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/* $Id$ */

#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H

#include "station.h"
#include "vehicle.h"

struct vehiclelist_d;

void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel);
void InitializeVehiclesGuiList(void);

/* sorter stuff */
void RebuildVehicleLists(void);
void ResortVehicleLists(void);

void BuildVehicleList(struct vehiclelist_d* vl, int type, PlayerID, StationID, uint16 order);
void SortVehicleList(struct vehiclelist_d *vl);

#define PERIODIC_RESORT_DAYS 10
#define SORT_BY_UNSORTED 0
extern const StringID _vehicle_sort_listing[];

typedef struct Listing {
	bool order;    // Ascending/descending?
	byte criteria; // Sorting criteria
} Listing;

typedef struct Sorting {
	Listing aircraft;
	Listing roadveh;
	Listing ship;
	Listing train;
} Sorting;

extern Sorting _sorting;

enum {
	PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
	PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
	PLY_WND_PRC__SIZE_OF_ROW_BIG   = 36,
};

void ShowReplaceVehicleWindow(byte vehicletype);

void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number);
void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number);
void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number);
void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number);
void DrawShipPurchaseInfo(int x, int y, EngineID engine_number);

void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);

int ShowAdditionalText(int x, int y, int w, EngineID engine_number);

#endif /* VEHICLE_GUI_H */