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authorrubidium <rubidium@openttd.org>2014-01-02 23:21:07 +0000
committerrubidium <rubidium@openttd.org>2014-01-02 23:21:07 +0000
commit78df732a7b7e987b66c85eeb243ce5e0dd59d3a6 (patch)
tree707ee4501df32a451227d3aed45b6680a4e910b0
parent71a81a87620b907dbf433647948d6263c30d1426 (diff)
downloadopenttd-78df732a7b7e987b66c85eeb243ce5e0dd59d3a6.tar.xz
(svn r26213) -Add: specialised non-animated SSE4 blitter (MJP)
With 32bpp base set about 40% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 8 and 1% of total run time
-rw-r--r--projects/openttd_vs100.vcxproj2
-rw-r--r--projects/openttd_vs100.vcxproj.filters6
-rw-r--r--projects/openttd_vs80.vcproj8
-rw-r--r--projects/openttd_vs90.vcproj8
-rw-r--r--source.list2
-rw-r--r--src/blitter/32bpp_sse4.cpp327
-rw-r--r--src/blitter/32bpp_sse4.hpp67
7 files changed, 420 insertions, 0 deletions
diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj
index 95b3d0c90..dccd6adb2 100644
--- a/projects/openttd_vs100.vcxproj
+++ b/projects/openttd_vs100.vcxproj
@@ -1123,6 +1123,8 @@
<ClInclude Include="..\src\blitter\32bpp_simple.hpp" />
<ClCompile Include="..\src\blitter\32bpp_sse2.cpp" />
<ClInclude Include="..\src\blitter\32bpp_sse2.hpp" />
+ <ClCompile Include="..\src\blitter\32bpp_sse4.cpp" />
+ <ClInclude Include="..\src\blitter\32bpp_sse4.hpp" />
<ClCompile Include="..\src\blitter\32bpp_ssse3.cpp" />
<ClInclude Include="..\src\blitter\32bpp_ssse3.hpp" />
<ClCompile Include="..\src\blitter\8bpp_base.cpp" />
diff --git a/projects/openttd_vs100.vcxproj.filters b/projects/openttd_vs100.vcxproj.filters
index 326ba3da4..d40f97328 100644
--- a/projects/openttd_vs100.vcxproj.filters
+++ b/projects/openttd_vs100.vcxproj.filters
@@ -2598,6 +2598,12 @@
<ClInclude Include="..\src\blitter\32bpp_sse2.hpp">
<Filter>Blitters</Filter>
</ClInclude>
+ <ClCompile Include="..\src\blitter\32bpp_sse4.cpp">
+ <Filter>Blitters</Filter>
+ </ClCompile>
+ <ClInclude Include="..\src\blitter\32bpp_sse4.hpp">
+ <Filter>Blitters</Filter>
+ </ClInclude>
<ClCompile Include="..\src\blitter\32bpp_ssse3.cpp">
<Filter>Blitters</Filter>
</ClCompile>
diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj
index fea983c83..cadc6a966 100644
--- a/projects/openttd_vs80.vcproj
+++ b/projects/openttd_vs80.vcproj
@@ -3835,6 +3835,14 @@
>
</File>
<File
+ RelativePath=".\..\src\blitter\32bpp_sse4.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\..\src\blitter\32bpp_sse4.hpp"
+ >
+ </File>
+ <File
RelativePath=".\..\src\blitter\32bpp_ssse3.cpp"
>
</File>
diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj
index 1333456d5..04f1eec2d 100644
--- a/projects/openttd_vs90.vcproj
+++ b/projects/openttd_vs90.vcproj
@@ -3832,6 +3832,14 @@
>
</File>
<File
+ RelativePath=".\..\src\blitter\32bpp_sse4.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\..\src\blitter\32bpp_sse4.hpp"
+ >
+ </File>
+ <File
RelativePath=".\..\src\blitter\32bpp_ssse3.cpp"
>
</File>
diff --git a/source.list b/source.list
index 7cfb4f62d..d237247dc 100644
--- a/source.list
+++ b/source.list
@@ -910,6 +910,8 @@ blitter/32bpp_simple.hpp
#if WITH_SSE
blitter/32bpp_sse2.cpp
blitter/32bpp_sse2.hpp
+blitter/32bpp_sse4.cpp
+blitter/32bpp_sse4.hpp
blitter/32bpp_ssse3.cpp
blitter/32bpp_ssse3.hpp
#end
diff --git a/src/blitter/32bpp_sse4.cpp b/src/blitter/32bpp_sse4.cpp
new file mode 100644
index 000000000..7243f754b
--- /dev/null
+++ b/src/blitter/32bpp_sse4.cpp
@@ -0,0 +1,327 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file 32bpp_sse4.cpp Implementation of the SSE4 32 bpp blitter. */
+
+#ifdef WITH_SSE
+
+#include "../stdafx.h"
+#include "../zoom_func.h"
+#include "../settings_type.h"
+#include "32bpp_sse4.hpp"
+
+/** Instantiation of the SSE4 32bpp blitter factory. */
+static FBlitter_32bppSSE4 iFBlitter_32bppSSE4;
+
+#if defined(__GNUC__)
+ #pragma GCC diagnostic push
+ #pragma GCC diagnostic ignored "-Wunused-variable"
+#endif
