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path: root/src/video/cocoa/event.mm
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/* $Id$ */

/******************************************************************************
 *                             Cocoa video driver                             *
 * Known things left to do:                                                   *
 *  Nothing at the moment.                                                    *
 ******************************************************************************/

#ifdef WITH_COCOA

#define MAC_OS_X_VERSION_MIN_REQUIRED    MAC_OS_X_VERSION_10_3
#include <AvailabilityMacros.h>

#import <Cocoa/Cocoa.h>
#import <sys/time.h> /* gettimeofday */
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>

/**
 * Important notice regarding all modifications!!!!!!!
 * There are certain limitations because the file is objective C++.
 * gdb has limitations.
 * C++ and objective C code can't be joined in all cases (classes stuff).
 * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
 */


/* Defined in stdbool.h */
#ifndef __cplusplus
# ifndef __BEOS__
#  undef bool
#  undef false
#  undef true
# endif
#endif


#include "../../stdafx.h"
#include "../../openttd.h"
#include "../../debug.h"
#include "../../os/macosx/splash.h"
#include "../../variables.h"
#include "../../core/geometry_type.hpp"
#include "cocoa_v.h"
#include "cocoa_keys.h"
#include "../../blitter/factory.hpp"
#include "../../gfx_func.h"
#include "../../network/network.h"


/* Right Mouse Button Emulation enum */
enum {
	RMBE_COMMAND,
	RMBE_CONTROL,
	RMBE_OFF,
};


static bool _show_mouse = true;
static unsigned int _current_mods;
static bool _tab_is_down;
static bool _emulating_right_button;
#ifdef _DEBUG
static uint32 _tEvent;
#endif


static uint32 GetTick()
{
	struct timeval tim;

	gettimeofday(&tim, NULL);
	return tim.tv_usec / 1000 + tim.tv_sec * 1000;
}


void QZ_ShowMouse()
{
	if (!_show_mouse) {
		[ NSCursor unhide ];
		_show_mouse = true;

		// Hide the openttd cursor when leaving the window
		if (_cocoa_subdriver != NULL)
			UndrawMouseCursor();
		_cursor.in_window = false;
	}
}

void QZ_HideMouse()
{
	if (_show_mouse) {
		/*
		 * Don't hide the cursor when compiling in debug mode.
		 * Note: Not hiding the cursor will cause artefacts around it in 8bpp fullscreen mode.
		 */
#ifndef _DEBUG
		[ NSCursor hide ];
#endif
		_show_mouse = false;

		// Show the openttd cursor again
		_cursor.in_window = true;
	}
}

static void QZ_WarpCursor(int x, int y)
{
	NSPoint p;
	CGPoint cgp;

	assert(_cocoa_subdriver);

	/* Only allow warping when in foreground */
	if (![ NSApp isActive ]) return;

	p = NSMakePoint(x, y);
	cgp = _cocoa_subdriver->PrivateLocalToCG(&p);

	/* this is the magic call that fixes cursor "freezing" after warp */
	CGSetLocalEventsSuppressionInterval(0.0);
	/* Do the actual warp */
	CGWarpMouseCursorPosition(cgp);

	/* Generate the mouse moved event */
}


static void QZ_CheckPaletteAnim()
{
	if (_pal_count_dirty != 0) {
		Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();

		switch (blitter->UsePaletteAnimation()) {
			case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
				_cocoa_subdriver->UpdatePalette(_pal_first_dirty, _pal_count_dirty);
				break;

			case Blitter::PALETTE_ANIMATION_BLITTER:
				blitter->PaletteAnimate(_pal_first_dirty, _pal_count_dirty);
				break;

			case Blitter::PALETTE_ANIMATION_NONE:
				break;

			default:
				NOT_REACHED();
		}
		_pal_count_dirty = 0;
	}
}



struct VkMapping {
	unsigned short vk_from;
	byte map_to;
};

#define AS(x, z) {x, z}

static const VkMapping _vk_mapping[] = {
	AS(QZ_BACKQUOTE,  WKC_BACKQUOTE), // key left of '1'
	AS(QZ_BACKQUOTE2, WKC_BACKQUOTE), // some keyboards have it on another scancode

	/* Pageup stuff + up/down */
	AS(QZ_PAGEUP,   WKC_PAGEUP),
	AS(QZ_PAGEDOWN, WKC_PAGEDOWN),

