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/* $Id$ */
/** @file unicode.h Character mapping for using Unicode characters in OTTD. */
struct DefaultUnicodeMapping {
WChar code; ///< Unicode value
byte key; ///< Character index of sprite
};
enum {
CLRA = 0, ///< Identifier to clear all glyphs at this codepoint
CLRL = 1, ///< Identifier to clear glyphs for large font at this codepoint
};
/* Default unicode mapping table for sprite based glyphs.
* This table allows us use unicode characters even though the glyphs don't
* exist, or are in the wrong place, in the standard sprite fonts.
* This is not used for FreeType rendering */
static DefaultUnicodeMapping _default_unicode_map[] = {
{ 0x00A0, 0x20 }, // Non-breaking space / Up arrow
{ 0x00A4, CLRL }, // Currency sign
{ 0x00A6, CLRL }, // Broken bar
{ 0x00A7, CLRL }, // Section sign
{ 0x00A8, CLRL }, // Diaeresis
{ 0x00A9, CLRL }, // Copyright sign
{ 0x00AA, CLRA }, // Feminine ordinal indicator / Down arrow
{ 0x00AC, CLRA }, // Not sign / Tick mark
{ 0x00AD, 0x20 }, // Soft hyphen / X mark
{ 0x00AF, CLRA }, // Macron / Right arrow
{ 0x00B0, CLRL }, // Degree sign
{ 0x00B1, CLRL }, // Plus-Minus sign
{ 0x00B2, CLRL }, // Superscript 2
{ 0x00B3, CLRL }, // Superscript 3
{ 0x00B4, CLRA }, // Acute accent / Train symbol
{ 0x00B5, CLRA }, // Micro sign / Truck symbol
{ 0x00B6, CLRA }, // Pilcrow sign / Bus symbol
{ 0x00B7, CLRA }, // Middle dot / Aircraft symbol
{ 0x00B8, CLRA }, // Cedilla / Ship symbol
{ 0x00B9, CLRA }, // Superscript 1 / Superscript -1
{ 0x00BA, CLRL }, // Masculine ordinal indicator
{ 0x00BC, CLRA }, // One quarter / Small up arrow
{ 0x00BD, CLRA }, // One half / Small down arrow
{ 0x00BE, CLRL }, // Three quarters
{ 0x00D0, CLRL }, // Capital letter eth
{ 0x00D7, CLRL }, // Multiplication sign
{ 0x00D8, CLRL }, // Capital letter O with stroke
{ 0x00D9, CLRL }, // Capital letter U with grave
{ 0x00DE, CLRL }, // Capital letter thorn
{ 0x00E6, CLRL }, // Small letter ae
{ 0x00F0, CLRL }, // Small letter eth
{ 0x00F7, CLRL }, // Divison sign
{ 0x00F8, CLRL }, // Small letter o with stroke
{ 0x00FE, CLRL }, // Small letter thorn
{ 0x0178, 0x9F }, // Capital letter Y with diaeresis
{ 0x010D, 0x63 }, // Small letter c with caron
};
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