diff options
-rw-r--r-- | src/gui/fpg_colormapping.pas | 138 | ||||
-rw-r--r-- | src/gui/fpg_colorwheel.pas | 573 |
2 files changed, 711 insertions, 0 deletions
diff --git a/src/gui/fpg_colormapping.pas b/src/gui/fpg_colormapping.pas new file mode 100644 index 00000000..9f486bbf --- /dev/null +++ b/src/gui/fpg_colormapping.pas @@ -0,0 +1,138 @@ +{ + fpGUI - Free Pascal GUI Library + + Copyright (C) 2006 - 2009 See the file AUTHORS.txt, included in this + distribution, for details of the copyright. + + See the file COPYING.modifiedLGPL, included in this distribution, + for details about redistributing fpGUI. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + + Description: + This unit contains some color conversion/mapping functions. +} + +unit fpg_ColorMapping; + +{$mode objfpc}{$H+} + +interface + +uses + Classes, fpg_base; + + // IN these functions the following definitions apply: + // Hue: 0 - 1535 + // red = 0 green = 512 blue = 1024 + // Saturation: 0 - 1 + // grey (no color) = 0 max color = 1 + // Value: 0 - 1 + // black =0 max brightness = 1 + +procedure RGBToHSV(C: TfpgColor; out Hue: longint; out Saturation, Value: double); +function HSVToRGB(const H: longint; const S, V: double): TfpgColor; + +implementation + +uses + Math; + +procedure RGBToHSV(C: TfpgColor; out Hue: longint; out Saturation, Value: double); +var + r, g, b: longint; + hi, lo: longint; + d: longint; + rgb: TRGBTriple; +begin + rgb := fpgColorToRGBTriple(C); + r := rgb.Red; + g := rgb.Green; + b := rgb.Blue; + hi := max(max(r, g), b); + lo := min(min(r, g), b); + d := hi - lo; + Value := hi / 256; + if d > 0 then + begin + if r = hi then + Hue := 256 * (g - b) div d + else if g = hi then + Hue := 512 + 256 * (b - r) div d + else + Hue := 1024 + 256 * (r - g) div d; + if Hue < 0 then + Hue := Hue + 1536; + end + else + Hue := 0; // doesn't matter (grey: Sat = 0) + + if hi > 0 then + Saturation := d / hi + else + Saturation := 0; // doesn't matter (black: Val = 0 +end; + +function HSVToRGB(const H: longint; const S, V: double): TfpgColor; +var + r, g, b: longint; + rgb: TRGBTriple; +begin + if (h < 0) or (h > 1535) or (S < 0) or (S > 1) or (V < 0) or (V > 1) then + begin + // Invalid value, use black + Result := 0; + exit; + end; + case h div 256 of + 0: + begin + r := 255; + g := h; + b := 0; + end; + 1: + begin + r := 511 - h; + g := 255; + b := 0; + end; + 2: + begin + r := 0; + g := 255; + b := h - 512; + end; + 3: + begin + r := 0; + g := 1023 - h; + b := 255; + end; + 4: + begin + r := h - 1024; + g := 0; + b := 255; + end; + 5: + begin + r := 255; + g := 0; + b := 1535 - h; + end; + end; + r := Trunc(V * (255 - S * (255 - r))); + g := Trunc(V * (255 - S * (255 - g))); + b := Trunc(V * (255 - S * (255 - b))); + rgb.Red := r; + rgb.Green := g; + rgb.Blue := b; + Result := RGBTripleTofpgColor(rgb); +end; + + +end. + diff --git a/src/gui/fpg_colorwheel.pas b/src/gui/fpg_colorwheel.pas new file mode 100644 index 00000000..103ce35d --- /dev/null +++ b/src/gui/fpg_colorwheel.pas @@ -0,0 +1,573 @@ +{ + fpGUI - Free Pascal GUI Library + + Copyright (C) 2006 - 2009 See the file AUTHORS.txt, included in this + distribution, for details of the copyright. + + See the file COPYING.modifiedLGPL, included in this distribution, + for details about redistributing fpGUI. