diff options
author | graemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf> | 2007-09-13 10:45:08 +0000 |
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committer | graemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf> | 2007-09-13 10:45:08 +0000 |
commit | 60515a6cef02edd0ccab823569f10238c26f10c7 (patch) | |
tree | 7d913e6ed3f587509dcaa2cd81a88fb63982d125 /src/corelib/x11 | |
parent | 97c0f8c9a629842f647e19dc792c055895763f98 (diff) | |
download | fpGUI-60515a6cef02edd0ccab823569f10238c26f10c7.tar.xz |
* CoreLib: fpgApplication now has a Terminated property which terminates the
main event loop and application. Halt was just to harsh and objects never got
freed.
* GUI: Added a new INI Utils unit which introduces ReadOnly ini support and
can also save a form's state and position. You access the ini file via the
gINI singleton function. fpGUI Designer uses this.
* All example project now free there main forms correctly.
* Many bug fixes in GUI Designer. GUI Designer now also remembers the size and
location of most forms.
* Many of the GUI Designer forms are now maintained by the GUI Designer itself.
* GUI Designer: Started implementing a Recent Files feature so it is quicker to
open frequently used files.
Diffstat (limited to 'src/corelib/x11')
-rw-r--r-- | src/corelib/x11/gfx_x11.pas | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/corelib/x11/gfx_x11.pas b/src/corelib/x11/gfx_x11.pas index d27a834c..23df9cbb 100644 --- a/src/corelib/x11/gfx_x11.pas +++ b/src/corelib/x11/gfx_x11.pas @@ -526,6 +526,7 @@ begin if FDisplay = nil then Exit; //==> + Terminated := False; DefaultScreen := XDefaultScreen(Display); RootWindow := XRootWindow(FDisplay, DefaultScreen); DefaultBackground := XBlackPixel(FDisplay, DefaultScreen); @@ -1101,13 +1102,16 @@ end; procedure TfpgWindowImpl.DoSetWindowVisible(const AValue: Boolean); begin - if AValue then begin - if not HandleIsValid then AllocateWindowHandle; + if AValue then + begin + if not HandleIsValid then + AllocateWindowHandle; XMapWindow(xapplication.Display, FWinHandle); Include(FWinFlags, xwsfMapped); end - else begin - if HandleIsValid and (xwsfMapped in FWinFlags) then + else + begin + if HandleIsValid and (xwsfMapped in FWinFlags) then XUnmapWindow(xapplication.Display, FWinHandle); end; end; |