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author | alberth <alberth@openttd.org> | 2010-07-10 12:45:34 +0000 |
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committer | alberth <alberth@openttd.org> | 2010-07-10 12:45:34 +0000 |
commit | 7e0e7fb0e58ab6c1cc2e6763e69f175f876575bf (patch) | |
tree | b067aa7dfb26c7949e8a2824cc631d323c22163c | |
parent | 9060a7ac00075e506a9745356a674e55c0b53c2b (diff) | |
download | openttd-7e0e7fb0e58ab6c1cc2e6763e69f175f876575bf.tar.xz |
(svn r20109) -Codechange: Make GetFloodingBehaviour() globally usable.
-rw-r--r-- | src/water.h | 12 | ||||
-rw-r--r-- | src/water_cmd.cpp | 12 |
2 files changed, 13 insertions, 11 deletions
diff --git a/src/water.h b/src/water.h index 62cfc37e2..db52600ee 100644 --- a/src/water.h +++ b/src/water.h @@ -16,6 +16,18 @@ #include "company_type.h" #include "slope_type.h" +/** + * Describes the behaviour of a tile during flooding. + */ +enum FloodingBehaviour { + FLOOD_NONE, ///< The tile does not flood neighboured tiles. + FLOOD_ACTIVE, ///< The tile floods neighboured tiles. + FLOOD_PASSIVE, ///< The tile does not actively flood neighboured tiles, but it prevents them from drying up. + FLOOD_DRYUP, ///< The tile drys up if it is not constantly flooded from neighboured tiles. +}; + +FloodingBehaviour GetFloodingBehaviour(TileIndex tile); + void TileLoop_Water(TileIndex tile); bool FloodHalftile(TileIndex t); void DoFloodTile(TileIndex target); diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index a83c1aa56..36ec19ca2 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -41,16 +41,6 @@ #include "table/strings.h" /** - * Describes the behaviour of a tile during flooding. - */ -enum FloodingBehaviour { - FLOOD_NONE, ///< The tile does not flood neighboured tiles. - FLOOD_ACTIVE, ///< The tile floods neighboured tiles. - FLOOD_PASSIVE, ///< The tile does not actively flood neighboured tiles, but it prevents them from drying up. - FLOOD_DRYUP, ///< The tile drys up if it is not constantly flooded from neighboured tiles. -}; - -/** * Describes from which directions a specific slope can be flooded (if the tile is floodable at all). */ static const uint8 _flood_from_dirs[] = { @@ -839,7 +829,7 @@ static void FloodVehicle(Vehicle *v) * * @return Behaviour of the tile */ -static FloodingBehaviour GetFloodingBehaviour(TileIndex tile) +FloodingBehaviour GetFloodingBehaviour(TileIndex tile) { /* FLOOD_ACTIVE: 'single-corner-raised'-coast, sea, sea-shipdepots, sea-buoys, sea-docks (water part), rail with flooded halftile, sea-water-industries, sea-oilrigs * FLOOD_DRYUP: coast with more than one corner raised, coast with rail-track, coast with trees |