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author | peter1138 <peter1138@openttd.org> | 2007-05-07 20:25:20 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2007-05-07 20:25:20 +0000 |
commit | e0a276c1a2c82ade890aff0729dca05bee1aba70 (patch) | |
tree | 205f849823cb0c98d792516aed6d2e0d0bc11dab | |
parent | e52a953e9970e39e6e8dd951b97414f2807317a6 (diff) | |
download | openttd-e0a276c1a2c82ade890aff0729dca05bee1aba70.tar.xz |
(svn r9812) -Fix (r9679): Obiwan prevented proper display of last transparency button.
-rw-r--r-- | src/transparency_gui.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/transparency_gui.cpp b/src/transparency_gui.cpp index a797e1487..01fc4ab13 100644 --- a/src/transparency_gui.cpp +++ b/src/transparency_gui.cpp @@ -23,6 +23,7 @@ enum TransparencyToolbarWidgets{ TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent TTW_WIDGET_BRIDGES, ///< Make bridges transparent TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent + TTW_WIDGET_END, ///< End of toggle buttons }; /** Toggle the bits of the transparencies variable @@ -41,7 +42,7 @@ static void TransparencyToolbWndProc(Window *w, WindowEvent *e) case WE_PAINT: /* must be sure that the widgets show the transparency variable changes * also when we use shortcuts */ - for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_STRUCTURES; i++) { + for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) { SetWindowWidgetLoweredState(w, i, HASBIT(_transparent_opt, i - TTW_WIDGET_SIGNS)); } DrawWindowWidgets(w); |