From 6a38f88bd1f62cfa7a5459dfca670d6f09d4c8f1 Mon Sep 17 00:00:00 2001 From: frosch Date: Tue, 4 Jan 2011 13:58:14 +0000 Subject: (svn r21711) -Change: Display the minimal height of the tile in the LandInfo window instead of the height of the northern corner. So it is more useful for NewGRF and AI developers, and maybe more transparent for players. --- src/misc_gui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index 406776376..9181cd618 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -199,7 +199,7 @@ public: snprintf(tmp, lengthof(tmp), "0x%.4X", tile); SetDParam(0, TileX(tile)); SetDParam(1, TileY(tile)); - SetDParam(2, TileHeight(tile)); + SetDParam(2, GetTileZ(tile) / TILE_HEIGHT); SetDParamStr(3, tmp); GetString(this->landinfo_data[line_nr], STR_LAND_AREA_INFORMATION_LANDINFO_COORDS, lastof(this->landinfo_data[line_nr])); line_nr++; -- cgit v1.2.3-70-g09d2