+/**
+ * Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
+ *
+ * @tparam mode blitter mode
+ * @param bp further blitting parameters
+ * @param zoom zoom level at which we are drawing
+ */
+template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
+inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
+{
+ const byte * const remap = bp->remap;
+ Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
+ int effective_width = bp->width;
+
+ /* Find where to start reading in the source sprite. */
+ const SpriteData * const sd = (const SpriteData *) bp->sprite;
+ const SpriteInfo * const si = &sd->infos[zoom];
+ const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
+ const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
+
+ if (read_mode != RM_WITH_MARGIN) {
+ src_rgba_line += bp->skip_left;
+ src_mv_line += bp->skip_left;
+ }
+
+ /* Load these variables into register before loop. */
+ const __m128i a_cm = ALPHA_CONTROL_MASK;
+ const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
+ const __m128i briAB_cm = BRIGHTNESS_LOW_CONTROL_MASK;
+ const __m128i div_cleaner = BRIGHTNESS_DIV_CLEANER;
+ const __m128i ob_check = OVERBRIGHT_PRESENCE_MASK;
+ const __m128i ob_mask = OVERBRIGHT_VALUE_MASK;
+ const __m128i ob_cm = OVERBRIGHT_CONTROL_MASK;
+ const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
+
+ for (int y = bp->height; y != 0; y--) {
+ const Colour *src = src_rgba_line + META_LENGTH;
+ Colour *dst = dst_line;
+ const MapValue *src_mv = src_mv_line;
+
+ switch (mode) {
+ default: {
+ switch (read_mode) {
+ case RM_WITH_MARGIN: {
+ src += src_rgba_line[0].data;
+ dst += src_rgba_line[0].data;
+ const int width_diff = si->sprite_width - bp->width;
+ effective_width = bp->width - (int) src_rgba_line[0].data;
+ const int delta_diff = (int) src_rgba_line[1].data - width_diff;
+ const int new_width = effective_width - (delta_diff & ~1);
+ effective_width = delta_diff > 0 ? new_width : effective_width;
+ if (effective_width <= 0) break;
+ /* FALLTHROUGH */
+ }
+
+ case RM_WITH_SKIP: {
+ __m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
+ __m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
+ for (uint x = (uint) effective_width / 2; x > 0; x--) {
+ ALPHA_BLEND_2(pack_low_cm);
+ srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
+ Colour *old_dst = dst;
+ src += 2;
+ dst += 2;
+ /* It is VERY important to read next data before it gets invalidated in cpu cache.
+ * And PEXTR latency is a real problem here.
+ */
+ dstABCD = _mm_loadu_si128((__m128i*) dst);
+ _mm_storeu_si128((__m128i *) old_dst, srcABCD);
+ srcABCD = _mm_loadu_si128((const __m128i*) src);
+ }
+ if (bt_last == BT_ODD) {
+ ALPHA_BLEND_2(pack_low_cm);
+ *dst = (Colour) EXTR32(srcABCD, 0);
+ }
+ break;
+ }
+
+ default: NOT_REACHED();
+ }
+ break;
+ }
+
+ case BM_COLOUR_REMAP: {
+ switch (read_mode) {
+ case RM_WITH_MARGIN: {
+ src += src_rgba_line[0].data;
+ src_mv += src_rgba_line[0].data;
+ dst += src_rgba_line[0].data;
+ const int width_diff = si->sprite_width - bp->width;
+ effective_width = bp->width - (int) src_rgba_line[0].data;
+ const int delta_diff = (int) src_rgba_line[1].data - width_diff;
+ const int nd = effective_width - delta_diff;
+ effective_width = delta_diff > 0 ? nd : effective_width;
+ if (effective_width <= 0) break;
+ /* FALLTHROUGH */
+ }
+
+ case RM_WITH_SKIP: {
+ __m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
+ __m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
+ uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
+
+ for (uint x = (uint) effective_width / 2; x > 0; x--) {
+ /* Remap colours. */
+ if (mvX2 & 0x00FF00FF) {
+ /* Written so the compiler uses CMOV. */
+ const Colour src0 = src[0];
+ const uint m0 = (byte) mvX2;
+ const uint r0 = remap[m0];
+ const Colour c0map = (this->LookupColourInPalette(r0).data & 0x00FFFFFF) | (src0.data & 0xFF000000);
+ Colour c0 = 0; // Use alpha of 0 to keep dst as is.