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + + Description: + This unit implements color selectors using a ColorWheel and + a ValueBar. Color results are in HSV format. +} + +unit fpg_ColorWheel; + +{$mode objfpc}{$H+} + +interface + +uses + Classes, fpg_base, fpg_main, fpg_widget; + +type + // forward declaration + TfpgValueBar = class; + + TfpgColorWheel = class(TfpgWidget) + protected + FValueBar: TfpgValueBar; + FHue: longint; + FSaturation: double; + FMarginWidth: longint; + FCursorSize: longint; + FWhiteAreaPercent: longint; // 0 to 50 percent of circle radius that is pure white + FOnChange: TNotifyEvent; + FImage: TfpgImage; // cached colorwheel image + procedure HSFromPoint(X, Y: longint; out H: longint; out S: double); + procedure DrawCursor; + procedure SetMarginWidth(NewWidth: longint); + procedure SetCursorSize(NewSize: longint); + procedure SetValueBar(AValueBar: TfpgValueBar); + procedure SetWhiteAreaPercent(WhiteAreaPercent: longint); + procedure Notification(AComponent: TComponent; Operation: TOperation); override; + function DrawWidth: longint; + function DrawHeight: longint; + procedure Change; + procedure HandlePaint; override; + procedure HandleLMouseDown(x, y: integer; shiftstate: TShiftState); override; + procedure HandleMouseMove(x, y: integer; btnstate: word; shiftstate: TShiftState); override; + procedure HandleLMouseUp(x, y: integer; shiftstate: TShiftState); override; + public + constructor Create(AOwner: TComponent); override; + destructor Destroy; override; + property Hue: longint Read FHue; + property Saturation: double Read FSaturation; + procedure SetSelectedColor(const NewColor: TfpgColor); + published + property BackgroundColor; + property ValueBar: TfpgValueBar Read FValueBar Write SetValueBar; + property MarginWidth: longint Read FMarginWidth Write SetMarginWidth; + property CursorSize: longint Read FCursorSize Write SetCursorSize; + property WhiteAreaPercent: longint Read FWhiteAreaPercent Write SetWhiteAreaPercent; + property OnChange: TNotifyEvent Read FOnChange Write FOnChange; + end; + + + TfpgValueBar = class(TfpgWidget) + protected + FColorWheel: TfpgColorWheel; + FHue: longint; + FSaturation: double; + FValue: double; + FMarginWidth: longint; + FCursorHeight: longint; + FOnChange: TNotifyEvent; + procedure DrawCursor; + procedure SetMarginWidth(NewWidth: longint); + procedure SetValue(Value: double); + procedure SetCursorHeight(CursorHeight: longint); + function GetSelectedColor: TfpgColor; + procedure Change; + function DrawWidth: longint; + function DrawHeight: longint; + function ValueFromY(Y: longint): real; + procedure DrawLine(Y: longint); + procedure HandlePaint; override; + procedure HandleLMouseDown(x, y: integer; shiftstate: TShiftState); override; + procedure HandleMouseMove(x, y: integer; btnstate: word; shiftstate: TShiftState); override; + procedure HandleLMouseUp(x, y: integer; shiftstate: TShiftState); override; + public + constructor Create(AOwner: TComponent); override; + procedure SetHS(Hue: longint; Sat: double); + published + property BackgroundColor; + property Value: double Read FValue Write SetValue; + property SelectedColor: TfpgColor Read GetSelectedColor; + property MarginWidth: longint Read FMarginWidth Write SetMarginWidth; + property CursorHeight: longint Read FCursorHeight Write SetCursorHeight; + property OnChange: TNotifyEvent Read FOnChange Write FOnChange; + end; + + +implementation + +uses + fpg_ColorMapping; + +const + RadToHue: double = 1536 / (2 * pi); + + +function AngleFrom(x, y: double): double; + // Quadrants are laid out as follows: + // + // 1|0 + // ---+---- + // 2|3 +begin + if