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authorfrosch <frosch@openttd.org>2010-03-20 14:30:16 +0000
committerfrosch <frosch@openttd.org>2010-03-20 14:30:16 +0000
commit116a5f56a4c1362446bcf921e4436a19057d105e (patch)
treeeeb12e8765bc1997310546c701043efd81c9b410
parente27e5febb60f1cd2a2c70b100652c9365d97dbbd (diff)
downloadopenttd-116a5f56a4c1362446bcf921e4436a19057d105e.tar.xz
(svn r19481) -Codechange: Turn _industry_counts into a static member of Industry.
-rw-r--r--src/industry.h42
-rw-r--r--src/industry_cmd.cpp11
-rw-r--r--src/industrytype.h36
-rw-r--r--src/newgrf_industries.cpp4
-rw-r--r--src/saveload/industry_sl.cpp4
-rw-r--r--src/saveload/oldloader_sl.cpp2
-rw-r--r--src/smallmap_gui.cpp3
7 files changed, 54 insertions, 48 deletions
diff --git a/src/industry.h b/src/industry.h
index 99ba24924..63c647a77 100644
--- a/src/industry.h
+++ b/src/industry.h
@@ -78,6 +78,48 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
static Industry *GetRandom();
static void PostDestructor(size_t index);
+
+ /**
+ * Increment the count of industries for this type.
+ * @param type IndustryType to increment
+ * @pre type < NUM_INDUSTRYTYPES
+ */
+ static inline void IncIndustryTypeCount(IndustryType type)
+ {
+ assert(type < NUM_INDUSTRYTYPES);
+ counts[type]++;
+ }
+
+ /**
+ * Decrement the count of industries for this type.
+ * @param type IndustryType to decrement
+ * @pre type < NUM_INDUSTRYTYPES
+ */
+ static inline void DecIndustryTypeCount(IndustryType type)
+ {
+ assert(type < NUM_INDUSTRYTYPES);
+ counts[type]--;
+ }
+
+ /**
+ * Get the count of industries for this type.
+ * @param type IndustryType to query
+ * @pre type < NUM_INDUSTRYTYPES
+ */
+ static inline uint16 GetIndustryTypeCount(IndustryType type)
+ {
+ assert(type < NUM_INDUSTRYTYPES);
+ return counts[type];
+ }
+
+ /** Resets industry counts. */
+ static inline void ResetIndustryCounts()
+ {
+ memset(&counts, 0, sizeof(counts));
+ }
+
+protected:
+ static uint16 counts[NUM_INDUSTRYTYPES]; ///< Number of industries per type ingame
};
void PlantRandomFarmField(const Industry *i);
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 93f508aac..999194762 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -56,7 +56,7 @@ void BuildOilRig(TileIndex tile);
static byte _industry_sound_ctr;
static TileIndex _industry_sound_tile;
-uint16 _industry_counts[NUM_INDUSTRYTYPES]; ///< Number of industries per type ingame
+uint16 Industry::counts[NUM_INDUSTRYTYPES];
IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
@@ -134,7 +134,8 @@ Industry::~Industry()
if (CleaningPool()) return;
/* Industry can also be destroyed when not fully initialized.
- * This means that we do not have to clear tiles either. */
+ * This means that we do not have to clear tiles either.
