4f5cee..900b87849 100644
--- a/thread.h
+++ b/thread.h
@@ -8,6 +8,7 @@ typedef struct OTTDThread OTTDThread;
typedef void* (*OTTDThreadFunc)(void*);
OTTDThread* OTTDCreateThread(OTTDThreadFunc, void*);
-void* OTTDJoinThread(OTTDThread*);
+void* OTTDJoinThread(OTTDThread*);
+void OTTDExitThread(void);
#endif /* THREAD_H */
diff --git a/town_cmd.c b/town_cmd.c
index e0c3c41d4..95bc3ec8f 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -28,6 +28,7 @@
#include "bridge.h"
#include "date.h"
#include "table/town_land.h"
+#include "genworld.h"
enum {
/* Max towns: 64000 (8 * 8000) */
@@ -1054,7 +1055,10 @@ bool GenerateTowns(void)
uint num = 0;
uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7));
+ SetGeneratingWorldProgress(GWP_TOWN, n);
+
do {
+ IncreaseGeneratingWorldProgress(GWP_TOWN);
// try 20 times to create a random-sized town for the first loop.
if (CreateRandomTown(20, 0) != NULL) num++;
} while (--n);
diff --git a/tree_cmd.c b/tree_cmd.c
index 99b2de384..6366df469 100644
--- a/tree_cmd.c
+++ b/tree_cmd.c
@@ -15,6 +15,13 @@
#include "town.h"
#include "sound.h"
#include "variables.h"
+#include "genworld.h"
+
+enum TreePlacer {
+ TP_NONE,
+ TP_ORIGINAL,
+ TP_IMPROVED,
+};
static TreeType GetRandomTreeType(TileIndex tile, uint seed)
{
@@ -83,18 +90,70 @@ static void PlaceMoreTrees(void)
} while (--i);
}
-void PlaceTreesRandomly(void)
+/**
+ * Place a tree at the same height as an existing tree.
+ * This gives cool effects to the map.
+ */
+void PlaceTreeAtSameHeight(TileIndex tile, uint height)
{
uint i;
+ for (i = 0; i < 1000; i++) {
+ uint32 r = Random();
+ int x = GB(r, 0, 5) - 16;
+ int y = GB(r, 8, 5) - 16;
+ TileIndex cur_tile = TILE_MASK(tile + TileDiffXY(x, y));
+
+ /* Keep in range of the existing tree */
+ if (myabs(x) + myabs(y) > 16) continue;
+
+ /* Clear tile, no farm-tiles or rocks */
+ if (!IsTileType(cur_tile, MP_CLEAR) ||
+ IsClearGround(cur_tile, CLEAR_FIELDS) ||
+ IsClearGround(cur_tile, CLEAR_ROCKS))
+ continue;
+
+ /* Not too much height difference */
+ if (myabs(GetTileZ(cur_tile) - height) > 2) continue;
+
+ /* Place one tree and quit */
+ PlaceTree(cur_tile, r);
+ break;
+ }
+}
+
+void PlaceTreesRandomly(void)
+{
+ uint i, j, ht;
+
i = ScaleByMapSize(1000);
do {
uint32 r = Random();
TileIndex tile = RandomTileSeed(r);
+
+ IncreaseGeneratingWorldProgress(GWP_TREE);
+
if (IsTileType(tile, MP_CLEAR) &&
!IsClearGround(tile, CLEAR_FIELDS) &&
!IsClearGround(tile, CLEAR_ROCKS)) {
PlaceTree(tile, r);
+ if (_patches.tree_placer != TP_IMPROVED) continue;
+
+ /* Place a number of trees based on the tile height.
+ * This gives a cool effect of multiple trees close together.
