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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/******************************************************************************
 *                             Cocoa video driver                             *
 * Known things left to do:                                                   *
 *  Nothing at the moment.                                                    *
 ******************************************************************************/

#ifdef WITH_COCOA

#include "../../stdafx.h"

#define Rect  OTTDRect
#define Point OTTDPoint
#import <Cocoa/Cocoa.h>
#undef Rect
#undef Point

#include "../../openttd.h"
#include "../../debug.h"
#include "../../os/macosx/splash.h"
#include "../../settings_type.h"
#include "../../core/geometry_type.hpp"
#include "cocoa_v.h"
#include "cocoa_keys.h"
#include "../../blitter/factory.hpp"
#include "../../gfx_func.h"
#include "../../network/network.h"
#include "../../core/random_func.hpp"
#include "../../core/math_func.hpp"
#include "../../texteff.hpp"
#include "../../window_func.h"

#import <sys/time.h> /* gettimeofday */

/**
 * Important notice regarding all modifications!!!!!!!
 * There are certain limitations because the file is objective C++.
 * gdb has limitations.
 * C++ and objective C code can't be joined in all cases (classes stuff).
 * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
 */


/* Right Mouse Button Emulation enum */
enum RightMouseButtonEmulationState {
	RMBE_COMMAND,
	RMBE_CONTROL,
	RMBE_OFF,
};


static unsigned int _current_mods;
static bool _tab_is_down;
static bool _emulating_right_button;
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5)
static float _current_magnification;
#endif
#ifdef _DEBUG
static uint32 _tEvent;
#endif


/* Support for touch gestures is only available starting with the
 * 10.6 SDK, even if it says that support starts in fact with 10.5.2.
 * Replicate the needed stuff for older SDKs. */
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 && MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_6)
static const NSUInteger NSEventTypeMagnify    = 30;
static const NSUInteger NSEventTypeEndGesture = 20;

@interface NSEvent ()
/* This message is valid for events of type NSEventTypeMagnify, on 10.5.2 or later */
- (CGFloat)magnification WEAK_IMPORT_ATTRIBUTE;
@end
#endif


static uint32 GetTick()
{
	struct timeval tim;

	gettimeofday(&tim, NULL);
	return tim.tv_usec / 1000 + tim.tv_sec * 1000;
}

static void QZ_WarpCursor(int x, int y)
{
	assert(_cocoa_subdriver != NULL);

	/* Only allow warping when in foreground */
	if (![ NSApp isActive ]) return;

	NSPoint p = NSMakePoint(x, y);
	CGPoint cgp = _cocoa_subdriver->PrivateLocalToCG(&p);

	/* this is the magic call that fixes cursor "freezing" after warp */
	CGSetLocalEventsSuppressionInterval(0.0);
	/* Do the actual warp */
	CGWarpMouseCursorPosition(cgp);
}


static void QZ_CheckPaletteAnim()
{
	if (_cur_palette.count_dirty != 0) {
		Blitter *blitter = BlitterFactory::GetCurrentBlitter();

		switch (blitter->UsePaletteAnimation()) {
			case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
				_cocoa_subdriver->UpdatePalette(_cur_palette.first_dirty, _cur_palette.count_dirty);
				break;

			case Blitter::PALETTE_ANIMATION_BLITTER:
				blitter->PaletteAnimate(_cur_palette);
				break;

			case Blitter::PALETTE_ANIMATION_NONE:
				break;

			default:
				NOT_REACHED();
		}
		_cur_palette.count_dirty = 0;
	}
}



struct VkMapping {
	unsigned short vk_from;
	byte map_to;
};

#define AS(x, z) {x, z}

static const VkMapping _vk_mapping[] = {
	AS(QZ_BACKQUOTE,  WKC_BACKQUOTE), // key left of '1'
	AS(QZ_BACKQUOTE2, WKC_BACKQUOTE), // some keyboards have it on another scancode

	/* Pageup stuff + up/down */
	AS(QZ_PAGEUP,   WKC_PAGEUP),
	AS(QZ_PAGEDOWN, WKC_PAGEDOWN),

