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/* $Id$ */
/** @file yapf_rail.cpp The rail pathfinding. */
#include "../stdafx.h"
#include "yapf.hpp"
#include "yapf_node_rail.hpp"
#include "yapf_costrail.hpp"
#include "yapf_destrail.hpp"
#include "../vehicle_func.h"
#define DEBUG_YAPF_CACHE 0
int _total_pf_time_us = 0;
template <class Types>
class CYapfFollowAnyDepotRailT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/// to access inherited path finder
FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/** Called by YAPF to move from the given node to the next tile. For each
* reachable trackdir on the new tile creates new node, initializes it
* and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
Yapf().AddMultipleNodes(&old_node, F);
}
/// return debug report character to identify the transportation type
FORCEINLINE char TransportTypeChar() const {return 't';}
static bool stFindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
{
Tpf pf1;
bool result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, depot_tile, reversed);
#if DEBUG_YAPF_CACHE
Tpf pf2;
TileIndex depot_tile2 = INVALID_TILE;
bool reversed2 = false;
pf2.DisableCache(true);
bool result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, &depot_tile2, &reversed2);
if (result1 != result2 || (result1 && (*depot_tile != depot_tile2 || *reversed != reversed2))) {
DEBUG(yapf, 0, "CACHE ERROR: FindNearestDepotTwoWay() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F");
}
#endif
return result1;
}
FORCEINLINE bool FindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
{
// set origin and destination nodes
Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true);
Yapf().SetDestination(v);
Yapf().SetMaxCost(YAPF_TILE_LENGTH * max_distance);
// find the best path
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
// some path found
// get found depot tile
Node *n = Yapf().GetBestNode();
*depot_tile = n->GetLastTile();
// walk through the path back to the origin
Node *pNode = n;
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
// if the origin node is our front vehicle tile/Trackdir then we didn't reverse
// but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed)
*reversed = (pNode->m_cost != 0);
return true;
}
};
template <class Types>
class CYapfFollowRailT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/// to access inherited path finder
FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/** Called by YAPF to move from the given node to the next tile. For each
* reachable trackdir on the new tile creates new node, initializes it
* and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
Yapf().AddMultipleNodes(&old_node, F);
}
/// return debug report character to identify the transportation type
FORCEINLINE char TransportTypeChar() const {return 't';}
static Trackdir stChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found)
{
// create pathfinder instance
Tpf pf1;
Trackdir result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_not_found);
#if DEBUG_YAPF_CACHE
Tpf pf2;
pf2.DisableCache(true);
Trackdir result2 = pf2.ChooseRailTrack(v, tile, enterdir, tracks, path_not_found);
if (result1 != result2) {
DEBUG(yapf, 0, "CACHE ERROR: ChooseRailTrack() = [%d, %d]", result1, result2);
DumpTarget dmp1, dmp2;
pf1.DumpBase(dmp1);
pf2.DumpBase(dmp2);
FILE *f1 = fopen("C:\\yapf1.txt", "wt");
FILE *f2 = fopen("C:\\yapf2.txt", "wt");
fwrite(dmp1.m_out.Data(), 1, dmp1.m_out.Size(), f1);
fwrite(dmp2.m_out.Data(), 1, dmp2.m_out.Size(), f2);
fclose(f1);
fclose(f2);
}
#endif
return result1;
}
FORCEINLINE Trackdir ChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found)
{
// set origin and destination nodes
Yapf().SetOrigin(v->tile, GetVehicleTrackdir(v), INVALID_TILE, INVALID_TRACKDIR, 1, true);
Yapf().SetDestination(v);
// find the best path
bool path_found = Yapf().FindPath(v);
if (path_not_found != NULL) {
// tell controller that the path was only 'guessed'
// treat the path as found if stopped on the first two way signal(s)
*path_not_found = !(path_found || Yapf().m_stopped_on_first_two_way_signal);
}
// if path not found - return INVALID_TRACKDIR
Trackdir next_trackdir = INVALID_TRACKDIR;
Node *pNode = Yapf().GetBestNode();
if (pNode != NULL) {
// path was found or at least suggested
// walk through the path back to the origin
Node* pPrev = NULL;
while (pNode->m_parent != NULL) {
pPrev = pNode;
pNode = pNode->m_parent;
}
// return trackdir from the best origin node (one of start nodes)
Node& best_next_node = *pPrev;
assert(best_next_node.GetTile() == tile);
next_trackdir = best_next_node.GetTrackdir();
}
return next_trackdir;
}
static bool stCheckReverseTrain(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int reverse_penalty)
{
Tpf pf1;
bool result1 = pf1.CheckReverseTrain(v, t1, td1, t2, td2, reverse_penalty);
#if DEBUG_YAPF_CACHE
Tpf pf2;
pf2.DisableCache(true);
bool result2 = pf2.CheckReverseTrain(v, t1, td1, t2, td2, reverse_penalty);
if (result1 != result2) {
DEBUG(yapf, 0, "CACHE ERROR: CheckReverseTrain() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F");
}
#endif
return result1;
}
FORCEINLINE bool CheckReverseTrain(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int reverse_penalty)
{
// create pathfinder instance
// set origin and destination nodes
Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, false);
Yapf().SetDestination(v);
// find the best path