	AS(QZ_UP,    WKC_UP),
	AS(QZ_DOWN,  WKC_DOWN),
	AS(QZ_LEFT,  WKC_LEFT),
	AS(QZ_RIGHT, WKC_RIGHT),

	AS(QZ_HOME, WKC_HOME),
	AS(QZ_END,  WKC_END),

	AS(QZ_INSERT, WKC_INSERT),
	AS(QZ_DELETE, WKC_DELETE),

	/* Letters. QZ_[a-z] is not in numerical order so we can't use AM(...) */
	AS(QZ_a, 'A'),
	AS(QZ_b, 'B'),
	AS(QZ_c, 'C'),
	AS(QZ_d, 'D'),
	AS(QZ_e, 'E'),
	AS(QZ_f, 'F'),
	AS(QZ_g, 'G'),
	AS(QZ_h, 'H'),
	AS(QZ_i, 'I'),
	AS(QZ_j, 'J'),
	AS(QZ_k, 'K'),
	AS(QZ_l, 'L'),
	AS(QZ_m, 'M'),
	AS(QZ_n, 'N'),
	AS(QZ_o, 'O'),
	AS(QZ_p, 'P'),
	AS(QZ_q, 'Q'),
	AS(QZ_r, 'R'),
	AS(QZ_s, 'S'),
	AS(QZ_t, 'T'),
	AS(QZ_u, 'U'),
	AS(QZ_v, 'V'),
	AS(QZ_w, 'W'),
	AS(QZ_x, 'X'),
	AS(QZ_y, 'Y'),
	AS(QZ_z, 'Z'),
	/* Same thing for digits */
	AS(QZ_0, '0'),
	AS(QZ_1, '1'),
	AS(QZ_2, '2'),
	AS(QZ_3, '3'),
	AS(QZ_4, '4'),
	AS(QZ_5, '5'),
	AS(QZ_6, '6'),
	AS(QZ_7, '7'),
	AS(QZ_8, '8'),
	AS(QZ_9, '9'),

	AS(QZ_ESCAPE,    WKC_ESC),
	AS(QZ_PAUSE,     WKC_PAUSE),
	AS(QZ_BACKSPACE, WKC_BACKSPACE),

	AS(QZ_SPACE,  WKC_SPACE),
	AS(QZ_RETURN, WKC_RETURN),
	AS(QZ_TAB,    WKC_TAB),

	/* Function keys */
	AS(QZ_F1,  WKC_F1),
	AS(QZ_F2,  WKC_F2),
	AS(QZ_F3,  WKC_F3),
	AS(QZ_F4,  WKC_F4),
	AS(QZ_F5,  WKC_F5),
	AS(QZ_F6,  WKC_F6),
	AS(QZ_F7,  WKC_F7),
	AS(QZ_F8,  WKC_F8),
	AS(QZ_F9,  WKC_F9),
	AS(QZ_F10, WKC_F10),
	AS(QZ_F11, WKC_F11),
	AS(QZ_F12, WKC_F12),

	/* Numeric part */
	AS(QZ_KP0,         WKC_NUM_0),
	AS(QZ_KP1,         WKC_NUM_1),
	AS(QZ_KP2,         WKC_NUM_2),
	AS(QZ_KP3,         WKC_NUM_3),
	AS(QZ_KP4,         WKC_NUM_4),
	AS(QZ_KP5,         WKC_NUM_5),
	AS(QZ_KP6,         WKC_NUM_6),
	AS(QZ_KP7,         WKC_NUM_7),
	AS(QZ_KP8,         WKC_NUM_8),
	AS(QZ_KP9,         WKC_NUM_9),
	AS(QZ_KP_DIVIDE,   WKC_NUM_DIV),
	AS(QZ_KP_MULTIPLY, WKC_NUM_MUL),
	AS(QZ_KP_MINUS,    WKC_NUM_MINUS),
	AS(QZ_KP_PLUS,     WKC_NUM_PLUS),
	AS(QZ_KP_ENTER,    WKC_NUM_ENTER),
	AS(QZ_KP_PERIOD,   WKC_NUM_DECIMAL),

	/* Other non-letter keys */
	AS(QZ_SLASH,        WKC_SLASH),
	AS(QZ_SEMICOLON,    WKC_SEMICOLON),
	AS(QZ_EQUALS,       WKC_EQUALS),
	AS(QZ_LEFTBRACKET,  WKC_L_BRACKET),
	AS(QZ_BACKSLASH,    WKC_BACKSLASH),
	AS(QZ_RIGHTBRACKET, WKC_R_BRACKET),