X = 0 then + begin + if Y > 0 then + Result := pi / 2 + else + Result := 3 * pi / 2; + end + else + begin + Result := arctan(abs(y) / abs(x)); + if (x < 0) and (y >= 0) then + // quadrant 1 + Result := pi - Result + else if (x < 0) and (y < 0) then + // quadrant 2 + Result := Result + pi + else if (x >= 0) and (y < 0) then + // quadrant 3 + Result := 2 * pi - Result; + end; +end; + + +{ TfpgColorWheel } + +function TfpgColorWheel.DrawWidth: longint; +begin + Result := Width - FMarginWidth * 2; +end; + +function TfpgColorWheel.DrawHeight: longint; +begin + Result := Height - FMarginWidth * 2; +end; + +procedure TfpgColorWheel.SetSelectedColor(const NewColor: TfpgColor); +var + Value: double; +begin + RGBToHSV(NewColor, FHue, FSaturation, Value); + Change; + if FValueBar <> nil then + FValueBar.Value := Value; +end; + +procedure TfpgColorWheel.Change; +begin + if FValueBar <> nil then + FValueBar.SetHS(FHue, FSaturation); + if FOnChange <> nil then + FOnChange(self); + Invalidate; +end; + +procedure TfpgColorWheel.HandlePaint; +var + x, y: longint; + lHue: longint; + lsaturation: double; + c: TfpgColor; +begin + // clear background rectangle + Canvas.Clear(BackgroundColor); + + // margins too big + if (Width < MarginWidth * 2) or (Height < MarginWidth * 2) then + Exit; //==> + + if csDesigning in ComponentState then + begin + // When designing, don't draw colors + // but draw an outline + Canvas.SetLineStyle(1, lsDash); + Canvas.DrawRectangle(GetClientRect); + Canvas.Color := clHilite1; + Canvas.DrawArc(Width div 2, Height div 2, DrawWidth div 2 + 1, + DrawHeight div 2 + 1, 45, 180); + Canvas.Color := clShadow1; + Canvas.DrawArc(Width div 2, Height div 2, DrawWidth div 2 + 1, + DrawHeight div 2 + 1, 225, 180); + Exit; //==> + end; + + if FImage = nil then + begin + // we must only do this once, because it's very slow + FImage := TfpgImage.Create; + FImage.AllocateImage(32, DrawWidth, DrawHeight); + FImage.UpdateImage; + for X := 0 to DrawWidth - 1 do + begin + for Y := 0 to DrawHeight - 1 do + begin + // work out hue and saturation for point + HSFromPoint(X, Y, lHue, lSaturation); + if lSaturation <= 1.0 then + begin + // point is within wheel + C := HSVToRGB(lHue, lSaturation, 1.0); + // draw the pixel + Canvas.Pixels[X + FMarginWidth, Y + FMarginWidth] := C; + FImage.Colors[x, y] := c; + end + else + // point is outside wheel. Also incase color is alias, lookup the RGB values. + FImage.Colors[x, y] := fpgColorToRGB(BackgroundColor); + end; + end; + end + else + begin + // paint buffer image seeing that we have it + Canvas.DrawImage(FMarginWidth, FMarginWidth, FImage); + end; + + DrawCursor; +end; + +procedure TfpgColorWheel.HandleLMouseDown(x, y: integer; shiftstate: TShiftState); +begin + inherited HandleLMouseDown(x, y, shiftstate); + Dec(X, FMarginWidth); + Dec(Y, FMarginWidth); + HSFromPoint(X, Y, FHue, FSaturation); + if FSaturation > 1.0 then + FSaturation := 1.0; + Change; + CaptureMouse; +end; + +procedure TfpgColorWheel.HandleMouseMove(x, y: integer; btnstate: word; + shiftstate: TShiftState); +begin + inherited HandleMouseMove(x, y, btnstate, shiftstate); + // is mouse still captured (LButton down)? + if ((btnstate and MOUSE_LEFT) = 0) then + Exit; //==> + Dec(X, FMarginWidth); + Dec(Y, FMarginWidth); + HSFromPoint(X, Y, FHue, FSaturation); + if FSaturation > 1.0 then + FSaturation := 1.0; + Change; +end; + +procedure TfpgColorWheel.HandleLMouseUp(x, y: integer; shiftstate: TShiftState); +begin + inherited HandleLMouseUp(x, y, shiftstate); + ReleaseMouse; +end; + +constructor TfpgColorWheel.Create(AOwner: TComponent); +begin + inherited Create(AOwner); + FMarginWidth := 5; + FCursorSize := 5; + Width := 100; + Height := 100; + Name := 'ColorWheel'; + FWhiteAreaPercent := 10; +end; + +destructor TfpgColorWheel.Destroy; +begin + if FImage <> nil then + FImage.Free; + inherited Destroy; +end; + +// Calculate hue and saturation for a given point in the color wheel +procedure TfpgColorWheel.HSFromPoint(X, Y: longint; out H: longint; out S: double); +var + xp, yp: double; + halfw, halfh: longint; +begin + halfw := DrawWidth div 2; + halfh := DrawHeight div 2; + xp := (x - halfw) / halfw; // x as -1..1 + yp := (y - halfh) / halfh; // y as -1..1 + H := Trunc(RadToHue * AngleFrom(xp, -yp)); + S := sqrt(xp * xp + yp * yp); + // scale saturation and limit to white, for white area + S := S * (1 + (FWhiteAreaPercent / 100.0)) - (FWhiteAreaPercent / 100.0); + if S < 0 then + S := 0; +end; + +procedure TfpgColorWheel.DrawCursor; +var + Angle: Double; + X, Y: longint; + S: Double; + a: Double; + len: longint; +begin + Angle := FHue/RadToHue; + + // Scale distance from centre for white area + S := FSaturation; + if S > 0 then + begin + a := FWhiteAreaPercent / 100.0; + S := (S * (1 - a)) + a; + end; + + // work out point for selected hue and saturation + X := Trunc(Width div 2+cos(Angle) * S * (DrawWidth div 2)); + Y := Trunc(Height div 2+sin(Angle) * S * -(DrawHeight div 2)); + + // draw a crosshair with centre at mouse cursor position + len := FCursorSize*2 + 2; // length of crosshair lines + Canvas.XORFillRectangle($FFFFFF, X-FCursorSize, Y, len, 2); + Canvas.XORFillRectangle($FFFFFF, X, Y-FCursorSize, 2, len); +end; + +procedure TfpgColorWheel.SetMarginWidth(NewWidth: longint); +begin + FMarginWidth := NewWidth; + if WinHandle = 0 then + Exit; //==> + Invalidate; +end; + +procedure TfpgColorWheel.SetCursorSize(NewSize: longint); +begin + FCursorSize := NewSize; + if WinHandle = 0 then + Exit; //==> + Invalidate; +end; + +procedure TfpgColorWheel.SetValueBar(AValueBar: TfpgValueBar); +begin + if FValueBar <> nil then + // tell the old value bar it's no longer controlled by this wheel + FValueBar.FColorWheel := nil; + FValueBar := AValueBar; + if FValueBar <> nil then + begin + // Tell value bar it is controlled by this component + FValueBar.FColorWheel := Self; + // request notification when other is freed + FValueBar.FreeNotification(Self); + end; +end; + +procedure TfpgColorWheel.SetWhiteAreaPercent(WhiteAreaPercent: longint); +begin + if WhiteAreaPercent > 50 then + WhiteAreaPercent := 50; + + if WhiteAreaPercent < 0 then + WhiteAreaPercent := 0; + + FWhiteAreaPercent := WhiteAreaPercent; + Invalidate; +end; + +procedure TfpgColorWheel.Notification(AComponent: TComponent; Operation: TOperation); +begin + inherited Notification(AComponent, Operation); + if Operation = opRemove then + begin + if AComponent = FValueBar then + FValueBar := nil; + end; +end; + + +{ TfpgValueBar } + +procedure TfpgValueBar.DrawLine(Y: longint); +var + DrawVal: double; + c: TfpgColor; +begin + DrawVal := ValueFromY(Y); + C := HSVToRGB(FHue, FSaturation, DrawVal); + Canvas.Color := c; + Canvas.DrawLine(FMarginWidth, Y, Width - FMarginWidth - 1, Y); +end; + +procedure TfpgValueBar.HandlePaint; +var + y: longint; + r: TfpgRect; +begin + // inherited HandlePaint; + Canvas.Clear(BackgroundColor); + + if csDesigning in ComponentState