+ * Also we must not decrement industry counts in that case. */
if (this->location.w == 0) return;
TILE_AREA_LOOP(tile_cur, this->location) {
@@ -1584,7 +1585,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
i->location = TileArea(tile, 1, 1);
i->type = type;
- IncIndustryTypeCount(type);
+ Industry::IncIndustryTypeCount(type);
i->produced_cargo[0] = indspec->produced_cargo[0];
i->produced_cargo[1] = indspec->produced_cargo[1];
@@ -2059,7 +2060,7 @@ static bool CheckIndustryCloseDownProtection(IndustryType type)
/* oil wells (or the industries with that flag set) are always allowed to closedown */
if ((indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE) return false;
- return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && GetIndustryTypeCount(type) <= 1;
+ return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && Industry::GetIndustryTypeCount(type) <= 1;
}
/**
@@ -2469,7 +2470,7 @@ void InitializeIndustries()
{
_industry_pool.CleanPool();
- ResetIndustryCounts();
+ Industry::ResetIndustryCounts();
_industry_sound_tile = 0;
}
diff --git a/src/industrytype.h b/src/industrytype.h
index c3570d785..f45483634 100644
--- a/src/industrytype.h
+++ b/src/industrytype.h
@@ -204,42 +204,6 @@ static inline IndustryGfx GetTranslatedIndustryTileID(IndustryGfx gfx)
}
}
-extern uint16 _industry_counts[NUM_INDUSTRYTYPES]; // Number of industries per type ingame
-
-/** Increment the count of industries for this type
- * @param type IndustryType to increment
- * @pre type < INVALID_INDUSTRYTYPE */
-static inline void IncIndustryTypeCount(IndustryType type)
-{
- assert(type < INVALID_INDUSTRYTYPE);
- _industry_counts[type]++;
-}
-
-/** Decrement the count of industries for this type
- * @param type IndustryType to decrement
- * @pre type < INVALID_INDUSTRYTYPE */
-static inline void DecIndustryTypeCount(IndustryType type)
-{
- assert(type < INVALID_INDUSTRYTYPE);
- _industry_counts[type]--;
-}
-
-/** get the count of industries for this type
- * @param type IndustryType to query
- * @pre type < INVALID_INDUSTRYTYPE */
-static inline uint8 GetIndustryTypeCount(IndustryType type)
-{
- assert(type < INVALID_INDUSTRYTYPE);
- return min(_industry_counts[type], 0xFF); // callback expects only a byte, so cut it
-}
-
-/** Resets both the total_industries and the _industry_counts
- * This way, we centralize all counts activities */
-static inline void ResetIndustryCounts()
-{
- memset(&_industry_counts, 0, sizeof(_industry_counts));
-}
-
static const uint8 IT_INVALID = 255;
#endif /* INDUSTRYTYPE_H */
diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp
index ceff4923f..f5d5301fa 100644
--- a/src/newgrf_industries.cpp
+++ b/src/newgrf_industries.cpp
@@ -135,7 +135,7 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout
/* If the filter is 0, it could be because none was specified as well as being really a 0.
* In either case, just do the regular var67 */
closest_dist = GetClosestIndustry(current->location.tile, ind_index, current);
- count = GetIndustryTypeCount(ind_index);
+ count = min(Industry::GetIndustryTypeCount(ind_index), UINT8_MAX); // clamp to 8 bit
} else {
/* Count only those who match the same industry type and layout filter
* Unfortunately, we have to do it manually */
@@ -465,7 +465,7 @@ CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uin
Industry ind;
ind.index = INVALID_INDUSTRY;
ind.location.tile = tile;
- ind.location.w = 0;
+ ind.location.w = 0; // important to mark the industry invalid
ind.type = type;
ind.selected_layout = layout;
ind.town = ClosestTownFromTile(tile, UINT_MAX);
diff --git a/src/saveload/industry_sl.cpp b/src/saveload/industry_sl.cpp
index 9b4dd2b3d..42c8fda32 100644
--- a/src/saveload/industry_sl.cpp
+++ b/src/saveload/industry_sl.cpp
@@ -107,12 +107,12 @@ static void Load_INDY()
{
int index;
- ResetIndustryCounts();
+ Industry::ResetIndustryCounts();
while ((index = SlIterateArray()) != -1) {
Industry *i = new (index) Industry();
SlObject(i, _industry_desc);
- IncIndustryTypeCount(i->type);
+ Industry::IncIndustryTypeCount(i->type);
}
}
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index e6dc18660..68c3daf7a 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -841,7 +841,7 @@ static bool LoadOldIndustry(LoadgameState *ls, int num)
i->random_colour = RemapTTOColour(i->random_colour);
}
- IncIndustryTypeCount(i->type);
+ Industry::IncIndustryTypeCount(i->type);
} else {
delete i;
}
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index 40d238c9b..e44957217 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -1092,8 +1092,7 @@ public:
/* Industry name must be formatted, since it's not in tiny font in the specs.
* So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
SetDParam(0, tbl->legend);
- assert(tbl->type < NUM_INDUSTRYTYPES);
- SetDParam(1, _industry_counts[tbl->type]);
+ SetDParam(1, Industry::GetIndustryTypeCount(tbl->type));
if (!tbl->show_on_map) {
/* Simply draw the string, not the black border of the legend colour.
* This will enforce the idea of the disabled item */