	AS(QZ_UP,    WKC_UP),
	AS(QZ_DOWN,  WKC_DOWN),
	AS(QZ_LEFT,  WKC_LEFT),
	AS(QZ_RIGHT, WKC_RIGHT),

	AS(QZ_HOME, WKC_HOME),
	AS(QZ_END,  WKC_END),

	AS(QZ_INSERT, WKC_INSERT),
	AS(QZ_DELETE, WKC_DELETE),

	/* Letters. QZ_[a-z] is not in numerical order so we can't use AM(...) */
	AS(QZ_a, 'A'),
	AS(QZ_b, 'B'),
	AS(QZ_c, 'C'),
	AS(QZ_d, 'D'),
	AS(QZ_e, 'E'),
	AS(QZ_f, 'F'),
	AS(QZ_g, 'G'),
	AS(QZ_h, 'H'),
	AS(QZ_i, 'I'),
	AS(QZ_j, 'J'),
	AS(QZ_k, 'K'),
	AS(QZ_l, 'L'),
	AS(QZ_m, 'M'),
	AS(QZ_n, 'N'),
	AS(QZ_o, 'O'),
	AS(QZ_p, 'P'),
	AS(QZ_q, 'Q'),
	AS(QZ_r, 'R'),
	AS(QZ_s, 'S'),
	AS(QZ_t, 'T'),
	AS(QZ_u, 'U'),
	AS(QZ_v, 'V'),
	AS(QZ_w, 'W'),
	AS(QZ_x, 'X'),
	AS(QZ_y, 'Y'),
	AS(QZ_z, 'Z'),
	/* Same thing for digits */
	AS(QZ_0, '0'),
	AS(QZ_1, '1'),
	AS(QZ_2, '2'),
	AS(QZ_3, '3'),
	AS(QZ_4, '4'),
	AS(QZ_5, '5'),
	AS(QZ_6, '6'),
	AS(QZ_7, '7'),
	AS(QZ_8, '8'),
	AS(QZ_9, '9'),

	AS(QZ_ESCAPE,    WKC_ESC),
	AS(QZ_PAUSE,     WKC_PAUSE),
	AS(QZ_BACKSPACE, WKC_BACKSPACE),

	AS(QZ_SPACE,  WKC_SPACE),
	AS(QZ_RETURN, WKC_RETURN),
	AS(QZ_TAB,    WKC_TAB),

	/* Function keys */
	AS(QZ_F1,  WKC_F1),
	AS(QZ_F2,  WKC_F2),
	AS(QZ_F3,  WKC_F3),
	AS(QZ_F4,  WKC_F4),
	AS(QZ_F5,  WKC_F5),
	AS(QZ_F6,  WKC_F6),
	AS(QZ_F7,  WKC_F7),
	AS(QZ_F8,  WKC_F8),
	AS(QZ_F9,  WKC_F9),
	AS(QZ_F10, WKC_F10),
	AS(QZ_F11, WKC_F11),
	AS(QZ_F12, WKC_F12),

	/* Numeric part */
	AS(QZ_KP0,         '0'),
	AS(QZ_KP1,         '1'),
	AS(QZ_KP2,         '2'),
	AS(QZ_KP3,         '3'),
	AS(QZ_KP4,         '4'),
	AS(QZ_KP5,         '5'),
	AS(QZ_KP6,         '6'),
	AS(QZ_KP7,         '7'),
	AS(QZ_KP8,         '8'),
	AS(QZ_KP9,         '9'),
	AS(QZ_KP_DIVIDE,   WKC_NUM_DIV),
	AS(QZ_KP_MULTIPLY, WKC_NUM_MUL),
	AS(QZ_KP_MINUS,    WKC_NUM_MINUS),
	AS(QZ_KP_PLUS,     WKC_NUM_PLUS),
	AS(QZ_KP_ENTER,    WKC_NUM_ENTER),
	AS(QZ_KP_PERIOD,   WKC_NUM_DECIMAL),

	/* Other non-letter keys */
	AS(QZ_SLASH,        WKC_SLASH),
	AS(QZ_SEMICOLON,    WKC_SEMICOLON),
	AS(QZ_EQUALS,       WKC_EQUALS),
	AS(QZ_LEFTBRACKET,  WKC_L_BRACKET),
	AS(QZ_BACKSLASH,    WKC_BACKSLASH),
	AS(QZ_RIGHTBRACKET, WKC_R_BRACKET),

