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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file 32bpp_sse4.hpp SSE4 32 bpp blitter. */
+
+#ifndef BLITTER_32BPP_SSE4_HPP
+#define BLITTER_32BPP_SSE4_HPP
+
+#ifdef WITH_SSE
+
+#include "32bpp_ssse3.hpp"
+#include "smmintrin.h"
+
+#undef EXTR32
+#define EXTR32(from, rank) _mm_extract_epi32((*(um128i*) &from).m128i, rank)
+#undef INSR32
+#define INSR32(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, val, rank)
+
+#if defined(__GNUC__)
+ #pragma GCC diagnostic push
+ #pragma GCC diagnostic ignored "-Wuninitialized"
+ #pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
+#endif
+#ifdef _SQ64
+ #undef INSR64
+ #define INSR64(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi64((*(um128i*) &into).m128i, val, rank)
+#else
+ typedef union { uint64 u64; struct _u32 { uint32 low, high; } u32; } u6432;
+ #undef INSR64
+ #define INSR64(val, into, rank) { \
+ u6432 v; \
+ v.u64 = val; \
+ (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.low, (rank)*2); \
+ (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.high, (rank)*2 + 1); \
+ }
+#endif
+#if defined(__GNUC__)
+ #pragma GCC diagnostic pop
+#endif
+
+/** The SSE4 32 bpp blitter (without palette animation). */
+class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 {
+public:
+ Colour AdjustBrightness(Colour colour, uint8 brightness);
+ Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
+
+ /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+ template <BlitterMode mode, ReadMode read_mode, BlockType bt_last>
+ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
+ /* virtual */ const char *GetName() { return "32bpp-sse4"; }
+};
+
+/** Factory for the SSE4 32 bpp blitter (without palette animation). */
+class FBlitter_32bppSSE4: public BlitterFactory {
+public:
+ FBlitter_32bppSSE4() : BlitterFactory("32bpp-sse4", "32bpp SSE4 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 19)) {}
+ /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4(); }
+};
+
+#endif /* WITH_SSE */
+#endif /* BLITTER_32BPP_SSE4_HPP */