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authordarkvater <darkvater@openttd.org>2004-09-13 12:28:11 +0000
committerdarkvater <darkvater@openttd.org>2004-09-13 12:28:11 +0000
commitc6f48d3de6cd20ce2addeebe451ff5d33adc7510 (patch)
tree5b4d8136e4efcd042a6cce24e9b3494fc2c70c7e
parent383dc579e462610ef4c5cc53e1f6cdfd08fa3dca (diff)
downloadopenttd-c6f48d3de6cd20ce2addeebe451ff5d33adc7510.tar.xz
(svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile project file
-Feature: Added romanian town names and currency (Magic_Pixel)
-rw-r--r--Jamfile.next2
-rw-r--r--lang/english.txt2
-rw-r--r--langs.dsp11
-rw-r--r--langs.vcproj12
-rw-r--r--namegen.c107
-rw-r--r--settings.c4
-rw-r--r--strings.c8
-rw-r--r--ttd.h5
8 files changed, 142 insertions, 9 deletions
diff --git a/Jamfile.next b/Jamfile.next
index 331b8c3d0..240b52fdc 100644
--- a/Jamfile.next
+++ b/Jamfile.next
@@ -16,7 +16,7 @@ CFILES = ai.c aircraft_cmd.c aircraft_gui.c airport_gui.c
airport.c grfspecial.c terraform_gui.c ;
-LANGFILES = english.txt swedish.txt french.txt german.txt italian.txt slovak.txt hungarian.txt norwegian.txt danish.txt czech.txt galician.txt polish.txt;
+LANGFILES = english.txt swedish.txt french.txt german.txt italian.txt slovak.txt hungarian.txt norwegian.txt danish.txt czech.txt galician.txt polish.txt romanian.txt;
####################
# On UNIX we use gcc
diff --git a/lang/english.txt b/lang/english.txt
index 02afd97d8..df2abd64a 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -856,6 +856,7 @@ STR_TOWNNAME_CZECH :Czech
STR_TOWNNAME_SLOVAKISH :Slovakish
STR_TOWNNAME_HUNGARIAN :Hungarian
STR_TOWNNAME_AUSTRIAN :Austrian
+STR_TOWNNAME_ROMANIAN :Romanian
############ end of townname region
STR_CURR_POUNDS :Pounds ({POUNDSIGN})
@@ -879,6 +880,7 @@ STR_CURR_RUR :Russian Rubel (rur)
STR_CURR_CZK :Czech Koruna (CZK)
STR_CURR_ISK :Icelandic Krona (ISK)
STR_CURR_NOK :Norwegian Krone (NOK)
+STR_CURR_ROL :Romanian Leu (Lei)
STR_CURR_EUR :Euro (€)
STR_OPTIONS_LANG :{BLACK}Language
diff --git a/langs.dsp b/langs.dsp
index 083510b55..3151e5320 100644
--- a/langs.dsp
+++ b/langs.dsp
@@ -183,6 +183,17 @@ InputPath=.\lang\polish.txt
# End Source File
# Begin Source File
+SOURCE=.\lang\romanian.txt
+# Begin Custom Build
+InputPath=.\lang\romanian.txt
+
+"lang\romanian.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ strgen\debug\strgen.exe lang\romanian.txt
+
+# End Custom Build
+# End Source File
+# Begin Source File
+
SOURCE=.\lang\slovak.txt
# Begin Custom Build
InputPath=.\lang\slovak.txt
diff --git a/langs.vcproj b/langs.vcproj
index 106e07eb0..e42a27191 100644
--- a/langs.vcproj
+++ b/langs.vcproj
@@ -192,6 +192,18 @@
</FileConfiguration>
</File>
<File
+ RelativePath=".\lang\romanian.txt">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Generating romanian language file"