	AS(QZ_QUOTE,   WKC_SINGLEQUOTE),
	AS(QZ_COMMA,   WKC_COMMA),
	AS(QZ_MINUS,   WKC_MINUS),
	AS(QZ_PERIOD,  WKC_PERIOD)
};


static uint32 QZ_MapKey(unsigned short sym)
{
	uint32 key = 0;

	for (const VkMapping *map = _vk_mapping; map != endof(_vk_mapping); ++map) {
		if (sym == map->vk_from) {
			key = map->map_to;
			break;
		}
	}

	if (_current_mods & NSShiftKeyMask)     key |= WKC_SHIFT;
	if (_current_mods & NSControlKeyMask)   key |= (_settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META);
	if (_current_mods & NSAlternateKeyMask) key |= WKC_ALT;
	if (_current_mods & NSCommandKeyMask)   key |= (_settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL);

	return key;
}

static bool QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL down)
{
	bool interpret_keys = true;

	switch (keycode) {
		case QZ_UP:    SB(_dirkeys, 1, 1, down); break;
		case QZ_DOWN:  SB(_dirkeys, 3, 1, down); break;
		case QZ_LEFT:  SB(_dirkeys, 0, 1, down); break;
		case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break;

		case QZ_TAB: _tab_is_down = down; break;

		case QZ_RETURN:
		case QZ_f:
			if (down && (_current_mods & NSCommandKeyMask)) {
				VideoDriver::GetInstance()->ToggleFullscreen(!_fullscreen);
			}
			break;
	}

	if (down) {
		uint32 pressed_key = QZ_MapKey(keycode);

		static bool console = false;

		if (pressed_key == WKC_BACKQUOTE && unicode == 0) {
			if (!console) {
				/* Backquote is a dead key, require a double press for hotkey behaviour (i.e. console). */
				console = true;
				return true;
			} else {
				/* Second backquote, don't interpret as text input. */
				interpret_keys = false;
			}
		}
		console = false;

		/* Don't handle normal characters if an edit box has the focus. */
		if (!EditBoxInGlobalFocus() || ((pressed_key & ~WKC_SPECIAL_KEYS) <= WKC_TAB) || IsInsideMM(pressed_key & ~WKC_SPECIAL_KEYS, WKC_F1, WKC_PAUSE + 1)) {
			HandleKeypress(pressed_key, unicode);
		}
		DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key);
	} else {
		DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
	}

	return interpret_keys;
}

static void QZ_DoUnsidedModifiers(unsigned int newMods)
{
	const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA };

	if (_current_mods == newMods) return;

	/* Iterate through the bits, testing each against the current modifiers */
	for (unsigned int i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
		unsigned int currentMask, newMask;

		currentMask = _current_mods & bit;
		newMask     = newMods & bit;

		if (currentMask && currentMask != newMask) { // modifier up event
			/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
			if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, YES);
			QZ_KeyEvent(mapping[i], 0, NO);
		} else if (newMask && currentMask != newMask) { // modifier down event
			QZ_KeyEvent(mapping[i], 0, YES);
			/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
			if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, NO);
		}
	}

	_current_mods = newMods;
}

static void QZ_MouseMovedEvent(int x, int y)
{
	if (_cursor.fix_at) {
		int dx = x - _cursor.pos.x;
		int dy = y - _cursor.pos.y;

		if (dx != 0 || dy != 0) {
			_cursor.delta.x += dx;
			_cursor.delta.y += dy;

			QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
		}
	} else {
		_cursor.delta.x = x - _cursor.pos.x;
		_cursor.delta.y = y - _cursor.pos.y;
		_cursor.pos.x = x;
		_cursor.pos.y = y;
		_cursor.dirty = true;
	}
	HandleMouseEvents();
}


static void QZ_MouseButtonEvent(int button, BOOL down)
{
	switch (button) {
		case 0:
			if (down) {
				_left_button_down = true;
			} else {
				_left_button_down = false;
				_left_button_clicked = false;
			}
			HandleMouseEvents();
			break;

		case 1:
			if (down) {
				_right_button_down = true;
				_right_button_clicked = true;
			} else {
				_right_button_down = false;
			}
			HandleMouseEvents();
			break;
	}
}




static bool QZ_PollEvent()
{
	assert(_cocoa_subdriver != NULL);

