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authorGraeme Geldenhuys <graemeg@gmail.com>2015-02-22 13:01:40 +0000
committerGraeme Geldenhuys <graemeg@gmail.com>2015-02-22 13:01:40 +0000
commite134e8d40b5836979dada0b9b935d27097c22307 (patch)
treef96dee1f5cd8cd8f8d2e54cd542e92bf96574d13 /docs
parent4ae9804a1eea5d4219f1a79f71e2dc0563df8d02 (diff)
downloadfpGUI-e134e8d40b5836979dada0b9b935d27097c22307.tar.xz
docs: TfpgImagePanel
Diffstat (limited to 'docs')
-rw-r--r--docs/xml/gui/fpg_panel.xml8
1 files changed, 8 insertions, 0 deletions
diff --git a/docs/xml/gui/fpg_panel.xml b/docs/xml/gui/fpg_panel.xml
index 54ece496..ee376026 100644
--- a/docs/xml/gui/fpg_panel.xml
+++ b/docs/xml/gui/fpg_panel.xml
@@ -51,6 +51,14 @@ design such frames with the UI designer too.</descr>
</seealso>
</element>
+<element name="TfpgImagePanel">
+<short>A panel to display an image</short>
+<descr><printshort id="TfpgImagePanel"/>. This was previously done by simply using a
+TfpgWidget and implementing the image painting in the OnPaint event. But this class
+just saves you a bit of time.</descr>
+</element>
+
+
</module>
</package>