diff options
author | Darkvater <Darkvater@openttd.org> | 2005-05-11 12:46:19 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2005-05-11 12:46:19 +0000 |
commit | 7648e9290bba72adceee320366a2fdd0d42ce8c6 (patch) | |
tree | eae5566ea27edecc49e426270a4ef77af6965b32 | |
parent | b43331c931e2e8f8586080c9d8bee022bfe3aa5b (diff) | |
download | openttd-7648e9290bba72adceee320366a2fdd0d42ce8c6.tar.xz |
(svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :)
-rw-r--r-- | misc_cmd.c | 18 | ||||
-rw-r--r-- | players.c | 16 | ||||
-rw-r--r-- | variables.h | 4 |
3 files changed, 22 insertions, 16 deletions
diff --git a/misc_cmd.c b/misc_cmd.c index f27d78fa0..52f237ba2 100644 --- a/misc_cmd.c +++ b/misc_cmd.c @@ -126,7 +126,7 @@ int32 CmdDecreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2) */ int32 CmdChangeCompanyName(int x, int y, uint32 flags, uint32 p1, uint32 p2) { - StringID str,old_str; + StringID str; Player *p; str = AllocateNameUnique((const char*)_decode_parameters, 4); @@ -134,13 +134,11 @@ int32 CmdChangeCompanyName(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (flags & DC_EXEC) { p = DEREF_PLAYER(_current_player); - old_str = p->name_1; + DeleteName(p->name_1); p->name_1 = str; - DeleteName(old_str); MarkWholeScreenDirty(); - } else { + } else DeleteName(str); - } return 0; } @@ -152,7 +150,7 @@ int32 CmdChangeCompanyName(int x, int y, uint32 flags, uint32 p1, uint32 p2) */ int32 CmdChangePresidentName(int x, int y, uint32 flags, uint32 p1, uint32 p2) { - StringID str,old_str; + StringID str; Player *p; str = AllocateNameUnique((const char*)_decode_parameters, 4); @@ -160,18 +158,16 @@ int32 CmdChangePresidentName(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (flags & DC_EXEC) { p = DEREF_PLAYER(_current_player); - old_str = p->president_name_1; + DeleteName(p->president_name_1); p->president_name_1 = str; - DeleteName(old_str); if (p->name_1 == STR_SV_UNNAMED) { ttd_strlcat((char*)_decode_parameters, " Transport", sizeof(_decode_parameters)); - DoCommandByTile(0, p1, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME); + DoCommandByTile(0, 0, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME); } MarkWholeScreenDirty(); - } else { + } else DeleteName(str); - } return 0; } @@ -672,12 +672,22 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2) NetworkUpdateClientInfo(ci->client_index); if (ci->client_playas != 0 && ci->client_playas <= MAX_PLAYERS) { + PlayerID player_backup = _local_player; _network_player_info[p->index].months_empty = 0; + /* XXX - When a client joins, we automatically set it's name to the player's + * name (for some reason). As it stands now only the server knows the client's + * name, so it needs to send out a "broadcast" to do this. To achieve this we send + * a network command. However, it uses _local_player to execute the command as. + * To prevent abuse (eg. only yourself can change your name/company), we 'cheat' + * by impersonation _local_player as the server. Not the best solution; but it + * works. + * TODO: Perhaps this could be improved by when the client is ready with joining + * to let it send itself the command, and not the server? For example in network_client.c:534? */ memcpy(_decode_parameters, ci->client_name, 32); - /* XXX - What are the consequents of this? It is needed, but is it bad? */ - _docommand_recursive = 0; - DoCommandP(0, ci->client_playas-1, 0, NULL, CMD_CHANGE_PRESIDENT_NAME | CMD_MSG(STR_700D_CAN_T_CHANGE_PRESIDENT)); + _local_player = ci->client_playas - 1; + NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL); + _local_player = player_backup; } } } else { diff --git a/variables.h b/variables.h index c55ce6a7b..80624aaeb 100644 --- a/variables.h +++ b/variables.h @@ -279,7 +279,7 @@ VARDEF bool _is_ai_player; // current player is an AI player? - Can be removed i VARDEF bool _do_autosave; VARDEF int _autosave_ctr; -VARDEF byte _local_player; +VARDEF PlayerID _local_player; VARDEF byte _display_opt; VARDEF byte _pause; VARDEF int _caret_timer; @@ -292,7 +292,7 @@ VARDEF StringID _error_message_2; VARDEF int32 _additional_cash_required; VARDEF uint32 _decode_parameters[20]; -VARDEF byte _current_player; +VARDEF PlayerID _current_player; VARDEF int _docommand_recursive; |