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authortruelight <truelight@openttd.org>2005-02-06 10:18:47 +0000
committertruelight <truelight@openttd.org>2005-02-06 10:18:47 +0000
commite9c93f9c0ca76117ac1315b6aff03f1f138f62e4 (patch)
tree0b6bfe4dfd7abf3e94d0f7210b1b842e429c4a02 /ai_new.c
parent6493e12bfbb147e41fc0f533bb3618b2931fed1f (diff)
downloadopenttd-e9c93f9c0ca76117ac1315b6aff03f1f138f62e4.tar.xz
(svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
Diffstat (limited to 'ai_new.c')
-rw-r--r--ai_new.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/ai_new.c b/ai_new.c
index cabd0ee9a..c3de5fedb 100644
--- a/ai_new.c
+++ b/ai_new.c
@@ -26,6 +26,7 @@
#include "station.h"
#include "engine.h"
#include "gui.h"
+#include "depot.h"
// This function is called after StartUp. It is the init of an AI
static void AiNew_State_FirstTime(Player *p) {
@@ -1166,7 +1167,7 @@ static void AiNew_State_GiveOrders(Player *p) {
idx = 2;
order.type = OT_GOTO_DEPOT;
order.flags = OF_UNLOAD;
- order.station = GetDepotByTile(p->ainew.depot_tile);
+ order.station = GetDepotByTile(p->ainew.depot_tile)->index;
DoCommandByTile(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
}