#ifdef _DEBUG
	uint32 et0 = GetTick();
#endif
	NSEvent *event = [ NSApp nextEventMatchingMask:NSAnyEventMask
				untilDate:[ NSDate distantPast ]
				inMode:NSDefaultRunLoopMode dequeue:YES ];
#ifdef _DEBUG
	_tEvent += GetTick() - et0;
#endif

	if (event == nil) return false;
	if (!_cocoa_subdriver->IsActive()) {
		[ NSApp sendEvent:event ];
		return true;
	}

	QZ_DoUnsidedModifiers( [ event modifierFlags ] );

	NSString *chars;
	NSPoint  pt;
	switch ([ event type ]) {
		case NSMouseMoved:
		case NSOtherMouseDragged:
		case NSLeftMouseDragged:
			pt = _cocoa_subdriver->GetMouseLocation(event);
			if (!_cocoa_subdriver->MouseIsInsideView(&pt) && !_emulating_right_button) {
				[ NSApp sendEvent:event ];
				break;
			}

			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			break;

		case NSRightMouseDragged:
			pt = _cocoa_subdriver->GetMouseLocation(event);
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			break;

		case NSLeftMouseDown:
		{
			uint32 keymask = 0;
			if (_settings_client.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
			if (_settings_client.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;

			pt = _cocoa_subdriver->GetMouseLocation(event);

			if (!([ event modifierFlags ] & keymask) || !_cocoa_subdriver->MouseIsInsideView(&pt)) {
				[ NSApp sendEvent:event ];
			}

			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);

			/* Right mouse button emulation */
			if ([ event modifierFlags ] & keymask) {
				_emulating_right_button = true;
				QZ_MouseButtonEvent(1, YES);
			} else {
				QZ_MouseButtonEvent(0, YES);
			}
			break;
		}
		case NSLeftMouseUp:
			[ NSApp sendEvent:event ];

			pt = _cocoa_subdriver->GetMouseLocation(event);

			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);

			/* Right mouse button emulation */
			if (_emulating_right_button) {
				_emulating_right_button = false;
				QZ_MouseButtonEvent(1, NO);
			} else {
				QZ_MouseButtonEvent(0, NO);
			}
			break;

		case NSRightMouseDown:
			pt = _cocoa_subdriver->GetMouseLocation(event);
			if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
				[ NSApp sendEvent:event ];
				break;
			}

			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			QZ_MouseButtonEvent(1, YES);
			break;

		case NSRightMouseUp:
			pt = _cocoa_subdriver->GetMouseLocation(event);
			if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
				[ NSApp sendEvent:event ];
				break;
			}

			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			QZ_MouseButtonEvent(1, NO);
			break;

#if 0
		/* This is not needed since openttd currently only use two buttons */
		case NSOtherMouseDown:
			pt = QZ_GetMouseLocation(event);
			if (!QZ_MouseIsInsideView(&pt)) {
				[ NSApp sendEvent:event ];
				break;
			}

			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			QZ_MouseButtonEvent([ event buttonNumber ], YES);
			break;

		case NSOtherMouseUp:
			pt = QZ_GetMouseLocation(event);
			if (!QZ_MouseIsInsideView(&pt)) {
				[ NSApp sendEvent:event ];
				break;
			}

			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			QZ_MouseButtonEvent([ event buttonNumber ], NO);
			break;
#endif

		case NSKeyDown:
			/* Quit, hide and minimize */
			switch ([ event keyCode ]) {
				case QZ_q:
				case QZ_h:
				case QZ_m:
					if ([ event modifierFlags ] & NSCommandKeyMask) {
						[ NSApp sendEvent:event ];
					}
					break;
			}

			if (EditBoxInGlobalFocus()) {
				if (QZ_KeyEvent([ event keyCode ], 0, YES)) {
					[ _cocoa_subdriver->cocoaview interpretKeyEvents:[ NSArray arrayWithObject:event ] ];
				}
			} else {
				chars = [ event characters ];
				if ([ chars length ] == 0) {
					QZ_KeyEvent([ event keyCode ], 0, YES);
				} else {
					QZ_KeyEvent([ event keyCode ], [ chars characterAtIndex:0 ], YES);
					for (uint i = 1; i < [ chars length ]; i++) {
						QZ_KeyEvent(0, [ chars characterAtIndex:i ], YES);
					}
				}
			}
			break;

		case NSKeyUp:
			/* Quit, hide and minimize */
			switch ([ event keyCode ]) {
				case QZ_q:
				case QZ_h:
				case QZ_m:
					if ([ event modifierFlags ] & NSCommandKeyMask) {
						[ NSApp sendEvent:event ];
					}
					break;
			}

			chars = [ event characters ];
			QZ_KeyEvent([ event keyCode ], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO);
			break;

		case NSScrollWheel:
			if ([ event deltaY ] > 0.0) { /* Scroll up */
				_cursor.wheel--;
			} else if ([ event deltaY ] < 0.0) { /* Scroll down */
				_cursor.wheel++;
			} /* else: deltaY was 0.0 and we don't want to do anything */

