From e9c93f9c0ca76117ac1315b6aff03f1f138f62e4 Mon Sep 17 00:00:00 2001 From: truelight Date: Sun, 6 Feb 2005 10:18:47 +0000 Subject: (svn r1817) -Codechange: Moved depot-functions to depot.c -Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now) --- ai_new.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'ai_new.c') diff --git a/ai_new.c b/ai_new.c index cabd0ee9a..c3de5fedb 100644 --- a/ai_new.c +++ b/ai_new.c @@ -26,6 +26,7 @@ #include "station.h" #include "engine.h" #include "gui.h" +#include "depot.h" // This function is called after StartUp. It is the init of an AI static void AiNew_State_FirstTime(Player *p) { @@ -1166,7 +1167,7 @@ static void AiNew_State_GiveOrders(Player *p) { idx = 2; order.type = OT_GOTO_DEPOT; order.flags = OF_UNLOAD; - order.station = GetDepotByTile(p->ainew.depot_tile); + order.station = GetDepotByTile(p->ainew.depot_tile)->index; DoCommandByTile(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); } -- cgit v1.2.3-54-g00ecf