+ c0 = r0 == 0 ? c0 : c0map;
+ c0 = m0 != 0 ? c0 : src0;
+ INSR32(c0.data, srcABCD, 0);
+
+ const Colour src1 = src[1];
+ const uint m1 = (byte) (mvX2 >> 16);
+ const uint r1 = remap[m1];
+ const Colour c1map = (this->LookupColourInPalette(r1).data & 0x00FFFFFF) | (src1.data & 0xFF000000);
+ Colour c1 = 0;
+ c1 = r1 == 0 ? c1 : c1map;
+ c1 = m1 != 0 ? c1 : src1;
+ INSR32(c1.data, srcABCD, 1);
+
+ if ((mvX2 & 0xFF00FF00) != 0x80008000) {
+ ADJUST_BRIGHTNESS_2(srcABCD, mvX2);
+ }
+ }
+
+ /* Blend colours. */
+ ALPHA_BLEND_2(pack_low_cm);
+ srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
+ Colour *old_dst = dst;
+ dst += 2;
+ src += 2;
+ src_mv += 2;
+ dstABCD = _mm_loadu_si128((__m128i*) dst);
+ _mm_storeu_si128((__m128i *) old_dst, srcABCD);
+ mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
+ srcABCD = _mm_loadu_si128((const __m128i*) src);
+ }
+
+ if (effective_width & 1) {
+ /* In case the m-channel is zero, do not remap this pixel in any way. */
+ if ((byte) mvX2 == 0) {
+ if (src->a < 255) {
+ ALPHA_BLEND_2(pack_low_cm);
+ (*dst).data = EXTR32(srcABCD, 0);
+ } else
+ *dst = *src;
+ } else {
+ const uint r = remap[(byte) mvX2];
+ if (r != 0) {
+ Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), (byte) (mvX2 >> 8));
+ if (src->a == 255) {
+ *dst = remapped_colour;
+ } else {
+ remapped_colour.a = src->a;
+ INSR32(remapped_colour.data, srcABCD, 0);
+ ALPHA_BLEND_2(pack_low_cm);
+ (*dst).data = EXTR32(srcABCD, 0);
+ }
+ }
+ }
+ }
+ break;
+ }
+
+ default: NOT_REACHED();
+ }
+ src_mv_line += si->sprite_width;
+ break;
+ }
+
+ case BM_TRANSPARENT: {
+ /* Make the current colour a bit more black, so it looks like this image is transparent.
+ * rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
+ */
+ __m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
+ __m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
+ for (uint x = (uint) bp->width / 2; x > 0; x--) {
+ __m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
+ __m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
+ __m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
+ __m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
+ alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
+ __m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
+ dstAB = _mm_mullo_epi16(dstAB, nom);
+ dstAB = _mm_srli_epi16(dstAB, 8);
+ dstAB = _mm_packus_epi16(dstAB, dstCD);
+ Colour *old_dst = dst;
+ src += 2;
+ dst += 2;
+ dstABCD = _mm_loadu_si128((__m128i*) dst);
+ _mm_storeu_si128((__m128i *) old_dst, dstAB);
+ srcABCD = _mm_loadu_si128((const __m128i*) src);
+ }
+ if (bp->width & 1) {
+ __m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
+ __m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
+ __m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
+ alphaAB = _mm_srli_epi16(alphaAB, 2);
+ __m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
+ dstAB = _mm_mullo_epi16(dstAB, nom);
+ dstAB = _mm_srli_epi16(dstAB, 8);
+ dstAB = _mm_packus_epi16(dstAB, dstAB);
+ (*dst).data = EXTR32(dstAB, 0);
+ }
+
+ break;
+ }
+ }
+
+ src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
+ dst_line += bp->pitch;
+ }
+}
+#if defined(__GNUC__)
+ #pragma GCC diagnostic pop
+#endif
+
+/**
+ * Draws a sprite to a (screen) buffer. Calls adequate templated function.