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
// path was found
// walk through the path back to the origin
Node *pNode = Yapf().GetBestNode();
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
// check if it was reversed origin
Node& best_org_node = *pNode;
bool reversed = (best_org_node.m_cost != 0);
return reversed;
}
};
template <class Tpf_, class Ttrack_follower, class Tnode_list, template <class Types> class TdestinationT, template <class Types> class TfollowT>
struct CYapfRail_TypesT
{
typedef CYapfRail_TypesT<Tpf_, Ttrack_follower, Tnode_list, TdestinationT, TfollowT> Types;
typedef Tpf_ Tpf;
typedef Ttrack_follower TrackFollower;
typedef Tnode_list NodeList;
typedef CYapfBaseT<Types> PfBase;
typedef TfollowT<Types> PfFollow;
typedef CYapfOriginTileTwoWayT<Types> PfOrigin;
typedef TdestinationT<Types> PfDestination;
typedef CYapfSegmentCostCacheGlobalT<Types> PfCache;
typedef CYapfCostRailT<Types> PfCost;
};
struct CYapfRail1 : CYapfT<CYapfRail_TypesT<CYapfRail1 , CFollowTrackRail , CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
struct CYapfRail2 : CYapfT<CYapfRail_TypesT<CYapfRail2 , CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
struct CYapfAnyDepotRail1 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail1, CFollowTrackRail , CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
struct CYapfAnyDepotRail2 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
Trackdir YapfChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found)
{
// default is YAPF type 2
typedef Trackdir (*PfnChooseRailTrack)(const Vehicle*, TileIndex, DiagDirection, TrackBits, bool*);
PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack;
// check if non-default YAPF type needed
if (_settings_game.pf.forbid_90_deg) {
pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack; // Trackdir, forbid 90-deg
}
Trackdir td_ret = pfnChooseRailTrack(v, tile, enterdir, tracks, path_not_found);
return td_ret;
}
bool YapfCheckReverseTrain(const Vehicle* v)
{
/* last wagon */
const Vehicle *last_veh = GetLastVehicleInChain(v);
// get trackdirs of both ends
Trackdir td = GetVehicleTrackdir(v);
Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));
/* tiles where front and back are */
TileIndex tile = v->tile;
TileIndex tile_rev = last_veh->tile;
int reverse_penalty = 0;
if (v->u.rail.track == TRACK_BIT_WORMHOLE) {
/* front in tunnel / on bridge */
DiagDirection dir_into_wormhole = GetTunnelBridgeDirection(tile);
if (TrackdirToExitdir(td) == dir_into_wormhole) tile = GetOtherTunnelBridgeEnd(tile);
/* Now 'tile' is the tunnel entry/bridge ramp the train will reach when driving forward */
/* Current position of the train in the wormhole */
TileIndex cur_tile = TileVirtXY(v->x_pos, v->y_pos);
/* Add distance to drive in the wormhole as penalty for the forward path, i.e. bonus for the reverse path
* Note: Negative penalties are ok for the start tile. */
reverse_penalty -= DistanceManhattan(cur_tile, tile) * YAPF_TILE_LENGTH;
}
if (last_veh->u.rail.track == TRACK_BIT_WORMHOLE) {
/* back in tunnel / on bridge */
DiagDirection dir_into_wormhole = GetTunnelBridgeDirection(tile_rev);
if (TrackdirToExitdir(td_rev) == dir_into_wormhole) tile_rev = GetOtherTunnelBridgeEnd(tile_rev);
/* Now 'tile_rev' is the tunnel entry/bridge ramp the train will reach when reversing */
/* Current position of the last wagon in the wormhole */
TileIndex cur_tile = TileVirtXY(last_veh->x_pos, last_veh->y_pos);
/* Add distance to drive in the wormhole as penalty for the revere path. */
reverse_penalty += DistanceManhattan(cur_tile, tile_rev) * YAPF_TILE_LENGTH;
}
typedef bool (*PfnCheckReverseTrain)(const Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int);
PfnCheckReverseTrain pfnCheckReverseTrain = CYapfRail1::stCheckReverseTrain;
// check if non-default YAPF type needed
if (_settings_game.pf.forbid_90_deg) {
pfnCheckReverseTrain = &CYapfRail2::stCheckReverseTrain; // Trackdir, forbid 90-deg
}
/* slightly hackish: If the pathfinders finds a path, the cost of the first node is tested to distinguish between forward- and reverse-path. */
if (reverse_penalty == 0) reverse_penalty = 1;
bool reverse = pfnCheckReverseTrain(v, tile, td, tile_rev, td_rev, reverse_penalty);
return reverse;
}
bool YapfFindNearestRailDepotTwoWay(const Vehicle *v, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
{
*depot_tile = INVALID_TILE;
*reversed = false;
const Vehicle *last_veh = GetLastVehicleInChain(v);
TileIndex tile = v->tile;
TileIndex last_tile = last_veh->tile;
// their trackdirs
Trackdir td = GetVehicleTrackdir(v);
Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));
typedef bool (*PfnFindNearestDepotTwoWay)(const Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int, int, TileIndex*, bool*);
PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay;
// check if non-default YAPF type needed
if (_settings_game.pf.forbid_90_deg) {
pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg
}
bool ret = pfnFindNearestDepotTwoWay(v, tile, td, last_tile, td_rev, max_distance, reverse_penalty, depot_tile, reversed);
return ret;
}
/** if any track changes, this counter is incremented - that will invalidate segment cost cache */
int CSegmentCostCacheBase::s_rail_change_counter = 0;
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track) {CSegmentCostCacheBase::NotifyTrackLayoutChange(tile, track);}
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