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/* $Id$ */
enum {
SKIP = 0xFFFE,
END = 0xFFFF
};
static const SpriteID _landscape_spriteindexes_1[] = {
0xF67, 0xF9F,
0xAAD, 0xAB0,
0x83A, 0x845,
0xFA0, 0xFC9,
0x43F, 0x45E,
0x566, 0x56D,
0x945, 0x94C,
0x3ED, 0x40C,
0x515, 0x51C,
0x55A, 0x561,
0x534, 0x546,
0x93D, 0x944,
0x955, 0x95C,
0xFDD, 0xFEC,
0x87D, 0x883,
0xA2B, 0xA39,
0x497, 0x4B0,
0x572, 0x575,
0x94D, 0x954,
0x818, 0x81D,
0x3DE, 0x3EB,
0x1212, 0x1212,
END
};
static const SpriteID _landscape_spriteindexes_2[] = {
0xF67, 0xF9F,
0xAAD, 0xAB0,
0xFA0, 0xFC9,
0x43F, 0x45E,
0x566, 0x56D,
0x945, 0x94C,
0x3ED, 0x40C,
0x515, 0x51C,
0x55A, 0x561,
0x547, 0x559,
0x93D, 0x944,
0x955, 0x95C,
0xFDD, 0xFEC,
0x87D, 0x883,
0xA2B, 0xA39,
0x497, 0x4B0,
0x572, 0x575,
0x94D, 0x954,
0x5AE, 0x5AF,
0x118D, 0x11D8,
0x534, 0x546,
0x40D, 0x426,
0x45F, 0x478,
0x4B1, 0x4CA,
0x95D, 0x97C,
0x3DE, 0x3EB,
0x562, 0x565,
0x56E, 0x571,
0x57A, 0x57D,
0x83A, 0x845,
0xFF5, 0xFF5,
0xFF8, 0xFF8,
0x1212, 0x1212,
END
};
static const SpriteID _landscape_spriteindexes_3[] = {
0xF54, 0xF9F,
0xFDD, 0xFE5,
0xFEC, 0xFEC,
0xFA0, 0xFC9,
0x818, 0x81D,
0x521, 0x546,
0x57E, 0x57F,
0x3ED, 0x40C,
0x43F, 0x45E,
0x491, 0x4B0,
0xA48, 0xA48,
0x4FB, 0x50A,
0x55A, 0x561,
0x566, 0x56D,
0x572, 0x579,
0x427, 0x42C,
0x479, 0x47E,
0x4CB, 0x4D0,
0x4EF, 0x4FA,
0xE9D, 0xECC,
0xF3D, 0xF40,
0xB59, 0xB60,
0xE5D, 0xE6C,
0xA49, 0xA59,
0xA63, 0xA68,
0xA5A, 0xA62,
0xA78, 0xA83,
0xA69, 0xA77,
0xA84, 0xAA3,
0xAA7, 0xAAC,
0xA2B, 0xA47,
0x3DE, 0x3EB,
0x47F, 0x488,
0x4D1, 0x4DA,
0x42D, 0x436,
0x515, 0x51C,
0x580, 0x585,
0xC14, 0xCB3,
0xAAD, 0xAB0,
0xAB5, 0xB00,
0xB69, 0xB70,
0xB61, 0xB68,
0xBC9, 0xBD0,
0xBD9, 0xBE0,
0xBA9, 0xBB0,
0xBC1, 0xBC4,
0x2D0, 0x2D0,
0xAA5, 0xAA6,
0x50F, 0x50F,
0x2EA, 0x2EA,
0x2ED, 0x2EE,
0x512, 0x513,
0x4EB, 0x4EE,
0x4E7, 0x4EA,
0x985, 0xA28,
0x10E4, 0x1133,
0x93D, 0x95C,
0x97D, 0x984,
0x7DA, 0x7DA,
0x2E6, 0x2E6,
0x1, 0x1,
0xE54, 0xE54,
0x51F, 0x520,
0x514, 0x514,
0x511, 0x511,
0x322, 0x322,
END
};
/* Slope graphics indexes temperate climate
Skip first 3 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_0[] = {
SKIP, 3,
SPR_SLOPES_VIRTUAL_BASE + 15, SPR_SLOPES_VIRTUAL_BASE + 4 * SPR_TRKFOUND_BLOCK_SIZE,
END
};
/* Slope graphics indexes arctic climate
Skip first 79 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_1[] = {
SKIP, 79,
SPR_SLOPES_VIRTUAL_BASE + 15, SPR_SLOPES_VIRTUAL_BASE + 4 * SPR_TRKFOUND_BLOCK_SIZE,
END
};
/* Slope graphics indexes tropical climate
Skip first 155 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_2[] = {
SKIP, 155,
SPR_SLOPES_VIRTUAL_BASE + 15, SPR_SLOPES_VIRTUAL_BASE + 4 * SPR_TRKFOUND_BLOCK_SIZE,
END
};
/* Slope graphics indexes toyland climate
Skip first 231 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_3[] = {
SKIP, 231,
SPR_SLOPES_VIRTUAL_BASE + 15, SPR_SLOPES_VIRTUAL_BASE + 4 * SPR_TRKFOUND_BLOCK_SIZE,
END
};
/* Halftile foundation indexes for temperate climate */
static const SpriteID _halftile_foundation_spriteindexes_0[] = {
SPR_HALFTILE_FOUNDATION_BASE, SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE - 1,
END
};
/* Halftile foundation indexes for arctic climate */
static const SpriteID _halftile_foundation_spriteindexes_1[] = {
SKIP, 16,
SPR_HALFTILE_FOUNDATION_BASE, SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE - 1,
END
};
/* Halftile foundation indexes for tropic climate */
static const SpriteID _halftile_foundation_spriteindexes_2[] = {
SKIP, 32,
SPR_HALFTILE_FOUNDATION_BASE, SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE - 1,
END
};
/* Halftile foundation indexes for toyland climate */
static const SpriteID _halftile_foundation_spriteindexes_3[] = {
SKIP, 48,
SPR_HALFTILE_FOUNDATION_BASE, SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE - 1,
END
};
/* Slope graphics indexes for Action 05 type 06, 90 sprites */
static const SpriteID _slopes_action05_90[] = {
SPR_SLOPES_VIRTUAL_BASE + 15, SPR_SLOPES_VIRTUAL_BASE + 4 * SPR_TRKFOUND_BLOCK_SIZE,
SPR_HALFTILE_FOUNDATION_BASE, SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE - 1,
END
};
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