	AS(QZ_QUOTE,   WKC_SINGLEQUOTE),
	AS(QZ_COMMA,   WKC_COMMA),
	AS(QZ_MINUS,   WKC_MINUS),
	AS(QZ_PERIOD,  WKC_PERIOD)
};


static uint32 QZ_MapKey(unsigned short sym)
{
	const VkMapping *map;
	uint32 key = 0;

	for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
		if (sym == map->vk_from) {
			key = map->map_to;
			break;
		}
	}

	if (_current_mods & NSShiftKeyMask)     key |= WKC_SHIFT;
	if (_current_mods & NSControlKeyMask)   key |= (_patches.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META);
	if (_current_mods & NSAlternateKeyMask) key |= WKC_ALT;
	if (_current_mods & NSCommandKeyMask)   key |= (_patches.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL);

	return key << 16;
}

static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL down)
{
	switch (keycode) {
		case QZ_UP:    SB(_dirkeys, 1, 1, down); break;
		case QZ_DOWN:  SB(_dirkeys, 3, 1, down); break;
		case QZ_LEFT:  SB(_dirkeys, 0, 1, down); break;
		case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break;

		case QZ_TAB: _tab_is_down = down; break;

		case QZ_RETURN:
		case QZ_f:
			if (down && (_current_mods & NSCommandKeyMask)) {
				_video_driver->ToggleFullscreen(!_fullscreen);
			}
			break;
	}

	if (down) {
		uint32 pressed_key = QZ_MapKey(keycode) | unicode;
		HandleKeypress(pressed_key);
		DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key);
	} else {
		DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
	}
}

static void QZ_DoUnsidedModifiers(unsigned int newMods)
{
	const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA };

	int i;
	unsigned int bit;

	if (_current_mods == newMods) return;

	/* Iterate through the bits, testing each against the current modifiers */
	for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
		unsigned int currentMask, newMask;

		currentMask = _current_mods & bit;
		newMask     = newMods & bit;

		if (currentMask && currentMask != newMask) { /* modifier up event */
			/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
			if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, YES);
			QZ_KeyEvent(mapping[i], 0, NO);
		} else if (newMask && currentMask != newMask) { /* modifier down event */
			QZ_KeyEvent(mapping[i], 0, YES);
			/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
			if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, NO);
		}
	}

	_current_mods = newMods;
}

static void QZ_MouseMovedEvent(int x, int y)
{
	if (_cursor.fix_at) {
		int dx = x - _cursor.pos.x;
		int dy = y - _cursor.pos.y;

		if (dx != 0 || dy != 0) {
			_cursor.delta.x += dx;
			_cursor.delta.y += dy;

			QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
		}
	} else {
		_cursor.delta.x = x - _cursor.pos.x;
		_cursor.delta.y = y - _cursor.pos.y;
		_cursor.pos.x = x;
		_cursor.pos.y = y;
		_cursor.dirty = true;
	}
	HandleMouseEvents();
}


static void QZ_MouseButtonEvent(int button, BOOL down)
{
	switch (button) {
		case 0:
			if (down) {
				_left_button_down = true;
			} else {
				_left_button_down = false;
				_left_button_clicked = false;
			}
			HandleMouseEvents();
			break;

		case 1:
			if (down) {
				_right_button_down = true;
				_right_button_clicked = true;
			} else {
				_right_button_down = false;
			}
			HandleMouseEvents();
			break;
	}
}




static bool QZ_PollEvent()
{
	NSEvent *event;
	NSPoint pt;
	NSString *chars;
#ifdef _DEBUG
	uint32 et0, et;
#endif

	assert(_cocoa_subdriver != NULL);

#ifdef _DEBUG
	et0 = GetTick();
#endif
	event = [ NSApp nextEventMatchingMask:NSAnyEventMask
			untilDate: [ NSDate distantPast ]
			inMode: NSDefaultRunLoopMode dequeue:YES ];
#ifdef _DEBUG
	et = GetTick();
	_tEvent+= et - et0;
#endif

	if (event == nil) return false;
	if (!_cocoa_subdriver->IsActive()) {
		QZ_ShowMouse();
		[NSApp sendEvent:event];
		return true;
	}

	QZ_DoUnsidedModifiers( [ event modifierFlags ] );

	switch ([event type]) {
		case NSMouseMoved:
		case NSOtherMouseDragged:
		case NSLeftMouseDragged:
			pt = _cocoa_subdriver->GetMouseLocation(event);
			if (!_cocoa_subdriver->MouseIsInsideView(&pt) &&
					!_emulating_right_button) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			break;

		case NSRightMouseDragged:
			pt = _cocoa_subdriver->GetMouseLocation(event);
			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			break;

		case NSLeftMouseDown:
		{
			uint32 keymask = 0;
			if (_patches.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
			if (_patches.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;

			pt = _cocoa_subdriver->GetMouseLocation(event);

			if (!([ event modifierFlags ] & keymask) ||
					!_cocoa_subdriver->MouseIsInsideView(&pt)) {
				[NSApp sendEvent:event];
			}

			if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);

			/* Right mouse button emulation */
			if ([ event modifierFlags ] & keymask) {
				_emulating_right_button = true;
				QZ_MouseButtonEvent(1, YES);
			} else {
				QZ_MouseButtonEvent(0, YES);
			}
			break;
		}
		case NSLeftMouseUp:
			[NSApp sendEvent:event];

			pt = _cocoa_subdriver->GetMouseLocation(event);
			if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);

