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author | Graeme Geldenhuys <graemeg@gmail.com> | 2015-02-22 13:01:40 +0000 |
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committer | Graeme Geldenhuys <graemeg@gmail.com> | 2015-02-22 13:01:40 +0000 |
commit | e134e8d40b5836979dada0b9b935d27097c22307 (patch) | |
tree | f96dee1f5cd8cd8f8d2e54cd542e92bf96574d13 | |
parent | 4ae9804a1eea5d4219f1a79f71e2dc0563df8d02 (diff) | |
download | fpGUI-e134e8d40b5836979dada0b9b935d27097c22307.tar.xz |
docs: TfpgImagePanel
-rw-r--r-- | docs/xml/gui/fpg_panel.xml | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/docs/xml/gui/fpg_panel.xml b/docs/xml/gui/fpg_panel.xml index 54ece496..ee376026 100644 --- a/docs/xml/gui/fpg_panel.xml +++ b/docs/xml/gui/fpg_panel.xml @@ -51,6 +51,14 @@ design such frames with the UI designer too.</descr> </seealso> </element> +<element name="TfpgImagePanel"> +<short>A panel to display an image</short> +<descr><printshort id="TfpgImagePanel"/>. This was previously done by simply using a +TfpgWidget and implementing the image painting in the OnPaint event. But this class +just saves you a bit of time.</descr> +</element> + + </module> </package> |