+ *
+ * @param bp further blitting parameters
+ * @param mode blitter mode
+ * @param zoom zoom level at which we are drawing
+ */
+void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
+{
+ const BlockType bt_last = (BlockType) (bp->width & 1);
+ switch (mode) {
+ case BM_NORMAL: {
+ if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
+ switch (bt_last) {
+ case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
+ case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
+ default: NOT_REACHED();
+ }
+ } else {
+ switch (bt_last) {
+ case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
+ case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
+ default: NOT_REACHED();
+ }
+ }
+ break;
+ }
+ case BM_COLOUR_REMAP:
+ if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
+ Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
+ } else {
+ Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
+ }
+ case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
+ default: NOT_REACHED();
+ }
+}
+
+/** Same code as seen in 32bpp_sse2.cpp but some macros are not the same. */
+inline Colour Blitter_32bppSSE4::AdjustBrightness(Colour colour, uint8 brightness)
+{
+ /* Shortcut for normal brightness. */
+ if (brightness == DEFAULT_BRIGHTNESS) return colour;
+
+ return this->ReallyAdjustBrightness(colour, brightness);
+}
+
+Colour Blitter_32bppSSE4::ReallyAdjustBrightness(Colour colour, uint8 brightness)
+{
+ ALIGN(16) uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
+ c16 *= brightness;
+ uint64 c16_ob = c16; // Helps out of order execution.
+ c16 /= DEFAULT_BRIGHTNESS;
+ c16 &= 0x01FF01FF01FF;
+
+ /* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
+ c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001) * 0xFF) & c16;
+ uint64 ob = (uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32);
+
+ const uint32 alpha32 = colour.data & 0xFF000000;
+ __m128i ret;
+ INSR64(c16, ret, 0);
+ if (ob != 0) {
+ /* Reduce overbright strength. */
+ ob /= 2;
+ __m128i ob128;
+ INSR64(ob | ob << 16 | ob << 32, ob128, 0);
+ __m128i white = OVERBRIGHT_VALUE_MASK;
+ __m128i c128 = ret;
+ ret = _mm_subs_epu16(white, c128); /* PSUBUSW, (255 - rgb) */
+ ret = _mm_mullo_epi16(ret, ob128); /* PMULLW, ob*(255 - rgb) */
+ ret = _mm_srli_epi16(ret, 8); /* PSRLW, ob*(255 - rgb)/256 */
+ ret = _mm_add_epi16(ret, c128); /* PADDW, ob*(255 - rgb)/256 + rgb */
+ }
+
+ ret = _mm_packus_epi16(ret, ret); /* PACKUSWB, saturate and pack. */
+ return alpha32 | EXTR32(ret, 0);
+}
+
+#endif /* WITH_SSE */
diff --git a/src/blitter/32bpp_sse4.hpp b/src/blitter/32bpp_sse4.hpp
new file mode 100644
index 000000000..1930404b6
--- /dev/null
+++ b/src/blitter/32bpp_sse4.hpp
@@ -0,0 +1,67 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file 32bpp_sse4.hpp SSE4 32 bpp blitter. */
+
+#ifndef BLITTER_32BPP_SSE4_HPP
+#define BLITTER_32BPP_SSE4_HPP
+
+#ifdef WITH_SSE
+
+#include "32bpp_ssse3.hpp"
+#include "smmintrin.h"
+
+#undef EXTR32
+#define EXTR32(from, rank) _mm_extract_epi32((*(um128i*) &from).m128i, rank)
+#undef INSR32
+#define INSR32(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, val, rank)
+
+#if defined(__GNUC__)
+ #pragma GCC diagnostic push
+ #pragma GCC diagnostic ignored "-Wuninitialized"
+ #pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
+#endif
+#ifdef _SQ64
+ #undef INSR64
+ #define INSR64(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi64((*(um128i*) &into).m128i, val, rank)
+#else
+ typedef union { uint64 u64; struct _u32 { uint32 low, high; } u32; } u6432;
+ #undef INSR64
+ #define INSR64(val, into, rank) { \
+ u6432 v; \
+ v.u64 = val; \
+ (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.low, (rank)*2); \
+ (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.high, (rank)*2 + 1); \
+ }
+#endif
+#if defined(__GNUC__)
+ #pragma GCC diagnostic pop
+#endif
+
+/** The SSE4 32 bpp blitter (without palette animation). */
+class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 {
+public:
+ Colour AdjustBrightness(Colour colour, uint8 brightness);
+ Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
+
+ /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+ template <BlitterMode mode, ReadMode read_mode, BlockType bt_last>
+ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
+ /* virtual */ const char *GetName() { return "32bpp-sse4"; }
+};
+
+/** Factory for the SSE4 32 bpp blitter (without palette animation). */
+class FBlitter_32bppSSE4: public BlitterFactory {
+public:
+ FBlitter_32bppSSE4() : BlitterFactory("32bpp-sse4", "32bpp SSE4 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 19)) {}
+ /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4(); }
+};
+
+#endif /* WITH_SSE */
+#endif /* BLITTER_32BPP_SSE4_HPP */