			/* Set the scroll count for scrollwheel scrolling */
			_cursor.h_wheel -= (int)([ event deltaX ] * 5 * _settings_client.gui.scrollwheel_multiplier);
			_cursor.v_wheel -= (int)([ event deltaY ] * 5 * _settings_client.gui.scrollwheel_multiplier);
			break;

#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5)
		case NSEventTypeMagnify:
			/* Pinch open or close gesture. */
			_current_magnification += [ event magnification ] * 5.0f;

			while (_current_magnification >= 1.0f) {
				_current_magnification -= 1.0f;
				_cursor.wheel++;
				HandleMouseEvents();
			}
			while (_current_magnification <= -1.0f) {
				_current_magnification += 1.0f;
				_cursor.wheel--;
				HandleMouseEvents();
			}
			break;

		case NSEventTypeEndGesture:
			/* Gesture ended. */
			_current_magnification = 0.0f;
			break;
#endif

		case NSCursorUpdate:
		case NSMouseEntered:
		case NSMouseExited:
			/* Catch these events if the cursor is dragging. During dragging, we reset
			 * the mouse position programmatically, which would trigger OS X to show
			 * the default arrow cursor if the events are propagated. */
			if (_cursor.fix_at) break;
			/* FALL THROUGH */

		default:
			[ NSApp sendEvent:event ];
	}

	return true;
}


void QZ_GameLoop()
{
	uint32 cur_ticks = GetTick();
	uint32 last_cur_ticks = cur_ticks;
	uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;

#ifdef _DEBUG
	uint32 et0 = GetTick();
	uint32 st = 0;
#endif

	DisplaySplashImage();
	QZ_CheckPaletteAnim();
	_cocoa_subdriver->Draw(true);
	CSleep(1);

	for (int i = 0; i < 2; i++) GameLoop();

	UpdateWindows();
	QZ_CheckPaletteAnim();
	_cocoa_subdriver->Draw();
	CSleep(1);

	/* Set the proper OpenTTD palette which got spoilt by the splash
	 * image when using 8bpp blitter */
	GfxInitPalettes();
	QZ_CheckPaletteAnim();
	_cocoa_subdriver->Draw(true);

	for (;;) {
		uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
		InteractiveRandom(); // randomness

		while (QZ_PollEvent()) {}

		if (_exit_game) break;

#if defined(_DEBUG)
		if (_current_mods & NSShiftKeyMask)
#else
		if (_tab_is_down)
#endif
		{
			if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
		} else if (_fast_forward & 2) {
			_fast_forward = 0;
		}

		cur_ticks = GetTick();
		if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
			_realtime_tick += cur_ticks - last_cur_ticks;
			last_cur_ticks = cur_ticks;
			next_tick = cur_ticks + MILLISECONDS_PER_TICK;

			bool old_ctrl_pressed = _ctrl_pressed;

			_ctrl_pressed = !!(_current_mods & ( _settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask));
			_shift_pressed = !!(_current_mods & NSShiftKeyMask);

			if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();

			GameLoop();

			UpdateWindows();
			QZ_CheckPaletteAnim();
			_cocoa_subdriver->Draw();
		} else {
#ifdef _DEBUG
			uint32 st0 = GetTick();
#endif
			CSleep(1);
#ifdef _DEBUG
			st += GetTick() - st0;
#endif
			NetworkDrawChatMessage();
			DrawMouseCursor();
			_cocoa_subdriver->Draw();
		}
	}

#ifdef _DEBUG
	uint32 et = GetTick();

	DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _tEvent);
	DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st);
	DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double)_tEvent / (double)(et - et0) * 100);
	DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double)_tEvent / (double)(et - et0 - st) * 100);
#endif
}

#endif /* WITH_COCOA */