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author | alberth <alberth@openttd.org> | 2016-09-04 12:45:40 +0000 |
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committer | alberth <alberth@openttd.org> | 2016-09-04 12:45:40 +0000 |
commit | 9135f7130ec5d542ec5187d10eb41920ade4d0c2 (patch) | |
tree | 4d3162b3bb4e470757f20a1d1e2470243356a21c | |
parent | d6812947f3b793302dc1ad42a07767ab831e66e3 (diff) | |
download | openttd-9135f7130ec5d542ec5187d10eb41920ade4d0c2.tar.xz |
(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions.
-rw-r--r-- | src/fios.cpp | 1 | ||||
-rw-r--r-- | src/fios.h | 17 | ||||
-rw-r--r-- | src/genworld_gui.cpp | 1 | ||||
-rw-r--r-- | src/landscape.cpp | 1 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 1 | ||||
-rw-r--r-- | src/saveload/saveload.h | 18 |
6 files changed, 21 insertions, 18 deletions
diff --git a/src/fios.cpp b/src/fios.cpp index 6ba913c09..631c88bf6 100644 --- a/src/fios.cpp +++ b/src/fios.cpp @@ -32,7 +32,6 @@ SmallVector<FiosItem, 32> _fios_items; static char *_fios_path; static const char *_fios_path_last; -FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop. SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING; /* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */ diff --git a/src/fios.h b/src/fios.h index f25d5a7e2..6ef7783b6 100644 --- a/src/fios.h +++ b/src/fios.h @@ -107,14 +107,6 @@ enum SaveLoadDialogMode { SLD_SAVE_HEIGHTMAP, ///< Save a heightmap. }; -/** The different types of files that the system knows about. */ -enum FileType { - FT_NONE, ///< nothing to do - FT_SAVEGAME, ///< old or new savegame - FT_SCENARIO, ///< old or new scenario - FT_HEIGHTMAP, ///< heightmap file -}; - enum FiosType { FIOS_TYPE_DRIVE, FIOS_TYPE_PARENT, @@ -137,14 +129,6 @@ struct FiosItem { char name[MAX_PATH]; }; -/** Deals with the type of the savegame, independent of extension */ -struct FileToSaveLoad { - int mode; ///< savegame/scenario type (old, new) - FileType filetype; ///< what type of file are we dealing with - char name[MAX_PATH]; ///< name - char title[255]; ///< internal name of the game -}; - enum SortingBits { SORT_ASCENDING = 0, SORT_DESCENDING = 1, @@ -155,7 +139,6 @@ DECLARE_ENUM_AS_BIT_SET(SortingBits) /* Variables to display file lists */ extern SmallVector<FiosItem, 32> _fios_items; -extern FileToSaveLoad _file_to_saveload; extern SaveLoadDialogMode _saveload_mode; extern SortingBits _savegame_sort_order; diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 741fd75d1..61e114311 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -26,6 +26,7 @@ #include "town.h" #include "core/geometry_func.hpp" #include "core/random_func.hpp" +#include "saveload/saveload.h" #include "progress.h" #include "error.h" diff --git a/src/landscape.cpp b/src/landscape.cpp index d1c73fd42..d2b1b98cd 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -31,6 +31,7 @@ #include "object_base.h" #include "company_func.h" #include "pathfinder/npf/aystar.h" +#include "saveload/saveload.h" #include <list> #include <set> diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 3d6f3c494..03c0cb8c8 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -267,6 +267,7 @@ extern const uint16 SAVEGAME_VERSION = 195; ///< Current savegame version of OpenTTD. SavegameType _savegame_type; ///< type of savegame we are loading +FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop. uint32 _ttdp_version; ///< version of TTDP savegame (if applicable) uint16 _sl_version; ///< the major savegame version identifier diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 72c51fa69..c4472237c 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -33,6 +33,22 @@ enum SaveOrLoadMode { SL_LOAD_CHECK = 5, ///< Load for game preview. }; +/** The different types of files that the system knows about. */ +enum FileType { + FT_NONE, ///< nothing to do + FT_SAVEGAME, ///< old or new savegame + FT_SCENARIO, ///< old or new scenario + FT_HEIGHTMAP, ///< heightmap file +}; + +/** Deals with the type of the savegame, independent of extension */ +struct FileToSaveLoad { + SaveOrLoadMode mode; ///< savegame/scenario type (old, new) + FileType filetype; ///< what type of file are we dealing with + char name[MAX_PATH]; ///< name + char title[255]; ///< internal name of the game +}; + /** Types of save games. */ enum SavegameType { SGT_TTD, ///< TTD savegame (can be detected incorrectly) @@ -43,6 +59,8 @@ enum SavegameType { SGT_INVALID = 0xFF, ///< broken savegame (used internally) }; +extern FileToSaveLoad _file_to_saveload; + void GenerateDefaultSaveName(char *buf, const char *last); void SetSaveLoadError(uint16 str); const char *GetSaveLoadErrorString(); |