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|
/* $Id$ */
/** @file terraform_gui.cpp GUI related to terraforming the map. */
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "clear_map.h"
#include "player_func.h"
#include "player_base.h"
#include "gui.h"
#include "window_gui.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "command_func.h"
#include "signs_func.h"
#include "variables.h"
#include "functions.h"
#include "sound_func.h"
#include "station_base.h"
#include "unmovable_map.h"
#include "textbuf_gui.h"
#include "genworld.h"
#include "settings_type.h"
#include "tree_map.h"
#include "landscape_type.h"
#include "tilehighlight_func.h"
#include "table/sprites.h"
#include "table/strings.h"
void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
} else {
extern TileIndex _terraform_err_tile;
SetRedErrorSquare(_terraform_err_tile);
}
}
/** Scenario editor command that generates desert areas */
static void GenerateDesertArea(TileIndex end, TileIndex start)
{
int size_x, size_y;
int sx = TileX(start);
int sy = TileY(start);
int ex = TileX(end);
int ey = TileY(end);
if (_game_mode != GM_EDITOR) return;
if (ex < sx) Swap(ex, sx);
if (ey < sy) Swap(ey, sy);
size_x = (ex - sx) + 1;
size_y = (ey - sy) + 1;
_generating_world = true;
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
if (GetTileType(tile) != MP_WATER) {
SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT);
DoCommandP(tile, 0, 0, NULL, CMD_LANDSCAPE_CLEAR);
MarkTileDirtyByTile(tile);
}
} END_TILE_LOOP(tile, size_x, size_y, 0);
_generating_world = false;
}
/** Scenario editor command that generates rocky areas */
static void GenerateRockyArea(TileIndex end, TileIndex start)
{
int size_x, size_y;
bool success = false;
int sx = TileX(start);
int sy = TileY(start);
int ex = TileX(end);
int ey = TileY(end);
if (_game_mode != GM_EDITOR) return;
if (ex < sx) Swap(ex, sx);
if (ey < sy) Swap(ey, sy);
size_x = (ex - sx) + 1;
size_y = (ey - sy) + 1;
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
switch (GetTileType(tile)) {
case MP_TREES:
if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue;
/* FALL THROUGH */
case MP_CLEAR:
MakeClear(tile, CLEAR_ROCKS, 3);
break;
default: continue;
}
MarkTileDirtyByTile(tile);
success = true;
} END_TILE_LOOP(tile, size_x, size_y, 0);
if (success) SndPlayTileFx(SND_1F_SPLAT, end);
}
/**
* A central place to handle all X_AND_Y dragged GUI functions.
* @param e WindowEvent variable holding in its higher bits (excluding the lower
* 4, since that defined the X_Y drag) the type of action to be performed
* @return Returns true if the action was found and handled, and false otherwise. This
* allows for additional implements that are more local. For example X_Y drag
* of convertrail which belongs in rail_gui.cpp and not terraform_gui.cpp
**/
bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile)
{
switch (proc) {
case DDSP_DEMOLISH_AREA:
DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA));
break;
case DDSP_RAISE_AND_LEVEL_AREA:
DoCommandP(end_tile, start_tile, 1, CcTerraform, CMD_LEVEL_LAND | CMD_MSG(STR_0808_CAN_T_RAISE_LAND_HERE));
break;
case DDSP_LOWER_AND_LEVEL_AREA:
DoCommandP(end_tile, start_tile, (uint32)-1, CcTerraform, CMD_LEVEL_LAND | CMD_MSG(STR_0809_CAN_T_LOWER_LAND_HERE));
break;
case DDSP_LEVEL_AREA:
DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_LEVEL_LAND);
break;
case DDSP_CREATE_ROCKS:
GenerateRockyArea(end_tile, start_tile);
break;
case DDSP_CREATE_DESERT:
GenerateDesertArea(end_tile, start_tile);
break;
case DDSP_CREATE_WATER:
DoCommandP(end_tile, start_tile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS));
break;
case DDSP_CREATE_RIVER:
DoCommandP(end_tile, start_tile, 2, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_PLACE_RIVERS));
break;
default:
return false;
}
return true;
}
typedef void OnButtonClick(Window *w);
static const uint16 _terraform_keycodes[] = {
'Q',
'W',
'E',
'D',
'U',
'I',
'O',
};
void CcPlaySound1E(bool success, TileIndex tile, uint32 p1, uint32 p2);
static void PlaceProc_BuyLand(TileIndex tile)
{
DoCommandP(tile, 0, 0, CcPlaySound1E, CMD_PURCHASE_LAND_AREA | CMD_NO_WATER | CMD_MSG(STR_5806_CAN_T_PURCHASE_THIS_LAND));
}
void PlaceProc_DemolishArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_DEMOLISH_AREA);
}
static void PlaceProc_RaiseLand(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_RAISE_AND_LEVEL_AREA);
}
static void PlaceProc_LowerLand(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LOWER_AND_LEVEL_AREA);
}
static void PlaceProc_LevelLand(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA);
}
/** Enum referring to the widgets of the terraform toolbar */
enum TerraformToolbarWidgets {
TTW_CLOSEBOX = 0, ///< Close window button
TTW_CAPTION, ///< Window caption
TTW_STICKY, ///< Sticky window button
TTW_SEPERATOR, ///< Thin seperator line between level land button and demolish button
TTW_BUTTONS_START, ///< Start of pushable buttons
TTW_LOWER_LAND = TTW_BUTTONS_START, ///< Lower land button
TTW_RAISE_LAND, ///< Raise land button
TTW_LEVEL_LAND, ///< Level land button
TTW_DEMOLISH, ///< Demolish aka dynamite button
TTW_BUY_LAND, ///< Buy land button
TTW_PLANT_TREES, ///< Plant trees button (note: opens seperate window, no place-push-button)
TTW_PLACE_SIGN, ///< Place sign button
};
static void TerraformClick_Lower(Window *w)
{
HandlePlacePushButton(w, TTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, VHM_POINT, PlaceProc_LowerLand);
}
static void TerraformClick_Raise(Window *w)
{
HandlePlacePushButton(w, TTW_RAISE_LAND, ANIMCURSOR_RAISELAND, VHM_POINT, PlaceProc_RaiseLand);
}
static void TerraformClick_Level(Window *w)
{
HandlePlacePushButton(w, TTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, VHM_POINT, PlaceProc_LevelLand);
}
static void TerraformClick_Dynamite(Window *w)
{
HandlePlacePushButton(w, TTW_DEMOLISH, ANIMCURSOR_DEMOLISH , VHM_RECT, PlaceProc_DemolishArea);
}
static void TerraformClick_BuyLand(Window *w)
{
HandlePlacePushButton(w, TTW_BUY_LAND, SPR_CURSOR_BUY_LAND, VHM_RECT, PlaceProc_BuyLand);
}
static void TerraformClick_Trees(Window *w)
{
/* This button is NOT a place-push-button, so don't treat it as such */
ShowBuildTreesToolbar();
}
static void TerraformClick_PlaceSign(Window *w)
{
HandlePlacePushButton(w, TTW_PLACE_SIGN, SPR_CURSOR_SIGN, VHM_RECT, PlaceProc_Sign);
}
static OnButtonClick * const _terraform_button_proc[] = {
TerraformClick_Lower,
TerraformClick_Raise,
TerraformClick_Level,
TerraformClick_Dynamite,
TerraformClick_BuyLand,
TerraformClick_Trees,
TerraformClick_PlaceSign,
};
struct TerraformToolbarWindow : Window {
TerraformToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->FindWindowPlacementAndResize(desc);
}
~TerraformToolbarWindow()
{
}
virtual void OnPaint()
{
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget)
{
if (widget >= TTW_BUTTONS_START) _terraform_button_proc[widget - TTW_BUTTONS_START](this);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
for (uint i = 0; i != lengthof(_terraform_keycodes); i++) {
if (keycode == _terraform_keycodes[i]) {
_terraform_button_proc[i](this);
return ES_HANDLED;
}
}
return ES_NOT_HANDLED;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
}
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
{
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
}
virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
{
if (pt.x != -1) {
switch (select_proc) {
default: NOT_REACHED();
case DDSP_DEMOLISH_AREA:
case DDSP_RAISE_AND_LEVEL_AREA:
case DDSP_LOWER_AND_LEVEL_AREA:
case DDSP_LEVEL_AREA:
GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
break;
}
}
}
virtual void OnPlaceObjectAbort()
{
this->RaiseButtons();
}
};
static const Widget _terraform_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // TTW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 145, 0, 13, STR_LANDSCAPING_TOOLBAR, STR_018C_WINDOW_TITLE_DRAG_THIS}, // TTW_CAPTION
{WWT_STICKYBOX, RESIZE_NONE, 7, 146, 157, 0, 13, STR_NULL, STR_STICKY_BUTTON}, // TTW_STICKY
{ WWT_PANEL, RESIZE_NONE, 7, 66, 69, 14, 35, 0x0, STR_NULL}, // TTW_SEPERATOR
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND}, // TTW_LOWER_LAND
{ WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND}, // TTW_RAISE_LAND
{ WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP}, // TTW_LEVEL_LAND
{ WWT_IMGBTN, RESIZE_NONE, 7, 70, 91, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, // TTW_DEMOLISH
{ WWT_IMGBTN, RESIZE_NONE, 7, 92, 113, 14, 35, SPR_IMG_BUY_LAND, STR_0329_PURCHASE_LAND_FOR_FUTURE}, // TTW_BUY_LAND
{ WWT_IMGBTN, RESIZE_NONE, 7, 114, 135, 14, 35, SPR_IMG_PLANTTREES, STR_0185_PLANT_TREES_PLACE_SIGNS}, // TTW_PLANT_TREES
{ WWT_IMGBTN, RESIZE_NONE, 7, 136, 157, 14, 35, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, // TTW_PLACE_SIGN
{ WIDGETS_END},
};
static const WindowDesc _terraform_desc = {
WDP_ALIGN_TBR, 22 + 36, 158, 36, 158, 36,
WC_SCEN_LAND_GEN, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_terraform_widgets,
};
void ShowTerraformToolbar(Window *link)
{
if (!IsValidPlayer(_current_player)) return;
Window *w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0);
if (w != NULL && link != NULL) {
/* Align the terraform toolbar under the main toolbar and put the linked
* toolbar to left of it
*/
w->top = 22;
w->SetDirty();
link->left = w->left - link->width;
link->SetDirty();
}
}
static byte _terraform_size = 1;
/**
* Raise/Lower a bigger chunk of land at the same time in the editor. When
* raising get the lowest point, when lowering the highest point, and set all
* tiles in the selection to that height.
* @todo : Incorporate into game itself to allow for ingame raising/lowering of
* larger chunks at the same time OR remove altogether, as we have 'level land' ?
* @param tile The top-left tile where the terraforming will start
* @param mode 1 for raising, 0 for lowering land
*/
static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
{
int sizex, sizey;
uint h;
if (_terraform_size == 1) {
StringID msg =
mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE;
DoCommandP(tile, SLOPE_N, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_MSG(msg));
} else {
SndPlayTileFx(SND_1F_SPLAT, tile);
assert(_terraform_size != 0);
/* check out for map overflows */
sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size);
sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size);
if (sizex == 0 || sizey == 0) return;
if (mode != 0) {
/* Raise land */
h = 15; // XXX - max height
BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
h = min(h, TileHeight(tile2));
} END_TILE_LOOP(tile2, sizex, sizey, tile)
} else {
/* Lower land */
h = 0;
BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
h = max(h, TileHeight(tile2));
} END_TILE_LOOP(tile2, sizex, sizey, tile)
}
BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
if (TileHeight(tile2) == h) {
DoCommandP(tile2, SLOPE_N, (uint32)mode, NULL, CMD_TERRAFORM_LAND);
}
} END_TILE_LOOP(tile2, sizex, sizey, tile)
}
}
static void PlaceProc_RaiseBigLand(TileIndex tile)
{
CommonRaiseLowerBigLand(tile, 1);
}
static void PlaceProc_LowerBigLand(TileIndex tile)
{
CommonRaiseLowerBigLand(tile, 0);
}
static void PlaceProc_RockyArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS);
}
static void PlaceProc_LightHouse(TileIndex tile)
{
/* not flat || not(trees || clear without bridge above) */
if (GetTileSlope(tile, NULL) != SLOPE_FLAT || !(IsTileType(tile, MP_TREES) || (IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile)))) {
return;
}
MakeLighthouse(tile);
MarkTileDirtyByTile(tile);
SndPlayTileFx(SND_1F_SPLAT, tile);
}
static void PlaceProc_Transmitter(TileIndex tile)
{
/* not flat || not(trees || clear without bridge above) */
if (GetTileSlope(tile, NULL) != SLOPE_FLAT || !(IsTileType(tile, MP_TREES) || (IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile)))) {
return;
}
MakeTransmitter(tile);
MarkTileDirtyByTile(tile);
SndPlayTileFx(SND_1F_SPLAT, tile);
}
static void PlaceProc_DesertArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT);
}
static void PlaceProc_WaterArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_WATER);
}
static void PlaceProc_RiverArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
}
static const Widget _scen_edit_land_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // ETTW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 191, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // ETTW_CAPTION
{ WWT_STICKYBOX, RESIZE_NONE, 7, 192, 203, 0, 13, STR_NULL, STR_STICKY_BUTTON}, // ETTW_STICKY
{ WWT_PANEL, RESIZE_NONE, 7, 0, 203, 14, 102, 0x0, STR_NULL}, // ETTW_BACKGROUND
{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 16, 37, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, // ETTW_DEMOLISH
{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 16, 37, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND}, // ETTW_LOWER_LAND
{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 16, 37, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND}, // ETTW_RAISE_LAND
{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 16, 37, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP}, // ETTW_LEVEL_LAND
{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 16, 37, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE}, // ETTW_BUILD_CANAL
{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 133, 16, 37, SPR_IMG_BUILD_RIVER, STR_CREATE_RIVER}, // ETTW_BUILD_RIVER
{ WWT_IMGBTN, RESIZE_NONE, 14, 134, 156, 16, 37, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE}, // ETTW_PLACE_ROCKS
{ WWT_IMGBTN, RESIZE_NONE, 14, 157, 179, 16, 37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // ETTW_PLACE_DESERT_LIGHTHOUSE XXX - dynamic
{ WWT_IMGBTN, RESIZE_NONE, 14, 180, 201, 16, 37, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER}, // ETTW_PLACE_TRANSMITTER
{ WWT_IMGBTN, RESIZE_NONE, 14, 150, 161, 45, 56, SPR_ARROW_UP, STR_0228_INCREASE_SIZE_OF_LAND_AREA}, // ETTW_INCREASE_SIZE
{ WWT_IMGBTN, RESIZE_NONE, 14, 150, 161, 58, 69, SPR_ARROW_DOWN, STR_0229_DECREASE_SIZE_OF_LAND_AREA}, // ETTW_DECREASE_SIZE
{ WWT_TEXTBTN, RESIZE_NONE, 14, 24, 179, 76, 87, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND}, // ETTW_NEW_SCENARIO
{ WWT_TEXTBTN, RESIZE_NONE, 14, 24, 179, 89, 100, STR_022B_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_TOOLTIP}, // ETTW_RESET_LANDSCAPE
{ WIDGETS_END},
};
static const int8 _multi_terraform_coords[][2] = {
{ 0, -2},
{ 4, 0}, { -4, 0}, { 0, 2},
{ -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2},
{-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0},
{-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2},
{-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0},