then + begin + // when designing just draw + // a rectangle to indicate + Canvas.SetLineStyle(1, lsDash); + Canvas.DrawRectangle(GetClientRect); + if (Width < MarginWidth * 2) or (Height < MarginWidth * 2) then + Exit; //==> + r := GetClientRect; + InflateRect(r, FMarginWidth, FMarginWidth); + Canvas.DrawRectangle(r); + exit; + end; + + // Draw margins + r.left := 0; + r.setbottom(0); + r.setright(FMarginWidth - 1); + r.top := Height - 1; + Canvas.Color := BackgroundColor; + Canvas.FillRectangle(r); // left + r.left := Width - FMarginWidth; + r.setright(Width - 1); + Canvas.FillRectangle(r); // right + r.left := FMarginWidth; + r.setright(Width - FMarginWidth - 1); + r.setbottom(Height - FMarginWidth); + r.top := Height - 1; + Canvas.FillRectangle(r); // top + r.setbottom(0); + r.top := FMarginWidth - 1; + Canvas.FillRectangle(r); // bottom + + if (Width < MarginWidth * 2) or (Height < MarginWidth * 2) then + Exit; //==> + + for Y := 0 to DrawHeight - 1 do + DrawLine(Y + FMarginWidth); + + DrawCursor; +end; + +procedure TfpgValueBar.HandleLMouseDown(x, y: integer; shiftstate: TShiftState); +begin + inherited HandleLMouseDown(x, y, shiftstate); + FValue := ValueFromY(Y); + Change; + CaptureMouse; +end; + +procedure TfpgValueBar.HandleMouseMove(x, y: integer; btnstate: word; + shiftstate: TShiftState); +begin + inherited HandleMouseMove(x, y, btnstate, shiftstate); + if ((btnstate and MOUSE_LEFT) = 0) then + Exit; //==> + FValue := ValueFromY(Y); + Change; +end; + +procedure TfpgValueBar.HandleLMouseUp(x, y: integer; shiftstate: TShiftState); +begin + inherited HandleLMouseUp(x, y, shiftstate); + ReleaseMouse; +end; + +constructor TfpgValueBar.Create(AOwner: TComponent); +begin + inherited Create(AOwner); + FMarginWidth := 5; + FValue := 1.0; + Width := 100; + Height := 100; + Name := 'ValueBar'; + FCursorHeight := 10; +end; + +procedure TfpgValueBar.SetHS(Hue: longint; Sat: double); +begin + FHue := Hue; + FSaturation := Sat; + Invalidate; + Change; +end; + +procedure TfpgValueBar.SetValue(Value: double); +begin + FValue := Value; + Change; +end; + +function TfpgValueBar.DrawWidth: longint; +begin + Result := Width - FMarginWidth * 2; +end; + +function TfpgValueBar.DrawHeight: longint; +begin + Result := Height - FMarginWidth * 2; +end; + +procedure TfpgValueBar.DrawCursor; +var + Y: longint; + r: TfpgRect; +begin + if (Width < MarginWidth * 2) or + (Height < MarginWidth * 2) then + Exit; //==> + + Y := Trunc((FValue * DrawHeight) + FMarginWidth); + + r.SetRect(FMarginWidth-1, Y - (FCursorHeight div 2), DrawWidth+1, FCursorHeight); + Canvas.Color := GetSelectedColor; + Canvas.FillRectangle(r); + + Canvas.Color := clBlack; + Canvas.DrawControlFrame(r); +end; + +procedure TfpgValueBar.SetMarginWidth(NewWidth: longint); +begin + if MarginWidth < 0 then + MarginWidth := 0; + FMarginWidth := NewWidth; + Invalidate; +end; + +procedure TfpgValueBar.SetCursorHeight(CursorHeight: longint); +begin + if CursorHeight < 3 then + CursorHeight := 3; + FCursorHeight := CursorHeight; + Invalidate; +end; + +function TfpgValueBar.GetSelectedColor: TfpgColor; +begin + Result := HSVToRGB(FHue, FSaturation, FValue); +end; + +function TfpgValueBar.ValueFromY(Y: longint): real; +begin + Result := (Y - MarginWidth) / (DrawHeight - 1); + if Result < 0 then + Result := 0; + if Result > 1.0 then + Result := 1.0; +end; + +procedure TfpgValueBar.Change; +begin + Invalidate; + if FOnChange <> nil then + FOnChange(self); +end; + + +end. + |