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author | rubidium <rubidium@openttd.org> | 2007-03-11 14:56:35 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-03-11 14:56:35 +0000 |
commit | 16a9f79a6a8a43e31786f812a02d7d04bc940ca4 (patch) | |
tree | c6a5d3b0fa659ea1c7cf13b67e5a5f36fe335870 | |
parent | 473f33f129d9abd9e34fcad331fafe70563a8a3e (diff) | |
download | openttd-16a9f79a6a8a43e31786f812a02d7d04bc940ca4.tar.xz |
(svn r9117) -Fix: the (current) difficulty level button was not selected when opening the difficulty window.
-rw-r--r-- | src/settings_gui.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 93b0cf78d..b8759c441 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -392,6 +392,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e) SetWindowWidgetDisabledState(w, 6, _game_mode == GM_NORMAL); SetWindowWidgetDisabledState(w, 7, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer SetWindowWidgetDisabledState(w, 10, _networking && !_network_server); // Save-button in multiplayer (and if client) + LowerWindowWidget(w, _opt_mod_temp.diff_level + 3); break; case WE_PAINT: { |