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author | alberth <alberth@openttd.org> | 2016-09-04 12:46:07 +0000 |
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committer | alberth <alberth@openttd.org> | 2016-09-04 12:46:07 +0000 |
commit | 087ed1e999e900d695f5de11b340406890baa3a7 (patch) | |
tree | a5354afbbc3b64d4d8f4e3f16ba29046d6c08cad | |
parent | 9135f7130ec5d542ec5187d10eb41920ade4d0c2 (diff) | |
download | openttd-087ed1e999e900d695f5de11b340406890baa3a7.tar.xz |
(svn r27636) -Codechange: Rename FileType to AbstractFileType.
-rw-r--r-- | src/fileio_type.h | 8 | ||||
-rw-r--r-- | src/fios_gui.cpp | 2 | ||||
-rw-r--r-- | src/saveload/saveload.h | 16 |
3 files changed, 13 insertions, 13 deletions
diff --git a/src/fileio_type.h b/src/fileio_type.h index 87cb2d1a8..fc50484f2 100644 --- a/src/fileio_type.h +++ b/src/fileio_type.h @@ -14,6 +14,14 @@ #include "core/enum_type.hpp" +/** The different abstract types of files that the system knows about. */ +enum AbstractFileType { + FT_NONE, ///< nothing to do + FT_SAVEGAME, ///< old or new savegame + FT_SCENARIO, ///< old or new scenario + FT_HEIGHTMAP, ///< heightmap file +}; + /** * The different kinds of subdirectories OpenTTD uses */ diff --git a/src/fios_gui.cpp b/src/fios_gui.cpp index 401cb8254..31f0b3d51 100644 --- a/src/fios_gui.cpp +++ b/src/fios_gui.cpp @@ -738,7 +738,7 @@ static WindowDesc _save_dialog_desc( * These values are used to convert the file/operations mode into a corresponding file type. * So each entry, as expressed by the related comment, is based on the enum */ -static const FileType _file_modetotype[] = { +static const AbstractFileType _file_modetotype[] = { FT_SAVEGAME, // used for SLD_LOAD_GAME FT_SCENARIO, // used for SLD_LOAD_SCENARIO FT_SAVEGAME, // used for SLD_SAVE_GAME diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index c4472237c..450fe58fe 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -33,20 +33,12 @@ enum SaveOrLoadMode { SL_LOAD_CHECK = 5, ///< Load for game preview. }; -/** The different types of files that the system knows about. */ -enum FileType { - FT_NONE, ///< nothing to do - FT_SAVEGAME, ///< old or new savegame - FT_SCENARIO, ///< old or new scenario - FT_HEIGHTMAP, ///< heightmap file -}; - /** Deals with the type of the savegame, independent of extension */ struct FileToSaveLoad { - SaveOrLoadMode mode; ///< savegame/scenario type (old, new) - FileType filetype; ///< what type of file are we dealing with - char name[MAX_PATH]; ///< name - char title[255]; ///< internal name of the game + SaveOrLoadMode mode; ///< savegame/scenario type (old, new) + AbstractFileType filetype; ///< what type of file are we dealing with + char name[MAX_PATH]; ///< name + char title[255]; ///< internal name of the game }; /** Types of save games. */ |