From c5c5c9b17c1c4fd543873f866534d3fa06f9f1cb Mon Sep 17 00:00:00 2001 From: matthijs Date: Sun, 6 Feb 2005 22:36:08 +0000 Subject: (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO - Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex. --- ai_new.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ai_new.c') diff --git a/ai_new.c b/ai_new.c index c3de5fedb..3d28f7f9b 100644 --- a/ai_new.c +++ b/ai_new.c @@ -1213,7 +1213,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v) { // We are already sending him back if (AiNew_GetSpecialVehicleFlag(p, v) & AI_VEHICLEFLAG_SELL) { - if (v->type == VEH_Road && IsRoadDepotTile(v->tile) && + if (v->type == VEH_Road && IsTileDepotType(v->tile, TRANSPORT_ROAD) && (v->vehstatus&VS_STOPPED)) { // We are at the depot, sell the vehicle DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH); -- cgit v1.2.3-54-g00ecf