{-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2},
{-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
};
/** Enum referring to the widgets of the editor terraform toolbar */
enum EditorTerraformToolbarWidgets {
ETTW_START = 0, ///< Used for iterations
ETTW_CLOSEBOX = ETTW_START, ///< Close window button
ETTW_CAPTION, ///< Window caption
ETTW_STICKY, ///< Sticky window button
ETTW_BACKGROUND, ///< Background of the lower part of the window
ETTW_BUTTONS_START, ///< Start of pushable buttons
ETTW_DEMOLISH = ETTW_BUTTONS_START, ///< Demolish aka dynamite button
ETTW_LOWER_LAND, ///< Lower land button
ETTW_RAISE_LAND, ///< Raise land button
ETTW_LEVEL_LAND, ///< Level land button
ETTW_BUILD_CANAL, ///< Build canal button
ETTW_BUILD_RIVER, ///< Build river button
ETTW_PLACE_ROCKS, ///< Place rocks button
ETTW_PLACE_DESERT_LIGHTHOUSE, ///< Place desert button (in tropical climate) / place lighthouse button (else)
ETTW_PLACE_TRANSMITTER, ///< Place transmitter button
ETTW_BUTTONS_END, ///< End of pushable buttons
ETTW_INCREASE_SIZE = ETTW_BUTTONS_END, ///< Upwards arrow button to increase terraforming size
ETTW_DECREASE_SIZE, ///< Downwards arrow button to decrease terraforming size
ETTW_NEW_SCENARIO, ///< Button for generating a new scenario
ETTW_RESET_LANDSCAPE, ///< Button for removing all player-owned property
};
/**
* @todo Merge with terraform_gui.cpp (move there) after I have cooled down at its braindeadness
* and changed OnButtonClick to include the widget as well in the function declaration. Post 0.4.0 - Darkvater
*/
static void EditorTerraformClick_Dynamite(Window *w)
{
HandlePlacePushButton(w, ETTW_DEMOLISH, ANIMCURSOR_DEMOLISH, VHM_RECT, PlaceProc_DemolishArea);
}
static void EditorTerraformClick_LowerBigLand(Window *w)
{
HandlePlacePushButton(w, ETTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, VHM_POINT, PlaceProc_LowerBigLand);
}
static void EditorTerraformClick_RaiseBigLand(Window *w)
{
HandlePlacePushButton(w, ETTW_RAISE_LAND, ANIMCURSOR_RAISELAND, VHM_POINT, PlaceProc_RaiseBigLand);
}
static void EditorTerraformClick_LevelLand(Window *w)
{
HandlePlacePushButton(w, ETTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, VHM_POINT, PlaceProc_LevelLand);
}
static void EditorTerraformClick_WaterArea(Window *w)
{
HandlePlacePushButton(w, ETTW_BUILD_CANAL, SPR_CURSOR_CANAL, VHM_RECT, PlaceProc_WaterArea);
}
static void EditorTerraformClick_RiverArea(Window *w)
{
HandlePlacePushButton(w, ETTW_BUILD_RIVER, SPR_CURSOR_RIVER, VHM_RECT, PlaceProc_RiverArea);
}
static void EditorTerraformClick_RockyArea(Window *w)
{
HandlePlacePushButton(w, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, VHM_RECT, PlaceProc_RockyArea);
}
static void EditorTerraformClick_DesertLightHouse(Window *w)
{
HandlePlacePushButton(w, ETTW_PLACE_DESERT_LIGHTHOUSE, SPR_CURSOR_LIGHTHOUSE, VHM_RECT, (_settings_game.game_creation.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
}
static void EditorTerraformClick_Transmitter(Window *w)
{
HandlePlacePushButton(w, ETTW_PLACE_TRANSMITTER, SPR_CURSOR_TRANSMITTER, VHM_RECT, PlaceProc_Transmitter);
}
static const uint16 _editor_terraform_keycodes[] = {
'D',
'Q',
'W',
'E',
'R',
'T',
'Y',
'U',
'I'
};
typedef void OnButtonClick(Window *w);
static OnButtonClick * const _editor_terraform_button_proc[] = {
EditorTerraformClick_Dynamite,
EditorTerraformClick_LowerBigLand,
EditorTerraformClick_RaiseBigLand,
EditorTerraformClick_LevelLand,
EditorTerraformClick_WaterArea,
EditorTerraformClick_RiverArea,
EditorTerraformClick_RockyArea,
EditorTerraformClick_DesertLightHouse,
EditorTerraformClick_Transmitter
};
