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/* $Id$ */
/** @file tilehighlight_type.h Types related to highlighting tiles. */
#ifndef TILEHIGHLIGHT_TYPE_H
#define TILEHIGHLIGHT_TYPE_H
#include "core/geometry_type.hpp"
#include "zoom_type.h"
#include "window_type.h"
#include "tile_type.h"
/** Viewport highlight mode (for highlighting tiles below cursor) */
enum ViewportHighlightMode {
VHM_NONE = 0, ///< default
VHM_RECT = 1, ///< rectangle (stations, depots, ...)
VHM_POINT = 2, ///< point (lower land, raise land, level land, ...)
VHM_SPECIAL = 3, ///< special mode used for highlighting while dragging (and for tunnels/docks)
VHM_DRAG = 4, ///< dragging items in the depot windows
VHM_RAIL = 5, ///< rail pieces
};
/** Highlighting draw styles */
enum HighLightStyle {
HT_NONE = 0x00,
HT_RECT = 0x80,
HT_POINT = 0x40,
HT_LINE = 0x20, ///< used for autorail highlighting (longer streches)
///< (uses lower bits to indicate direction)
HT_RAIL = 0x10, ///< autorail (one piece)
///< (uses lower bits to indicate direction)
HT_DRAG_MASK = 0xF0, ///< masks the drag-type
/* lower bits (used with HT_LINE and HT_RAIL):
* (see ASCII art in autorail.h for a visual interpretation) */
HT_DIR_X = 0, ///< X direction
HT_DIR_Y = 1, ///< Y direction
HT_DIR_HU = 2, ///< horizontal upper
HT_DIR_HL = 3, ///< horizontal lower
HT_DIR_VL = 4, ///< vertical left
HT_DIR_VR = 5, ///< vertical right
HT_DIR_MASK = 0x7 ///< masks the drag-direction
};
DECLARE_ENUM_AS_BIT_SET(HighLightStyle);
struct TileHighlightData {
Point size;
Point outersize;
Point pos;
Point offs;
Point new_pos;
Point new_size;
Point new_outersize;
Point selend, selstart;
byte dirty;
byte sizelimit;
byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information
byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
byte next_drawstyle; // queued, but not yet drawn style
ViewportHighlightMode place_mode;
bool make_square_red;
WindowClass window_class;
WindowNumber window_number;
ViewportPlaceMethod select_method;
ViewportDragDropSelectionProcess select_proc;
TileIndex redsq;
};
#endif /* TILEHIGHLIGHT_TYPE_H */
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