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author | matthijs <matthijs@openttd.org> | 2005-02-06 22:36:08 +0000 |
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committer | matthijs <matthijs@openttd.org> | 2005-02-06 22:36:08 +0000 |
commit | c5c5c9b17c1c4fd543873f866534d3fa06f9f1cb (patch) | |
tree | b4e6f6fce72b1b3fcb2b25b635ad70c6bd5b6741 /ai_new.c | |
parent | eed181245dffbc04a2e527e8e7cccf44ce4fda86 (diff) | |
download | openttd-c5c5c9b17c1c4fd543873f866534d3fa06f9f1cb.tar.xz |
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
Diffstat (limited to 'ai_new.c')
-rw-r--r-- | ai_new.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1213,7 +1213,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v) { // We are already sending him back if (AiNew_GetSpecialVehicleFlag(p, v) & AI_VEHICLEFLAG_SELL) { - if (v->type == VEH_Road && IsRoadDepotTile(v->tile) && + if (v->type == VEH_Road && IsTileDepotType(v->tile, TRANSPORT_ROAD) && (v->vehstatus&VS_STOPPED)) { // We are at the depot, sell the vehicle DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH); |