			/* Right mouse button emulation */
			if (_emulating_right_button) {
				_emulating_right_button = false;
				QZ_MouseButtonEvent(1, NO);
			} else {
				QZ_MouseButtonEvent(0, NO);
			}
			break;

		case NSRightMouseDown:
			pt = _cocoa_subdriver->GetMouseLocation(event);
			if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			QZ_MouseButtonEvent(1, YES);
			break;

		case NSRightMouseUp:
			pt = _cocoa_subdriver->GetMouseLocation(event);
			if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			QZ_MouseButtonEvent(1, NO);
			break;

#if 0
		/* This is not needed since openttd currently only use two buttons */
		case NSOtherMouseDown:
			pt = QZ_GetMouseLocation(event);
			if (!QZ_MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			QZ_MouseButtonEvent([ event buttonNumber ], YES);
			break;

		case NSOtherMouseUp:
			pt = QZ_GetMouseLocation(event);
			if (!QZ_MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			QZ_MouseButtonEvent([ event buttonNumber ], NO);
			break;
#endif

		case NSKeyDown:
			/* Quit, hide and minimize */
			switch ([event keyCode]) {
				case QZ_q:
				case QZ_h:
				case QZ_m:
					if ([ event modifierFlags ] & NSCommandKeyMask) {
						[NSApp sendEvent:event];
					}
					break;
			}

			chars = [ event characters ];
			QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES);
			break;

		case NSKeyUp:
			/* Quit, hide and minimize */
			switch ([event keyCode]) {
				case QZ_q:
				case QZ_h:
				case QZ_m:
					if ([ event modifierFlags ] & NSCommandKeyMask) {
						[NSApp sendEvent:event];
					}
					break;
			}

			chars = [ event characters ];
			QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO);
			break;

		case NSScrollWheel:
			if ([ event deltaY ] > 0.0) { /* Scroll up */
				_cursor.wheel--;
			} else if ([ event deltaY ] < 0.0) { /* Scroll down */
				_cursor.wheel++;
			} /* else: deltaY was 0.0 and we don't want to do anything */

			/* Set the scroll count for scrollwheel scrolling */
			_cursor.h_wheel -= (int)([ event deltaX ]* 5 * _patches.scrollwheel_multiplier);
			_cursor.v_wheel -= (int)([ event deltaY ]* 5 * _patches.scrollwheel_multiplier);
			break;

		default:
			[NSApp sendEvent:event];
	}

	return true;
}


void QZ_GameLoop()
{
	uint32 cur_ticks = GetTick();
	uint32 last_cur_ticks = cur_ticks;
	uint32 next_tick = cur_ticks + 30;
	uint32 pal_tick = 0;
#ifdef _DEBUG
	uint32 et0, et, st0, st;
#endif
	int i;

#ifdef _DEBUG
	et0 = GetTick();
	st = 0;
#endif

	_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
	DisplaySplashImage();
	QZ_CheckPaletteAnim();
	_cocoa_subdriver->Draw();
	CSleep(1);

	for (i = 0; i < 2; i++) GameLoop();

	_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
	UpdateWindows();
	QZ_CheckPaletteAnim();
	_cocoa_subdriver->Draw();
	CSleep(1);

	for (;;) {
		uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
		InteractiveRandom(); // randomness

		while (QZ_PollEvent()) {}

		if (_exit_game) break;

#if defined(_DEBUG)
		if (_current_mods & NSShiftKeyMask)
#else
		if (_tab_is_down)
#endif
		{
			if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
		} else if (_fast_forward & 2) {
			_fast_forward = 0;
		}

		cur_ticks = GetTick();
		if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
			_realtime_tick += cur_ticks - last_cur_ticks;
			last_cur_ticks = cur_ticks;
			next_tick = cur_ticks + 30;

			_ctrl_pressed = !!(_current_mods & ( _patches.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask));
			_shift_pressed = !!(_current_mods & NSShiftKeyMask);

			GameLoop();

			_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
			UpdateWindows();
			if (++pal_tick > 4) {
				QZ_CheckPaletteAnim();
				pal_tick = 1;
			}
			_cocoa_subdriver->Draw();
		} else {
#ifdef _DEBUG
			st0 = GetTick();
#endif
			CSleep(1);
#ifdef _DEBUG
			st += GetTick() - st0;
#endif
			_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
			DrawChatMessage();
			DrawMouseCursor();
			_cocoa_subdriver->Draw();
		}
	}

#ifdef _DEBUG
	et = GetTick();

	DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _tEvent);
	DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st);
	DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double)_tEvent / (double)(et - et0) * 100);
	DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double)_tEvent / (double)(et - et0 - st) * 100);
#endif
}

#endif /* WITH_COCOA */