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#include "stdafx.h"
#include "ttd.h"
#include "gfx.h"
#include "viewport.h"
#include "saveload.h"
typedef struct TextEffect {
StringID string_id;
int16 x,y,right,bottom;
uint16 duration;
uint32 params_1;
uint32 params_2;
} TextEffect;
static TextEffect _text_effect_list[30];
TileIndex _animated_tile_list[256];
static void MarkTextEffectAreaDirty(TextEffect *te)
{
MarkAllViewportsDirty(
te->x,
te->y - 1,
(te->right - te->x)*2 + te->x + 1,
(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
);
}
void AddTextEffect(StringID msg, int x, int y, uint16 duration)
{
TextEffect *te;
int w;
char buffer[100];
if (_game_mode == GM_MENU)
return;
for (te = _text_effect_list; te->string_id != 0xFFFF; ) {
if (++te == endof(_text_effect_list))
return;
}
te->string_id = msg;
te->duration = duration;
te->y = y - 5;
te->bottom = y + 5;
te->params_1 = GET_DPARAM32(0);
te->params_2 = GET_DPARAM32(4);
GetString(buffer, msg);
w = GetStringWidth(buffer);
te->x = x - (w >> 1);
te->right = x + (w >> 1) - 1;
MarkTextEffectAreaDirty(te);
}
static void MoveTextEffect(TextEffect *te)
{
if (te->duration < 8) {
te->string_id = 0xFFFF;
} else {
te->duration-=8;
te->y--;
te->bottom--;
}
MarkTextEffectAreaDirty(te);
}
void MoveAllTextEffects()
{
TextEffect *te;
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
if (te->string_id != 0xFFFF)
MoveTextEffect(te);
}
}
void InitTextEffects()
{
TextEffect *te;
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
te->string_id = 0xFFFF;
}
}
void DrawTextEffects(DrawPixelInfo *dpi)
{
TextEffect *te;
if (dpi->zoom < 1) {
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
if (te->string_id == 0xFFFF)
continue;
/* intersection? */
if ((int16)dpi->left > te->right ||
(int16)dpi->top > te->bottom ||
(int16)(dpi->left + dpi->width) <= te->x ||
(int16)(dpi->top + dpi->height) <= te->y)
continue;
AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2);
}
} else if (dpi->zoom == 1) {
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
if (te->string_id == 0xFFFF)
continue;
/* intersection? */
if (dpi->left > te->right*2 - te->x ||
dpi->top > te->bottom*2 - te->y ||
(dpi->left + dpi->width) <= te->x ||
(dpi->top + dpi->height) <= te->y)
continue;
AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2);
}
}
}
void DeleteAnimatedTile(uint tile)
{
TileIndex *ti;
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
if ( (TileIndex)tile == *ti) {
/* remove the hole */
memcpy_overlapping(ti, ti+1, endof(_animated_tile_list) - 1 - ti);
/* and clear last item */
endof(_animated_tile_list)[-1] = 0;
MarkTileDirtyByTile(tile);
return;
}
}
}
bool AddAnimatedTile(uint tile)
{
TileIndex *ti;
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
if ( (TileIndex)tile == *ti || *ti == 0) {
*ti = tile;
MarkTileDirtyByTile(tile);
return true;
}
}
return false;
}
void AnimateAnimatedTiles()
{
TileIndex *ti;
uint tile;
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list) && (tile=*ti) != 0; ti++) {
AnimateTile(tile);
}
}
void InitializeAnimatedTiles()
{
memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
}
static void SaveLoad_ANIT()
{
SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT16);
}
const ChunkHandler _animated_tile_chunk_handlers[] = {
{ 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
};
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