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authorgraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2007-09-13 10:45:08 +0000
committergraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2007-09-13 10:45:08 +0000
commit60515a6cef02edd0ccab823569f10238c26f10c7 (patch)
tree7d913e6ed3f587509dcaa2cd81a88fb63982d125 /src/corelib/x11/gfx_x11.pas
parent97c0f8c9a629842f647e19dc792c055895763f98 (diff)
downloadfpGUI-60515a6cef02edd0ccab823569f10238c26f10c7.tar.xz
* CoreLib: fpgApplication now has a Terminated property which terminates the
main event loop and application. Halt was just to harsh and objects never got freed. * GUI: Added a new INI Utils unit which introduces ReadOnly ini support and can also save a form's state and position. You access the ini file via the gINI singleton function. fpGUI Designer uses this. * All example project now free there main forms correctly. * Many bug fixes in GUI Designer. GUI Designer now also remembers the size and location of most forms. * Many of the GUI Designer forms are now maintained by the GUI Designer itself. * GUI Designer: Started implementing a Recent Files feature so it is quicker to open frequently used files.
Diffstat (limited to 'src/corelib/x11/gfx_x11.pas')
-rw-r--r--src/corelib/x11/gfx_x11.pas12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/corelib/x11/gfx_x11.pas b/src/corelib/x11/gfx_x11.pas
index d27a834c..23df9cbb 100644
--- a/src/corelib/x11/gfx_x11.pas
+++ b/src/corelib/x11/gfx_x11.pas
@@ -526,6 +526,7 @@ begin
if FDisplay = nil then
Exit; //==>
+ Terminated := False;
DefaultScreen := XDefaultScreen(Display);
RootWindow := XRootWindow(FDisplay, DefaultScreen);
DefaultBackground := XBlackPixel(FDisplay, DefaultScreen);
@@ -1101,13 +1102,16 @@ end;
procedure TfpgWindowImpl.DoSetWindowVisible(const AValue: Boolean);
begin
- if AValue then begin
- if not HandleIsValid then AllocateWindowHandle;
+ if AValue then
+ begin
+ if not HandleIsValid then
+ AllocateWindowHandle;
XMapWindow(xapplication.Display, FWinHandle);
Include(FWinFlags, xwsfMapped);
end
- else begin
- if HandleIsValid and (xwsfMapped in FWinFlags) then
+ else
+ begin
+ if HandleIsValid and (xwsfMapped in FWinFlags) then
XUnmapWindow(xapplication.Display, FWinHandle);
end;
end;