+ * It is almost real life ;) */
+ ht = GetTileZ(tile);
+ /* The higher we get, the more trees we plant */
+ j = GetTileZ(tile) / TILE_HEIGHT * 2;
+ while (j--) {
+ /* Above snowline more trees! */
+ if (_opt.landscape == LT_HILLY && ht > _opt.snow_line) {
+ PlaceTreeAtSameHeight(tile, ht);
+ PlaceTreeAtSameHeight(tile, ht);
+ };
+
+ PlaceTreeAtSameHeight(tile, ht);
+ }
}
} while (--i);
@@ -105,7 +164,10 @@ void PlaceTreesRandomly(void)
do {
uint32 r = Random();
TileIndex tile = RandomTileSeed(r);
- if (IsTileType(tile, MP_CLEAR) && GetTropicZone(tile) == TROPICZONE_RAINFOREST) {
+
+ IncreaseGeneratingWorldProgress(GWP_TREE);
+
+ if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_FIELDS) && GetTropicZone(tile) == TROPICZONE_RAINFOREST) {
PlaceTree(tile, r);
}
} while (--i);
@@ -114,11 +176,24 @@ void PlaceTreesRandomly(void)
void GenerateTrees(void)
{
- uint i;
+ uint i, total;
+
+ if (_patches.tree_placer == TP_NONE) return;
if (_opt.landscape != LT_CANDY) PlaceMoreTrees();
- for (i = _opt.landscape == LT_HILLY ? 15 : 6; i != 0; i--) {
+ switch (_patches.tree_placer) {
+ case TP_ORIGINAL: i = _opt.landscape == LT_HILLY ? 15 : 6; break;
+ case TP_IMPROVED: i = _opt.landscape == LT_HILLY ? 4 : 2; break;
+ default: NOT_REACHED(); return;
+ }
+
+ total = ScaleByMapSize(1000);
+ if (_opt.landscape == LT_DESERT) total += ScaleByMapSize(15000);
+ total *= i;
+ SetGeneratingWorldProgress(GWP_TREE, total);
+
+ for (; i != 0; i--) {
PlaceTreesRandomly();
}
}
diff --git a/unix.c b/unix.c
index 0fc66591c..9127f800d 100644
--- a/unix.c
+++ b/unix.c
@@ -214,6 +214,7 @@ void DeterminePaths(void)
_path.save_dir = str_fmt("%ssave", _path.personal_dir);
_path.autosave_dir = str_fmt("%s/autosave", _path.save_dir);
_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
+ _path.heightmap_dir = str_fmt("%sscenario/heightmap", _path.personal_dir);
_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
@@ -236,6 +237,7 @@ void DeterminePaths(void)
mkdir(_path.save_dir, 0755);
mkdir(_path.autosave_dir, 0755);
mkdir(_path.scenario_dir, 0755);
+ mkdir(_path.heightmap_dir, 0755);
}
bool InsertTextBufferClipboard(Textbuf *tb)
diff --git a/unmovable_cmd.c b/unmovable_cmd.c
index 0188900e6..7bcca8940 100644
--- a/unmovable_cmd.c
+++ b/unmovable_cmd.c
@@ -18,6 +18,7 @@
#include "unmovable_map.h"
#include "variables.h"
#include "table/unmovable_land.h"
+#include "genworld.h"
/** Destroy a HQ.
* During normal gameplay you can only implicitely destroy a HQ when you are
@@ -309,12 +310,13 @@ static bool IsRadioTowerNearby(TileIndex tile)
BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
if (IsTransmitterTile(tile)) return true;
END_TILE_LOOP(tile, 9, 9, tile_s)
+
return false;
}
void GenerateUnmovables(void)
{
- int i,j;
+ int i, li, j, loop_count;
TileIndex tile;
uint h;
uint maxx;
@@ -324,12 +326,16 @@ void GenerateUnmovables(void)
/* add radio tower */
i = ScaleByMapSize(1000);
- j = ScaleByMapSize(40); // maximum number of radio towers on the map
+ j = ScaleByMapSize(15); // maximum number of radio towers on the map
+ li = ScaleByMapSize1D((Random() & 3) + 7);
+ SetGeneratingWorldProgress(GWP_UNMOVABLE, j + li);
+
do {
tile = RandomTile();
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4) {
if (IsRadioTowerNearby(tile)) continue;
MakeTransmitter(tile);
+ IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
if (--j == 0) break;
}
} while (--i);
@@ -337,16 +343,27 @@ void GenerateUnmovables(void)
if (_opt.landscape == LT_DESERT) return;
/* add lighthouses */
- i = ScaleByMapSize1D((Random() & 3) + 7);
+ i = li;
maxx = MapMaxX();
maxy = MapMaxY();
+ loop_count = 0;
do {
uint32 r;
DiagDirection dir;
+ int perimeter;
restart:
+ /* Avoid infinite loops */
+ if (++loop_count > 1000) break;
+
r = Random();
- dir = GB(r, 30, 2);
+
+ /* Scatter the lighthouses more evenly around the perimeter */
+ perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
+ for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
+ perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
+ }
+
switch (dir) {
default:
case DIAGDIR_NE: tile = TileXY(maxx, r % maxy); break;
@@ -363,6 +380,7 @@ restart:
assert(tile == TILE_MASK(tile));
MakeLighthouse(tile);
+ IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
} while (--i);
}
diff --git a/variables.h b/variables.h
index d90be7709..3fd9488f9 100644
--- a/variables.h
+++ b/variables.h
@@ -107,7 +107,15 @@ typedef struct Patches {
bool roadveh_queue; // buggy road vehicle queueing
bool autoscroll; // scroll when moving mouse to the edge.
