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author | peter1138 <peter1138@openttd.org> | 2009-12-20 09:26:37 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2009-12-20 09:26:37 +0000 |
commit | 2a53179f4db30bf380c2db988f2e02bf28abfab3 (patch) | |
tree | 4df44a0fd6a53ace19dd5cd4c6a8a5d4c6351e14 | |
parent | 37ce32106de909c6da1e60fd3fdff5deda8d0e41 (diff) | |
download | openttd-2a53179f4db30bf380c2db988f2e02bf28abfab3.tar.xz |
(svn r18559) -Fix: When using original landscape generator, the terrain type and water level fields have no effect for arctic or tropic climates, so disable the dropdowns.
-rw-r--r-- | src/genworld_gui.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index afff51800..5d0550196 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -488,6 +488,9 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE)); this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE)); this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW)); + + this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC), + GLAND_TERRAIN_PULLDOWN, GLAND_WATER_PULLDOWN, WIDGET_LIST_END); } /* Disable snowline if not hilly */ this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC); |