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#ifndef STATION_H
#define STATION_H
#include "vehicle.h"
typedef struct GoodsEntry {
uint16 waiting_acceptance;
byte days_since_pickup;
byte rating;
byte enroute_from;
byte enroute_time;
byte last_speed;
byte last_age;
} GoodsEntry;
struct Station {
TileIndex xy;
TileIndex bus_tile;
TileIndex lorry_tile;
TileIndex train_tile;
TileIndex airport_tile;
TileIndex dock_tile;
Town *town;
// alpha_order is obsolete since savegame format 4
byte alpha_order_obsolete;
uint16 string_id;
ViewportSign sign;
uint16 had_vehicle_of_type;
byte time_since_load;
byte time_since_unload;
byte delete_ctr;
byte owner;
byte facilities;
byte airport_type;
byte truck_stop_status;
byte bus_stop_status;
byte blocked_months;
// trainstation width/height
byte trainst_w, trainst_h;
byte stat_id, class_id;
uint16 build_date;
//uint16 airport_flags;
uint32 airport_flags;
uint16 index;
VehicleID last_vehicle;
GoodsEntry goods[NUM_CARGO];
};
enum {
FACIL_TRAIN = 1,
FACIL_TRUCK_STOP = 2,
FACIL_BUS_STOP = 4,
FACIL_AIRPORT = 8,
FACIL_DOCK = 0x10,
};
enum {
// HVOT_PENDING_DELETE = 1<<0, // not needed anymore
HVOT_TRAIN = 1<<1,
HVOT_BUS = 1 << 2,
HVOT_TRUCK = 1 << 3,
HVOT_AIRCRAFT = 1<<4,
HVOT_SHIP = 1 << 5,
HVOT_BUOY = 1 << 6
};
void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius);
TileIndex GetStationTileForVehicle(Vehicle *v, Station *st);
void ShowStationViewWindow(int station);
void UpdateAllStationVirtCoord();
VARDEF Station _stations[250];
VARDEF bool _station_sort_dirty;
#define DEREF_STATION(i) (&_stations[i])
#define FOR_ALL_STATIONS(st) for(st=_stations; st != endof(_stations); st++)
void GetProductionAroundTiles(uint *produced, uint tile, int w, int h);
void GetAcceptanceAroundTiles(uint *accepts, uint tile, int w, int h);
uint GetStationPlatforms(Station *st, uint tile);
#endif /* STATION_H */
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