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authormatthijs <matthijs@openttd.org>2005-02-06 22:36:08 +0000
committermatthijs <matthijs@openttd.org>2005-02-06 22:36:08 +0000
commitc5c5c9b17c1c4fd543873f866534d3fa06f9f1cb (patch)
treeb4e6f6fce72b1b3fcb2b25b635ad70c6bd5b6741 /ai_new.c
parenteed181245dffbc04a2e527e8e7cccf44ce4fda86 (diff)
downloadopenttd-c5c5c9b17c1c4fd543873f866534d3fa06f9f1cb.tar.xz
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex.
Diffstat (limited to 'ai_new.c')
-rw-r--r--ai_new.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ai_new.c b/ai_new.c
index c3de5fedb..3d28f7f9b 100644
--- a/ai_new.c
+++ b/ai_new.c
@@ -1213,7 +1213,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v) {
// We are already sending him back
if (AiNew_GetSpecialVehicleFlag(p, v) & AI_VEHICLEFLAG_SELL) {
- if (v->type == VEH_Road && IsRoadDepotTile(v->tile) &&
+ if (v->type == VEH_Road && IsTileDepotType(v->tile, TRANSPORT_ROAD) &&
(v->vehstatus&VS_STOPPED)) {
// We are at the depot, sell the vehicle
DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH);