1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tunnel_map.h Map accessors for tunnels. */
#ifndef TUNNEL_MAP_H
#define TUNNEL_MAP_H
#include "direction_func.h"
#include "rail_type.h"
#include "road_type.h"
#include "transport_type.h"
#include "road_map.h"
/**
* Is this a tunnel (entrance)?
* @param t the tile that might be a tunnel
* @pre IsTileType(t, MP_TUNNELBRIDGE)
* @return true if and only if this tile is a tunnel (entrance)
*/
static inline bool IsTunnel(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
return !HasBit(_m[t].m5, 7);
}
/**
* Is this a tunnel (entrance)?
* @param t the tile that might be a tunnel
* @return true if and only if this tile is a tunnel (entrance)
*/
static inline bool IsTunnelTile(TileIndex t)
{
return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
}
TileIndex GetOtherTunnelEnd(TileIndex);
bool IsTunnelInWay(TileIndex, uint z);
bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir);
/**
* Makes a road tunnel entrance
* @param t the entrance of the tunnel
* @param o the owner of the entrance
* @param d the direction facing out of the tunnel
* @param r the road type used in the tunnel
*/
static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadTypes r)
{
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = TRANSPORT_ROAD << 2 | d;
SB(_m[t].m6, 2, 4, 0);
_me[t].m7 = 0;
SetRoadOwner(t, ROADTYPE_ROAD, o);
if (o != OWNER_TOWN) SetRoadOwner(t, ROADTYPE_TRAM, o);
SetRoadTypes(t, r);
}
/**
* Makes a rail tunnel entrance
* @param t the entrance of the tunnel
* @param o the owner of the entrance
* @param d the direction facing out of the tunnel
* @param r the rail type used in the tunnel
*/
static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
{
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = r;
_m[t].m4 = 0;
_m[t].m5 = TRANSPORT_RAIL << 2 | d;
SB(_m[t].m6, 2, 4, 0);
_me[t].m7 = 0;
}
#endif /* TUNNEL_MAP_H */
|