/** Callback function for the scenario editor 'reset landscape' confirmation window
* @param w Window unused
* @param confirmed boolean value, true when yes was clicked, false otherwise */
static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
{
if (confirmed) {
Player *p;
/* Set generating_world to true to get instant-green grass after removing
* player property. */
_generating_world = true;
/* Delete all players */
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
p->is_active = false;
}
}
_generating_world = false;
/* Delete all stations owned by a player */
Station *st;
FOR_ALL_STATIONS(st) {
if (IsValidPlayer(st->owner)) delete st;
}
}
}
struct ScenarioEditorLandscapeGenerationWindow : Window {
ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->widget[ETTW_PLACE_DESERT_LIGHTHOUSE].tooltips = (_settings_game.game_creation.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint() {
this->DrawWidgets();
int n = _terraform_size * _terraform_size;
const int8 *coords = &_multi_terraform_coords[0][0];
assert(n != 0);
do {
DrawSprite(SPR_WHITE_POINT, PAL_NONE, 88 + coords[0], 55 + coords[1]);
coords += 2;
} while (--n);
if (this->IsWidgetLowered(ETTW_LOWER_LAND) || this->IsWidgetLowered(ETTW_RAISE_LAND)) { // change area-size if raise/lower corner is selected
SetTileSelectSize(_terraform_size, _terraform_size);
}
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
for (uint i = 0; i != lengthof(_editor_terraform_keycodes); i++) {
if (keycode == _editor_terraform_keycodes[i]) {
_editor_terraform_button_proc[i](this);
return ES_HANDLED;
}
}
return ES_NOT_HANDLED;
}
virtual void OnClick(Point pt, int widget)
{
if (IsInsideMM(widget, ETTW_BUTTONS_START, ETTW_BUTTONS_END)) {
_editor_terraform_button_proc[widget - ETTW_BUTTONS_START](this);
} else {
switch (widget) {
case ETTW_INCREASE_SIZE:
case ETTW_DECREASE_SIZE: { // Increase/Decrease terraform size
int size = (widget == ETTW_INCREASE_SIZE) ? 1 : -1;
this->HandleButtonClick(widget);
size += _terraform_size;
if (!IsInsideMM(size, 1, 8 + 1)) return;
_terraform_size = size;
SndPlayFx(SND_15_BEEP);
this->SetDirty();
} break;
case ETTW_NEW_SCENARIO: // gen random land
this->HandleButtonClick(widget);
ShowCreateScenario();
break;
case ETTW_RESET_LANDSCAPE: // Reset landscape
ShowQuery(
STR_022C_RESET_LANDSCAPE,
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT,
NULL,
ResetLandscapeConfirmationCallback);
break;
}
}
}
virtual void OnTimeout()
{
for (uint i = ETTW_START; i < this->widget_count; i++) {
if (i == ETTW_BUTTONS_START) i = ETTW_BUTTONS_END; // skip the buttons
if (this->IsWidgetLowered(i)) {
this->RaiseWidget(i);
this->InvalidateWidget(i);
}
}
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
}
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
{
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
}
virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
{
if (pt.x != -1) {
switch (select_proc) {
default: NOT_REACHED();
case DDSP_CREATE_ROCKS:
case DDSP_CREATE_DESERT:
case DDSP_CREATE_WATER:
case DDSP_CREATE_RIVER:
case DDSP_RAISE_AND_LEVEL_AREA:
case DDSP_LOWER_AND_LEVEL_AREA:
case DDSP_LEVEL_AREA:
case DDSP_DEMOLISH_AREA:
GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
break;
}
}
}
virtual void OnPlaceObjectAbort()
{
this->RaiseButtons();
this->SetDirty();
}
};
static const WindowDesc _scen_edit_land_gen_desc = {
WDP_AUTO, WDP_AUTO, 204, 103, 204, 103,
WC_SCEN_LAND_GEN, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_land_gen_widgets,
};
void ShowEditorTerraformToolbar()
{
AllocateWindowDescFront<ScenarioEditorLandscapeGenerationWindow>(&_scen_edit_land_gen_desc, 0);
}
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