diff options
author | darkvater <darkvater@openttd.org> | 2004-09-13 12:28:11 +0000 |
---|---|---|
committer | darkvater <darkvater@openttd.org> | 2004-09-13 12:28:11 +0000 |
commit | c6f48d3de6cd20ce2addeebe451ff5d33adc7510 (patch) | |
tree | 5b4d8136e4efcd042a6cce24e9b3494fc2c70c7e | |
parent | 383dc579e462610ef4c5cc53e1f6cdfd08fa3dca (diff) | |
download | openttd-c6f48d3de6cd20ce2addeebe451ff5d33adc7510.tar.xz |
(svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile project file
-Feature: Added romanian town names and currency (Magic_Pixel)
-rw-r--r-- | Jamfile.next | 2 | ||||
-rw-r--r-- | lang/english.txt | 2 | ||||
-rw-r--r-- | langs.dsp | 11 | ||||
-rw-r--r-- | langs.vcproj | 12 | ||||
-rw-r--r-- | namegen.c | 107 | ||||
-rw-r--r-- | settings.c | 4 | ||||
-rw-r--r-- | strings.c | 8 | ||||
-rw-r--r-- | ttd.h | 5 |
8 files changed, 142 insertions, 9 deletions
diff --git a/Jamfile.next b/Jamfile.next index 331b8c3d0..240b52fdc 100644 --- a/Jamfile.next +++ b/Jamfile.next @@ -16,7 +16,7 @@ CFILES = ai.c aircraft_cmd.c aircraft_gui.c airport_gui.c airport.c grfspecial.c terraform_gui.c ; -LANGFILES = english.txt swedish.txt french.txt german.txt italian.txt slovak.txt hungarian.txt norwegian.txt danish.txt czech.txt galician.txt polish.txt; +LANGFILES = english.txt swedish.txt french.txt german.txt italian.txt slovak.txt hungarian.txt norwegian.txt danish.txt czech.txt galician.txt polish.txt romanian.txt; #################### # On UNIX we use gcc diff --git a/lang/english.txt b/lang/english.txt index 02afd97d8..df2abd64a 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -856,6 +856,7 @@ STR_TOWNNAME_CZECH :Czech STR_TOWNNAME_SLOVAKISH :Slovakish STR_TOWNNAME_HUNGARIAN :Hungarian STR_TOWNNAME_AUSTRIAN :Austrian +STR_TOWNNAME_ROMANIAN :Romanian ############ end of townname region STR_CURR_POUNDS :Pounds ({POUNDSIGN}) @@ -879,6 +880,7 @@ STR_CURR_RUR :Russian Rubel (rur) STR_CURR_CZK :Czech Koruna (CZK) STR_CURR_ISK :Icelandic Krona (ISK) STR_CURR_NOK :Norwegian Krone (NOK) +STR_CURR_ROL :Romanian Leu (Lei) STR_CURR_EUR :Euro (€) STR_OPTIONS_LANG :{BLACK}Language @@ -183,6 +183,17 @@ InputPath=.\lang\polish.txt # End Source File
# Begin Source File
+SOURCE=.\lang\romanian.txt
+# Begin Custom Build
+InputPath=.\lang\romanian.txt
+
+"lang\romanian.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ strgen\debug\strgen.exe lang\romanian.txt
+
+# End Custom Build
+# End Source File
+# Begin Source File
+
SOURCE=.\lang\slovak.txt
# Begin Custom Build
InputPath=.\lang\slovak.txt
diff --git a/langs.vcproj b/langs.vcproj index 106e07eb0..e42a27191 100644 --- a/langs.vcproj +++ b/langs.vcproj @@ -192,6 +192,18 @@ </FileConfiguration>
</File>
<File
+ RelativePath=".\lang\romanian.txt">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Generating romanian language file"
+ CommandLine="strgen\debug\strgen.exe "$(InputPath)"
+"
+ Outputs="lang\romanian.lng"/>
+ </FileConfiguration>
+ </File>
+ <File
RelativePath=".\lang\slovak.txt">
<FileConfiguration
Name="Debug|Win32">
@@ -1783,8 +1783,110 @@ static byte MakeCzechTownName(byte *buf, uint32 seed) return 0; } +#define NUM_ROMANIAN_1 94 +static const char romanian_1[]= +MK("Adjud") +MK("Alba Iulia") +MK("Alexandria") +MK("Babadag") +MK("Bacău") +MK("Baia Mare") +MK("Băile Herculane") +MK("Băilesti") +MK("Bârlad") +MK("Bicaz") +MK("Bistrita") +MK("Blaj") +MK("Borsec") +MK("Botosani") +MK("Brăila") +MK("Brasov") +MK("Bucuresti") +MK("Buftea") +MK("Buzău") +MK("Călărasi") +MK("Caransebes") +MK("Cernavodă") +MK("Cluj-Napoca") +MK("Constanta") +MK("Covasna") +MK("Craiova") +MK("Dej") +MK("Deva") +MK("Dorohoi") +MK("Dr.