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/* $Id$ */
/** @file vehicle_type.h Types related to vehicles. */
#ifndef VEHICLE_TYPE_H
#define VEHICLE_TYPE_H
#include "core/enum_type.hpp"
typedef uint16 VehicleID;
enum VehicleType {
VEH_TRAIN,
VEH_ROAD,
VEH_SHIP,
VEH_AIRCRAFT,
VEH_EFFECT,
VEH_DISASTER,
VEH_END,
VEH_INVALID = 0xFF,
};
DECLARE_POSTFIX_INCREMENT(VehicleType);
/** It needs to be 8bits, because we save and load it as such */
typedef SimpleTinyEnumT<VehicleType, byte> VehicleTypeByte;
struct Vehicle;
struct Train;
struct RoadVehicle;
struct Ship;
struct Aircraft;
struct BaseVehicle
{
VehicleTypeByte type; ///< Type of vehicle
};
static const VehicleID INVALID_VEHICLE = 0xFFFF;
/** Pathfinding option states */
enum {
VPF_OPF = 0, ///< The Original PathFinder
VPF_NTP = 0, ///< New Train Pathfinder, replacing OPF for trains
VPF_NPF = 1, ///< New PathFinder
VPF_YAPF = 2, ///< Yet Another PathFinder
};
/* Flags to add to p2 for goto depot commands
* Note: bits 8-10 are used for VLW flags */
enum DepotCommand {
DEPOT_SERVICE = (1 << 0), ///< The vehicle will leave the depot right after arrival (serivce only)
DEPOT_MASS_SEND = (1 << 1), ///< Tells that it's a mass send to depot command (type in VLW flag)
DEPOT_DONT_CANCEL = (1 << 2), ///< Don't cancel current goto depot command if any
DEPOT_LOCATE_HANGAR = (1 << 3), ///< Find another airport if the target one lacks a hangar
DEPOT_COMMAND_MASK = 0xF,
};
enum {
MAX_LENGTH_VEHICLE_NAME_BYTES = 31, ///< The maximum length of a vehicle name in bytes including '\0'
MAX_LENGTH_VEHICLE_NAME_PIXELS = 150, ///< The maximum length of a vehicle name in pixels
};
enum TrainAccelerationModel {
TAM_ORIGINAL,
TAM_REALISTIC,
};
#endif /* VEHICLE_TYPE_H */
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