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author | frosch <frosch@openttd.org> | 2011-01-04 13:58:14 +0000 |
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committer | frosch <frosch@openttd.org> | 2011-01-04 13:58:14 +0000 |
commit | 6a38f88bd1f62cfa7a5459dfca670d6f09d4c8f1 (patch) | |
tree | 76d15f42434da85187e61a76d214164eb4906aa0 | |
parent | 1b61d234a15115144c84e2dc94499afea48b7f21 (diff) | |
download | openttd-6a38f88bd1f62cfa7a5459dfca670d6f09d4c8f1.tar.xz |
(svn r21711) -Change: Display the minimal height of the tile in the LandInfo window instead of the height of the northern corner. So it is more useful for NewGRF and AI developers, and maybe more transparent for players.
-rw-r--r-- | src/misc_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index 406776376..9181cd618 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -199,7 +199,7 @@ public: snprintf(tmp, lengthof(tmp), "0x%.4X", tile); SetDParam(0, TileX(tile)); SetDParam(1, TileY(tile)); - SetDParam(2, TileHeight(tile)); + SetDParam(2, GetTileZ(tile) / TILE_HEIGHT); SetDParamStr(3, tmp); GetString(this->landinfo_data[line_nr], STR_LAND_AREA_INFORMATION_LANDINFO_COORDS, lastof(this->landinfo_data[line_nr])); line_nr++; |