1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
|
/* $Id$ */
/** @file town_map.h Accessors for towns */
#ifndef TOWN_MAP_H
#define TOWN_MAP_H
#include "town.h"
static inline TownID GetTownIndex(TileIndex t)
{
assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_STREET)); // XXX incomplete
return _m[t].m2;
}
/**
* Set the town index for a road or house tile.
* @param tile the tile
* @param index the index of the town
* @pre IsTileType(t, MP_STREET) || IsTileType(t, MP_HOUSE)
*/
static inline void SetTownIndex(TileIndex t, TownID index)
{
assert(IsTileType(t, MP_STREET) || IsTileType(t, MP_HOUSE));
_m[t].m2 = index;
}
/**
* Gets the town associated with the house or road tile
* @param t the tile to get the town of
* @return the town
*/
static inline Town* GetTownByTile(TileIndex t)
{
return GetTown(GetTownIndex(t));
}
static inline int GetHouseType(TileIndex t)
{
assert(IsTileType(t, MP_HOUSE));
return _m[t].m4;
}
static inline bool LiftHasDestination(TileIndex t)
{
return HASBIT(_m[t].m5, 7);
}
static inline void SetLiftDestination(TileIndex t, byte dest)
{
SB(_m[t].m5, 0, 6, dest);
SETBIT(_m[t].m1, 7); /* Start moving */
}
static inline byte GetLiftDestination(TileIndex t)
{
return GB(_m[t].m5, 0, 6);
}
static inline bool IsLiftMoving(TileIndex t)
{
return HASBIT(_m[t].m1, 7);
}
static inline void BeginLiftMovement(TileIndex t)
{
SETBIT(_m[t].m5, 7);
}
static inline void HaltLift(TileIndex t)
{
CLRBIT(_m[t].m1, 7);
CLRBIT(_m[t].m5, 7);
SB(_m[t].m5, 0, 6, 0);
DeleteAnimatedTile(t);
}
static inline byte GetLiftPosition(TileIndex t)
{
return GB(_m[t].m1, 0, 7);
}
static inline void SetLiftPosition(TileIndex t, byte pos)
{
SB(_m[t].m1, 0, 7, pos);
}
static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, byte type)
{
assert(IsTileType(t, MP_CLEAR));
SetTileType(t, MP_HOUSE);
_m[t].m1 = 0;
_m[t].m2 = tid;
SB(_m[t].m3, 6, 2, stage);
_m[t].m4 = type;
SB(_m[t].m5, 0, 2, counter);
MarkTileDirtyByTile(t);
}
enum {
TWO_BY_TWO_BIT = 2, ///< House is two tiles in X and Y directions
ONE_BY_TWO_BIT = 1, ///< House is two tiles in Y direction
TWO_BY_ONE_BIT = 0, ///< House is two tiles in X direction
};
static inline void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, byte size, byte type)
{
MakeHouseTile(t, tid, counter, stage, type);
if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, ONE_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type);
if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, TWO_BY_ONE_BIT)) MakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type);
if (HASBIT(size, TWO_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type);
}
/**
* House Construction Scheme.
* Construction counter, for buildings under construction. Incremented on every
* periodic tile processing.
* On wraparound, the stage of building in is increased.
* (Get|Set|Inc)HouseBuildingStage are taking care of the real stages,
* (as the sprite for the next phase of house building)
* (Get|Set|Inc)HouseConstructionTick is simply a tick counter between the
* different stages
*/
/**
* Gets the building stage of a house
* @param tile the tile of the house to get the building stage of
* @pre IsTileType(t, MP_HOUSE)
* @return the building stage of the house
*/
static inline byte GetHouseBuildingStage(TileIndex t)
{
assert(IsTileType(t, MP_HOUSE));
return GB(_m[t].m3, 6, 2);
}
/**
* Sets the building stage of a house
* @param tile the tile of the house to set the building stage of
* @param stage the new stage
* @pre IsTileType(t, MP_HOUSE)
*/
static inline void SetHouseBuildingStage(TileIndex t, byte stage)
{
assert(IsTileType(t, MP_HOUSE));
SB(_m[t].m3, 6, 2, stage);
}
/**
* Increments the building stage of a house
* @param tile the tile of the house to increment the building stage of
* @pre IsTileType(t, MP_HOUSE)
*/
static inline void IncHouseBuildingStage( TileIndex t )
{
assert(IsTileType(t, MP_HOUSE));
AB(_m[t].m3, 6, 2, 1);
}
/**
* Gets the construction stage of a house
* @param tile the tile of the house to get the construction stage of
* @pre IsTileType(t, MP_HOUSE)
* @return the construction stage of the house
*/
static inline byte GetHouseConstructionTick(TileIndex t)
{
assert(IsTileType(t, MP_HOUSE));
return GB(_m[t].m5, 0, 3);
}
/**
* Sets the construction stage of a house
* @param tile the tile of the house to set the construction stage of
* @param stage the new stage
* @pre IsTileType(t, MP_HOUSE)
*/
static inline void SetHouseConstructionTick(TileIndex t, byte stage)
{
assert(IsTileType(t, MP_HOUSE));
SB(_m[t].m5, 0, 3, stage);
}
/**
* Sets the increment stage of a house
* @param tile the tile of the house to increment the construction stage of
* @pre IsTileType(t, MP_HOUSE)
*/
static inline void IncHouseConstructionTick(TileIndex t)
{
assert(IsTileType(t, MP_HOUSE));
AB(_m[t].m5, 0, 3, 1);
}
#endif /* TOWN_MAP_H */
|