byte errmsg_duration; // duration of error message
+ byte land_generator; // the landscape generator
+ byte oil_refinery_limit; // distance oil refineries allowed from map edge
byte snow_line_height; // a number 0-15 that configured snow line height
+ byte tgen_smoothness; // how rough is the terrain from 0-3
+ uint32 generation_seed; // noise seed for world generation
+ byte tree_placer; // the tree placer algorithm
+ byte heightmap_rotation;// rotation director for the heightmap
+ uint16 progress_update_interval;// interval between two updates of the progress in hundreds of milliseconds
+ byte se_flat_world_height; // land height a flat world gets in SE
bool bribe; // enable bribing the local authority
bool nonuniform_stations;// allow nonuniform train stations
bool always_small_airport; // always allow small airports
@@ -244,6 +252,7 @@ typedef struct Paths {
char *save_dir;
char *autosave_dir;
char *scenario_dir;
+ char *heightmap_dir;
char *second_data_dir;
} Paths;
diff --git a/video/cocoa_v.m b/video/cocoa_v.m
index 4de6af703..758120f03 100644
--- a/video/cocoa_v.m
+++ b/video/cocoa_v.m
@@ -56,6 +56,7 @@ extern void HideMenuBar(void);
#include "../window.h"
#include "../network.h"
#include "../variables.h"
+#include "../genworld.h"
#include "../os/macosx/splash.h"
#include "cocoa_v.h"
@@ -709,7 +710,7 @@ static void QZ_GameLoop(void)
#endif
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
- } else if (_fast_forward & 2) {
+ } else if (_fast_forward & 2 && !IsGeneratingWorld()) {
_fast_forward = 0;
}
diff --git a/video/dedicated_v.c b/video/dedicated_v.c
index 3c367efe9..953368f99 100644
--- a/video/dedicated_v.c
+++ b/video/dedicated_v.c
@@ -12,6 +12,7 @@
#include "../window.h"
#include "../console.h"
#include "../variables.h"
+#include "../genworld.h"
#include "dedicated_v.h"
#ifdef BEOS_NET_SERVER
@@ -240,8 +241,9 @@ static void DedicatedVideoMainLoop(void)
/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
if (_switch_mode != SM_LOAD) {
+ StartNewGameWithoutGUI(GENERATE_NEW_SEED);
+ SwitchMode(_switch_mode);
_switch_mode = SM_NONE;
- GenRandomNewGame(Random(), InteractiveRandom());
} else {
_switch_mode = SM_NONE;
/* First we need to test if the savegame can be loaded, else we will end up playing the
diff --git a/video/sdl_v.c b/video/sdl_v.c
index 275db9dba..14675ba52 100644
--- a/video/sdl_v.c
+++ b/video/sdl_v.c
@@ -13,6 +13,7 @@
#include "../window.h"
#include "../network.h"
#include "../variables.h"
+#include "../genworld.h"
#include "sdl_v.h"
#include <SDL.h>
@@ -461,7 +462,7 @@ static void SdlVideoMainLoop(void)
if (keys[SDLK_TAB])
#endif
{
- if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
+ if (!_networking && _game_mode != GM_MENU && !IsGeneratingWorld()) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
diff --git a/video/win32_v.c b/video/win32_v.c
index 4d25b6e65..a50ff6d72 100644
--- a/video/win32_v.c
+++ b/video/win32_v.c
@@ -9,6 +9,7 @@
#include "../variables.h"
#include "../win32.h"
#include "../window.h"
+#include "../genworld.h"
#include "win32_v.h"
#include <windows.h>
@@ -792,7 +793,7 @@ static void Win32GdiMainLoop(void)
* real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
if ((_pressed_key >> 16) & WKC_TAB &&
#endif
- !_networking && _game_mode != GM_MENU)
+ !_networking && _game_mode != GM_MENU && !IsGeneratingWorld())
_fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
diff --git a/win32.c b/win32.c
index eea7646b3..099cc8f98 100644
--- a/win32.c
+++ b/win32.c
@@ -899,6 +899,7 @@ void DeterminePaths(void)
_path.save_dir = str_fmt("%ssave", cfg);
_path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
_path.scenario_dir = str_fmt("%sscenario", cfg);
+ _path.heightmap_dir = str_fmt("%sscenario\\heightmap", cfg);
_path.gm_dir = str_fmt("%sgm\\", cfg);
_path.data_dir = str_fmt("%sdata\\", cfg);
_path.lang_dir = str_fmt("%slang\\", cfg);
@@ -913,6 +914,7 @@ void DeterminePaths(void)
CreateDirectory(_path.save_dir, NULL);
CreateDirectory(_path.autosave_dir, NULL);
CreateDirectory(_path.scenario_dir, NULL);
+ CreateDirectory(_path.heightmap_dir, NULL);
}
int CDECL snprintf(char *str, size_t size, const char *format, ...)
