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/* $Id$ */
/** @file track_land.h Sprites to use and how to display them for train depot tiles. */
#define TILE_SEQ_LINE(img, dx, dy, sx, sy) { dx, dy, 0, sx, sy, 23, {img, PAL_NONE} },
#define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }
static const DrawTileSeqStruct _depot_gfx_NE[] = {
TILE_SEQ_LINE(SPR_RAIL_DEPOT_NE | (1 << PALETTE_MODIFIER_COLOUR), 2, 13, 13, 1)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _depot_gfx_SE[] = {
TILE_SEQ_LINE(SPR_RAIL_DEPOT_SE_1 | (1 << PALETTE_MODIFIER_COLOUR), 2, 2, 1, 13)
TILE_SEQ_LINE(SPR_RAIL_DEPOT_SE_2 | (1 << PALETTE_MODIFIER_COLOUR), 13, 2, 1, 13)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _depot_gfx_SW[] = {
TILE_SEQ_LINE(SPR_RAIL_DEPOT_SW_1 | (1 << PALETTE_MODIFIER_COLOUR), 2, 2, 13, 1)
TILE_SEQ_LINE(SPR_RAIL_DEPOT_SW_2 | (1 << PALETTE_MODIFIER_COLOUR), 2, 13, 13, 1)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _depot_gfx_NW[] = {
TILE_SEQ_LINE(SPR_RAIL_DEPOT_NW | (1 << PALETTE_MODIFIER_COLOUR), 13, 2, 1, 13)
TILE_SEQ_END()
};
static const DrawTileSprites _depot_gfx_table[] = {
{ {SPR_FLAT_GRASS_TILE, PAL_NONE}, _depot_gfx_NE },
{ {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_SE },
{ {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_SW },
{ {SPR_FLAT_GRASS_TILE, PAL_NONE}, _depot_gfx_NW }
};
static const DrawTileSprites _depot_invisible_gfx_table[] = {
{ {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_NE },
{ {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_SE },
{ {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_SW },
{ {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_NW }
};
#undef TILE_SEQ_LINE
#undef TILE_SEQ_END
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