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authortron <tron@openttd.org>2004-12-04 09:26:39 +0000
committertron <tron@openttd.org>2004-12-04 09:26:39 +0000
commit291d25a88bfcc8fa5e10b383ceaf03c446e032f5 (patch)
treec64a0b16a280a9b4e7a310e747e96bca0821aa0e /disaster_cmd.c
parentb88fc15e4744dd7bcba649ac399f1f07fbcab769 (diff)
downloadopenttd-291d25a88bfcc8fa5e10b383ceaf03c446e032f5.tar.xz
(svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
Diffstat (limited to 'disaster_cmd.c')
-rw-r--r--disaster_cmd.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/disaster_cmd.c b/disaster_cmd.c
index 6d9b7646e..ed7d382db 100644
--- a/disaster_cmd.c
+++ b/disaster_cmd.c
@@ -208,7 +208,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
if (++v->age == 1) {
CreateEffectVehicleRel(v, 0, 7, 8, EV_CRASHED_SMOKE);
- SndPlayVehicleFx(0x10, v);
+ SndPlayVehicleFx(SND_12_EXPLOSION, v);
v->u.disaster.image_override = 0xF42;
} else if (v->age == 70) {
v->u.disaster.image_override = 0xF43;
@@ -311,7 +311,7 @@ static void DisasterTick_UFO(Vehicle *v)
// destroy?
if (v->age > 50) {
CreateEffectVehicleRel(v, 0, 7, 8, EV_CRASHED_SMOKE);
- SndPlayVehicleFx(0x10, v);
+ SndPlayVehicleFx(SND_12_EXPLOSION, v);
DeleteDisasterVeh(v);
}
}
@@ -374,7 +374,7 @@ static void DisasterTick_2(Vehicle *v)
SetDParam(0, i->town->index);
AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
- SndPlayTileFx(0x10, i->xy);
+ SndPlayTileFx(SND_12_EXPLOSION, i->xy);
}
} else if (v->next_order == 0) {
int x,y;
@@ -444,7 +444,7 @@ static void DisasterTick_3(Vehicle *v)
SetDParam(0, i->town->index);
AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
- SndPlayTileFx(0x10, i->xy);
+ SndPlayTileFx(SND_12_EXPLOSION, i->xy);
}
} else if (v->next_order == 0) {
int x,y;
@@ -601,7 +601,7 @@ static void DisasterTick_4b(Vehicle *v)
v->next_order = 1;
CreateEffectVehicleRel(u, 0, 7, 8, EV_CRASHED_SMOKE);
- SndPlayVehicleFx(0x10, u);
+ SndPlayVehicleFx(SND_12_EXPLOSION, u);
DeleteDisasterVeh(u);