+ CommandLine="strgen\debug\strgen.exe &quot;$(InputPath)&quot;
+"
+ Outputs="lang\romanian.lng"/>
+ </FileConfiguration>
+ </File>
+ <File
RelativePath=".\lang\slovak.txt">
<FileConfiguration
Name="Debug|Win32">
diff --git a/namegen.c b/namegen.c
index e762114c0..576b4a57c 100644
--- a/namegen.c
+++ b/namegen.c
@@ -1783,8 +1783,110 @@ static byte MakeCzechTownName(byte *buf, uint32 seed)
return 0;
}
+#define NUM_ROMANIAN_1 94
+static const char romanian_1[]=
+MK("Adjud")
+MK("Alba Iulia")
+MK("Alexandria")
+MK("Babadag")
+MK("Bacău")
+MK("Baia Mare")
+MK("Băile Herculane")
+MK("Băilesti")
+MK("Bârlad")
+MK("Bicaz")
+MK("Bistrita")
+MK("Blaj")
+MK("Borsec")
+MK("Botosani")
+MK("Brăila")
+MK("Brasov")
+MK("Bucuresti")
+MK("Buftea")
+MK("Buzău")
+MK("Călărasi")
+MK("Caransebes")
+MK("Cernavodă")
+MK("Cluj-Napoca")
+MK("Constanta")
+MK("Covasna")
+MK("Craiova")
+MK("Dej")
+MK("Deva")
+MK("Dorohoi")
+MK("Dr.-Tr. Severin")
+MK("Drăgăsani")
+MK("Făgăras")
+MK("Fălticeni")
+MK("Fetesti")
+MK("Focsani")
+MK("Galati")
+MK("Gheorgheni")
+MK("Giurgiu")
+MK("Hârsova")
+MK("Hunedoara")
+MK("Husi")
+MK("Iasi")
+MK("Isaccea")
+MK("Lugoj")
+MK("Măcin")
+MK("Mangalia")
+MK("Medgidia")
+MK("Medias")
+MK("Miercurea Ciuc")
+MK("Mizil")
+MK("Motru")
+MK("Năsăud")
+MK("Năvodari")
+MK("Odobesti")
+MK("Oltenita")
+MK("Onesti")
+MK("Oradea")
+MK("Orsova")
+MK("Petrosani")
+MK("Piatra Neamt")
+MK("Pitesti")
+MK("Ploiesti")
+MK("Predeal")
+MK("Râmnicu Vâlcea")
+MK("Reghin")
+MK("Resita")
+MK("Roman")
+MK("Rosiorii de Vede")
+MK("Satu Mare")
+MK("Sebes")
+MK("Sfântu Gheorghe")
+MK("Sibiu")
+MK("Sighisoara")
+MK("Sinaia")
+MK("Slatina")
+MK("Slobozia")
+MK("Sovata")
+MK("Suceava")
+MK("Sulina")
+MK("Tăndărei")
+MK("Târgoviste")
+MK("Târgu Jiu")
+MK("Târgu Mures")
+MK("Tecuci")
+MK("Timisoara")
+MK("Tulcea")
+MK("Turda")
+MK("Turnu Măgurele")
+MK("Urziceni")
+MK("Vaslui")
+MK("Vatra Dornei")
+MK("Victoria")
+MK("Videle")
+MK("Zalău")
+;
-
+static byte MakeRomanianTownName(byte *buf, uint32 seed)
+{
+ AppendPart(&buf, GETNUM(0, NUM_ROMANIAN_1), romanian_1);
+ return 0;
+}
+
#define NUM_SLOVAKISH_1 87
static const char slovakish_1[] =
MK("Bratislava")
@@ -2075,7 +2177,8 @@ TownNameGenerator * const _town_name_generators[] = {
MakeCzechTownName,
MakeSlovakishTownName,
MakeHungarianTownName,
- MakeAustrianTownName
+ MakeAustrianTownName,
+ MakeRomanianTownName
};
#define FIXNUM(x, y, z) (((((x) << 16) / (y)) + 1) << z)
diff --git a/settings.c b/settings.c
index 596fb333a..5ecbccc69 100644
--- a/settings.c
+++ b/settings.c
@@ -780,9 +780,9 @@ static const SettingDesc debug_settings[] = {
static const SettingDesc gameopt_settings[] = {
{"diff_level", SDT_UINT8, (void*)9, (void*)offsetof(GameOptions, diff_level), NULL},