diff --git a/window.c b/window.c
index b003bd06d..b22629b33 100644
--- a/window.c
+++ b/window.c
@@ -12,6 +12,7 @@
#include "console.h"
#include "variables.h"
#include "table/sprites.h"
+#include "genworld.h"
// delta between mouse cursor and upper left corner of dragged window
static Point _drag_delta;
@@ -1323,10 +1324,11 @@ static void HandleKeypress(uint32 key)
we.keypress.cont = true;
// check if we have a query string window open before allowing hotkeys
- if (FindWindowById(WC_QUERY_STRING, 0) != NULL ||
- FindWindowById(WC_SEND_NETWORK_MSG, 0) != NULL ||
- FindWindowById(WC_CONSOLE, 0) != NULL ||
- FindWindowById(WC_SAVELOAD, 0) != NULL) {
+ if (FindWindowById(WC_QUERY_STRING, 0) != NULL ||
+ FindWindowById(WC_SEND_NETWORK_MSG, 0) != NULL ||
+ FindWindowById(WC_GENERATE_LANDSCAPE, 0) != NULL ||
+ FindWindowById(WC_CONSOLE, 0) != NULL ||
+ FindWindowById(WC_SAVELOAD, 0) != NULL) {
query_open = true;
}
@@ -1337,6 +1339,7 @@ static void HandleKeypress(uint32 key)
if (query_open &&
w->window_class != WC_QUERY_STRING &&
w->window_class != WC_SEND_NETWORK_MSG &&
+ w->window_class != WC_GENERATE_LANDSCAPE &&
w->window_class != WC_CONSOLE &&
w->window_class != WC_SAVELOAD) {
continue;
@@ -1376,7 +1379,7 @@ static void MouseLoop(int click, int mousewheel)
y = _cursor.pos.y;
if (click == 0 && mousewheel == 0) {
- if (_patches.autoscroll && _game_mode != GM_MENU) {
+ if (_patches.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
w = FindWindowFromPt(x, y);
if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL) return;
vp = IsPtInWindowViewport(w, x, y);
@@ -1406,7 +1409,7 @@ static void MouseLoop(int click, int mousewheel)
w = MaybeBringWindowToFront(w);
vp = IsPtInWindowViewport(w, x, y);
if (vp != NULL) {
- if (_game_mode == GM_MENU) return;
+ if (_game_mode == GM_MENU || IsGeneratingWorld()) return;
// only allow zooming in-out in main window, or in viewports
if (mousewheel &&
@@ -1455,7 +1458,16 @@ void InputLoop(void)
int click;
int mousewheel;
- _current_player = _local_player;
+ /*
+ * During the generation of the world, there might be
+ * another thread that is currently building for example
+ * a road. To not interfere with those tasks, we should
+ * NOT change the _current_player here.
+ *
+ * This is not necessary either, as the only events that
+ * can be handled are the 'close application' events
+ */
+ if (!IsGeneratingWorld()) _current_player = _local_player;
// Handle pressed keys
if (_pressed_key != 0) {
diff --git a/window.h b/window.h
index 8134e929c..ae99ddc93 100644
--- a/window.h
+++ b/window.h
@@ -304,6 +304,16 @@ typedef struct querystr_d {
} querystr_d;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(querystr_d));
+typedef struct query_d {
+ StringID caption;
+ StringID message;
+ WindowClass wnd_class;
+ WindowNumber wnd_num;
+ void (*ok_cancel_callback)(bool ok_clicked);
+ bool calledback;
+} query_d;
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(query_d));
+
typedef struct {
byte item_count; /* follow_vehicle */
byte sel_index; /* scrollpos_x */