-Tr. Severin") +MK("Drăgăsani") +MK("Făgăras") +MK("Fălticeni") +MK("Fetesti") +MK("Focsani") +MK("Galati") +MK("Gheorgheni") +MK("Giurgiu") +MK("Hârsova") +MK("Hunedoara") +MK("Husi") +MK("Iasi") +MK("Isaccea") +MK("Lugoj") +MK("Măcin") +MK("Mangalia") +MK("Medgidia") +MK("Medias") +MK("Miercurea Ciuc") +MK("Mizil") +MK("Motru") +MK("Năsăud") +MK("Năvodari") +MK("Odobesti") +MK("Oltenita") +MK("Onesti") +MK("Oradea") +MK("Orsova") +MK("Petrosani") +MK("Piatra Neamt") +MK("Pitesti") +MK("Ploiesti") +MK("Predeal") +MK("Râmnicu Vâlcea") +MK("Reghin") +MK("Resita") +MK("Roman") +MK("Rosiorii de Vede") +MK("Satu Mare") +MK("Sebes") +MK("Sfântu Gheorghe") +MK("Sibiu") +MK("Sighisoara") +MK("Sinaia") +MK("Slatina") +MK("Slobozia") +MK("Sovata") +MK("Suceava") +MK("Sulina") +MK("Tăndărei") +MK("Târgoviste") +MK("Târgu Jiu") +MK("Târgu Mures") +MK("Tecuci") +MK("Timisoara") +MK("Tulcea") +MK("Turda") +MK("Turnu Măgurele") +MK("Urziceni") +MK("Vaslui") +MK("Vatra Dornei") +MK("Victoria") +MK("Videle") +MK("Zalău") +; - +static byte MakeRomanianTownName(byte *buf, uint32 seed) +{ + AppendPart(&buf, GETNUM(0, NUM_ROMANIAN_1), romanian_1); + return 0; +} + #define NUM_SLOVAKISH_1 87 static const char slovakish_1[] = MK("Bratislava") @@ -2075,7 +2177,8 @@ TownNameGenerator * const _town_name_generators[] = { MakeCzechTownName, MakeSlovakishTownName, MakeHungarianTownName, - MakeAustrianTownName + MakeAustrianTownName, + MakeRomanianTownName }; #define FIXNUM(x, y, z) (((((x) << 16) / (y)) + 1) << z) diff --git a/settings.c b/settings.c index 596fb333a..5ecbccc69 100644 --- a/settings.c +++ b/settings.c @@ -780,9 +780,9 @@ static const SettingDesc debug_settings[] = { static const SettingDesc gameopt_settings[] = { {"diff_level", SDT_UINT8, (void*)9, (void*)offsetof(GameOptions, diff_level), NULL}, {"diff_custom", SDT_INTLIST | SDT_UINT32 | (sizeof(GameDifficulty)/4) << 16, NULL, (void*)offsetof(GameOptions, diff), NULL}, - {"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)21, (void*)offsetof(GameOptions, currency), "GBP|USD|FF|DM|YEN|PT|FT|ZL|ATS|BEF|DKK|FIM|GRD|CHF|NLG|ITL|SEK|RUR|CZK|ISK|NOK|EUR" }, + {"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)22, (void*)offsetof(GameOptions, currency), "GBP|USD|FF|DM|YEN|PT|FT|ZL|ATS|BEF|DKK|FIM|GRD|CHF|NLG|ITL|SEK|RUR|CZK|ISK|NOK|ROL|EUR" }, {"distances", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, kilometers), "imperial|metric" }, - {"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, town_name), "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|czech|slovakish|hungarian" }, + {"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, town_name), "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|czech|slovakish|hungarian|romanian" }, {"landscape", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, landscape), "normal|hilly|desert|candy" }, {"autosave", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, autosave), "off|monthly|quarterly|half year|yearly" }, {"road_side", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, road_side), "left|right" }, @@ -72,6 +72,7 @@ static const CurrencySpec _currency_specs[] = { { 50, ',', 0, "", " Kc" }, { 130, '.', 0, "", " kr" }, { 11, '.', 0, "", " kr" }, + { 6, '.', 0, "", " Lei" }, { 2, ',', CF_ISEURO, "€", "" }, }; @@ -97,6 +98,7 @@ const uint16 _currency_string_list[] = { STR_CURR_CZK, STR_CURR_ISK, STR_CURR_NOK, + STR_CURR_ROL, STR_CURR_EUR, INVALID_STRING_ID }; @@ -663,13 +665,15 @@ static byte *GenPlayerName_4(byte *buff) buff[0] = _initial_name_letters[ (sizeof(_initial_name_letters) * (byte)x) >> 8]; buff[1] = '.'; - buff += 2; + buff[2] = ' '; // Insert a space after initial and period "I. Firstname" instead of "I.Firstname" + buff += 3; i = ((sizeof(_initial_name_letters) + 35) * (byte)(x >> 8)) >> 8; if (i < sizeof(_initial_name_letters)) { buff[0] = _initial_name_letters[i]; buff[1] = '.'; - buff += 2; + buff[2] = ' '; // Insert a space after initial and period "I. J. Firstname" instead of "I.J.Firstname" + buff += 3; } base = 0; @@ -482,8 +482,9 @@ enum SpecialStrings { SPECSTR_TOWNNAME_CZECH, SPECSTR_TOWNNAME_SLOVAKISH, SPECSTR_TOWNNAME_HUNGARIAN, - SPECSTR_TOWNNAME_AUSTRIAN, - SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_AUSTRIAN, + SPECSTR_TOWNNAME_AUSTRIAN, + SPECSTR_TOWNNAME_ROMANIAN, + SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_ROMANIAN, // special strings for player names on the form "TownName transport". SPECSTR_PLAYERNAME_START = 0x70EA, |