{"diff_custom", SDT_INTLIST | SDT_UINT32 | (sizeof(GameDifficulty)/4) << 16, NULL, (void*)offsetof(GameOptions, diff), NULL},
- {"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)21, (void*)offsetof(GameOptions, currency), "GBP|USD|FF|DM|YEN|PT|FT|ZL|ATS|BEF|DKK|FIM|GRD|CHF|NLG|ITL|SEK|RUR|CZK|ISK|NOK|EUR" },
+ {"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)22, (void*)offsetof(GameOptions, currency), "GBP|USD|FF|DM|YEN|PT|FT|ZL|ATS|BEF|DKK|FIM|GRD|CHF|NLG|ITL|SEK|RUR|CZK|ISK|NOK|ROL|EUR" },
{"distances", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, kilometers), "imperial|metric" },
- {"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, town_name), "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|czech|slovakish|hungarian" },
+ {"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, town_name), "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|czech|slovakish|hungarian|romanian" },
{"landscape", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, landscape), "normal|hilly|desert|candy" },
{"autosave", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, autosave), "off|monthly|quarterly|half year|yearly" },
{"road_side", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, road_side), "left|right" },
diff --git a/strings.c b/strings.c
index 28e85b09e..1c2d6dc84 100644
--- a/strings.c
+++ b/strings.c
@@ -72,6 +72,7 @@ static const CurrencySpec _currency_specs[] = {
{ 50, ',', 0, "", " Kc" },
{ 130, '.', 0, "", " kr" },
{ 11, '.', 0, "", " kr" },
+ { 6, '.', 0, "", " Lei" },
{ 2, ',', CF_ISEURO, "€", "" },
};
@@ -97,6 +98,7 @@ const uint16 _currency_string_list[] = {
STR_CURR_CZK,
STR_CURR_ISK,
STR_CURR_NOK,
+ STR_CURR_ROL,
STR_CURR_EUR,
INVALID_STRING_ID
};
@@ -663,13 +665,15 @@ static byte *GenPlayerName_4(byte *buff)
buff[0] = _initial_name_letters[ (sizeof(_initial_name_letters) * (byte)x) >> 8];
buff[1] = '.';
- buff += 2;
+ buff[2] = ' '; // Insert a space after initial and period "I. Firstname" instead of "I.Firstname"
+ buff += 3;
i = ((sizeof(_initial_name_letters) + 35) * (byte)(x >> 8)) >> 8;
if (i < sizeof(_initial_name_letters)) {
buff[0] = _initial_name_letters[i];
buff[1] = '.';
- buff += 2;
+ buff[2] = ' '; // Insert a space after initial and period "I. J. Firstname" instead of "I.J.Firstname"
+ buff += 3;
}
base = 0;
diff --git a/ttd.h b/ttd.h
index 2c8348586..23d0260f3 100644
--- a/ttd.h
+++ b/ttd.h
@@ -482,8 +482,9 @@ enum SpecialStrings {
SPECSTR_TOWNNAME_CZECH,
SPECSTR_TOWNNAME_SLOVAKISH,
SPECSTR_TOWNNAME_HUNGARIAN,
- SPECSTR_TOWNNAME_AUSTRIAN,
- SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_AUSTRIAN,
+ SPECSTR_TOWNNAME_AUSTRIAN,
+ SPECSTR_TOWNNAME_ROMANIAN,
+ SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_ROMANIAN,
// special strings for player names on the form "TownName transport".
SPECSTR_PLAYERNAME_START = 0x70EA,