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/* $Id$ */

/** @file widget_type.h Definitions about widgets. */

#ifndef WIDGET_TYPE_H
#define WIDGET_TYPE_H

#include "core/bitmath_func.hpp"
#include "strings_type.h"
#include "gfx_type.h"

/* How the resize system works:
    First, you need to add a WWT_RESIZEBOX to the widgets, and you need
     to add the flag WDF_RESIZABLE to the window. Now the window is ready
     to resize itself.
    As you may have noticed, all widgets have a RESIZE_XXX in their line.
     This lines controls how the widgets behave on resize. RESIZE_NONE means
     it doesn't do anything. Any other option let's one of the borders
     move with the changed width/height. So if a widget has
     RESIZE_RIGHT, and the window is made 5 pixels wider by the user,
     the right of the window will also be made 5 pixels wider.
    Now, what if you want to clamp a widget to the bottom? Give it the flag
     RESIZE_TB. This is RESIZE_TOP + RESIZE_BOTTOM. Now if the window gets
     5 pixels bigger, both the top and bottom gets 5 bigger, so the whole
     widgets moves downwards without resizing, and appears to be clamped
     to the bottom. Nice aint it?
   You should know one more thing about this system. Most windows can't
    handle an increase of 1 pixel. So there is a step function, which
    let the windowsize only be changed by X pixels. You configure this
    after making the window, like this:
      w->resize.step_height = 10;
    Now the window will only change in height in steps of 10.
   You can also give a minimum width and height. The default value is
    the default height/width of the window itself. You can change this
    AFTER window - creation, with:
     w->resize.width or w->resize.height.
   That was all.. good luck, and enjoy :) -- TrueLight */

enum DisplayFlags {
	RESIZE_NONE   = 0,  ///< no resize required

	RESIZE_LEFT   = 1,  ///< left resize flag
	RESIZE_RIGHT  = 2,  ///< rigth resize flag
	RESIZE_TOP    = 4,  ///< top resize flag
	RESIZE_BOTTOM = 8,  ///< bottom resize flag

	RESIZE_LR     = RESIZE_LEFT  | RESIZE_RIGHT,   ///<  combination of left and right resize flags
	RESIZE_RB     = RESIZE_RIGHT | RESIZE_BOTTOM,  ///<  combination of right and bottom resize flags
	RESIZE_TB     = RESIZE_TOP   | RESIZE_BOTTOM,  ///<  combination of top and bottom resize flags
	RESIZE_LRB    = RESIZE_LEFT  | RESIZE_RIGHT  | RESIZE_BOTTOM, ///< combination of left, right and bottom resize flags
	RESIZE_LRTB   = RESIZE_LEFT  | RESIZE_RIGHT  | RESIZE_TOP | RESIZE_BOTTOM,  ///<  combination of all resize flags
	RESIZE_RTB    = RESIZE_RIGHT | RESIZE_TOP    | RESIZE_BOTTOM, ///<  combination of right, top and bottom resize flag

	/* The following flags are used by the system to specify what is disabled, hidden, or clicked
	 * They are used in the same place as the above RESIZE_x flags, Widget visual_flags.
	 * These states are used in exceptions. If nothing is specified, they will indicate
	 * Enabled, visible or unclicked widgets*/
	WIDG_DISABLED = 4,  ///< widget is greyed out, not available
	WIDG_HIDDEN   = 5,  ///< widget is made invisible
	WIDG_LOWERED  = 6,  ///< widget is paint lowered, a pressed button in fact
};
DECLARE_ENUM_AS_BIT_SET(DisplayFlags);

enum {
	WIDGET_LIST_END = -1, ///< indicate the end of widgets' list for vararg functions
};

/**
 * Window widget types
 */
enum WidgetType {
	WWT_EMPTY,      ///< Empty widget, place holder to reserve space in widget array

	WWT_PANEL,      ///< Simple depressed panel
	WWT_INSET,      ///< Pressed (inset) panel, most commonly used as combo box _text_ area
	WWT_IMGBTN,     ///< Button with image
	WWT_IMGBTN_2,   ///< Button with diff image when clicked

	WWT_TEXTBTN,    ///< Button with text
	WWT_TEXTBTN_2,  ///< Button with diff text when clicked
	WWT_LABEL,      ///< Centered label
	WWT_TEXT,       ///< Pure simple text
	WWT_MATRIX,     ///< List of items underneath each other
	WWT_SCROLLBAR,  ///< Vertical scrollbar
	WWT_FRAME,      ///< Frame
	WWT_CAPTION,    ///< Window caption (window title between closebox and stickybox)

	WWT_HSCROLLBAR, ///< Horizontal scrollbar
	WWT_STICKYBOX,  ///< Sticky box (normally at top-right of a window)
	WWT_SCROLL2BAR, ///< 2nd vertical scrollbar
	WWT_RESIZEBOX,  ///< Resize box (normally at bottom-right of a window)
	WWT_CLOSEBOX,   ///< Close box (at top-left of a window)
	WWT_DROPDOWN,   ///< Raised drop down list (regular)
	WWT_DROPDOWNIN, ///< Inset drop down list (used on game options only)
	WWT_EDITBOX,    ///< a textbox for typing
	WWT_LAST,       ///< Last Item. use WIDGETS_END to fill up padding!!

	WWT_MASK = 0x1F,

	WWB_PUSHBUTTON  = 1 << 5,
	WWB_MASK        = 0xE0,

	WWT_PUSHBTN     = WWT_PANEL   | WWB_PUSHBUTTON,
	WWT_PUSHTXTBTN  = WWT_TEXTBTN | WWB_PUSHBUTTON,
	WWT_PUSHIMGBTN  = WWT_IMGBTN  | WWB_PUSHBUTTON,
};

/** Marker for the "end of widgets" in a Window(Desc) widget table. */
#define WIDGETS_END WWT_LAST, RESIZE_NONE, INVALID_COLOUR, 0, 0, 0, 0, 0, STR_NULL

/**
 * Window widget data structure
 */
struct Widget {
	WidgetType type;                  ///< Widget type
	DisplayFlags display_flags;       ///< Resize direction, alignment, etc. during resizing
	Colours colour;                   ///< Widget colour, see docs/ottd-colourtext-palette.png
	int16 left;                       ///< The left edge of the widget
	int16 right;                      ///< The right edge of the widget
	int16 top;                        ///< The top edge of the widget
	int16 bottom;                     ///< The bottom edge of the widget
	uint16 data;                      ///< The String/Image or special code (list-matrixes) of a widget
	StringID tooltips;                ///< Tooltips that are shown when rightclicking on a widget
};

#endif /* WIDGET_TYPE_H */